What is Mercurial Scimitar? ⚔️
Mercurial Scimitar is the self-cleanse item for AD carries and fighters — a legendary AD/MR/lifesteal item whose QUICKSILVER active removes all crowd control from the wielder and provides a 50% MS bonus with ghosting for 2 seconds. It is the only item that removes Suppression from the champion building it, making it the definitive counter to Malzahar R, Warwick R, and Urgot R on AD-based champions.
The stat package (+50 AD, +35 MR, +10% life steal) is uniquely hybrid: the AD fuels damage output, the MR provides defensive value against AP damage dealers, and the life steal sustains HP during extended fights. This combination of stats is specifically tailored for AD carries and fighters who face both AP threats and hard CC simultaneously — typically a fed AP mid-laner with suppression or a kill-carry threat who needs both damage and defensive resilience.
At 3,200 Gold, it is one of the more expensive situational items for ADCs. The gold cost is justified when the enemy has a Suppression-based champion or heavy CC that will decide fights — without that specific threat, the stats alone rarely justify the slot over pure damage items. Sell price: 2,240 Gold. ID: 3139. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.
📊 Base Statistics
| Statistic | Value |
| Total Cost | 3,200 Gold |
| Combine Cost | 125 Gold (lowest combine among 3,200g items) |
| Sell Price | 2,240 Gold |
| Attack Damage | +50 AD |
| Magic Resistance | +35 MR |
| Life Steal | +10% |
| QUICKSILVER CD | 90 seconds |
| MS Bonus Duration | 2 seconds |
| MS Bonus Amount | +50% bonus total movement speed (multiplicative) |
| Item Group | QUICKSILVER — Limited to 1 QUICKSILVER item |
| Item ID | 3139 |
| Availability | SR 5v5, ARAM, Nexus Blitz, Arena |
| 📊 Mercurial Scimitar vs Quicksilver Sash — The Upgrade DecisionQuicksilver Sash: +30 MR, QUICKSILVER active. Cost: 1,300g. Sell: 910g.Mercurial Scimitar: +50 AD, +35 MR, +10% life steal, QUICKSILVER active. Cost: 3,200g. Sell: 2,240g.Completing the upgrade from QSS to Mercurial Scimitar costs: 3,200 – 1,300 = 1,900g additional (Pickaxe 875g + Vampiric Scepter 900g + 125g combine).QUICKSILVER’s cooldown does NOT transfer between items — QSS and Mercurial Scimitar share the same CD timer if one is upgraded from the other.When to stay at QSS: if MR alone solves the AP threat and no AD investment is needed. When to complete Mercurial: once the MR utility is confirmed and the fight pattern needs AD + lifesteal sustain alongside the cleanse.Immortal Shieldbow provides LIFELINE shield; Maw of Malmortius provides LIFELINE shield + AD + MR. Against AP bursters (not CC-dependent), Maw may outperform Mercurial. |
🔨 Recipe & Components
Mercurial Scimitar builds from Quicksilver Sash + Pickaxe + Vampiric Scepter with a 125g combine:
| Component | Cost | Notes |
| Quicksilver Sash | 1,300 Gold (+900 combine) | Null-Magic Mantle (400g) — MR + QUICKSILVER active immediately; buyable early for CC protection |
| Null-Magic Mantle | 400 Gold | Part of Quicksilver Sash — MR input |
| Pickaxe | 875 Gold | +25 AD mid-item; combines into the AD component of Mercurial |
| Vampiric Scepter | 900 Gold (+550 combine) | Long Sword (350g) — AD + life steal; standalone 10% life steal in lane |
| Long Sword | 350 Gold | Part of Vampiric Scepter — AD input |
| Combine Cost | 125 Gold | Very low combine — most of the cost is in the component items themselves |
| Total | 3,200 Gold | Complete Mercurial Scimitar |
| 💡 Quicksilver Sash — Buy Early, Complete LaterQuicksilver Sash (1,300g) provides QUICKSILVER active at lower cost — the MR and cleanse are available immediately without committing to full Mercurial Scimitar.Standard pattern against Malzahar, Warwick, or Urgot: buy Quicksilver Sash as soon as the threat is confirmed (often first or second back with 1,300g), then complete Mercurial later.Vampiric Scepter (900g) provides 10% life steal in lane — strong standalone component for sustain-heavy matchups; purchase order: Sash first vs CC threat, Vampiric first vs attrition.125g combine is among the lowest in the game at this item tier — completing Mercurial from the three components is affordable even with a partial gold back. |
⚡ QUICKSILVER Active — Complete Mechanics Reference
What QUICKSILVER Removes — Full CC Table
QUICKSILVER removes all crowd control debuffs except Airborne. The critical distinction from the Cleanse summoner spell is that QUICKSILVER also removes Suppression and Nearsight — which Cleanse does not. This makes Mercurial Scimitar the only answer to Malzahar R, Warwick R, and Urgot R for champions who cannot build QSS + spell.
