What is Manamune? ⚔️
Manamune is the mana-scaling AD item for sustained damage fighters and marksmen — a legendary item that converts large mana pools into bonus attack damage through the AWE passive, and builds toward its ultimate form Muramana by accumulating mana through the MANAFLOW passive. It exists at the intersection of mana investment and AD scaling, making it optimal for champions who both need high mana pools for ability cycling and deal physical damage.
The AWE passive (+2% of maximum mana as bonus AD) is the core value proposition. At 360 bonus mana (the MANAFLOW cap), AWE provides 7.2 additional bonus AD from the accumulated mana alone. At 1,000 total maximum mana: 2% = 20 bonus AD from AWE on top of the base 35 AD. Champions who naturally stack mana through multiple mana items reach AWE AD values that far exceed any single AD-only item’s stat efficiency at comparable gold cost.
At 2,900 Gold, Manamune is one of the more affordable legendary items with significant scaling potential. It builds from Tear of the Goddess (the 400g early mana item) and Caulfield’s Warhammer (the AD + AH mid-item), and upgrades into Muramana once 360 bonus mana is accumulated from MANAFLOW charges — a transformation rather than a purchase. Sell price: 2,030 Gold. ID: 3004. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.
📊 Base Statistics
| Statistic | Value |
| Total Cost | 2,900 Gold |
| Combine Cost | 1,100 Gold |
| Sell Price | 2,030 Gold |
| Attack Damage | +35 AD |
| Ability Haste | +15 AH |
| Mana | +500 mana |
| AWE: Bonus AD | +2% of maximum mana as bonus AD |
| AWE at 0 extra mana | +10 bonus AD (2% of 500 mana from item = 10 AD) |
| AWE total AD at 0 extras | 45 AD total (35 base + 10 from AWE on item mana) |
| MANAFLOW: Charge rate | 1 charge every 8 seconds (max 4 charges) |
| MANAFLOW: Trigger | On-hit and when affecting enemy/ally with ability |
| MANAFLOW: Mana per charge (vs non-champ) | 3 bonus mana |
| MANAFLOW: Mana per charge (vs champion) | 6 bonus mana |
| MANAFLOW: Maximum bonus mana | 360 bonus mana |
| MANAFLOW: AD at max stacks | 7.2 bonus AD from AWE on 360 bonus mana alone |
| Transforms into | Muramana at 360 bonus mana (free transformation) |
| Item Group | MANAFLOW — Limited to 1 MANAFLOW item |
| Item ID | 3004 |
| Availability | SR 5v5, ARAM, Nexus Blitz, Arena |
| 📊 AWE — Total AD at Various Mana Pool SizesAWE formula: bonus AD = 2% of MAXIMUM mana (not current mana — always 2% of the pool size).At 500 mana (item mana only, no other sources): 35 AD + 10 AWE = 45 total AD.At 860 bonus mana (500 item + 360 MANAFLOW max): 35 AD + 17.2 AWE = 52.2 total AD.At 1,000 max mana (500 + 360 + champion base ~140): 35 AD + 20 AWE = 55 total AD.At 1,500 max mana (multiple mana items + MANAFLOW): 35 AD + 30 AWE = 65 total AD.At 2,000 max mana (Ezreal, Jayce, Kog’Maw full mana builds): 35 AD + 40 AWE = 75 total AD.Muramana (the upgraded form) retains AWE and adds SHOCK on-hit physical damage = 1.5% max mana. At 2,000 max mana: Muramana SHOCK = 30 bonus damage per hit. |
🔨 Recipe & Components
Manamune builds from Tear of the Goddess + Caulfield’s Warhammer + Long Sword with a 1,100g combine:
| Component | Cost | Notes |
| Tear of the Goddess | 400 Gold | Early mana item with its own Manaflow stacking — buy this first to start accumulating bonus mana immediately |
| Caulfield’s Warhammer | 1,050 Gold (+100 combine) | Long Sword + Glowing Mote + Long Sword — AD + AH; strong standalone mid-item feeding multiple legendary items |
| Long Sword | 350 Gold | Additional AD component in the recipe |
| Combine Cost | 1,100 Gold | Full assembly cost |
| Total | 2,900 Gold | Complete Manamune; transforms to Muramana free at 360 bonus mana |
