What is Riftmaker? đ
Riftmaker is a legendary Mage item in League of Legends, categorized under Mage, Ability Power, Health & Regeneration, Ability Haste, and Life Steal & Vamp. It is the game’s primary combat-duration scaling AP item â designed for champions who fight prolonged engagements rather than single-burst windows. The longer Riftmaker’s holder stays in combat with enemy champions, the more damage they deal and the more sustain they recover through Omnivamp.
The VOID INFUSION passive adds a second dimension: every point of bonus health converts to additional AP at 2%. This rewards stacking HP items alongside Riftmaker â a build pattern that simultaneously increases survivability and offensive output. At 350 HP from the item itself, VOID INFUSION contributes 7 AP, bringing effective AP to 77.
At 3,100 Gold, Riftmaker is one of the pricier AP legendaries. The higher cost reflects the item’s triple stat contribution (AP + AH + HP), its combat-ramp passive, and the Omnivamp threshold reward. Sell price: 2,170 Gold.
đ Base Statistics & Effective AP
| Statistic | Value |
| Total Cost | 3,100 Gold |
| Combine Cost | 950 Gold |
| Sell Price | 2,170 Gold |
| Ability Power | +70 AP (base stat) |
| VOID INFUSION AP | +7 AP from item’s own 350 HP (2% Ă 350) |
| Effective Total AP | 77 AP (70 base + 7 VOID INFUSION) |
| Ability Haste | +15 |
| Health | +350 HP |
| Item ID | 4633 |
| đ VOID INFUSION â Effective AP Is Higher Than the Tooltip ShowsThe item tooltip shows +70 AP. VOID INFUSION adds 2% of bonus health as additional AP.From Riftmaker’s own 350 HP: 350 Ă 2% = 7 AP â not shown in the base stat tooltip.Total effective AP from the item alone = 77 AP.Every additional health item stacked on top further increases this: 100 bonus HP = +2 AP from VOID INFUSION.On HP-stacking AP fighters (Vladimir, Cho’Gath, Tahm Kench AP), the effective AP gap widens significantly. |
đš Recipe & Components
Riftmaker builds from an AP + HP component and an AP + AH component:
| Component | Cost | Notes |
| Haunting Guise | 1,300 Gold (+500 combine) | Amplifying Tome + Ruby Crystal â AP + HP foundation |
| Amplifying Tome | 400 Gold | Part of Haunting Guise â pure AP input |
| Ruby Crystal | 400 Gold | Part of Haunting Guise â HP input |
| Fiendish Codex | 850 Gold (+200 combine) | Amplifying Tome + Glowing Mote â AP + AH |
| Amplifying Tome | 400 Gold | Part of Fiendish Codex â second AP input |
| Glowing Mote | 250 Gold | Part of Fiendish Codex â ability haste input |
| Combine Cost | 950 Gold | Final assembly â highest combine in the S-tier AP build paths |
| Total | 3,100 Gold | Complete Riftmaker |
| đĄ Haunting Guise â Relevant Mid-Item Power SpikeHaunting Guise (1,300g) provides AP + HP before the full item completes.For drain-tank AP champions who need bulk before committing to full itemization, Haunting Guise is a meaningful first-back or second-component purchase.The 950 gold combine cost is relatively high â plan to complete the item in one back rather than holding both components long-term. |
đ Passive Mechanics: VOID CORRUPTION & VOID INFUSION
VOID CORRUPTION â Ramp-Up Damage + Omnivamp Threshold
For each second in combat with champions, deal 2% increased damage, stacking up to 4 times for a maximum of +8%. At maximum stacks, you gain 10% Omnivamp (melee) or 5% Omnivamp (ranged).
Important duration notes: VOID CORRUPTION lasts 3 seconds when not fully stacked and 5 seconds when at maximum stacks. This means reaching 4 stacks (4 seconds of continuous combat) extends the active window â you retain the Omnivamp for 5 seconds after the last combat contact rather than 3.
