Mikael’s Blessing is the cleanse support item â a legendary Support item whose PURIFY active removes crowd control from an allied champion or yourself, healing them simultaneously. It is the only item in the game that provides an active targeted cleanse to an ally, making it a unique defensive tool against CC-heavy compositions: Malzahar R suppressions, Mordekaiser R realm interactions, Lissandra R self-freeze and CC chains, Warwick R suppressions, and multi-CC engage compositions.
The stat package (+15 AH, +250 HP, +100% mana regen, +12% heal and shield power) is support-oriented: the AH reduces support ability CDs, the HP provides survivability, the mana regen sustains healing/shielding cycling, and the heal/shield power amplifies all heal and shield outputs on the support â including the PURIFY heal itself.
At 2,300 Gold, Mikael’s Blessing is affordable for a full legendary item. The 120-second cooldown is long â this is a high-impact single-use defensive tool, not a sustained throughput item. Its value spikes in games where the enemy has a specific CC threat that wins fights when landed. Sell price: 1,610 Gold. ID: 3222. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.
đ Base Statistics
Statistic
Value
Total Cost
2,300 Gold
Combine Cost
900 Gold
Sell Price
1,610 Gold
Ability Haste
+15 AH
Health
+250 HP
Base Mana Regen
+100% base mana regeneration
Heal and Shield Power
+12% heal and shield power
PURIFY Cooldown
120 seconds
PURIFY Range
650 units
Item Limit
Limited to 1 Mikael’s Blessing
Item ID
3222
Availability
SR 5v5, ARAM, Nexus Blitz, Arena
đ Mikael’s Blessing vs Other Support Utility ItemsMikael’s Blessing: +15 AH, +250 HP, +100% mana regen, +12% heal/shield power, PURIFY active cleanse. Cost: 2,300g.Redemption: +30 AH, +200 HP, +125% mana regen, INTERVENTION AoE heal active. Cost: 2,300g.Locket of the Iron Solari: +30 AH, +200 HP, CONSECRATE aura + IRONCLAD AoE shield active. Cost: 2,500g.Moonstone Renewer: +25 AP, +20 AH, +200 HP, +125% mana regen, STARLIT GRACE chain heal. Cost: 2,200g.Mikael’s Blessing is the ONLY item that provides targeted ally cleanse. No other support item replicates PURIFY â it is the sole counter to specific CC threats from items.Heal/shield power (+12%) amplifies all other heal/shield outputs â combining it with Moonstone Renewer and Ardent Censer stacks heal power for amplified chain values.
đ¨ Recipe & Components
Mikael’s Blessing builds from Kindlegem + Forbidden Idol with a 900g combine:
Component
Cost
Notes
Kindlegem
800 Gold (+150 combine)
Ruby Crystal + Glowing Mote â HP + AH; strong standalone mid-item for survivability
Ruby Crystal
400 Gold
Part of Kindlegem â HP input
Glowing Mote
250 Gold
Part of Kindlegem â AH input
Forbidden Idol
600 Gold (+400 combine)
Faerie Charm â mana regen + heal/shield power foundation
Faerie Charm
200 Gold
Part of Forbidden Idol â mana regen input
Combine Cost
900 Gold
Highest combine cost component â most of the item’s value is in the combine
Total
2,300 Gold
Complete Mikael’s Blessing
đĄ Forbidden Idol â Early Heal/Shield Power SourceForbidden Idol (600g) provides mana regen + heal/shield power immediately on purchase â strong early stat for supports who need mana sustain in lane.Against CC-heavy enemy teams: buy Forbidden Idol early (600g) as the first component to gain the heal/shield power before completing the item.Kindlegem (800g) bought first if survivability is the priority â the 250 HP and AH provide immediate defensive value during laning phase.The 900g combine is the highest of Mikael’s components â plan for a back where 900g is available after both sub-items are purchased to complete in one trip.
⨠PURIFY Active â Complete Mechanics Reference
What PURIFY Removes â CC Cleansed vs CC NOT Cleansed
PURIFY removes all crowd control debuffs from the target except five specific categories. Understanding exactly what it can and cannot cleanse is the fundamental skill requirement for using the item effectively.
CC Type
PURIFY Removes?
