Zilean: The Chronokeeper

Zilean is a Specialist Support (legacy: Support/Mage) whose identity revolves entirely around time manipulation — accelerating allies, decelerating enemies, and outright negating death. His passive Time in a Bottle generates bonus experience over time that he can channel into an ally to level them up faster than the enemy team. Time Bomb (Q) throws an explosive that attaches to units and detonates after 3 seconds — with the crucial mechanic that a second bomb on the same target causes immediate detonation with a stun. Rewind (W) reduces Q and Time Warp cooldowns by 10 seconds each, enabling rapid double bomb combos. Time Warp (E) grants a massive movement speed buff to allies or applies an equally extreme slow to enemies. Chronoshift (R) places a protective rune on an ally or himself that triggers a full resurrection with a 600–1100 (+ 200% AP) heal if they would die during the 5-second window. Released April 18, 2009.

Zilean is a champion in League of Legends primarily played as Support, classified as a Specialist (legacy: Support/Mage). He uses Mana (452 – 1435.25 at max level) and deals Magic damage. Zilean was released on April 18, 2009, making him one of the original champions, and is currently in patch V25.13.

📊 Base Statistics

StatisticBase ValueMax Value (lvl 20)
HP5742461.84
Mana (MP)4521435.25
HP5 (Regen)5.515.33
MP5 (Regen)11.3527.08
Armor (AR)24122.33
Attack Damage (AD)52111
Magic Resistance (MR)3055.56
Crit. DMG200%200%
Movement Speed (MS)335335 (fixed)
Attack Range550 (Ranged)550 (fixed)
Base Attack Speed0.658
AS Ratio0.625
Windup%18%
Bonus AS0%41.89%
Missile Speed1500

💡 Unique Mechanic — Double Q Stun: Zilean’s entire offensive kit rotates around the double Time Bomb mechanic. A single Q on a target does no CC — it just deals damage after 3 seconds. But landing two bombs on the same target causes an immediate detonation that stuns nearby enemies. The W Rewind ability is the tool that makes this mechanically feasible, resetting Q’s cooldown so a second bomb can be thrown before the first explodes. Mastering the Q → W → Q double bomb combo is the foundation of Zilean’s entire support identity.

⏳ Passive: Time in a Bottle

Static Cooldown: 120 seconds  |  Target Range: 875

INNATE: Zilean generates 2 / 3.5 / 5 / 6 / 12 (based on level) experience every 5 seconds (does not count toward his own level up). Time in a Bottle is on cooldown when the game starts and becomes disabled when everyone on Zilean’s team, including himself, has reached level 18.

When he has stored enough to level up an allied champion, he can select them to channel for 1.2 seconds after a 0.5-second cast time. The channel is interrupted and disabled upon entering combat with enemy champions or taking damage from turrets, placing it on a 10-second cooldown. If Zilean interrupts it himself, it is placed on a 1-second cooldown, increased to 2 seconds if he used a basic attack against a turret. If Zilean becomes affected by any crowd control, the channel is placed on a 10-second cooldown.

A successful channel grants an equal amount of experience to both the ally and Zilean, with a combined minimum of 15% of the stored experience. Zilean cannot initiate the channel while affected by cast-inhibiting crowd control or a lockout that disables abilities.

💡 XP Priority: Time in a Bottle experience sharing is most impactful when used on your carry ADC. Granting them a level advantage translates into item timing advantages and stat breakpoints that the enemy AD cannot match. The passive becomes disabled once the entire team hits 18, so it’s a strictly early-to-mid-game advantage — prioritize using it before level 15 when XP timing windows matter most.

💣 Q: Time Bomb

ParameterValue
Cost60 / 65 / 70 / 75 / 80 Mana
Cooldown10 / 9.5 / 9 / 8.5 / 8 seconds
Cast Time0.25 seconds
Target Range900
Collision Radius140
Effect Radius350 / 500
Bomb Duration3 seconds
Magic Damage75 / 115 / 165 / 230 / 300 (+ 90% AP)
Stun Duration (double bomb)1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds

ACTIVE: Zilean throws a ticking time bomb to the target location that briefly grants sight of its surroundings as it travels and while lingering in the area. The bomb will attach itself to units that move within the epicenter, or those hit directly at the time of the bomb’s landing, revealing them and their surroundings.

After 3 seconds, or when the attached unit dies, the bomb explodes to deal magic damage to nearby enemies. The bomb detonates immediately if another bomb attaches itself to the same unit, stunning nearby enemies for the stun duration.

⚠️ Double Bomb Mechanic: The double bomb stun is the most important mechanic in Zilean’s kit. For it to work, the second Q must land on the same unit the first Q is attached to. This requires the W Rewind CDR between the two Q casts. Without W, Q’s base cooldown (10–8 seconds) is too long to throw the second bomb before the first detonates at 3 seconds. The Q → W → Q sequence must be executed within roughly 3 seconds to guarantee the stun triggers.