| CC Type | QUICKSILVER Removes? | Cleanse Removes? | Notes |
| Stuns | YES | YES | All stun sources |
| Roots | YES | YES | All root/snare sources |
| Slows (external) | YES | YES | Externally applied slows only |
| Silences | YES | YES | All silence sources |
| Fears / Taunts | YES | YES | All fear and taunt sources |
| Polymorphs | YES | YES | Lulu W Whimsy polymorph |
| Charms | YES | YES | Ahri E, Seraphine R, etc. |
| Suppression | YES | NO — KEY DIFFERENCE | Malzahar R, Warwick R, Urgot R flip — QUICKSILVER removes these; Cleanse does NOT |
| Nearsight | YES | NO — KEY DIFFERENCE | Graves W smoke grenade — QUICKSILVER removes; Cleanse does NOT |
| Airborne | NO | NO | Knockups and knockbacks — neither removes |
| Stasis | NO | NO | Zhonya’s, Lissandra R, Bard R — neither removes stasis |
| Self-slows | NO (2 exceptions) | NO (same) | Blitzcrank R Overdrive and Quinn R BEL are the only self-slow exceptions |
| Summoner spell debuffs | NO | YES — KEY DIFFERENCE | Exhaust, Ignite debuffs removed by Cleanse but NOT by QUICKSILVER |
| ⚠️ QUICKSILVER — Critical Rules vs CleanseQUICKSILVER removes SUPPRESSION (Malzahar R, WW R, Urgot R flip) — Cleanse does NOT. This is the primary reason to build Mercurial over any other item.QUICKSILVER removes NEARSIGHT (Graves W, Quinn W) — Cleanse does NOT.QUICKSILVER does NOT remove Summoner Spell debuffs (Exhaust slow/damage reduction, Ignite damage) — Cleanse DOES.QUICKSILVER does NOT grant Tenacity — Cleanse DOES grant a Tenacity buff after use.QUICKSILVER is auto-targeted — fires instantly on your champion with no aim required.QUICKSILVER is DISABLED during Airborne effects — cannot be used while knocked up.QUICKSILVER cannot remove Stasis (Zhonya’s, Bard R, Lissandra R). |
QUICKSILVER — Full Cast Mechanics
| Mechanic | Detail |
| Cast type | Auto-targeted — fires on your own champion instantly; no targeting required |
| Cast time | NONE — instant activation with no animation delay |
| Breaks stealth? | NO — QUICKSILVER does not break stealth on the caster |
| Usable during Airborne? | NO — disabled while knocked up or knocked back; cannot be used |
| Suspension removed? | YES — Suspension (Malzahar R tether + lock) is FULLY removed by QUICKSILVER |
| MS bonus amount | +50% bonus total movement speed — multiplicative with other MS sources |
| MS bonus duration | 2 seconds + ghosting (unit collision ignored) |
| MS multiplicative stacking | The 50% bonus MULTIPLIES with other MS boosts (e.g., Flash after QUICKSILVER is 50% faster escape) |
| CD transfer on upgrade? | NO — CD does not transfer between QSS and Mercurial; same timer shared if upgraded |
| Persistent effects removed? | NO — QUICKSILVER does not remove accompanying persistent effects (see below) |
| Bard R (Tempered Fate) interaction | QUICKSILVER is put on 3-second STATIC cooldown — cannot be used for 3 seconds while Stasis from Bard R is active |
| Zhonya’s Hourglass interaction | QUICKSILVER is put on 0.5-second cooldown when Zhonya’s activates |
QUICKSILVER Does NOT Remove Persistent Effects — Critical Distinction
QUICKSILVER removes the CC debuff itself but does NOT remove accompanying persistent effects that were triggered by the CC application. Three specific examples documented on the wiki:
- Malzahar R (Nether Grasp) tether: QUICKSILVER removes the Suppression lock from Malzahar R, freeing movement — but the tether remains active and continues draining HP until the tether range is broken. After QUICKSILVER, immediately run away from Malzahar to break the tether distance.