VOID CORRUPTION Stack Timeline
| Second in Combat | Stacks | Damage Bonus | Omnivamp Active? |
| 0 (combat start) | 0 | +0% | No |
| 1 second | 1 | +2% | No |
| 2 seconds | 2 | +4% | No |
| 3 seconds | 3 | +6% | No |
| 4 seconds (MAX) | 4 | +8% | Yes â 10% (melee) / 5% (ranged) |
| After max (5s window) | 4 | +8% | Yes â sustained for 5s after last combat contact |
| â ïž Omnivamp Requires 4 Full Seconds in CombatOmnivamp does NOT activate until full stacks (4 seconds) are reached.In fights shorter than 4 seconds, Riftmaker provides only the ramping damage bonus â not the sustain.Champions who burst down targets quickly and disengage receive none of the Omnivamp value.The 3-second not-stacked window means if you leave combat before max stacks, the buff expires faster.The 5-second fully-stacked window rewards staying in sustained combat â the sustain window is longest when stacks are maintained. |
VOID INFUSION â HP-to-AP Conversion
Gain ability power equal to 2% of bonus health. This passive is always active and scales with every bonus HP source in the build â not just Riftmaker’s own 350 HP.
VOID INFUSION Scaling Reference
| Total Bonus Health | VOID INFUSION AP |
| 350 HP (Riftmaker only) | +7 AP |
| 700 HP (+ one HP item e.g. Rylai’s 400 HP) | +14 AP |
| 1,000 HP (multiple HP items) | +20 AP |
| 1,500 HP (heavy HP stacking) | +30 AP |
| 2,000 HP (tank-AP extreme e.g. Cho’Gath) | +40 AP |
| 2,500+ HP (Vladimir / Tahm max HP builds) | +50 AP+ |
| đĄ VOID INFUSION Rewards HP Stacking â Two Stats, One InvestmentEvery HP item adds survivability AND passive AP through VOID INFUSION.On Vladimir (Crimson Pact passive also converts HP to AP): Riftmaker’s 350 HP generates VOID INFUSION AP, and Vladimir’s passive separately converts HP to AP. The two stacks independently.Cho’Gath’s R stack HP, Riftmaker VOID INFUSION, and Rabadon’s Deathcap multiplier compound: every feast stack increases both HP and the effective AP through VOID INFUSION.On tanky AP fighters (Galio AP, Tahm Kench AP), VOID INFUSION converts defensive bulk directly into offensive output. |
đïž Arena Mode â Map-Specific Differences
| Stat / Effect | SR 5v5 / ARAM | Arena |
| Ability Power | +70 AP | +60 AP |
| Void Corruption Omnivamp (melee) | 10% | 15% |
| Void Corruption Omnivamp (ranged) | 5% | 8% |
| Void Infusion AP bug | Normal | Void Infusion AP is NOT converted via escAPA augment (bug) |
Arena buffs both Omnivamp values significantly: melee Omnivamp increases from 10% to 15%, and ranged Omnivamp from 5% to 8%. At 4 stacks in Arena’s confined combat environment, Riftmaker’s sustain is substantially stronger than on SR. The AP reduction from 70 to 60 is partially offset by the enhanced Omnivamp output. Note the escAPA augment bug: VOID INFUSION AP is not converted via the escAPA augment in Arena â a known documented bug.
đŻ Best Champions for Riftmaker
Riftmaker is strongest on AP champions who engage in prolonged sustained combat rather than single-burst windows. The 4-second ramp to Omnivamp requires staying in combat, which means tanks, drain-tanks, and sustained-damage mages extract more value than burst assassins who enter, combo, and disengage.
â Ideal Picks
- Vladimir â His Crimson Pact passive converts bonus HP to AP (and vice versa), stacking multiplicatively with VOID INFUSION’s 2% HP-to-AP. Both passives independently convert the same HP stat â every HP item purchased feeds two separate AP bonuses simultaneously. His drain-tank identity means VOID CORRUPTION’s 4-second Omnivamp threshold is consistently reached in his Q â E â R fight patterns.