⏪ W: Rewind

ParameterValue
Cost35 Mana
Cooldown14 / 12 / 10 / 8 / 6 seconds
Cast TimeNONE
CDR Applied to Q and E10 seconds each

ACTIVE: Zilean reduces the remaining cooldowns of Time Bomb and Time Warp by 10 seconds each. Either Time Bomb or Time Warp must be on cooldown to cast Rewind.

💡 W Usage Beyond Double Bomb: Beyond the Q → W → Q double bomb stun, Rewind also resets Time Warp’s 15-second cooldown. In a fight where you’ve already used E on your ADC for a speed boost, W immediately makes E available again to either re-speed your carry or slow a second threat. At max rank with 6-second W cooldown and 10-second CDR, W effectively cuts E’s effective cooldown from 15 to 5 seconds — making Zilean’s chase/disengage capability dramatically more persistent than the raw ability cooldowns suggest.

⚡ E: Time Warp

ParameterValue
Cost50 Mana
Cooldown15 seconds
Cast TimeNONE
Target Range550
Duration2.5 seconds
Movement Speed Modifier40 / 55 / 70 / 85 / 99%

ACTIVE: Zilean applies Time Warp to the target champion for 2.5 seconds.

TIME WARP: If the target is an ally, they gain bonus movement speed. If the target is an enemy, they are slowed. The movement speed modifier scales from 40% at rank 1 to 99% at rank 5 — making the max rank version a near-complete movement stop on enemies or a near-double movement speed buff on allies.

💡 99% Slow Context: At max rank, Zilean’s E applied to an enemy reduces their movement speed by 99% for 2.5 seconds — effectively rooting them in place. This is mechanically not a true root (they can still move, just at 1% of normal speed), but for practical purposes it is the strongest single-target slow in the game. Combined with W Rewind, applying a second 99% slow 5 seconds later creates near-permanent movement suppression on a single target.

⏰ R: Chronoshift

ParameterValue
Cost125 / 150 / 175 Mana
Cooldown120 / 90 / 60 seconds
Cast TimeNONE
Target Range900
Buff Duration5 seconds
Resurrection Duration3 seconds
Heal on Revive600 / 850 / 1100 (+ 200% AP)

ACTIVE: Zilean places a protective time rune on the target allied champion or himself for 5 seconds. If the target takes fatal damage within the duration, they enter resurrection for 3 seconds, becoming invulnerable, untargetable, and unable to act. Afterwards, they revive while being healed for 600 / 850 / 1100 (+ 200% AP).

💡 Chronoshift Timing: Chronoshift is most impactful when placed preemptively on the primary target before they take critical damage — not reactively after they’re already in danger. At rank 3 with 60-second cooldown, R is available nearly every teamfight. Apply it on your highest-value carry at the start of every engage, not when they’re already at 10% HP. A 5-second window is long enough for a full fight — placing it early means the protection covers the entire damage intake window rather than only the final burst.

🎯 Strategies and Gameplay Tips

Early Game (Levels 1–6)

  • Channel Time in a Bottle proactively: Use the passive XP share the moment you have enough stored for your carry to level up. The best timing is between waves when neither Zilean nor the ADC is in combat or turret range. A level advantage on your carry in the first 10 minutes translates to item timing advantages that compound throughout the game.
  • Single Q harass at level 1: Before level 3 when W enables the double bomb combo, use Q as a long-range harass tool at 900 units. The bomb reveals its target for 3 seconds, providing vision of the enemy during the detonation window. At rank 1, it deals 75 (+ 90% AP) magic damage — sufficient to punish aggressive enemy support positioning at max range.
  • Practice Q → W → Q timing: The double bomb stun requires Q → W → Q in under 3 seconds. At level 3, W reduces Q’s remaining cooldown by 10 seconds — if Q is thrown and immediately followed by W, Q is available again in roughly 0.25–0.5 seconds. Practice the muscle memory of firing both bombs before the first one detonates. Missing the second bomb means 3 seconds of damage with zero CC.

Mid Game (Levels 7–13)

  • E + W double slow in ganks: When the enemy jungler appears, apply Time Warp slow to the threat and immediately cast Rewind to prepare the second E. If the threat ignores the first slow and continues chasing, a second 99% slow 5 seconds later effectively removes them from the fight entirely. Pair this with Q → W → Q stun for a near-complete lockdown sequence that wins most bot lane skirmishes.
  • Pre-emptive Chronoshift in engage scenarios: In 2v2 bot fights, place R on your ADC before the all-in begins, not mid-fight. A Chronoshift-protected carry who takes a fatal burst gets a second chance to finish the fight with the heal from revival. Waiting until they’re at 100 HP to cast R risks mistiming the cast or being CCd during the reaction window.
  • Double bomb in teamfight corridors: The double bomb stun hits all nearby enemies within the effect radius, not just the target it’s attached to. In narrow corridors like jungle paths or the Baron pit entrance, attaching Q to one target and detonating it stuns their entire grouped team. Position yourself at the edge of a corridor and Q the frontmost target for multi-man stuns.