- Warwick R (Infinite Duress) on-hit attacks: QUICKSILVER removes the Suppression immobilization from Warwick R — but the on-hit attacks that were already committed during the suppress continue dealing damage even after QUICKSILVER fires.
- Exhaust damage reduction: Cleanse removes Exhaust’s summoner spell slow — but the damage reduction component of Exhaust remains and is NOT removed by QUICKSILVER. The slow portion is irrelevant since QUICKSILVER removes slows, but the damage reduction stays.
| 💡 Malzahar R QUICKSILVER — What Actually HappensEnemy Malzahar R channels on you: Suppression locks movement and ability use. You are being drained.You activate QUICKSILVER (if not disabled — suppression does NOT disable QUICKSILVER, but Airborne does).Result: Suppression CC is immediately removed — you can move and use abilities again.HOWEVER: the tether (damage link) between you and Malzahar remains. The tether continues dealing damage until you move out of tether range.Immediate action after QUICKSILVER on Malzahar R: FLASH or dash away from Malzahar to break the tether distance as fast as possible.The 50% bonus MS from QUICKSILVER’s active helps create tether-breaking distance — the 2-second window of 50% MS is precisely when you run from Malzahar post-cleanse. |
Suspension — QUICKSILVER Fully Removes It
Suspension (the specific CC classification used by Malzahar R, Warwick R, and Urgot R’s flip phase) is fully removed by QUICKSILVER. This is explicitly documented — Suspension is a CC type that prevents all actions including summoner spell activation in some contexts, but QUICKSILVER still fires through it because QUICKSILVER is an item active that fires on the champion itself with no targeting.
This is the fundamental reason Mercurial Scimitar exists: Suppression is the one CC type that CANNOT be cleansed by any support ability (Mikael’s Blessing cannot remove Suppression) or the Cleanse summoner spell. The only in-game counter to Suppression is the player building QSS or Mercurial Scimitar themselves. Against Malzahar, Warwick, or Urgot as priority threats, this defines the item as a necessity rather than an option.
Stasis Interaction — Cannot Remove, but Interacts
QUICKSILVER cannot remove Stasis (the invincible, untargetable state from Zhonya’s Hourglass, Bard R Tempered Fate, or Lissandra R on herself). Stasis is not a CC debuff — it is a different state classification. However:
- Bard R (Tempered Fate): when affected by Bard R’s Stasis, QUICKSILVER is put on a 3-second static cooldown — it cannot fire during the Stasis. The timer is locked while in the Bard R zone.
- Zhonya’s Hourglass activation: when the user activates their own Zhonya’s Hourglass, QUICKSILVER is put on a 0.5-second cooldown. This prevents immediately Zhonya’s → QUICKSILVER combos but the 0.5-second window is minimal.
