What’s Inside Patch 26.4? 📋
Riot’s latest patch preview 26.4 tackles several critical issues plaguing the current meta. The spotlight falls on Ryze and his problematic ultimate that behaved unpredictably. You’ll also see significant changes to ADC champions dominating bot lane, plus adjustments to champions profiting too much from the Dusk and Dawn item.
Personally, I view this patch as a necessary response to issues making the game frustrating – nothing’s worse than dying because Ryze’s portal doesn’t function as intended.

You might be wondering: Why these changes now? The meta after previous patches revealed that certain builds and ability interactions spiraled out of control, creating an unhealthy game environment.
Ryze – End of Portal Prediction 🌀
The Realm Warp Problem
Ryze’s ultimate (R – Realm Warp) had a long-standing issue with movement prediction. In practice, this meant when you moved toward the portal circle, the game attempted to predict your intention and sometimes teleported you, sometimes didn’t.
This created unpredictable scenarios:
- Portal failing despite being clearly inside
- Unreliable team fight execution
- Team coordination problems
- Frustrating gameplay experience
What’s Changing
| Before Patch | After Patch 26.4 |
|---|---|
| Movement direction prediction | No prediction |
| Unpredictable teleports | Clear rule: inside circle = teleport |
| Dependent on movement vector | Position-based only |
✓ New behavior: If you’re standing in the Realm Warp circle, you teleport. No complications, no guessing what the game thinks you’re doing.
💡 Pro tip: This change makes Ryze’s portal more readable for all players – both your team and enemies. You need to be more precise with positioning.
ADC Meta – Time to Balance the Scales ⚔️
Jinx and Twitch – Tankiness Nerfs
Both hypercarry ADCs receive armor growth nerfs:
Jinx
- Armor growth:
4.7→ 4.2
Twitch
- HP growth:
104→ 98 - Armor growth:
4.2→ 4.0
What this means for your gameplay:
✓ More vulnerable during mid game phase
✓ Positioning now more critical than ever
✓ Every mistake costs your life
❌ Common mistake: Relying on surviving engages just from levels in mid game. After this patch, not anymore.
Aphelios – Another Round of Nerfs
Aphelios receives another passive ability nerf:
- Bonus AD from passive:
5-30→ 4-24
This champion has been problematic long-term, and Riot continues gradually lowering his ceiling. For Aphelios mains, this means needing more precise weapon utilization and better macro play.
Samira – Bloodthirster Build Returns
Riot aims to restore Bloodthirster as a viable item for Samira:
Q – Flair
- Lifesteal effectiveness:
80%→ 100%
R – Inferno Trigger
- Lifesteal effectiveness:
80%→ 100%
This gives Samira full value from lifesteal items, potentially opening different build paths beyond current meta builds.
Xayah – Greater Build Flexibility
Xayah receives significant buffs aimed at reducing her Essence Reaver dependency:
| Ability | Change | Impact |
|---|---|---|
| Q – Double Daggers | Mana cost: 50 → 35 | More frequent poke |
| W – Deadly Plumage | Cooldown: 20-16s → 18-14s | Higher DPS uptime |
| E – Bladecaller | Mana cost: 30 → 20 | More recall opportunities |
💡 Pro tip: With lower mana costs, you can experiment with different mythic items than ER, such as Galeforce or Kraken Slayer depending on team comp.
Dusk and Dawn – The Problematic Item 🌙
Who Pays for the Synergy
The Dusk and Dawn item proved extremely efficient on specific champions. Riot responds with direct nerfs:
Gwen
- Q base damage per snip:
10-30→ 10-24 - R damage per needle:
35/65/95→ 30/50/70 - R max damage:
315/585/855→ 270/450/630
Kayle
- Q base damage:
60-220→ 60-180
Kassadin
- HP growth:
119→ 113 - E slow:
50-90%→ 50-70%
Why These Specific Champions?
All three benefit from Dusk and Dawn’s stat combination and passive in ways that make them overpowered:
✓ Late game scaling
✓ Synergizing ability kits
✓ Disproportionate effectiveness in current meta
⚠️ Warning: Kassadin additionally discovered synergy with Manamune, enabling late game dominance without realistic early punishment options. HP growth nerf opens windows for early aggression.