| 💡 Tear of the Goddess — Buy as First ItemTear of the Goddess (400g) provides early mana and immediately begins MANAFLOW stack accumulation — the 360 bonus mana needed for Muramana transformation starts building from minute 1 if Tear is the first purchase.Time to complete 360 bonus mana: with 8-second charge rate, 4 max charges, and 3-6 mana per charge — in a 30-minute game with consistent ability use, MANAFLOW stacks complete before or around Muramana power spike timing.Caulfield’s Warhammer (1,050g) is the AD + AH component — a strong mid-item that also builds into Youmuu’s, Serylda’s, Edge of Night, and other AD-AH items if the build path changes.Manaless champions: cannot trigger MANAFLOW. If a champion has no mana resource, do not build Manamune — AWE provides no value and MANAFLOW cannot stack.Selling MANAFLOW items: removes the accumulated bonus mana from the mana pool, but the stack count is preserved if the item is repurchased later (regardless of which MANAFLOW item generated the stacks). |
⚡ AWE & MANAFLOW Passives — Complete Mechanics
AWE — Mana-to-AD Conversion
AWE grants bonus attack damage equal to 2% of maximum mana — always calculated from the total maximum mana pool, not current mana. Spending mana on abilities does not reduce AWE’s bonus; the passive reads the pool size, not the current amount. This makes AWE a build-and-forget stat multiplier: every point of maximum mana from any source (items, runes, base champion mana, MANAFLOW stacks) directly contributes 2% of itself as bonus AD.
The wiki confirms: AWE grants a total of 10 bonus AD by itself without any MANAFLOW stacks — specifically from the item’s own 500 mana providing 10 AD (2% of 500 = 10). Combined with the item’s 35 base AD, the total AD from Manamune at purchase with no prior mana sources is 45 AD. Every additional source of maximum mana — other mana items, MANAFLOW stacks, champion level-scaling base mana — increases this number.
MANAFLOW — Charge Accumulation and Mana Building
MANAFLOW grants a charge every 8 seconds, storing up to 4 charges maximum. Charges are consumed on-hit (basic attacks) and when affecting an enemy or ally with an ability. Each consumed charge grants +3 bonus mana against non-champions and +6 bonus mana against champions, up to a maximum of 360 bonus mana total. The maximum of 360 bonus mana is the transformation threshold — when it is reached, Manamune automatically becomes Muramana.
MANAFLOW — Full Mechanics Table
| Mechanic | Detail |
| Charge generation rate | 1 charge every 8 seconds |
| Maximum charges stored | 4 charges |
| Charge consumption triggers | On-hit (basic attack) AND when affecting enemy/ally with an ability |
| Mana per charge (non-champion) | 3 bonus mana |
| Mana per charge (champion) | 6 bonus mana |
| Maximum bonus mana | 360 bonus mana (transformation threshold) |
| Transformation at max | Automatically becomes Muramana at 360 bonus mana — free transformation |
| Empowered basic attacks | Empowered basic attacks gained from abilities ALSO trigger MANAFLOW on consume |
| Current mana increase | Current mana is increased by the same amount as maximum mana when charges are consumed |
| Manaless champion? | Manaless champions CANNOT trigger MANAFLOW |
| One per build | Limited to 1 MANAFLOW item — cannot hold two MANAFLOW items simultaneously |
| Sell behavior | Selling removes bonus mana from pool but stacks preserved on repurchase (any MANAFLOW item) |
| ⚠️ MANAFLOW — Critical RulesManaless champions CANNOT trigger MANAFLOW — do not build Manamune on resourceless champions.Limited to 1 MANAFLOW item — stacking multiple is impossible.Empowered basic attacks (Titanic Hydra, Ravenous Hydra CRESCENT proc basic attacks, etc.) DO trigger MANAFLOW on consume.Current mana is increased by the same amount as max mana on each charge consumption — buying Manamune never wastes current mana.Can only be triggered ONCE per cast instance — ability with multiple hits doesn’t consume multiple charges per cast.Selling a MANAFLOW item removes the bonus mana stat but preserves the stack count for repurchase. |
Transformation to Muramana — What Changes
Once MANAFLOW reaches 360 bonus mana, Manamune automatically transforms into Muramana — no gold cost required. The transformation is free and preserves all accumulated MANAFLOW mana. Muramana retains the AWE passive (2% max mana as bonus AD) and adds the SHOCK passive: on-hit physical damage equal to 1.5% of maximum mana on basic attacks, increasing to 3% of maximum mana on ability-enhanced attacks.