🏃 QUICKSILVER Movement Speed — Multiplicative Stacking
The 50% bonus total movement speed from QUICKSILVER stacks multiplicatively with other movement speed sources — not additively. At base movement speed of 330 MS, a 50% multiplicative bonus provides 165 MS for a total of 495 MS for 2 seconds. But the multiplicative interaction means other MS boosts compound with QUICKSILVER’s bonus:
| Scenario | Base MS | MS After QUICKSILVER (multiplicative) | Notes |
| ADC at 325 MS (no boots) | 325 | 488 | 325 × 1.50 = 487.5 ≈ 488 |
| ADC at 395 MS (Boots of Speed + items) | 395 | 593 | 395 × 1.50 = 592.5 ≈ 593 |
| QUICKSILVER + Ghost active | 430+ | 645+ | Ghost’s MS + QUICKSILVER stack multiplicatively — fastest possible escape |
| QUICKSILVER + Shurelya MOTIVATE | 410+ | 615+ | Support Shurelya + QUICKSILVER multiplicative stack |
| ADC + Phantom Dancer ghost effect + QUICKSILVER | 400+ | 600+ | Multiple MS sources compound for maximum escape velocity |
| 💡 Ghosting on QUICKSILVER — Why It Matters for EscapesQUICKSILVER grants GHOSTING for 2 seconds alongside the 50% MS bonus — unit collision is ignored.In teamfights, unit collision from allied and enemy champions creates ‘walking through bodies’ obstruction — ghosting removes this.With ghosting active: you can walk THROUGH enemy champions (including Malzahar standing in your escape path) during the 2-second window.The combination of 50% MS (multiplicative) + ghosting + 2-second window = the fastest point-to-point escape tool in the item shop — designed specifically for ADC escape from dive after suppression removal.Phantom Dancer‘s ghost effect pairs with QUICKSILVER ghosting — the ADC becomes effectively unkillable by collision-based blocking for 2 seconds post-cleanse. |
🏟️ Arena Mode — Map-Specific Differences
| Stat / Active | SR 5v5 / ARAM / Nexus Blitz | Arena |
| Attack Damage | +50 AD | +45 AD (reduced) |
| Magic Resistance | +35 MR | +35 MR (unchanged) |
| Life Steal | +10% | +10% (unchanged) |
| QUICKSILVER CD | 90 seconds | 45 seconds (halved) |
Arena reduces the AD from 50 to 45 and halves the QUICKSILVER cooldown from 90 to 45 seconds. The halved CD makes Mercurial Scimitar significantly stronger in Arena’s shorter fight cadence — QUICKSILVER is available every 45 seconds instead of every 90, meaning it can fire in consecutive Arena rounds rather than being a once-per-extended-fight emergency tool. At 45 AD (vs 50 on SR), the AD loss is minimal — 5 AD difference is approximately 1-2% total DPS change at late game AD totals.
🎯 Best Champions for Mercurial Scimitar
Mercurial Scimitar is strongest on AD carries and fighters who face Suppression or heavy CC that determines fight outcomes. The stat package (AD + MR + life steal) is specifically designed for hybrid damage/survival builds on physical damage champions who additionally need magic resistance.
✅ Ideal Picks — Against Malzahar, Warwick, or Urgot R Threats
- Ashe — Perma-slowed auto-attack ADC with no mobility. Against Malzahar R picking her out, Quicksilver Sash first then completing to Mercurial is the standard answer. QUICKSILVER’s 50% MS bonus compensates for Ashe’s naturally low mobility post-cleanse. The +35 MR helps against AP pressure from a Malzahar lane.
- Caitlyn — High-range ADC who is still a priority dive target. Caitlyn has no self-peel — QUICKSILVER is her only tool against Suppression or CC chains that close the gap. The 50% MS with ghosting provides the escape distance that her 650 range cannot guarantee.
- Jinx — Hypercarry with no defensive tools. Against Malzahar R or Warwick R targeting a fed Jinx, QUICKSILVER saves the teamfight carry. The MR is relevant against poke mage mids who are also in the enemy lineup. Jinx’s GET EXCITED passive MS also stacks multiplicatively with QUICKSILVER’s MS bonus for exceptional post-kill acceleration.