Complete Buff List – Who Gets Stronger 📈
Jungle Buffs
Several champions receive improved clear speed:
Darius
- Passive damage to monsters:
2.0x→ 2.5x
Fizz
- W bonus damage to monsters:
60→ 90
Maokai
- Q bonus damage to monsters:
120-160→ 140-180
Teemo
- E damage modifier to monsters:
1.45x→ 1.6x
Mid Lane Mages
Annie
- Q damage:
80-240→ 80-260 - E cooldown:
12-10s→ flat 10s
Brand
- Passive damage to monsters:
265%→ 270% - Damage cap vs non-epic:
40→ 50
Hwei
- WW shield base:
100-200→ 100-260 - WW ally effectiveness:
75%→ 85% - R cooldown:
140/115/80s→ 120/100/80s
Lux
- Base mana:
480→ 440 - Mana regen:
7→ 9 - Q cooldown:
11-9s→ flat 10s - W cooldown:
14-10s→ 12-10s
Other Notable Buffs
Camille
✓ E2 now grants attack speed immediately after wall bounce, no champion hit required
Graves
✓ Armor per stack: 4-16 → 7-19 ✓ MR per stack: 2-8 → 3.5-9.5
Udyr
✓ Q on-hit damage: 5-35 → 5-45 ✓ W shield: 45-120 → 45-145
Complete Nerf List – Who Gets Weaker 📉
Support Nerfs
Braum
- R base damage:
150/300/450→ 150/250/350 - R cooldown:
120/100/80s→ 130/115/100s
Mid Lane Nerfs
Swain
- W slow:
50-70%→ 50% (flat) - R DPS AP ratio:
5%→ 4% - R2 AP ratio:
50%→ 40% - R2 slow:
75%→ 50%
Syndra
- W damage:
70-210→ 70-190 - R per sphere:
90-170→ 80-160
Assassin Adjustments
Naafiri
- HP regen:
7.5 + 0.7→ 6 + 0.6 - Q mana cost:
55-75→ 50-90 - E mana cost:
35→ 40
Qiyana
- HP growth:
121→ 115
Rengar (after bug fix buffs in 26.2)
- Q damage:
30-150 + 100-115% total AD→ 20-160 + 105% total AD - Q2 Empowered:
30-235 + 130% total AD→ 35-240 + 120% total AD
Top Lane Nerfs
Ambessa
- Q bonus damage to monsters:
150→ 125
Rumble
- Base HP:
655→ 640 - R DPS:
140/210/280→ 120/200/280
Zac
- Q damage:
40-100 + 3% max HP→ 60-180 + 3% bonus HP - R max damage:
350/525/700→ 300/475/650
Kennen
- R cooldown:
120/100/80s→ flat 120s at all ranks
Senna – AD vs Enchanter Balance ⚖️
Riot aims to strengthen AD Senna while weakening Enchanter builds:
Q – Piercing Darkness
- Damage:
30-150 + 40% bonus AD→ 30-130 + 60% bonus AD
W – Last Embrace
- Damage:
70-250 + 70% bonus AD→ 70-230 + 90% bonus AD
What this means:
✓ Higher AD ratio = better scaling for damage builds
✓ Lower base damage = weaker for low-income support Senna
✓ Encouragement to play Senna as fasting ADC or full damage support
Item Changes – Hexoptics C44 🔧
Hexoptics C44 receives buffs for better accessibility:
| Stat | Before | After |
|---|---|---|
| Required range for max amp | 600 | 500 |
| Buff duration after takedown | 6s | 8s |
This item becomes more accessible for ADCs without ultra-long range.
Strategies for Patch 26.4 🎯
For ADC Players
- Work on positioning – Tankiness nerfs mean every mistake is punished
- Test Xayah – Buffed W uptime and cheaper abilities make her stronger
- Experiment with Samira – Bloodthirster build is back on the menu
- Avoid Jinx/Twitch into engage comps – They’re squishier than before
For Mid/Top Players
- Punish Kassadin early – Lower HP growth, exploit this window
- Gwen/Kayle still viable – Nerfs aren’t devastating, just lowering ceiling
- Try Hwei – Shield buffs and R cooldown reduction are significant
- Annie comeback? – Higher Q damage and consistent E CD are intriguing
For Junglers
- Darius jungle experiment – 2.5x modifier is massive
- Brand clear improved – Potentially alternative pick
- Ambessa weakens – Clear nerf slows her down
- Graves tankier – Higher resistances per stack help durability
For Ryze Players
- Relearn timing – Can’t rely on prediction anymore
- Communicate clearer – Team needs exact knowledge when to enter circle
- Utilize clarity – Enemies also see precisely who teleports
FAQ
Q: Is Ryze worse or better after these changes?
A: Better. While losing prediction, he gained consistency and readability. For experienced players, it’s an upgrade because you know exactly what you get.
Q: Are Jinx and Twitch still worth picking after nerfs?
A: Yes, but you need more caution. Their damage output remains high, they’re just more vulnerable. Requires better peeling and positioning.
Q: Why does Kassadin get nerfed when Manamune is the problem?
A: Riot often adjusts champions over items because item nerfs would impact other champions too. Kassadin with Manamune was a specific edge case.
Q: Is Dusk and Dawn still a good item after these nerfs?
A: Yes, champions got nerfed, not the item itself. It’s just no longer broken on Gwen/Kayle/Kassadin.
Q: Should I learn Senna AD build?
A: If you play her as fasting ADC or damage support, absolutely. For classic low-econ support Senna, it’s a nerf.
Q: Which ADCs are the best choice now?
A: Xayah and Samira received interesting buffs. Caitlyn and Ashe remain safe picks. Aphelios weakens but stays mechanically strong.
Q: Will Hwei finally be meta?
A: Buffs help, but Hwei requires high skill ceiling. In solo queue probably not, in pro play we might see increased pick rates.