The transformation changes the item fundamentally from a passive AD scaler into an active on-hit damage dealer. At 2,000 maximum mana, Muramana SHOCK deals 30 damage per basic attack (60 on empowered attacks). Against a 6-item Ezreal at late game with 1,800+ mana: each Mystic Shot (Q) deals 54 bonus magic-classified physical damage from SHOCK alone. The upgrade path is the entire point of building Manamune.
| 💡 Manamune → Muramana Transformation PathPurchase Tear of the Goddess (400g) — MANAFLOW stacking begins; 0/360 bonus mana.Buy Manamune (complete at 2,900g total) — MANAFLOW stacking continues on the full item; AWE bonus AD is now live.At 360 bonus mana (typically 20-30 minutes depending on champion and play pattern) — Manamune automatically becomes Muramana.Muramana: same AWE (2% max mana as bonus AD) + SHOCK on-hit physical damage 1.5% max mana / 3% on empowered attacks.Time to full stacks estimate: at 8s charge rate, 4 max charges, consuming ~3 charges per fight minute + passive generation: approximately 18-25 minutes of consistent ability use after Tear purchase. |
🗺️ Map-Specific Differences
| Mode | AD | Mana | MANAFLOW mana/charge (non-champ / champ) | Differences |
| SR 5v5 | +35 | +500 | 3 / 6 | Standard — full Manamune rules |
| ARAM | +35 | +500 | 4.5 / 9 (50% more each) | Each charge generates 50% more mana — reaches 360 faster |
| One for All | +35 | +500 | 4.5 / 9 (50% more each) | Same as ARAM — 50% more mana per charge |
| Nexus Blitz | +35 | +500 | 4.5 / 9 (50% more each) | Same as ARAM — 50% more mana per charge |
| Swiftplay | +35 | +500 | 6.5 / 13 | Swiftplay: 6.5 mana/charge (non-champ), 13 vs champions |
| Arena | +40 | +600 | N/A — MANAFLOW replaced | AD 35→40, Mana 500→600; MANAFLOW REMOVED; NEW: MANA CHARGE passive — auto-transforms to Muramana after 2 combat rounds from current round |
| 💡 Arena Manamune — Completely Different ItemMANAFLOW passive is REMOVED in Arena — the charge accumulation system does not exist.NEW passive: MANA CHARGE — after 2 combat rounds from the current round, this item automatically transforms into Muramana.AD increased 35→40: stronger base damage stat.Mana increased 500→600: higher mana pool directly increases AWE bonus AD (2% of 600 = 12 AWE bonus AD from mana stat alone vs 10 on SR).Net Arena result: Manamune skips the 18-25 minute stacking process and auto-upgrades to Muramana within 2 rounds (~6 minutes). In Arena’s fast-paced environment, this makes the item far more immediately impactful than on SR where the transformation takes significant game time.Muramana in Arena gains immediately — AWE (2% max mana bonus AD) and SHOCK on-hit both fire from round 3 forward. |
🎯 Best Champions for Manamune
Manamune performs best on mana-dependent AD champions who cycle abilities for sustained damage and have large mana pools or naturally stack mana through their kits. The AWE AD scaling compounds with every mana item, making champions who run multiple mana sources particularly effective.
✅ Ideal Picks
- Ezreal — The archetypical Manamune champion. Mystic Shot (Q) spam fires both MANAFLOW charges and contributes to Muramana SHOCK damage after transformation. Ezreal naturally builds multiple mana items (Essence Reaver, Archangel’s Staff on AP builds) — each adds to the maximum mana pool amplifying AWE. Tear of the Goddess first purchase is standard Ezreal build every game against standard matchups. The Muramana SHOCK on Mystic Shot’s ability-enhanced attack deals 3% max mana damage, frequently hitting for 40-60 additional damage per Q at late game mana totals.
- Jayce — High-mana melee/ranged hybrid who cycles Hammer Form and Cannon Form abilities constantly. MANAFLOW stacks rapidly from both melee attacks and ranged abilities. AWE AD from Jayce’s large mana pool (naturally scales with mana items) directly increases his AD-based ability damage. Caulfield’s Warhammer from the Manamune recipe also feeds naturally into Jayce’s AD + AH build pattern.