- Draven — Aggressive ADC with high gold-dependency but no mobility. Against Malzahar or CC-chain compositions, Draven must cleanse to survive the dive — QUICKSILVER enables the fight continuation after CC removal. The AD from Mercurial feeds directly into League of Draven (Q) damage.
- Samira — Melee-range ADC who dives into CC. Samira’s WILDFIRE passive requires getting close — QUICKSILVER enables fighting through suppress/CC chains that would lock her out of the melee range required for her style. The life steal from Mercurial sustains her in the close-range sustained damage pattern.
- Fighters (Irelia, Tryndamere, Fiora) — Melee fighters who dive into CC-heavy backlines benefit from Mercurial’s MR + AD + lifesteal + cleanse combination. Against AP-based CC champions (Malzahar, Lissandra), the MR is directly defensive while QUICKSILVER enables dive continuation.
❌ Suboptimal Picks
- ADCs who already have mobility and against CC-light enemies: Ezreal, Sivir, Lucian — these champions have built-in dashes and don’t need QUICKSILVER’s escape for survival against standard CC. Against compositions with no Suppression, the 3,200g is better spent on Infinity Edge, Kraken Slayer, or Lord Dominik’s Regards.
- AP mages and supports — completely incompatible: QUICKSILVER is useful on any champion, but the +50 AD and +10% life steal provide zero value on AP builds. If an AP champion needs cleanse against Suppression, Quicksilver Sash alone at 1,300g is the correct purchase — completing to Mercurial wastes 1,900g on stats that don’t scale.
⚙️ Recommended Build Paths
ADC Anti-Suppression Core Build (Ashe / Caitlyn / Jinx)
- Quicksilver Sash — First back or second purchase — QUICKSILVER active available from 1,300g; MR immediately reduces AP threat
- Kraken Slayer — First full item (if threat is dive tank + Malzahar): SHRED + true damage compounds with life steal from later Mercurial completion
- Mercurial Scimitar — Second full item (completing from QSS) — AD + life steal added to existing MR and QUICKSILVER active
- Infinity Edge — Third item — crit damage amplification; 50%+ crit activates IE’s PERFECTION; AD from Mercurial feeds IE scaling
- Runaan’s Hurricane — Fourth item — AoE physical damage spread; crit on bolts; QUICKSILVER MS with ghosting assists escape after Hurricane teamfight positioning
- Mortal Reminder — Fifth item — GRIEVOUS WOUNDS on physical damage; armor pen compounds with crit build vs healing-stacking tanks; completes full ADC damage pattern
Fighter Anti-Suppression Build (Samira / Irelia)
- Trinity Force — First item — SPELLBLADE burst + multi-stat; AD feed Mercurial’s AD stat compound
- Quicksilver Sash — Early purchase vs Malzahar/WW threat — MR + QUICKSILVER active
- Mercurial Scimitar — Second full item (completing from QSS) — AD + MR + life steal sustain in dive pattern
- Sterak’s Gage — Third item — LIFELINE shield survival; BLOODLUST HP regen from high AD; HP total increases survivability
- Death’s Dance — Fourth item — IGNORE PAIN damage absorption + CAUTERIZE healing on kill; sustain compounds with Mercurial life steal for extended melee pattern
- Maw of Malmortius — Fifth item — LIFELINE shield + OMNIVAMP sustain after shield fires; additional MR layer vs heavy AP comp
| 💡 Mercurial Scimitar + Jinx GET EXCITED — Fastest Escape SpeedJinx‘s GET EXCITED passive fires on takedowns — granting massive bonus MS that multiplicatively stacks with QUICKSILVER’s 50% MS bonus.Scenario: Malzahar R lands on Jinx in a fight where she just got a kill. QUICKSILVER cleanses the Suppression.GET EXCITED passive is already active from the kill → 50% QUICKSILVER MS multiplies with GET EXCITED MS → Jinx reaches escape velocity that makes chase essentially impossible.The ghosting from QUICKSILVER compounds with GET EXCITED’s speed — unit collision doesn’t slow her down through enemy bodies during escape.This combination is the strongest post-cleanse escape pattern in the game for any ADC with an MS passive on kill. |
