Evelynn is a champion in League of Legends exclusively played in the jungle position, classified as an Assassin (legacy class: Assassin / Mage). Agony’s Embrace uses Mana (315 – 1140.93 at max level) and deals Magic damage. Evelynn was released on May 1, 2009, making her one of the oldest champions in the game, and is currently in patch.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 642 | 2569.17 |
| Mana (MP) | 315 | 1140.93 |
| Attack Damage (AD) | 61 | 120 |
| Movement Speed (MS) | 335 | 335 (fixed) |
| Attack Range | 125 (Melee) | 125 (fixed) |
| Attack Speed | 0.667 | 0.667 + 41.3% bonus |
| Armor (AR) | 37 | 129.43 |
| Magic Resist (MR) | 32 | 72.31 |
💡 Unique Mechanic: Evelynn is the ONLY champion who gains permanent camouflage as a passive effect from level 6 onward. Unlike Twitch or Teemo’s temporary stealth, Evelynn’s Demon Shade activates automatically after just 4 seconds of not attacking (1.25s after ulting). This means she is invisible on the map for the MAJORITY of every game after level 6 — wards don’t reveal her unless she walks within 700 range of enemies. She also heals passively while stealthed when low on health, making her sustain between ganks exceptional.
👿 Passive: Demon Shade
INNATE: Evelynn shrouds herself in Demon Shade after not performing actions that break stealth for 4 seconds (static cooldown), reduced to 1.25 seconds from casting Last Caress. Attacking or casting abilities ends Demon Shade immediately and places it on a 4-second static cooldown. Taking damage from champions or turrets interrupts Demon Shade and places it on a 1.5-second static cooldown.
DEMON SHADE HEAL: While below 250 – 630 (based on level) (+ 250% AP) health, Evelynn heals herself for 15 – 165.88 (based on level) every second. From level 6 onward, Demon Shade also grants camouflage (stealth with 700 detection radius).
| Parameter | Value |
| Stealth Cooldown | 4 seconds (1.25s after R) |
| Heal Threshold | 250 – 630 (+ 250% AP) HP |
| Heal Per Second | 15 – 165.88 (based on level) |
| Camouflage Detection Radius | 700 units (from level 6) |
🗡️ Q: Hate Spike
Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 4 | Cast Time: 0.3 / NONE (recast)
ACTIVE: Evelynn launches a dart in the target direction, dealing magic damage to the first enemy hit and marking them for 4 seconds. Evelynn’s next 3 basic attacks or abilities against the marked target deal bonus magic damage. Hate Spike may be recast up to 3 times at no cost until the ability comes off cooldown. Each recast unleashes a line of deadly spikes toward the nearest visible enemy, dealing magic damage to all enemies struck. Recast prioritizes: attack target → nearest champion → nearest non-champion. A nearby visible enemy is required to recast.
| Parameter | Value |
| Initial Dart Damage | 25 / 30 / 35 / 40 / 45 (+ 25% AP) |
| Mark Bonus Damage (per proc) | 15 / 25 / 35 / 45 / 55 (+ 25% AP) |
| Recast Spike Damage | 25 / 30 / 35 / 40 / 45 (+ 25% AP) |
| Target Range / Width | 800 (dart) / 680 (recast) / 120-180 width |
💡 Pro Tip: The initial dart deals deceptively low damage, but the full Q combo adds up fast: dart (25-45 + 25% AP) + 3 mark procs (3 × 15-55 + 25% AP) + 3 recasts (3 × 25-45 + 25% AP) = up to 7 separate AP-scaling damage instances from one ability. At 500 AP, that’s 25+125 + 3×(55+125) + 3×(45+125) = over 1000 magic damage from Q alone. The 4-second cooldown means you’re casting another Q before the first one’s recasts even finish.
