Briar is a champion in League of Legends primarily played in the jungle position, classified as a Diver. This Restrained Hunger uses Frenzy (NO mana) and deals Physical damage. Briar was released on September 14, 2023, and is currently in patch V26.03.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 625 | 2591.5 |
| Resource | Frenzy (NO mana) | N/A |
| Attack Damage (AD) | 60 | 109.16 |
| Movement Speed (MS) | 340 | 340 (fixed) |
| Attack Range | 125 (Melee) | 125 (fixed) |
💡 Blood Frenzy Mechanic: W = berserk state! 55-95% AS + 24-60% MS + uncancellable windups! Control is key!
🩸 Passive: Crimson Curse
INNATE: Briar’s basic attacks on-hit and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 5 times and dealing 25% damage for stacks beyond the first. The bleed deals 10 – 54.71 (based on level) (+ 50% bonus AD) total physical damage and heals Briar for 2.5 – 13.68 (based on level) (+ 12.5% bonus AD) health over the duration, increased by 2.5 – 13.68 (based on level) (+ 12.5% bonus AD) and 0.63 – 3.42 (based on level) (+ 3.125% bonus AD) for each subsequent stack respectively and up to a maximum of 20 – 109.41 (based on level) (+ 100% bonus AD) total physical damage and 5 – 27.35 (based on level) (+ 25% bonus AD) health over the duration. If a target dies while bleeding, she will heal herself equal to 125% of the remaining bleed damage.
Briar has no base health regeneration, but she increases healing from all sources by 0% – 40% (based on missing health) (+ 0% – 2.5% (based on missing health) per 100 bonus health).
💀 Q: Head Rush
Cost: 5% CURRENT health | Cooldown: 13 / 12 / 11 / 10 / 9s | Range: 475
ACTIVE: Briar leaps to the target unit. If the target is an enemy, she deals physical damage, applies on-hit effects, triggers on-attack effects, stuns them for 0.85 seconds, and reduces their armor and magic resistance for 5 seconds.
| Parameter | Value |
| Physical Damage | 60 / 85 / 110 / 135 / 160 (+ 80% bonus AD) (+ 60% AP) |
| Resistances Reduction | 10 / 12.5 / 15 / 17.5 / 20% |
🔴 W: Blood Frenzy
Cost: 5% CURRENT health | Cooldown: 14 / 13 / 12 / 11 / 10s | Range: 75 – 300 / 650
ACTIVE: Briar dashes in the target direction. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack.
BLOOD FRENZY: Briar breaks free from her pillory, causing her to become forced to basic attack the nearest enemy. She reveals the target and gains ghosting, bonus attack speed and bonus movement speed, as well as empowering her basic attacks to have an uncancellable windup and deal physical damage to enemies surrounding her target.
| Parameter | Value |
| Bonus Attack Speed | 55 / 65 / 75 / 85 / 95% |
| Bonus Movement Speed | 24 / 33 / 42 / 51 / 60% |
| Physical Damage | 60 / 70 / 80 / 90 / 100% AD |
SNACK ATTACK: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, gaining 50 bonus range, dealing bonus physical damage and healing her for 5% of her maximum health plus a percentage of the post-mitigation damage dealt.
| Parameter | Value |
| Bonus Physical Damage | 5 / 20 / 35 / 50 / 65 (+ 5% AD) (+ 9% (+ 2.5% per 100 bonus AD) of target’s missing health) |
| Heal Percentage | 24 / 28 / 32 / 36 / 40% |
😱 E: Chilling Scream
Cost: 5% CURRENT health | Cooldown: 16s | Charge Time: NONE / 0.15s
ACTIVE: Briar prepares to unleash a scream in the target direction, charging for up to 1 second, during which she increases Chilling Scream’s damage and range, and gains 35% damage reduction and heals herself every 0.25 seconds.
RECAST: Briar unleashes the scream in the direction she targeted at the time of cast, dealing magic damage to enemies hit and slowing them by 80% for 0.5 seconds.
| Parameter | Value |
| Heal per Tick | 2.5 / 2.875 / 3.25 / 3.625 / 4% maximum health |
| Maximum Magic Damage | 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP) |
| Bonus Magic Damage (Full Charge) | 140 / 215 / 290 / 365 / 440 (+ 240% bonus AD) (+ 240% AP) |
| Total Magic Damage (Full Charge) | 220 / 330 / 440 / 550 / 660 (+ 340% bonus AD) (+ 340% AP) |
If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take bonus magic damage and become knocked up for 0.5 seconds and stunned for 1.5 seconds.