- Varus — Sustained AD carry with Blighted Quiver (W) ability on-hit damage. MANAFLOW charges stack from Living Vengeance (P) empowered auto-attacks and Hail of Arrows (E) ability use. The transformation to Muramana and SHOCK on-hit synergizes directly with Blight stack builds — each blighted auto-attack also fires SHOCK.
- Kog’Maw — Battery-fire on-hit ADC. Void Ooze (E) and Bio-Arcane Barrage (W) consume MANAFLOW charges while building toward Muramana. Kog’Maw’s naturally large mana pool from base stats and mana items amplifies AWE significantly. Muramana SHOCK on W-empowered attacks fires 3% max mana per enhanced attack.
- Corki — Mixed AD/AP champion with ability-spam pattern. Package (R) use provides frequent ability hits that consume MANAFLOW charges. Corki’s Gatling Gun (E) and Missile Barrage (R) spam rapidly cycle through charges. AWE bonus AD feeds both his physical and magic package combo damage.
- Sivir — On-hit ADC with Ricochet (W) multi-hit ability-enhanced attacks. Boomerang Blade (Q) and Richochet consume MANAFLOW charges. Fleet of Foot (P) spell shield refresh from attacking while Ricochet enables sustained ability use that builds stacks. AWE AD from mana pool amplifies Q damage which scales with AD.
❌ Suboptimal / Incompatible Picks
- Manaless champions (Garen, Katarina, Renekton, Aatrox): MANAFLOW explicitly cannot be triggered by manaless champions. The item provides 35 AD and 500 mana on a champion with no mana resource — the mana is wasted, MANAFLOW never stacks, AWE provides 0 bonus AD since mana pool is functionally 0 for these champions. Never build Manamune on manaless champions.
- Pure AP mages who need mana: mana-hungry AP champions benefit more from Archangel’s Staff (the AP-oriented Seraph’s Embrace upgrade from Tear) than Manamune. Manamune’s AD is wasted on AP-scaling abilities. Against mana-starved mages, Winter’s Approach (the tank-oriented Fimbulwinter upgrade from Tear, providing HP scaling) may also be more appropriate than Manamune.
⚙️ Recommended Build Paths
Ezreal — Standard Manamune Build
- Tear of the Goddess — First purchase (400g) — MANAFLOW stacking begins from minute 1; 0/360 bonus mana on clock
- Essence Reaver — First full item — SPELLBLADE on-hit burst; mana refund on ability use; high AD; AH for Q spam; mana from ER contributes to AWE
- Manamune — Second full item (complete from Tear) — AWE + MANAFLOW stacking simultaneous; toward Muramana transformation
- Trinity Force — Third item — SPELLBLADE on-hit (stacks with Essence Reaver on alternating patterns); mana from Trinity mana stat adds to AWE
- Serylda’s Grudge — Fourth item — CURSED: % armor pen; slow on ability damage; AD adds to Muramana SHOCK scaling
- Lord Dominik’s Regards — Fifth item — GIANT SLAYER % armor pen; PRESS THE ADVANTAGE bonus vs higher max HP; compounds with Muramana SHOCK
Jayce / Corki — Ability-Spam Fighter Build
- Tear of the Goddess — First (400g) — MANAFLOW stacking begins
- Trinity Force — First full item — multi-stat (AD/AH/mana/HP/AS); SPELLBLADE synergy with Jayce hammer forms; mana for AWE
- Manamune — Second full item — AWE live; MANAFLOW building toward Muramana; ability cycling charges stack through constant Jayce form switches
- Serylda’s Grudge — Third item — % armor pen for armor-stacking tanks; slow on Jayce cannon Q for engage layering
- Ravenous Hydra — Fourth item — omnivamp sustain; CRESCENT empowered basic attack triggers MANAFLOW as empowered attack; wavecrlear
- Infinity Edge — Fifth item — crit amplification for Jayce cannon Shock Blast (Q) crit build variant; AD feeds AWE and Muramana SHOCK
