Cho’Gath is a champion in League of Legends primarily played in the top lane position, classified as a Specialist (legacy class: Tank / Mage). The Terror of the Void uses Mana (270 – 1449.9 at max level) and deals Magic damage. Cho’Gath was released on June 26, 2009, making him one of the original League of Legends champions, and is currently in patch V26.03.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 644 | 2492.51 (+ Feast stacks) |
| Mana (MP) | 270 | 1449.9 |
| Attack Damage (AD) | 69 | 151.59 |
| Movement Speed (MS) | 345 | 345 (fixed) |
| Attack Range | 125 (Melee) | 125 (+ Feast stacks) |
| Attack Speed | 0.658 | 0.658 + 28.32% bonus |
| Armor (AR) | 38 | 126.49 |
| Magic Resist (MR) | 32 | 72.31 |
💡 Unique Mechanic: Cho’Gath’s Feast (R) permanently grants 80/120/160 bonus health per stack, with no cap on champion/epic monster stacks. At 10 stacks with rank 3 R, that’s 1600 bonus HP — just from your ultimate. Combined with tank items, Cho’Gath regularly reaches 6000-8000+ effective health in late game. His R also deals 1200 true damage to non-champions, making him the best objective securer besides Smite.
🥩 Passive: Carnivore
INNATE: Whenever Cho’Gath kills an enemy, it heals for 18 – 56 (based on level) health and restores 4.72 – 10.04 (based on level) mana.
This passive sounds simple but it’s the reason Cho’Gath never gets forced out of lane. Every minion last-hit heals you. In a standard wave of 6-7 minions, you’re restoring roughly 130-400 HP depending on level. Combine this with Doran’s Ring and you sustain through nearly any poke lane.
💥 Q: Rupture
Cost: 50 Mana | Cooldown: 6 | Cast Time: 0.5
ACTIVE: Cho’Gath ruptures the target location after a 0.627-second delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 1.5 seconds.
| Parameter | Value |
| Magic Damage | 80 / 135 / 190 / 245 / 300 (+ 100% AP) |
| Knockup Duration | 1 second |
| Slow | 60% for 1.5 seconds |
| Target Range / Effect Radius | 950 / 250 |
🗣️ W: Feral Scream
Cost: 70 / 75 / 80 / 85 / 90 Mana | Cooldown: 11 / 10.5 / 10 / 9.5 / 9 | Cast Time: 0.5
ACTIVE: Cho’Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemy champions and Rift Scuttlers hit are also silenced for a duration.
| Parameter | Value |
| Magic Damage | 80 / 130 / 180 / 230 / 280 (+ 70% AP) |
| Silence Duration | 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds |
| Target Range / Angle | 650 / 60° |
🩸 E: Vorpal Spikes
Cost: 30 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 | Cast Time: NONE
ACTIVE: Cho’Gath empowers his next 3 basic attacks within 6 seconds to gain +50 bonus range and launch a blast of spikes on-attack in the target’s direction. Enemies struck are dealt magic damage and slowed by a decaying amount over 1.5 seconds. The damage is modified against monsters. The width of the spike blast increases based on Cho’Gath’s size modifier, including Feast stacks.
| Parameter | Value |
| Magic Damage | 20/40/60/80/100 (+30% AP) + 2.5/2.85/3.2/3.55/3.9% (+0.5% per Feast stack) of target’s max HP |
| Slow | 30 / 35 / 40 / 45 / 50% |
| Monster Damage | 100 / 150 / 200 / 250 / 300 (+ 30% AP) |
| Range / Width | 650 / 340–500 (based on size) |
👹 R: Feast (Ultimate)
Cost: 100 Mana | Cooldown: 80 / 70 / 60 | Cast Time: 0.25
ACTIVE: Cho’Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified to 1200 (+50% AP)(+10% bonus health). If this kills the target, Cho’Gath gains a stack of Feast. Only 6 stacks can be gained from non-epic monsters or minions. Champion and epic monster stacks are unlimited.
Each stack of Feast increases the cast range by 2.5, and grants Cho’Gath bonus health, bonus attack range, and increased size, capping at 75 bonus attack range and 100% increased size at 10 stacks.
| Parameter | Value |
| Champion True Damage | 300 / 475 / 650 (+ 50% AP)(+ 10% bonus health) |
| Non-Champion True Damage | 1200 (+ 50% AP)(+ 10% bonus health) |
| Bonus HP per Stack | 80 / 120 / 160 |
| Bonus Attack Range per Stack | 4.7 / 6.2 / 7.7 (cap: 75 at 10 stacks) |
| Bonus Size per Stack | 6 / 8 / 10% (cap: 100% at 10 stacks) |
💡 Pro Tip: Feast deals 1200 true damage to non-champions at all ranks. That’s more than Smite at any point in the game. Cho’Gath is the single best objective securer besides the jungler. With Flash + Feast, you can contest Baron and Dragon steals with near-guaranteed success. Stack your R on minions early (6 free stacks), then farm champion kills for unlimited scaling.