Notes
Stuns
YES
All stun sources including abilities, items, and rune procs
Roots
YES
All root/snare sources â Lux E, Morgana Q, Leona Q
Slows
YES (external)
Removes externally-applied slows; does NOT remove self-applied slows (except Quinn’s Behind Enemy Lines)
Silences
YES
All silence sources including Soraka E, Malzahar passive
Fears/Taunts
YES
Shaco box fear, Tahm Kench W taunt chain, Galio R taunt
Polymorphs
YES
Lulu W Whimsy polymorph
Charms
YES
Ahri E charm, Seraphine R charm-into-walk
Cripples
YES
Movement speed reduction debuffs classified as cripple
Grounded
YES
Cassiopeia Q Noxious Blast grounded, Singed E grounded
Airborne
NO
Knockups, knockbacks, pulls â Yasuo Q3, Vi R, Blitzcrank Q
Blind
NO
Teemo Q, Quinn W â PURIFY cannot remove blind
Disarm
NO
Cannot remove attack-preventing disarm effects
Nearsight
NO
Graves smoke grenade nearsight cannot be cleansed
Suppression
NO
Malzahar R, Warwick R, Urgot R suppress â PURIFY cannot remove these
Self-slows
NO (exception: Quinn R)
Champion-applied self-slows remain; Quinn R Behind Enemy Lines is the unique exception
â ď¸ PURIFY â Critical CC It CANNOT RemoveSUPPRESSION: Malzahar R (Nether Grasp), Warwick R (Infinite Duress), Urgot R (Fear Beyond Death flip) â PURIFY cannot cleanse these.AIRBORNE: All knockups and knockbacks â Yasuo Q3, Vi R, Alistar W, Blitzcrank Q pull â not cleansable.BLIND: Teemo Q Blinding Dart, Quinn W Harrier blind â not cleansable.DISARM: Cannot remove effects that prevent basic attacks.NEARSIGHT: Graves W Smoke Screen nearsight â not cleansable.Self-applied slows: champion abilities that slow themselves are not cleansed â the sole exception is Quinn R Behind Enemy Lines.
PURIFY â Full Cast Mechanics
Mechanic
Detail
Cast type
Unit-targeted â must target an allied champion (or self)
Self-cast
YES â PURIFY can be self-cast to cleanse CC from the caster
Cast time
NONE â instant activation with no cast animation delay
Breaks stealth?
NO â PURIFY does not break stealth on the caster or target
Forgiveness radius
200 units â slightly wider targeting hitbox for easier activation under CC
Range
650 units
Preemptive cleanse window
~0.5 seconds â PURIFY also cleanses CC that applies approximately 0.5 seconds AFTER use
Heal amount
100â250 HP (scales with target’s level)
Cooldown
120 seconds
What the heal scales with
Heal and shield power â +12% from item, plus any other heal/shield power in build
đĄ PURIFY Preemptive Cleanse â The ~0.5 Second WindowPURIFY cleanses CC that applies approximately 0.5 seconds after it is used â not just current CC on the target.Practical use: activate PURIFY when you see the CC ability being cast (Malzahar starting R channel, Lux E landing) â the 0.5-second window removes the CC even if it hasn’t fully applied yet.This window prevents activation of abilities that trigger FROM CC application â for example, being silenced by a late-applying silence is prevented if PURIFY was activated just before.The applied CC will still trigger effects that trigger FROM CC application (e.g., rune procs that fire on being CC’d) â PURIFY prevents the CC duration but not the on-CC-applied trigger.Timing requirement: react when you see the CC cast animation, not when CC lands. Waiting for CC to apply and then pressing Mikael’s is too slow â use the preemptive 0.5-second window.
PURIFY Heal â Level Scaling
The PURIFY heal scales from 100 HP at level 1 to 250 HP at level 18 based on the target’s level â not the caster’s. This level scaling is straightforward: higher-level targets receive more healing from PURIFY. The heal is also amplified by heal and shield power â the item’s own +12% heal/shield power increases PURIFY’s heal, and additional heal/shield power from other items further amplifies it.