Late Game (Level 14+)

  • 60-second R in every teamfight: At rank 3, Chronoshift is available every 60 seconds — faster than most teamfight intervals. Apply it on the highest-priority carry at the start of every skirmish as a default rotation, not as an emergency reactive tool. A protected carry who doesn’t die is more valuable than a revived carry who does — use R to prevent death, not to recover from it.
  • E as a chase or peel tool: At 99% max rank, Time Warp applied to a fleeing ADC makes them nearly untouchable for 2.5 seconds — enough time for 1–2 ability cooldowns from the pursuing enemy to expire. Conversely, applying E to a diving assassin and immediately using W for a second E completely removes their threat for 5 seconds, giving your ADC a full survival window.
  • Time Bomb on the ADC’s primary target: Attaching double Q stun to the enemy carry while your ADC is attacking them converts every full Q → W → Q rotation into a 1.5-second lockdown that your ADC can use to land 4–6 basic attacks freely. Coordinate the double bomb timing with your ADC’s attack rotation for maximum kill efficiency in extended fights.

❌ Common Mistakes and How to Avoid Them

  • Missing the second bomb timing: The most common and most punishing Zilean mistake is casting Q → W → Q but missing the second bomb entirely because the target walked out of the throw arc. Aim the second Q directly at where the unit is standing, not the bomb collision point — the bomb attaches to units within the epicenter radius on landing. Aim at the target’s feet, not a position ahead of them.
  • Casting R reactively instead of proactively: Waiting until an ally is at 5% HP to cast Chronoshift means the R window is already closing — the 5-second buff duration started when R was cast, not when they took the fatal hit. A reactive R at low HP leaves only 1–2 seconds of buff duration. Cast R at the start of the fight before the first burst lands, not after the first burst has already landed.
  • Wasting W on non-CDR situations: Rewind requires either Q or E to be on cooldown to cast. Trying to cast W when both Q and E are available does nothing. Before pressing W in a fight, confirm that at least one of the two target abilities is on cooldown. In the heat of combat, attempting a W cast with no valid target delays the entire Q → W → Q rotation by one button press.
  • Using E on allies who don’t need speed: Time Warp at 40% movement speed on rank 1 is marginal — it doesn’t meaningfully help an ally escape or chase. Against an enemy, it’s a severe movement debuff at all ranks. In early game before W resets E frequently, prioritize using E to slow enemies rather than speed allies at low ranks. The slow value at 40% is stronger than the haste value at 40%.
  • Not using the passive XP share: Time in a Bottle generates experience every 5 seconds passively, but many Zilean players forget to channel it when the threshold is reached because there’s no obvious visual priority reminder mid-fight. Check the passive between waves and use it immediately once the threshold is reached — the level timing advantage compounds and cannot be recovered if wasted.

⚙️ Recommended Build and Itemization

Core Items

  • Shurelya’s Battlesong: The active movement speed buff stacks with Time Warp’s 99% speed on allies, creating a near-instant full-team repositioning burst. In teamfights, Shurelya’s active + Time Warp on your ADC simultaneously is the fastest disengage tool available to any support in the game. Ability haste reduces W and therefore effective Q and E cooldowns further.
  • Chemtech Putrifier: Applies Grievous Wounds through Time Warp slow on enemies — every 99% slow hit also applies 40% healing reduction. Against healing-heavy compositions like Soraka, Nami, or Vladimir, landing E slow automatically reduces their next heal output. Ability haste from Chemtech brings W cooldown lower, tightening the double bomb rotation.
  • Shadowflame: AP and magic penetration that amplifies Time Bomb damage significantly. With 600 AP, a double-bomb stun detonation deals roughly 580 magic damage per target hit — enough to threaten squishies alongside the 1.5-second stun lockdown. Shadowflame’s bonus magic pen against shielded targets also applies when Time Bomb hits shielded carries.

Situational Items

  • Zhonya’s Hourglass: After using Chronoshift on an ally and engaging forward to land double Q stun, Zhonya’s stasis provides self-protection without needing to escape. Zilean’s 24 base armor makes him vulnerable to dive compositions — Zhonya’s covers the survival gap between landing the CC chain and backing away to safety.
  • Locket of the Iron Solari: Against AoE burst compositions that can kill both your carry and yourself simultaneously. The team shield provides a buffer during Chronoshift’s resurrection window — if your carry is reviving, the Locket shield helps them survive the remaining fight duration after the 3-second invulnerable resurrection ends.
  • Cosmic Drive: AP and ability haste that both directly benefit Zilean. The movement speed passive after casting abilities makes Zilean more mobile for E application and Q landing, and the ability haste reduces W below 6 seconds at max rank — effectively making the Q → W → Q sequence deployable every 4–5 seconds at full build.