🎮 Strategies and Gameplay Tips
Early Game (Levels 1-6)
- Sustain Through Everything: Carnivore passive heals you on every last hit. Combined with Doran’s Ring, you out-sustain most top laners. Even against aggressive opponents, focus on farming and healing back their poke. You don’t need to fight early — you scale for free.
- E Max for Trading: Vorpal Spikes is your primary trading tool in the current meta. The %max HP damage on each empowered auto, combined with the slow, wins short trades against melee champions. Activate E, auto 3 times, walk away.
- Q Prediction: Rupture has a 0.627-second delay. Enemies can dodge it if they’re watching for it. Cast Q where enemies are moving TO, not where they are. Use it after your W silence when they can’t dash away, or when enemies are locked in auto-attack animations.
- Stack R on Minions First: Use your first 6 Feast stacks on cannon minions or large monsters. Each stack gives permanent HP and doesn’t require champion kills. By the time you hit 6 stacks from minions, you have 480-960 bonus health for free.
Mid Game (Levels 7-13)
- Objective Securing Monster: Feast deals 1200 true damage to Dragon and Baron. That’s more than Smite. When your team fights for objectives, your job is to be in pit range and Feast the objective. Flash + R secures almost every contested objective.
- Silence for Teamfight Control: Feral Scream’s 2-second silence at max rank shuts down entire combos. Use it on assassins diving your carry (silenced Zed can’t use abilities), or on the enemy mage trying to burst your team. A well-timed W changes teamfights.
- Hail of Blades Burst: With HoB runes, activate E then rapidly auto 3 times for instant %HP damage + slow. Follow with Q (they’re slowed so it’s easier to land), W silence, then R execute if they’re in kill range. This combo from a ‚tank‘ catches everyone off-guard.
Late Game (Level 14+)
- Unstoppable Frontline: With 10+ Feast stacks and full tank items, you regularly exceed 6000+ HP. You’re physically the largest champion on the map, body-blocking skillshots for your carries just by existing. Walk at the enemy team and force them to deal with your massive health pool while your carries free-fire.
- Flash + R Assassinations: At 10 stacks with bonus health items, Feast deals 650 + 50% AP + 10% of potentially 3000+ bonus health as true damage. That’s easily 900-1200 true damage point-blank. Flash + R on a squishy ADC deletes them instantly from a ‚tank‘. Nobody expects this burst.
- Peel and Zone: Q knockup + W silence + E slow provides layers of CC that protect your carries. Drop Q on diving assassins, silence them with W, and slow them with E autos. Your carry stays alive, the assassin dies, and you barely took damage through your massive HP pool.
❌ Common Mistakes and How to Avoid Them
- Using R for Poke Instead of Stacking: Feast should ALWAYS kill the target to gain a stack. Never use R to ‚poke‘ an enemy champion if it won’t execute them. A wasted R is 60-80 seconds without your most powerful ability AND a missed permanent health stack.
- Predictable Q Placement: Casting Rupture directly on top of enemies gives them maximum time to sidestep. Cast it slightly ahead of their movement path, or combo it after W silence (silenced enemies can’t dash away) for guaranteed hits.
- Ignoring Feast Stacking on Minions: You can get 6 FREE stacks from minions/non-epic monsters. That’s 480-960 bonus HP you’re giving up if you only save R for champion kills. Stack on cannon minions early, then transition to champion stacks mid-late game.
- Building Full AP Without Frontline: AP Cho’Gath is fun but extremely risky. Without tank items, your Feast stacks give less effective health because you have no resistances to multiply them. If your team needs a frontline (which it usually does), build tank. Your R still does true damage regardless of build.
- Forgetting E Scales with Feast Stacks: Vorpal Spikes deals an additional 0.5% max HP damage per Feast stack. At 10 stacks, that’s an extra 5% max HP on every empowered auto. Combined with the base %HP ratio, your E autos shred tanks as well as squishies. Don’t neglect auto-attacking in fights.
⚙️ Recommended Build and Itemization
Core Items
- Hextech Rocketbelt: Provides a dash for gap-closing into Feast range, HP for R scaling, and AP for ability damage. The active dash + R execute combo catches enemies completely off-guard and is the backbone of the current Hail of Blades Cho’Gath meta.