💜 W: Allure
Cost: 60 / 70 / 80 / 90 / 100 Mana | Cooldown: 15 / 14 / 13 / 12 / 11 | Cast Time: 0.25
ACTIVE: Evelynn curses the target enemy champion or medium/large monster for 5 seconds. Her next basic attack or ability against the accursed target expunges the curse, slowing them by 45% for 0.75 seconds. Expunging refunds Allure’s mana cost. If the target is cursed for at least 2.5 seconds, the expunge also charms them and applies additional effects based on target type.
Against Champions: Charm duration 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds and inflicts magic resistance reduction of 35 / 37.5 / 40 / 42.5 / 45% for 4 seconds.
Against Monsters: Charm duration 3.25 / 3.5 / 3.75 / 4 / 4.25 seconds and deals 250 / 300 / 350 / 400 / 450 (+ 60% AP) bonus magic damage. Casting Allure does NOT break Demon Shade or its fade-in timer.
| Parameter | Value |
| Charm Duration (Champions) | 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds |
| MR Reduction (Champions) | 35 / 37.5 / 40 / 42.5 / 45% for 4 seconds |
| Monster Bonus Damage | 250 / 300 / 350 / 400 / 450 (+ 60% AP) |
| Target Range | 1200 / 1300 / 1400 / 1500 / 1600 |
🔥 E: Whiplash
Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 8 | Cast Time: 0.25
ACTIVE: Evelynn whips the target enemy with her lashers, dealing magic damage and applying on-hit effects. Evelynn also gains bonus movement speed for 2 seconds. The damage based on the target’s health ratio has a minimum of 25 and is capped at 450 against monsters.
EMPOWERED WHIPLASH: Gaining Demon Shade resets Whiplash’s cooldown and empowers its next cast. Empowered Whiplash causes Evelynn to dash toward the target enemy, dealing increased damage to the primary target and all enemies in her path. Empowered Whiplash only applies on-hit effects to the primary target.
| Parameter | Value |
| Normal Damage | 60 / 90 / 120 / 150 / 180 (+ 3% (+ 1.5% per 100 AP) max HP) |
| Empowered Damage | 80 / 120 / 160 / 200 / 240 (+ 4% (+ 2.5% per 100 AP) max HP) |
| Bonus Movement Speed | 30 / 35 / 40 / 45 / 50% for 2 seconds |
| Target Range | 210 (normal) / dash (empowered) |
💀 R: Last Caress (Ultimate)
Cost: 100 Mana | Cooldown: 120 / 100 / 80 | Cast Time: 0.35
ACTIVE: Evelynn reveals her true form, becoming untargetable at the start of the cast time and then unleashing her lashers in a 180° cone in the target direction, dealing magic damage to enemies struck within. After 0.5 seconds, she blinks 700 units in the opposite direction and becomes targetable again. Last Caress is empowered to deal 240% damage against enemies below 30% of their maximum health.
| Parameter | Value |
| Base Magic Damage | 125 / 250 / 375 (+ 75% AP) |
| Empowered Damage (<30% HP) | 300 / 600 / 900 (+ 180% AP) |
| Blink Distance | 700 units (opposite direction) |
| Effect Radius / Angle | 500 / 180° cone |
💡 Pro Tip: Last Caress’s execute threshold at 30% HP deals 240% damage, meaning rank 3 with 500 AP hits for 900 + 900 = 1800 magic damage to low-HP targets. Combined with the 45% MR shred from W, this executes virtually any champion from 40-50% HP. The blink backwards also reduces Demon Shade’s re-activation to just 1.25 seconds — so you’re invisible again almost immediately after killing someone. Also remember that Last Caress deals bonus damage to Baron and Dragon below 30% HP, making Evelynn one of the best objective stealers in the game when timed with Smite.
🎮 Strategies and Gameplay Tips
Early Game – Pre-Level 6 (Survival Phase)
- Power Farm to 6: Evelynn before level 6 is one of the weakest junglers in the game. No stealth, no gap-closer (E only works at 210 range without empowered version), and no kill pressure without W charm cooking for 2.5 seconds. The priority is simple: clear camps efficiently, avoid the enemy jungler, and reach level 6 as fast as possible. The standard path is Red → Krugs → Raptors → Wolves → Blue → Gromp → Scuttle for level 4, then continue farming.