🔄 Similar Items — AD/MR/Sustain Family
| Item | AD | MR | Other Stats | Unique Passive/Active | vs. Mercurial Scimitar |
| Maw of Malmortius | +50 | +35 | None | LIFELINE magic shield + OMNIVAMP post-shield | Same AD+MR cost tier; shield vs active cleanse; different threat response |
| Wit’s End | +30 | +40 | +40% AS | FRAY on-hit magic damage + MS on hit | AS/on-hit hybrid vs AD/lifesteal; no cleanse |
| Death’s Dance | +55 | None | +15 AH | IGNORE PAIN absorption + CAUTERIZE on kill | Pure AD sustain fighter; no MR; no cleanse |
| Bloodthirster | +60 | None | +20% life steal | VAMP OVERSUPPLY shield when overstacked | High AD + life steal; no MR; no cleanse |
| Blade of the Ruined King | +40 | None | +25% AS, +8% life steal | SIPHON on-hit % current HP | % HP on-hit vs AD scaling; no MR; no cleanse |
| Ravenous Hydra | +65 | None | +15% omnivamp | CRESCENT AoE active | High AD + omnivamp cleave; no MR; no cleanse |
| Endless Hunger | +55 | None | +15% life steal | ENGORGE stacking damage on consistent attacks | Sustained fight AD + life steal; no MR; no cleanse |
| Quicksilver Sash | None | +30 | None | QUICKSILVER active cleanse | Cheaper source of QUICKSILVER — no AD/lifesteal; upgrade path to Mercurial |
❌ Common Mistakes & How to Avoid Them
- Building it when the enemy has no Suppression or decisive CC: Mercurial Scimitar at 3,200g is expensive for the stat combination when the cleanse isn’t needed. Against a poke composition with no CC or a dive composition without Suppression, Infinity Edge, Kraken Slayer, or Lord Dominik’s Regards provide higher fight contribution at the same or lower gold cost.
- Activating QUICKSILVER too early — before the decisive CC lands: QUICKSILVER has a 90-second cooldown. Using it on a Morgana Q root when Malzahar R is still available means QUICKSILVER is on cooldown when the Suppression that decides the fight lands. Identify the primary CC threat before the fight and save QUICKSILVER specifically for it. Against Malzahar + engage compositions, the Malzahar R is the only ability worth burning QUICKSILVER on.
- Forgetting that QUICKSILVER is disabled during Airborne: Yasuo Q3, Vi R, Alistar W+Q, and Blitzcrank Q all produce airborne effects that prevent QUICKSILVER activation during the airborne duration. Against these compositions, QUICKSILVER must be activated BEFORE the airborne CC, not during it. This is where the preemptive usage window is relevant — activate immediately as a knockup animation starts if the situation is predictable.
- Expecting QUICKSILVER to remove the Malzahar tether after cleansing R: after QUICKSILVER removes the Suppression from Malzahar R, the tether continues dealing damage until distance is broken. Activating QUICKSILVER and standing still — or Flash landing in the same spot — does not stop the damage. Immediately use the 50% MS bonus + ghosting to run away from Malzahar and break the tether range.
- Not buying Quicksilver Sash early: against a Malzahar or Warwick pick, the Quicksilver Sash component provides the full QUICKSILVER active for 1,300g — delaying until a full 3,200g back delays the cleanse availability by potentially 10+ minutes. First back with 1,300g against a Suppression threat should always include QSS as the priority purchase.
