ARC Raiders’ Item Duplication Glitch Trapped Embark Studios at hard decision

Daniel Haša
magicstark
Bývalý profesionální esportový hráč, nyní SEO specialista, streamer, influencer a zakladetel společnosti Gamers Together s.r.o. Miluje deskové hry, žánr RPG a MMORPG.

ARC Raiders faced a duplication glitch allowing infinite items, fixed February 10 via hotfix. Embark Studios removed duplicated items and threatens bans for “excessive” use, but vague criteria creates dilemma: ban major content creators like TheBurntPeanut (1.5M+ YouTube subs) and risk losing playerbase, or exempt them and face “streamer privilege” backlash. The extraction shooter’s economy and PvP balance were severely compromised by infinite Trigger ‘Nades and Coins. No easy solution exists.

What Happened: The Duplication Glitch Explained 🔄

On February 10, 2025, Embark Studios deployed an OTA hotfix to patch a game-breaking duplication glitch in their extraction shooter ARC Raiders. The exploit allowed players to create infinite copies of Quick Use consumables through a simple inventory manipulation.

How the glitch worked:

StepAction
1Hold consumable item in Quick Use slot
2Open inventory
3Split item stack
4Re-combine stacks
5Split stack again
6Throw unlimited items

Affected items:
Trigger ‘Nades (powerful grenades)
Familiar Ducks (sellable for Coins)
✓ Other Quick Use consumables

You might be wondering: How severe was this? It completely broke ARC Raiders’ core gameplay loop of resource management and risk-reward extraction mechanics.

Why This Glitch Mattered for ARC Raiders ⚖️

ARC Raiders is an extraction shooter where loot management is fundamental:

Core gameplay loop:

  • Explore topside for valuable items
  • Survive PvE ARC enemies
  • Fight other raiders in PvP
  • Extract with finite resources

Glitch impact:

Game AspectNormal PlayWith Glitch
Resource managementStrategic decisionsMeaningless
Combat skillRequiredOptional
Economic balanceFair competitionInfinite Coins
PvP balanceSkill-basedPay-to-spam

💡 Critical issue: Players could barrage enemies with infinite Trigger ‘Nades, removing all skill from combat. Additionally, selling duplicated Familiar Ducks generated infinite Coins, destroying the in-game economy.

Embark’s Initial Response – Vague and Problematic 📢

Timeline of events:

February Update rollout:

  • Glitch not mentioned in patch notes
  • Community discovers exploit
  • Widespread usage begins

Hours later:

  • Embark clarifies on social media
  • Promises hotfix “quickly”
  • Vague on consequences

February 10 hotfix:

  • Glitch patched
  • Duplicated items removed from inventories
  • “Excessive” users flagged for review
  • Potential bans threatened

Problem: What constitutes “excessive” usage? Embark never clearly defined the threshold.

The Content Creator Dilemma 🎥

TheBurntPeanut – The Notorious Case

TheBurntPeanut profile:

  • 1.5 million YouTube subscribers
  • Nearly 2 million Twitch followers
  • One of largest ARC Raiders content creators
  • Frequently used duplication glitch on stream
  • Spammed Trigger ‘Nades at opponents

His impact:
✓ Made glitch widespread through exposure
✓ Demonstrated exploit to millions of viewers
✓ Normalized cheating behavior
Already controversial from November Bungulators streamer war

Embark’s Impossible Choice

Option 1: Ban content creators equally

Consequences:

  • Lose massive content creators
  • Potentially lose their follower base
  • Reduced game visibility
  • Marketing impact

Option 2: Exempt content creators

Consequences:

  • “Streamer privilege” accusations
  • Regular players feel unfairly targeted
  • Sets precedent for future exploits
  • Community toxicity increases
  • Creates two-tier justice system

The core problem: Either decision alienates a significant portion of the playerbase.

Community Reactions – Divided Opinions 💬

Pro-Ban Arguments

Why some players demand equal treatment:

“Bug or not, cheating is cheating”
✓ Content creators amplified the problem
✓ Regular players getting banned while streamers walk free = unfair
✓ Sets dangerous precedent for future exploits
Integrity of competition matters

Anti-Ban Arguments

Why some defend glitch users:

“Developer’s fault, not players”
✓ Not hacking – just using in-game mechanics
✓ Bug was discovered organically
✓ Punishing players for Embark’s mistake = wrong
✓ Should focus on fixing bugs, not punishing discovery

The Middle Ground

Nuanced perspective:

  • Remove duplicated items ✓ (Already done)
  • No bans for discovery/limited use
  • Temporary suspensions for excessive abuse
  • Permanent bans only for those who destroyed economy
  • Clear criteria published retroactively

What “Excessive” Actually Means – The Undefined Threshold 📊

Embark’s statement:

“Players who heavily used the glitch subject to further review”

FAQ

Q: How many duplications = excessive?
A: Undefined

Q: Is showing it on stream automatically excessive?
A: Unclear

Q: What about players who duplicated once to test?
A: Unknown

Q: Economic impact vs. combat abuse – which weighs more?
A: Not specified

ARC Raiders

Vývojář: Embark Studios
Platformy: Steam, Playstation, Xbox
Datum vydání: 30.11.2025
Steam Deck: Ano
Vydavatel: Embark Studios

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