| 💡 Manamune + Essence Reaver — SPELLBLADE Synergy on EzrealEssence Reaver SPELLBLADE: after ability use, next basic attack within 10 seconds deals bonus physical damage = 100% base AD + 40% bonus AD.Muramana SHOCK: ability-enhanced basic attacks deal 3% maximum mana as bonus physical damage.Ezreal Q is both an ability AND an empowered basic attack — it triggers SPELLBLADE as the follow-up basic attack AND triggers SHOCK as an empowered attack simultaneously.At 1,800 mana + 200 bonus AD: one Ezreal Q deals: base Q damage + SPELLBLADE (~280 bonus physical) + SHOCK (3% of 1,800 = 54 bonus physical) + Blight stack detonation if W is active.The combination makes each Q press significantly more impactful than the ability’s own damage ratio — the item procs stack multiplicatively on the single cast instance that is the Q. |
🔄 Similar Items — Mana-Scaling & AD Family
| Item | AD | AH | Mana | Other | Unique | vs. Manamune |
| Muramana | +35 | +15 | +500 | AWE + SHOCK on-hit (3%/6% max mana) | Manamune’s transformation — same item with SHOCK added | |
| Archangel’s Staff | None | +10 | +500 | 100% mana regen | AWESTRENGTH: +1% max mana as bonus AP; evolves to Seraph’s | AP equivalent — same AWE concept but scales with AP, not AD |
| Winter’s Approach | None | None | +500 | 400 HP | AWEFORTITUDE: +8% max mana as bonus HP; evolves to Fimbulwinter | Tank mana item — HP scaling vs AD scaling from same Tear |
| Essence Reaver | +40 | +20 | None | SPELLBLADE on-hit burst + mana refund | High AD/AH without mana; SPELLBLADE synergy with Manamune champion patterns | |
| Trinity Force | +30 | +20 | +200 mana | HP, AS | SPELLBLADE on-hit + THREEFOLD stat bonus | Multi-stat with mana; partial AWE contribution from mana; different role |
| Muramana (comparison) | +35 | +15 | +500 | AWE + SHOCK 1.5%/3% max mana per basic attack | Target form of Manamune — building Manamune IS building for Muramana |
❌ Common Mistakes & How to Avoid Them
- Building it on manaless champions: MANAFLOW cannot be triggered, AWE provides 0 bonus AD (since max mana is effectively 0 for resource-less champions), and the 500 mana stat is wasted. The item is entirely nonfunctional on manaless champions — it provides 35 AD and 15 AH at 2,900g, which is terrible stat efficiency compared to Serylda’s Grudge or Black Cleaver.
- Not buying Tear of the Goddess early enough: every minute spent without MANAFLOW stacking is time that the Muramana transformation is delayed. Tear at 400g provides mana immediately and starts the stack clock at minute 1. Delaying Tear until the full Manamune back costs time that the Muramana power spike depends on — at 25 minutes, a Tear bought at minute 10 has had 15 minutes to stack vs a Tear bought at minute 15 that has had 10 minutes.
- Confusing AWE with current mana — forgetting it scales with MAXIMUM mana: AWE always provides 2% of MAXIMUM mana as bonus AD, regardless of current mana. Spending mana on abilities does not reduce AWE’s bonus. This means building maximum mana items (Archangel’s Staff on AP variants, Winter’s Approach, Trinity Force) all directly increase AWE’s bonus AD even if mana is frequently spent.
- Expecting Muramana SHOCK without completing the transformation: Manamune does not provide SHOCK — that passive is exclusive to Muramana after the transformation. Until 360 bonus mana is accumulated, the item is purely AWE passive (2% mana as AD) and the base stats. Champions who need SHOCK on-hit immediately should not rush Manamune in games where early on-hit damage is critical; in those cases, Kraken Slayer or Blade of the Ruined King provide immediate on-hit damage without the transformation wait.
- Selling Manamune mid-game and losing bonus mana: selling a MANAFLOW item removes all accumulated bonus mana from the max mana pool (reducing AWE bonus AD in return). The stacks themselves are preserved for repurchase — but the bonus mana stat is lost on sale. At 300/360 bonus mana, selling Manamune temporarily reduces max mana by 300 (losing 6 bonus AD from AWE) until Manamune or another MANAFLOW item is repurchased.