- W on Camps for Extra Damage: Allure deals 250-450 + 60% AP bonus damage to monsters after the 2.5-second cook time, plus charms them for 3.25-4.25 seconds. This is massive for objective damage. Start W on camp → wait 2.5s → Q dart to trigger charm + bonus damage → Q recasts + autos to clear. This pattern is especially important for Raptors and Krugs where the charm AOE damage accelerates the clear.
- Only Gank if Free: Pre-6 ganks only work if the enemy is massively overextended with no Flash. Without stealth, you approach through lane and enemies see you coming from a mile away. If the opportunity is truly free (enemy pushed under your tower, no escape), walk up, W, wait 2.5s, then Q for charm. Otherwise, just keep farming. A failed gank pre-6 costs you camp tempo and puts you further behind.
Mid Game – Post-Level 6 (Hunting Phase)
- Invisible Flanking: Level 6 transforms Evelynn from a PvE farmer into a predator. With permanent camouflage, you bypass all wards and approach from angles enemies never expect. Walk behind their backline in stealth, W the ADC (the heart icon appears above their head, they know you’re close), wait 2.5 seconds for the charm to cook, then E (empowered dash from Demon Shade) → Q (triggers charm + mark) → Q recasts → R to execute and blink to safety. The entire sequence takes roughly 4 seconds and deletes any squishy.
- W Mindgames: The moment you cast W, the enemy sees a heart icon above their head warning them they’re cursed. This creates a psychological advantage. Even if you don’t commit to the gank, the W curse forces them to back off, lose CS, or blow summoner spells preemptively. You can W from 1200-1600 range while invisible and just walk away — the pressure alone is a ganking tool.
- Lich Bane Spike: Evelynn’s first item powerspike on Lich Bane is devastating. The Spellblade proc adds significant damage to your empowered E (which already does %max HP damage), and the movement speed helps you position for R. With Lich Bane + Sorcerer’s Shoes completed, you can one-shot any squishy target from stealth: W → wait → empowered E (Lich Bane proc + %max HP + charm trigger) → Q → R. Target is dead, you’re invisible again in 1.25 seconds.
Late Game (Levels 14+)
- Objective Stealing: Last Caress deals 240% damage to targets below 30% HP, and this includes Baron and Dragon. With high AP, your R + Smite combo is nearly impossible to outsmite. Walk into the pit invisible, time R to hit the objective at ~30% HP for the execute bonus, then Smite simultaneously. The 700-unit blink backwards gets you out of the pit. This alone wins games.
- Assassination Priority: In late game, your job is to delete the enemy’s highest-damage threat before teamfights start. With Rabadon’s Deathcap, your full combo one-shots anyone without MR. Position behind the enemy team in stealth, wait for them to commit to a fight, then assassinate the ADC or mid laner. R backwards into your own team, go invisible in 1.25 seconds, and repeat the sequence 80 seconds later when R comes back up.
- Demon Shade Sustain: Between fights, your passive heals you to full while stealthed. With high AP, the heal threshold (250-630 + 250% AP) is incredibly generous — at 500 AP, you heal whenever below 1880 HP. You never need to base for HP, only for mana and items. After winning a fight, your team pushes objectives while you heal to full in seconds by simply not attacking anything.
❌ Common Mistakes and How to Avoid Them
- Forcing Ganks Pre-6: Evelynn without camouflage is just a slow melee champion walking through wards. Every failed pre-6 gank is 30-45 seconds of lost farm tempo. Unless the enemy is literally standing still under your tower, stay in the jungle and farm. Level 6 is when the game starts for Evelynn — not before.