⚔️ Counter Picks & Matchups

✅ Zilean Counters

1. Sona

Sona’s low mobility makes her a reliable double bomb target — she rarely moves fast enough to dodge the second Q after the first attaches. Zilean’s passive XP share provides level advantages faster than Sona’s Crescendo scales. Time Warp’s 99% slow strips Sona’s ability to follow her Advance passive stacks, and Chronoshift completely nullifies Sona’s strongest tool, Final Spark setup, by preventing her primary carry from dying during the combo.

2. Lux

Lux’s Light Binding is a single-target root with a predictable aim arc. Double Q stun at 1.5 seconds locks Lux out of her full combo sequence by forcing her to wait through the stun before casting. Time Warp 99% slow makes her Final Spark extremely easy to dodge for any ally Zilean speeds up. Chronoshift on the carry negates Lux’s primary kill tool — her burst combo.

3. Karma

Karma depends on repeated Mantra-empowered Q poke to generate kill pressure in lane. Zilean’s 900 Q throw range slightly exceeds Karma’s 950 basic attack range, enabling poke patterns she cannot effectively retaliate from at maximum range. Double Q stun interrupts Karma’s attempt to set up Mantra E (shield into run-down), and Chronoshift hard-counters her burst window around Focused Resolve root.

❌ Zilean is Countered By

1. Soraka

Soraka’s Wish global ultimate completely cancels the value of Chronoshift if cast at the right time — an ally who Chronoshift would have revived at 850 HP can instead be kept alive through Soraka’s global heal, preserving Zilean’s R for a situation where it actually fires. Equinox silence prevents Zilean from channeling Time in a Bottle and disrupts the Q → W → Q rotation timing.

2. Nautilus

Nautilus’s Dredge Line hook targets Zilean directly — his 24 base armor means a single Depth Charge + Titan’s Wrath sequence takes Zilean to critically low HP before he can escape. His passive Root on every auto-attack prevents Zilean from safely walking up to deliver double Q. Riptide’s AoE slow negates Time Warp speed on the ADC during active Nautilus combos.

3. Blitzcrank

Rocket Grab punishes Zilean’s 550 attack range for attempting to walk up for Q throws. A grabbed Zilean dies to the follow-up combo from 24 base armor with no reliable self-escape — Time Warp can only be cast on himself as a speed boost, and escaping a Blitzcrank grab with 40% speed (rank 1) is not sufficient. Pre-buying Barrier or Flash management is mandatory in Blitzcrank matchups.

FAQ

Q: Does Chronoshift work on Zilean himself?

A: Yes — Chronoshift can be cast on Zilean himself (target range: 900, but self-cast is instant). In situations where Zilean is being dived or is in danger, casting R on himself provides the same resurrection and 1100 (+ 200% AP) heal on revival. Self-casting R is a valid survival play when the team’s carries are already safe.

Q: What happens if the Chronoshift target is killed during the resurrection window?

A: During the 3-second resurrection window, the target is invulnerable, untargetable, and cannot act. They cannot be killed during this period by any means. After the window ends, they revive with the full heal — but they are then immediately targetable again. Positioning matters after revive: a revived ADC standing in the middle of 5 enemies is still likely to die immediately after the untargetable window ends.

Q: Can the double bomb stun hit multiple enemies?

A: Yes — the detonation when a second bomb attaches to the same unit creates an explosion that stuns all nearby enemies within the effect radius, not just the bomb target. In clustered teamfights, a well-positioned double bomb detonation can stun an entire grouped enemy team simultaneously. The 350-unit effect radius catches most nearby enemies in standard melee-range groupings.

Q: When does Time in a Bottle become disabled?

A: The passive generates experience every 5 seconds but becomes completely disabled once every champion on Zilean’s team (including Zilean himself) has reached level 18. Additionally, it is interrupted and placed on cooldown by entering combat with enemy champions or taking damage from turrets during the channel. Plan channels between waves when out of combat range.

Q: Is Zilean beginner-friendly?

A: Zilean has a moderate skill floor. The Q → W → Q double bomb timing is mechanically demanding under pressure and requires deliberate practice. Managing Time in a Bottle’s XP channel timing without interruption, pre-emptive Chronoshift placement, and W’s ability to reset both Q and E simultaneously for dual-purpose utility all require game knowledge. He is approachable for players with prior support experience but not recommended as a first-ever support pick.

Champions

Hodnocení čtenářů

Zatím bez hodnocení
Ohodnoťte tento obsah:

Vaše emailová adresa nebude zveřejněna.