💀 R: Certain Death (Ultimate)
Cost: 5% CURRENT health | Cooldown: 120 / 100 / 80s | Cast Time: 1 / 1.25s | Range: 12000 (Global)
ACTIVE: Briar kicks her pillory’s hemolith in the target direction, briefly granting sight of its surroundings as it travels and marking the first enemy champion hit as her prey. The mark’s application disrupts the target’s ongoing channels. While the target is marked, they are revealed.
If a target is hit, Briar cleanses herself from all crowd control and becomes immune to them over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals magic damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds, during which they are also slowed by 35%. She then enters a state of Hematomania.
| Parameter | Value |
| Magic Damage | 150 / 250 / 350 (+ 130% AP) |
| Life Steal (Hematomania) | 10 / 15 / 20% |
| Additional Bonus Movement Speed (Hematomania) | 10 / 20 / 30% |
HEMATOMANIA: Briar gains all effects of Blood Frenzy as well as bonus armor and bonus magic resistance equal to 20% AD, life steal, and additional bonus movement speed.
💡 Pro Tip: R = global engage! Hematomania = Blood Frenzy + 20% lifesteal! Cast E to end frenzy when needed!
🎯 Strategies and Gameplay Tips
Early Game (Levels 1-6)
- Passive Bleed Stacking: 5 stacks max! Each auto/ability applies bleed. No base regen – heal from bleeds!
- Health Cost Management: ALL abilities cost 5% CURRENT HP! Watch your health bar!
- Q Engage: Q leaps + 0.85s stun + 10-20% resistance reduction! Perfect engage!
Mid Game (Levels 7-13)
- W Blood Frenzy: 55-95% AS + 24-60% MS + uncancellable windups! FORCED to attack nearest enemy!
- Snack Attack: During W, empowered auto = 5-65 + 9% missing HP damage + 24-40% heal!
- E Charge Control: 35% DR + 4% max HP heal per 0.25s! Full charge = 220-660 damage + knockback!
Late Game (Level 14+)
- R Global Engage: 12000 range kick! Marks enemy = Hematomania (Blood Frenzy + 20% lifesteal)!
- Hematomania Mastery: Prioritizes marked target! Cast E to end frenzy early! Use strategically!
❌ Common Mistakes and How to Avoid Them
- Not Managing Health Costs: ALL abilities = 5% CURRENT HP! Don’t spam at low HP!
- W Frenzy Loss of Control: W = FORCED to attack nearest enemy! Position before activating!
- Not Using E Charge: Full charge = 3x damage + knockback! Don’t instant cast – charge it!
- R Without Setup: R = global but you dash to target! Don’t use if you can’t survive arrival!
⚙️ Recommended Build and Itemization
Core Items
- Stridebreaker / Trinity Force: Stridebreaker for sticking power; Trinity for burst!
- Black Cleaver: Armor shred synergizes with Q! HP for survivability!
- Sterak’s Gage: Shield for W diving! HP + AD!
Situational Items
- Death’s Dance: Damage reduction + healing! Perfect for diving!
- Guardian Angel: Revive for aggressive plays! Essential late game!
- Maw of Malmortius: Against AP threats! Shield + lifeline!
⚔️ Counter Picks & Matchups
✅ Briar Counters
1. Master Yi
Why: Briar Q stuns + W frenzy = Yi can’t Q away. Bleed damage during Alpha. Dominates 1v1.
2. Kindred
Why: W frenzy chases Kindred jumps. Q gap closer. R global engage.
3. Amumu
Why: Briar mobility outplays Amumu. W frenzy = high DPS. E sustain counters his damage.
❌ Briar is Countered By
1. Jax
Why: Counterstrike dodges W frenzy autos! Stun stops Briar. Scales harder. Hard counter.
2. Rammus
Why: Reflects W frenzy damage. Taunt forces Briar to attack. Armor counters physical damage.
3. Warwick
Why: Suppression stops W frenzy. Sustain matches Briar’s. Fear stops her engage.
FAQ
Q: How does Blood Frenzy work?
A: W = forced to attack nearest enemy! 55-95% AS + 24-60% MS + uncancellable windups! Can cast Snack Attack! Cast E to end early!
Q: Why no base health regen?
A: Passive bleeds heal instead! 2.5-27.35 HP over 5s! Healing scales with missing/bonus HP (0-40% + 0-2.5% per 100 bonus HP)!
Q: What happens in Hematomania?
A: R = Blood Frenzy + 20% AD armor/MR + 10-20% lifesteal + 10-30% MS! Prioritizes marked target until death or E cast!
Q: Is Briar good for beginners?
A: NO. Complex kit, health costs, frenzy control required. W = loss of control! Practice managing frenzy!