- Triggering W Too Early: Allure needs 2.5 seconds of cook time for the charm effect. If you expunge the curse before 2.5 seconds, you only get a 45% slow for 0.75 seconds and NONE of the MR reduction. That’s the difference between one-shotting the target and tickling them. Always wait for the full cook unless you need the slow to escape or just need one more hit to kill.
- Using R Too Early in the Combo: Last Caress deals 240% damage below 30% HP but only base damage above 30% HP. If you R when the target is at 60% HP, you deal 125-375 + 75% AP — mediocre damage AND you lose your escape tool for 80-120 seconds. Always save R for the execute threshold. The proper combo order: W → E → Q (to get target below 30%) → R (execute + escape).
- Walking Over Control Wards: Camouflage is NOT true invisibility. Control wards, Oracle Lens, and the 700 detection radius all reveal Evelynn. Before engaging, check for the yellow warning eye above your screen — if it appears, enemies can see you. Investing in Oracle Lens yourself to clear enemy vision around gank paths is essential.
- Not Buying Dark Seal Early: Dark Seal is the single most gold-efficient item on Evelynn because she rarely dies (permanent stealth + R escape). The AP stacks from assists and kills snowball into Mejai’s Soulstealer, which at 10 stacks gives 100 AP + 10% MS. Buy Dark Seal on every first back — it’s 350 gold that frequently turns into your strongest item.
⚙️ Recommended Build and Itemization
Core Items
- Lich Bane: Evelynn’s bread-and-butter first item. The Spellblade proc adds massive burst to your empowered E, which is already your hardest-hitting single ability. The movement speed helps with gap-closing and positioning. With Lich Bane, your empowered E → Lich Bane proc → %max HP damage combo chunks targets to R execute threshold in one hit.
- Rabadon’s Deathcap: Evelynn’s AP ratios are some of the highest in the game when you add everything up (passive heal scales with 250% AP, W MR shred is flat %, E scales %max HP with AP ratio, R has 75-180% AP ratio). Deathcap’s 35% AP amplification turns every ability into a delete button. After Deathcap, your full combo one-shots any non-tank target.
- Sorcerer’s Shoes: Magic penetration boots are mandatory. Combined with W’s 35-45% MR shred, Sorcerer’s flat pen means you’re dealing near-true damage to any target without bonus MR items. The difference between Sorcerer’s and any other boot option is the difference between one-shotting and leaving enemies at 100 HP.
Situational Items
- Void Staff: When enemies stack MR to counter you. Your W already shreds 35-45% MR, and Void Staff’s 40% penetration stacks multiplicatively with it. Against a 150 MR target, W shred brings them to ~82 MR, then Void Staff takes them to ~49 MR, then Sorcerer’s pen hits. Your burst still kills through heavy MR itemization.
- Banshee’s Veil: The spell shield prevents CC from interrupting your assassination combo. Getting hit by one random skillshot while approaching in stealth ruins your entire assassination attempt and puts Demon Shade on a 1.5-second cooldown. Banshee’s shield absorbs that first ability and lets you continue your approach uninterrupted.
- Mejai’s Soulstealer: Evelynn is one of the safest Mejai’s users in the game. Permanent stealth + R blink escape means you almost never die, so stacks accumulate quickly. At 10 stacks (100 AP + 10% MS), Mejai’s becomes the most cost-efficient AP item in the game. Upgrade from Dark Seal when you have 10+ stacks and feel confident.
⚔️ Counter Picks & Matchups
✅ Evelynn Counters
1. Qiyana
Why: Qiyana is squishy, melee, and has no reliable way to detect Evelynn’s stealth. She relies on brushes for her own stealth element, but Evelynn’s camouflage doesn’t need brushes. Your charm completely shuts down her burst combo, and your R execute finishes her before she can combo you. Qiyana also clears jungle slowly, giving you farm advantages early.
2. Graves
Why: Graves is auto-attack reliant and his smokescreen doesn’t help against Evelynn’s point-and-click W + E. He builds armor-heavy items that don’t reduce your magic damage. Your W charm interrupts his entire DPS rotation, and your %max HP damage on E shreds through his defensive stats. Post-6, you can walk past his vision and assassinate him at any camp.