đĄ Arena Mikael’s Blessing â Dramatically Different ItemAH removed entirely (0 AH vs +15 SR): the AH stat is traded for everything else being significantly stronger.+400 HP (vs +250 SR): 60% more HP â much higher survivability in Arena’s burst-heavy environment.+16% heal/shield power (vs +12% SR): additional heal power amplifies all outputs.PURIFY heal 300â600 HP (vs 100â250 SR): heal is MORE THAN DOUBLED in Arena â at level 18, PURIFY heals 600 HP vs 250 HP on SR.PURIFY CD 30 seconds (vs 120 SR): 4Ă faster cooldown â PURIFY can be used multiple times per Arena round rather than once per extended SR fight.Arena evaluation: the item transforms from a single-use 120s defensive CD to a frequent-use 30s cleanse that heals 600 HP per use at level 18. In Arena’s fast-paced rounds, this makes it one of the most impactful active support items available.
đŻ When to Build Mikael’s Blessing
Mikael’s Blessing is a reactive situational purchase â its entire value hinges on PURIFY being able to cleanse a specific CC threat that is winning fights. Before building it, evaluate: does the enemy team have a CC ability that PURIFY can remove AND that ability decides fights when it lands?
â Buy Mikael’s Blessing When:
Enemy has Malzahar (R â Nether Grasp): wait â Malzahar R is a SUPPRESSION, which PURIFY cannot cleanse. However, Mikael’s IS useful against Malzahar’s passive (voidling silence), E silence, and the general CC-heavy lane pattern. Against full-CC Malzahar compositions, the item may still have value from the silence cleanse even though R cannot be removed.
Enemy has Lissandra: Lissandra R (Frozen Tomb) is a stasis â not a suppression; it IS cleansable by PURIFY. Removing a key ally from Lissandra R’s stasis is high-value. Her E (Glacial Path) root and W (Ring of Frost) root are also cleansable. Against Lissandra-heavy engages, Mikael’s ensures the highest-priority allied carry survives the R-chain.
Enemy has Mordekaiser R (Realm of Death): Mordekaiser R is classified as a banishment effect â PURIFY cleanses it, freeing the target from the realm. This is one of the highest-value PURIFY uses in the game: Mordekaiser R removes a carry from the fight entirely for 7 seconds. PURIFY with the preemptive 0.5-second window can remove it before it fully isolates the target.
Enemy has sustained CC chain compositions: Leona (multiple stuns and roots), Lux Q+E combo (root chains), Morgana Q (root), Amumu R (stun AoE), Jarvan IV R (arena stun) â all of these are cleansable. Against teams where landing CC leads directly to full-combo kills, PURIFY saves the carry at the CC-application moment.
Enemy has Warwick R or Urgot R (Suppression): these are Suppressions â PURIFY CANNOT cleanse them. Do NOT build Mikael’s Blessing primarily to counter Warwick R or Urgot R; it won’t work on those specific ultimates.
â Do NOT Buy Mikael’s Blessing When:
Enemy CC is primarily suppression (Warwick R, Malzahar R, Urgot R): PURIFY cannot remove these. Building the item specifically to counter suppression targets is a wasted 2,300g purchase â QSS (Quicksilver Sash) is the item that removes suppression, and QSS is only buildable by the suppressed champion themselves, not as a support item.
Enemy CC is primarily airborne (Yasuo Q3, Vi R, Alistar W+Q, Blitzcrank Q): knockups and knockbacks cannot be cleansed. Against compositions built on airborne CC, Mikael’s provides no cleanse utility â Locket of the Iron Solari or Redemption provide more durable sustain without the wasted active.
Enemy has little to no CC: building a situational cleanse item against a poke composition or a split-push threat with no CC is pure dead weight. Every item slot and gold spent on Mikael’s has an opportunity cost â Ardent Censer, Staff of Flowing Water, or Moonstone Renewer provide consistent throughput value regardless of enemy composition.
đĽ Best Champions for Mikael’s Blessing
â Ideal Picks
Soraka â PURIFY on Soraka enables her to save allies across the map in combination with Wish (R). The build pattern: Soraka R heals an ally globally while simultaneously using PURIFY to remove the CC that locked them in place. Equinox (E) silence provides the threat that Mikael’s is the answer to on the enemy side. Her heal/shield power scaling from Mikael’s also amplifies Astral Infusion (W) and the PURIFY heal itself.