- Cho’Gath â Feast (R) stacks generate permanent HP â each stack increases VOID INFUSION AP incrementally throughout the game. At late-game Feast stacks with high bonus HP, VOID INFUSION contributes 30-50+ AP from Cho’Gath’s inflated HP total alone. His engagement pattern (CC chain into sustained Q damage) comfortably exceeds the 4-second combat duration for Omnivamp activation.
- Tahm Kench (AP) â His Thick Skin (E) and devour-based HP pool make him a natural HP stacker. VOID INFUSION converts that HP into AP that scales his An Acquired Taste (P) passive stacks and Devour (W) damage. The sustained combat pattern of his kit comfortably reaches the Omnivamp threshold.
- Sylas â His passive Petricite Burst auto-attack chains and sustained ability rotation keep him in combat long enough for VOID CORRUPTION stacks to build. VOID INFUSION’s HP-to-AP conversion complements his preference for durability alongside damage.
- Singed â His playstyle involves extended combat presence through Poison Trail and Fling rotations â exactly the sustained combat duration that VOID CORRUPTION rewards. Omnivamp at max stacks lets him recover HP through the damage his poison deals to nearby enemies.
- Kennen â His E (Lightning Rush) allows diving into teamfights and staying engaged. Riftmaker’s ramp-up rewards his all-in engagement style. Omnivamp sustains him through the fight window and VOID INFUSION benefits from any HP stacking in his build.
- Rumble â His Flamespitter (Q) is a sustained channeled fire beam that naturally maintains combat contact for the full VOID CORRUPTION stack duration. Riftmaker’s Omnivamp at stacks provides passive sustain during extended Flamespitter channels.
â Suboptimal Picks
- Burst mages (Syndra, Lux, Veigar): Their entire damage window is 1-2 seconds of ability casts, followed by disengagement or cooldown wait. VOID CORRUPTION doesn’t reach full stacks in that window â these champions receive zero Omnivamp value and only partial damage ramp. Shadowflame’s immediate CINDERBLOOM execute passive or Rabadon’s raw AP amplification outperform Riftmaker at the same gold range.
- Marksmen and AD assassins: AP provides no offensive value. The Omnivamp is meaningful for sustained fighters but marksmen typically build lifesteal through AD items more efficiently. The gold is better spent elsewhere.
- Roaming mages (Twisted Fate, Zilean): Their value comes from global presence and pick potential rather than sustained fights. Riftmaker’s ramp requires being in combat for 4+ seconds â TF’s fights are often over before stacks complete.
âïž Recommended Build Paths
Vladimir Drain-Tank AP Build
- Riftmaker â First item â VOID INFUSION compounds with Crimson Pact (HP â AP twice from same stat); VOID CORRUPTION Omnivamp sustains through Q â R drain windows
- Rylai’s Crystal Scepter â Second item â RIMEFROST slow from every ability hit; +400 HP feeds VOID INFUSION (+8 AP) and Vladimir’s Crimson Pact (+8 AP separately); keeps targets in Riftmaker’s combat window
- Shadowflame â Third item â CINDERBLOOM execute amplification on targets below 40% HP converts Riftmaker’s sustained damage into a burst finish
- Rabadon’s Deathcap â Fourth item â AP multiplier on elevated base AP (77 from Riftmaker + 65 from Rylai’s + 110 from Shadowflame + VOID INFUSION bonus)
- Seraph’s Embrace / Void Staff â Fifth item â mana sustain + AWE AP or percentage magic penetration based on enemy MR
Cho’Gath / Tahm Kench Tank-AP Build
- Riftmaker â First item â VOID INFUSION begins scaling with every HP source from this point forward
- Rod of Ages â Second item â TIMELESS HP stacking feeds VOID INFUSION incrementally every minute; ETERNITY dual sustain compounds with Riftmaker’s Omnivamp
- Rylai’s Crystal Scepter â Third item â RIMEFROST slow on every hit; +400 HP contributes +8 AP via VOID INFUSION