3. Karthus
Why: Karthus farms jungle from range and has zero mobility. Once you reach level 6, he’s a free kill at any camp. Walk up in stealth, W, wait for charm, E → Q → R. His passive (damage after death) doesn’t matter because you R backwards 700 units and walk away. He can’t outrun you, can’t out-burst you, and his R damage is reduced by your Demon Shade heal.
❌ Evelynn is Countered By
1. Rammus
Why: Rammus builds full armor AND takes minimal damage from your magic burst due to his naturally high MR scaling. His taunt is point-and-click (can’t be dodged while approaching in stealth), his Powerball reveals and chases you, and his thornmail reflection punishes your E on-hit. Even your R execute struggles to finish him through his W defensive curl. He also enables his team with constant taunt-lock on you.
2. Rek’Sai
Why: Rek’Sai’s Tremor Sense detects you even through camouflage when you’re within range. She knows where you are without needing wards, which completely negates your stealth advantage. She also dominates the early jungle where Evelynn is weakest, invading your camps and forcing fights you can’t win pre-6. Her unburrow knockup interrupts your assassination combo.
3. Briar
Why: Briar’s Blood Frenzy makes her impossible to charm (she’s CC-immune during certain casts), she builds bruiser items that survive your burst, and her healing through combat keeps her above your R execute threshold. Her aggressive jungle style invades and fights you early, and she matches your level 6 powerspike with her own R global engage. Briar doesn’t care about your stealth because she dives you anyway.
FAQ
Q: How does Evelynn’s camouflage detection work?
A: From level 6, Demon Shade grants camouflage. Enemy champions detect you within 700 range (a glowing eye appears above them). Control wards and Oracle Lens also reveal you. Regular stealth wards do NOT reveal Evelynn’s camouflage — only the 700-range proximity detection or active reveal abilities work. A yellow eye warning also appears on your own HUD when enemies can see you.
Q: What happens if I trigger Allure before 2.5 seconds?
A: You get a 45% slow for 0.75 seconds and the mana refund — but NO charm, NO MR reduction, and NO monster bonus damage. The slow is barely useful compared to the full charm. The only reason to early-trigger W is if you’re about to die and need the slow to escape, or if one auto-attack will kill the target regardless of charm.
Q: Does Evelynn’s empowered E reset automatically?
A: Yes. Every time Demon Shade activates (you re-enter stealth), Whiplash’s cooldown resets and the next cast becomes Empowered Whiplash, which dashes toward the target and deals increased damage with higher %max HP scaling. This is why your standard gank pattern starts from stealth — you always have empowered E ready.
Q: Can Evelynn steal Baron/Dragon with R?
A: Absolutely. Last Caress deals 240% damage to targets below 30% HP, including epic monsters. At rank 3 with high AP, R + Smite is one of the strongest objective steals in the game. Walk into the pit in stealth (enemies won’t see you until 700 range), time R when the objective drops below 30% HP, then Smite. The R blink backwards gets you out of the pit instantly.
Q: Why is Evelynn weak before level 6?
A: Without camouflage, Evelynn has no gap-closer (E requires 210 melee range), no stealth approach, and mediocre base stats. Her W requires 2.5 seconds to charge the charm, which is impossible to land in lane without stealth. She’s essentially a slow melee champion walking through wards that everyone can see. Level 6 transforms her because camouflage enables flanking approaches that make W charm reliable.
Q: What’s the best Evelynn rune setup?
A: Electrocute with Sudden Impact, Grisly Mementos, and Relentless Hunter primary, plus Absolute Focus and Gathering Storm secondary. Electrocute provides reliable burst on your E → Q combo (3 separate damage instances proc it instantly). Relentless Hunter’s out-of-combat movement speed synergizes perfectly with stealth roaming. Absolute Focus gives bonus AP while full HP (which you always are thanks to Demon Shade heal).