✅ Best Practices
- Buy Quicksilver Sash first against Suppression threats: 1,300g provides the full QUICKSILVER active immediately; complete to Mercurial Scimitar after confirming the threat warrants the full 3,200g investment
- Save QUICKSILVER for the highest-priority CC: identify the decisive CC ability before the fight (Malzahar R, Lissandra R, Mordekaiser R) and commit to saving QUICKSILVER exclusively for it; using it on lesser CC wastes the 90-second window against the primary threat
- Run from Malzahar immediately post-QUICKSILVER: the tether persists after Suppression removal; use the 50% MS + ghosting 2-second window to break tether distance as fast as possible — Flash into the QUICKSILVER MS window is the fastest execution
- Exploit the ghosting for teamfight escape: unit collision is ignored for 2 seconds post-QUICKSILVER; walk THROUGH enemy bodies to reach cover or a gap in their formation; the 50% MS + ghosting combination creates escape routes that don’t exist for other items
- In Arena: rotate QUICKSILVER every 45 seconds: the halved Arena CD makes QUICKSILVER a frequent-use tool rather than a once-per-fight save; plan to use it proactively in every round where decisive CC is present
FAQ
Q: Does QUICKSILVER remove Malzahar R (Nether Grasp suppression)?
A: A: Yes — Suppression is FULLY removed by QUICKSILVER. Malzahar R is one of three Suppression abilities in the game (alongside Warwick R and Urgot R’s flip phase). QUICKSILVER removes the Suppression lock immediately, freeing movement and ability use. HOWEVER: the Nether Grasp tether (damage link) persists after QUICKSILVER removes the Suppression CC. After activating QUICKSILVER, immediately use the 50% MS bonus + ghosting to run away from Malzahar and break the tether distance — standing still continues taking tether damage.
Q: Can QUICKSILVER be activated during Suppression (Malzahar R)?
A: A: Yes — QUICKSILVER is auto-targeted with no cast time, and Suppression does not prevent its activation (unlike some ability activations that Suppression locks). The key exception is Airborne — QUICKSILVER IS disabled during Airborne effects (knockups, knockbacks). Malzahar R is a Suppression, not an Airborne, so QUICKSILVER fires through it. Note: QUICKSILVER is put on a 3-second static CD during Bard R Tempered Fate stasis.
Q: What’s the difference between QUICKSILVER and the Cleanse summoner spell?
A: A: Three critical differences. QUICKSILVER removes Suppression and Nearsight — Cleanse does NOT. Cleanse removes Summoner Spell debuffs (Exhaust, Ignite) — QUICKSILVER does NOT. Cleanse grants a Tenacity buff after use — QUICKSILVER does NOT. Both remove standard CC (stuns, roots, slows, silences, fears). The reason to build QSS or Mercurial instead of relying on Cleanse: Suppression (Malzahar R, WW R, Urgot R) is the definitive difference — it’s the only CC that Cleanse cannot remove but QUICKSILVER can.
Q: Does the 50% movement speed from QUICKSILVER stack with Ghost?
A: Yes — the 50% bonus total movement speed from QUICKSILVER stacks multiplicatively with the Ghost summoner spell’s MS bonus. If Ghost grants +27% MS and QUICKSILVER grants +50% MS, both bonuses multiply together for a combined MS that exceeds either alone. At 325 base MS: Ghost alone ≈ 413 MS; QUICKSILVER alone ≈ 488 MS; both together: 325 × 1.27 × 1.50 ≈ 619 MS (approximate, depending on actual Ghost values at the time). This combination is the fastest possible escape tool available for ADCs in a single fight window.
Q: Why can’t QUICKSILVER remove Airborne (knockups)?
A: A: Airborne is mechanically different from CC debuffs — it is a physics state (the champion is physically airborne) rather than a status effect applied to the champion. QUICKSILVER removes CC status debuffs from the champion’s debuff bar, but Airborne is a physics simulation state, not a debuff entry. Additionally, QUICKSILVER is explicitly disabled during Airborne — the input cannot register while the knockup animation is occurring. This means QUICKSILVER must be used before a knockup to preemptively prevent other CC in the chain, not during the airborne itself.
Q: Can I build Mercurial Scimitar AND Quicksilver Sash simultaneously?
A: A: No — both items are in the QUICKSILVER group, and the item description states ‘Limited to 1 QUICKSILVER item.’ You cannot hold both simultaneously. Quicksilver Sash is the component that upgrades INTO Mercurial Scimitar — they share the QUICKSILVER group restriction, meaning the upgrade path is the only interaction between them.