- Rabadon’s Deathcap â Fourth item â AP multiplier on high accumulated AP total (Riftmaker + Rod + Rylai’s + VOID INFUSION from all HP sources)
- Situational fifth: Void Staff (vs MR stacking) / Shadowflame (vs low HP targets) / Zhonya’s (vs burst threat)
| đĄ Pro Tip â Stack HP Items to Double-Dip VOID INFUSIONRylai’s Crystal Scepter (+400 HP) â +8 AP from VOID INFUSION in addition to its own +65 AP.Rod of Ages (+450 HP at full stacks) â +9 AP from VOID INFUSION in addition to its own +75 AP at stacks.On Vladimir: each HP item feeds Crimson Pact AND VOID INFUSION separately â two independent HP-to-AP conversions from the same stat.Effective AP from VOID INFUSION becomes meaningful at 1,000+ bonus HP (20+ additional AP) and significant at 1,500+ (30+ AP).Rabadon’s Deathcap multiplies all AP including VOID INFUSION AP â the hidden AP bonus scales up through the multiplier. |
đ Similar Items & Alternatives
| Item | Key Passive | Best For | vs. Riftmaker |
| Liandry’s Torment | DoT damage amp + HP | Sustained DoT mages vs HP tanks | Damage amplification vs self-sustain Omnivamp |
| Hextech Gunblade | Omnivamp on spells + actv heal | Old-style sustain mages | Direct heal active vs ramp-up Omnivamp |
| Hextech Rocketbelt | AP + HP + dash active | Mobile burst mages | Gap-close active vs combat-duration sustain |
| Rod of Ages | Time-scaling HP + mana + AP | First-item scaling mages | Gradual stacking vs immediate sustain ramp |
| Rylai’s Crystal Scepter | AP + HP + RIMEFROST slow | DoT kite mages | Control utility vs damage/sustain combat ramp |
| Cosmic Drive | AP + HP + MS after ability hit | Mobile ability-spam mages | Mobility tool vs combat Omnivamp sustain |
| Blackfire Torch | AP + mana + burn on ability damage | Sustained damage mages | DoT burn output vs HP-to-AP + Omnivamp |
| Dusk and Dawn | AP + HP dual-phase passive | Hybrid HP/AP sustained fighters | Dual-phase mechanics vs consistent VOID CORRUPTION ramp |
â Common Mistakes & How to Avoid Them
- Building it on burst mages expecting immediate sustain: VOID CORRUPTION’s Omnivamp requires 4 full seconds in combat with champions. Burst mages who finish fights in 1-2 seconds of ability casts never activate the Omnivamp â they receive only the partial damage ramp from 1-2 stacks. For burst playstyles, Shadowflame or Rabadon’s deliver higher damage output at the same gold range.
- Not building HP items alongside Riftmaker: VOID INFUSION converts 2% of bonus HP to AP. If the only HP source is Riftmaker’s own 350 HP, the passive contributes only 7 AP. Adding one or two HP items (Rylai’s +400, Rod of Ages +450 at stacks) meaningfully increases VOID INFUSION output. Ignoring this means leaving passive AP on the table.
- Treating Omnivamp as always-active sustain: Omnivamp only activates at full 4 stacks â a threshold that requires 4 continuous seconds of champion combat. In fights with brief disengages, the stacks expire (3 seconds if not at max) and must rebuild. Melee champions who stay engaged consistently benefit; ranged champions or those who kite and wait may frequently miss the window.
- Ignoring the melee vs ranged Omnivamp discrepancy: Melee champions receive 10% Omnivamp at max stacks. Ranged champions receive 5%. For ranged AP mages, the sustain benefit is half the melee value â if the motivation for building Riftmaker is primarily the Omnivamp, ranged champions should evaluate whether that halved sustain justifies the item over a direct AP alternative.
- Forgetting the Arena Omnivamp buff: In Arena, Omnivamp increases to 15% (melee) and 8% (ranged). This is a significant buff in Arena’s close-range sustained combat environment â Riftmaker is noticeably stronger in Arena than SR for Omnivamp-dependent builds.
