Action
Fast, reflex-driven games focused on timing, movement, and moment-to-moment execution. A lot of action design grew out of 1970s–80s arcades, where short, skill-based runs ruled.
Fast, reflex-driven games focused on timing, movement, and moment-to-moment execution. A lot of action design grew out of 1970s–80s arcades, where short, skill-based runs ruled.
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