✅ Best Practices
- Buy Tear of the Goddess first every game on Manamune champions: 400g enables MANAFLOW stacking from minute 1; completing Manamune later from Tear costs no additional stack time; every 8 seconds without Tear is a charge cycle missed
- Maximize maximum mana pool alongside Manamune: every mana item directly amplifies AWE; Trinity Force mana, Essence Reaver mana refund’s pool, champion base mana scaling all contribute; at 2,000 max mana AWE provides 40 bonus AD
- Spam abilities consistently to charge MANAFLOW: charges generate at 1 per 8 seconds (cap 4 charges) and are consumed on ability use; consistent ability cycling uses charges faster than they accumulate; champions who don’t use abilities lose charge efficiency
- Plan the Muramana transformation timing: at approximately 18-25 minutes (SR standard) or 2 combat rounds (Arena), the transformation fires; late-game builds around Muramana SHOCK should be planned with full knowledge of when the transformation occurs
- In ARAM / Nexus Blitz: 50% more mana per charge: transformation to Muramana happens significantly faster; MANAFLOW completes in 2/3 the SR time; account for this earlier Muramana spike when planning fight timings in these modes
FAQ
Q: Can manaless champions (Garen, Katarina) build Manamune?
A: A: No — the wiki explicitly states that manaless champions cannot trigger MANAFLOW. Without MANAFLOW triggering, the item never stacks toward Muramana. Additionally, AWE provides bonus AD equal to 2% of maximum mana — manaless champions have 0 maximum mana, so AWE grants 0 bonus AD. The item provides only its base 35 AD, 15 AH, and 500 mana (useless on a manaless champion) for 2,900 Gold. Never build Manamune on manaless champions.
Q: Does AWE bonus AD change when I spend mana on abilities?
A: A: No — AWE always calculates from MAXIMUM mana, not current mana. Casting Ezreal Q three times in a row reduces current mana but maximum mana doesn’t change — AWE’s bonus AD is identical before and after the three casts. This is the core efficiency of AWE: mana expenditure on abilities does not reduce the AD bonus. Only changes to maximum mana pool size (gaining or losing mana items) alter the AWE bonus.
Q: What happens to stacks if I sell Manamune and buy it back?
A: A: The wiki confirms: selling a MANAFLOW item removes the bonus mana gained from MANAFLOW charges from the maximum mana pool (reducing AWE bonus AD temporarily), but the stack COUNT is retained. If Manamune had 280/360 bonus mana and is sold, repurchasing Manamune (or any MANAFLOW item) starts at 280 bonus mana — the progress toward 360 is preserved regardless of which MANAFLOW item generated the stacks.
Q: Do empowered basic attacks (Titanic Hydra, Ravenous Hydra CRESCENT) trigger MANAFLOW?
A: A: Yes — the wiki notes that empowered basic attacks gained from abilities trigger MANAFLOW upon consuming the attack. Ravenous Hydra’s CRESCENT active which empowers the next basic attack, Titanic Hydra’s CRESCENT passive empowered attack, and similar ability-granted empowered basics all count as MANAFLOW triggers. This makes champions who frequently use empowered attack procs more efficient at charging MANAFLOW than pure auto-attack champions.
Q: How fast does Manamune transform into Muramana?
A: On SR 5v5: at 8-second charge rate, 4 max charges, consuming 3-6 mana per charge, the full 360 bonus mana takes approximately 18-25 minutes of consistent ability use after Tear of the Goddess is purchased. Champions who rarely use abilities stack slower. On ARAM / Nexus Blitz: 50% more mana per charge means the 360 bonus mana threshold is reached approximately 33% faster. On Swiftplay: 6.5 per charge vs champions vs 3 SR = faster again. On Arena: MANAFLOW is removed entirely and MANA CHARGE auto-transforms Muramana after 2 combat rounds (~6 minutes from start).
Q: Should I build Manamune or Archangel’s Staff for mana scaling?
A: Depends entirely on whether the champion deals physical or magic damage. Manamune: AWE scales with 2% max mana as bonus AD — for physical damage champions (Ezreal, Jayce, Corki physical builds). Archangel’s Staff: AWESTRENGTH scales with 1% max mana as bonus AP — for ability power champions (Cassiopeia, Ryze, Orianna). They use the same Tear of the Goddess component but transform into Seraph’s Embrace (AP) vs Muramana (AD). Some champions like Ezreal who deal mixed damage may consider Archangel’s on AP builds, but Manamune is standard for AD Ezreal builds.