â Best Practices
- Stay in combat for 4+ seconds: VOID CORRUPTION requires 4 seconds to reach Omnivamp â commit to extended fights rather than burst-and-disengage windows
- Stack HP items for VOID INFUSION: each HP item purchased feeds VOID INFUSION AP; on Vladimir/Cho’Gath this double-dips through their kit passives as well
- On Vladimir: build Riftmaker first â Crimson Pact and VOID INFUSION both convert the same HP independently; VOID CORRUPTION Omnivamp sustains his drain patterns through extended teamfight Q â E â R rotations
- In Arena: 15% melee Omnivamp at 4 stacks in a confined combat area means Riftmaker sustains through most round durations â factor in the higher Omnivamp when evaluating second and third item choices
- Pair with Rylai’s Crystal Scepter: RIMEFROST slow keeps targets in Riftmaker’s combat range, extending the VOID CORRUPTION window and delaying escape past the Omnivamp threshold
- Follow with Rabadon’s Deathcap third or fourth: the AP multiplier applies to VOID INFUSION AP in addition to base AP â all bonus AP from HP sources is amplified through Deathcap’s percentage increase
FAQ
Q: Does Omnivamp activate immediately on first combat contact?
A: A: No. Omnivamp requires 4 full stacks of VOID CORRUPTION â one stack per second in combat with champions. At 4 seconds of sustained combat, Omnivamp activates at 10% (melee) or 5% (ranged) on SR. In fights shorter than 4 seconds, no Omnivamp is gained. This is the fundamental design trade-off of Riftmaker versus direct lifesteal or instant-heal items.
Q: How much AP does VOID INFUSION actually provide?
A: A: VOID INFUSION grants 2% of bonus health as AP. From Richtmaker’s own 350 HP: 7 AP, bringing effective AP to 77. Every additional 50 bonus HP from other sources adds 1 more AP. At 1,000 total bonus HP (Riftmaker + Rylai’s + one more item), VOID INFUSION contributes 20 AP. At 2,000 bonus HP, 40 AP â enough that the invisible AP bonus is a meaningful portion of the total damage output.
Q: Is Riftmaker good on Vladimir?
A: A: Yes â Riftmaker is frequently Vladimir’s strongest first item. His Crimson Pact passive converts bonus HP to AP independently of VOID INFUSION, meaning each HP item purchased feeds two separate AP conversion passives simultaneously. Vladimir’s kit naturally reaches and maintains VOID CORRUPTION’s 4-second Omnivamp threshold through his Q and E drain patterns, and the Omnivamp sustain compounds with his inherent drain to make him extremely difficult to burst down in extended fights.
Q: Does Riftmaker’s Omnivamp apply to all damage types?
A: A: Omnivamp applies to all damage dealt â physical, magic, and true damage from champion abilities and basic attacks. At max VOID CORRUPTION stacks, every damage source heals the holder proportionally. This is broader than most spell vamp implementations.
Q: How does VOID INFUSION interact with Vladimir’s Crimson Pact?
A: A: Both passives independently convert bonus health to AP. Crimson Pact and VOID INFUSION are separate passives that each apply their own conversion rate to the same HP stat â they stack independently rather than competing. Every HP item purchased after Riftmaker on Vladimir generates AP through both Crimson Pact and VOID INFUSION simultaneously, which is why Vladimir extracts disproportionate value from HP stacking compared to other champions.
Q: Is there a limitation on how many Riftmakers can be held?
A: A: Yes â Riftmaker is Limited to 1 Riftmaker per champion. The item group doesn’t prevent stacking with other HP/AP items â only duplicate Riftmakers are restricted.
Q: Is Riftmaker stronger in Arena or SR?
A: A: Stronger in Arena for Omnivamp value. In Arena, melee Omnivamp increases from 10% to 15% and ranged from 5% to 8%. Arena’s confined combat spaces also make reaching the 4-second VOID CORRUPTION threshold easier â there’s less disengagement room for enemies, so sustained combat durations are naturally longer. Note the escAPA augment bug: VOID INFUSION AP is not converted through that augment in Arena.