- Heartsteel: Infinitely stacking HP item on an infinitely stacking HP champion. Every auto proc stacks permanent health, which then scales your R true damage (10% bonus health ratio). Cho’Gath with Heartsteel in late game can reach 8000+ HP.
- Hollow Radiance: Provides magic resist, HP, and an AoE burn aura that synergizes with being in the middle of teamfights. Since Cho’Gath is always in melee range frontlining, the passive damage adds up significantly over extended fights.
Situational Items
- Riftmaker: For the AP Bruiser variant. Omnivamp in extended fights synergizes with your sustained E damage, and the bonus true damage passive stacks with Feast for absurd burst on squishies.
- Thornmail: Against heavy AD and healing comps. Applies Grievous Wounds when enemies attack you, and with your massive HP pool you’ll be absorbing tons of auto attacks from the enemy ADC.
- Jak’Sho, The Protean: Provides both armor and MR that ramp up in combat, plus a damage aura. Combined with your Feast HP stacks, the scaling resistances make you nearly unkillable in extended teamfights.
⚔️ Counter Picks & Matchups
✅ Cho’Gath Counters
1. Warwick
Why: Warwick has no reliable escape from your Q + W combo, and his healing-dependent playstyle gets countered by your burst potential. Your Feast execute ignores his sustain entirely — true damage doesn’t care about lifesteal. He also has no way to avoid your silence.
2. Jax
Why: Jax’s Counter Strike blocks your E auto attacks, but your Q and W are ability damage that bypasses it entirely. His melee range means he has to eat your full combo to engage, and your silence prevents his leap strike follow-up. Post-6, your Feast true damage cuts through his resistances from R.
3. Malphite
Why: Malphite’s armor stacking is meaningless against your magic damage kit and true damage ultimate. He can’t sustain through your E %HP poke, and his all-in requires being in melee range where you can Q, W, and Feast him. Your passive out-sustains his comet poke.
❌ Cho’Gath is Countered By
1. Dr. Mundo
Why: Mundo’s passive allows him to absorb your CC, his Q poke outranges your abilities, and his R regeneration combined with Spirit Visage makes him nearly unkillable. He becomes too tanky to Feast execute, and his sustained damage through cleavers slowly chips away at you. A true stat-check nightmare.
2. Gwen
Why: Gwen’s Hallowed Mist makes her immune to your Q and W while inside it, completely negating your CC combo. Her %HP true damage from passive cuts through your massive HP pool regardless of how many Feast stacks you have. She outduels you at every stage of the game.
3. Fiora
Why: Fiora’s Riposte parries your Q knockup (and stuns you if timed correctly), her %max HP true damage on vitals shreds your health stacking, and she outscales you in the side lane. Your massive hitbox makes hitting vitals trivially easy for her, and your immobility means she can proc them freely.
FAQ
Q: Is there a cap on Feast stacks?
A: There is no cap on stacks gained from champion kills or epic monster kills. Only minion/non-epic monster stacks are capped at 6. This means theoretically you can gain infinite health from killing champions and epic monsters (Dragon, Baron, Rift Herald). In practice, most games see 10-15 stacks.
Q: Does Feast do more damage than Smite?
A: Yes. Feast deals 1200 (+50% AP)(+10% bonus health) true damage to non-champions at all ranks. This is significantly more than Smite at every point in the game. That’s why Cho’Gath is the best objective securer besides the jungler — and with Flash + Feast, you can contest every major objective.
Q: What ability should I max first?
A: Max E (Vorpal Spikes) first in the current meta. The %max HP damage per auto scales dramatically with rank, and the reduced cooldown (8s → 4s) means more frequent trading windows. Take Q second for the reduced cooldown and increased damage, and W last since silence duration scaling is minimal.
Q: Is Cho’Gath good for beginners?
A: Absolutely. Cho’Gath is one of the most beginner-friendly top laners in the game. His passive sustain means you rarely die in lane, his abilities are straightforward, and building full tank makes him extremely forgiving of positioning mistakes. The main skill expression is Q accuracy and knowing when to use R for stacking vs. executing.
Q: AP Cho’Gath or Tank Cho’Gath?
A: Tank Cho’Gath is more consistent and reliable for most games. However, the current meta favors a hybrid approach: Hextech Rocketbelt into tank items gives you burst damage for R executes while still being tanky. Full AP Cho’Gath is a fun but risky niche pick — your R one-shots squishies but you die instantly to focus fire.
Q: What runes work best on Cho’Gath right now?
A: Hail of Blades is the most popular keystone currently, enabling rapid E auto-attack trades with %HP damage. Take Cheap Shot, Grisly Mementos, and Ultimate Hunter in Domination, with Axiom Arcanist and Celerity from Sorcery secondary. Grasp of the Undying is a solid alternative for pure tank builds with safer laning.