Nami â Nami’s PURIFY usage is reactive â she shields the carry, then PURIFY saves them from a decisive CC chain. The heal/shield power amplifies Ebb and Flow (W) healing on allies and the PURIFY heal. Tidal Wave (R) provides a long-range engage tool while PURIFY provides the defensive back-stop for carries caught out of position.
Lulu â Wild Growth (R) shields a carry from death; PURIFY cleanses the CC that would have prevented them from benefiting from the shield. The two actives â R and PURIFY â are the core of a high-burst protection combination. Heal/shield power from Mikael’s amplifies Lulu’s shield and heal values on Ardent + Staff builds.
Karma â Inspire (E) shield on ally + Mantra-E (Defiance) AoE shield + PURIFY on the primary target creates a layered protection combination. Karma’s naturally high AH means PURIFY’s 120s CD doesn’t compound with AH (PURIFY is a fixed CD item active, not affected by AH), but the Kindlegem AH from the recipe reduces her own ability CDs.
Sona â Sona’s Crescendo (R) AoE stun synergizes with PURIFY as the follow-up after enemy CC chains: enemy stuns Sona’s ADC; Sona R counters the engage; PURIFY cleanses any remaining CC on the priority target. Aria of Perseverance (W) passive healing scales with the +12% heal/shield power from Mikael’s.
â Less Optimal Picks
Engage supports (Thresh, Blitzcrank, Nautilus): these champions are the CC dealers, not CC recipients. They don’t heal or shield allies frequently enough to use the heal/shield power effectively, and they’re engaged in the fight rather than watching for ally CC to cleanse. Locket of the Iron Solari or Shurelya’s Battlesong serve engage roles better.
âď¸ Recommended Build Paths
Enchanter Support â Protection Composition (Soraka / Nami / Lulu)
Mikael’s Blessing â First item (against CC-heavy enemy) â PURIFY online at minute 12-14; heal/shield power immediately amplifies all outputs
Moonstone Renewer â Second item â STARLIT GRACE chain heal; combined heal/shield power from Mikael’s (12%) amplifies Moonstone chains through recursion
Ardent Censer â Third item â SANCTIFIED AS + on-hit buff; heal/shield power stacks compound: Mikael’s 12% + Ardent’s boost = amplified total
Staff of Flowing Water â Fourth item â RAPIDS AP/AS buff to healed/shielded allies; heal/shield power further amplifies all outputs including PURIFY heal
Redemption â Fifth item â INTERVENTION AoE heal; combined heal/shield power from full build â maximum PURIFY heal amplification at 120s CD
Lulu â Shield Protection Build
Mikael’s Blessing â First item â PURIFY + Wild Growth (R) creates the double-save combination; heal/shield power amplifies R shield value
Moonstone Renewer â Second item â STARLIT GRACE chains from Lulu E shield triggers â Mikael’s heal/shield power amplifies chain through recursion
Ardent Censer â Third item â Wild Growth R + E shield both trigger SANCTIFIED; Lulu’s primary carry receives AS + on-hit from every shield application
Locket of the Iron Solari â Fourth item â IRONCLAD AoE shield active as backup after PURIFY is used; CONSECRATE aura provides consistent damage reduction
Shurelya’s Battlesong â Fifth item â MOTIVATE MS buff for chase/escape after Lulu R engage combo; Mikael’s PURIFY saves the R target while Shurelya’s pushes the team forward
đĄ Mikael’s Blessing + Lulu R â The Double-Save CombinationLulu R (Wild Growth) shields and knocks up enemies around the carry â activating when the carry is about to die or be CC’d.Immediately after Lulu R, PURIFY removes any remaining CC debuffs on the carry (stun, root) that weren’t cleared by the R’s knockup.The combined sequence: carry gets CC’d or dives â Lulu R shields + enemy AoE knockup â PURIFY cleanses any remaining stun/root â carry is free with full shield, healed by PURIFY, and no CC.Ardent Censer trigger from the R shield â carry gets AS + on-hit buff while simultaneously cleansed and shielded â full protection package from two items in one fight window.
đ Similar Items â Support Active & Utility Family
Item
Primary Active
vs. Mikael’s Blessing
Redemption
INTERVENTION AoE targeted heal (ally or enemy zone)
AoE sustain vs single targeted cleanse + heal
Locket of the Iron Solari
IRONCLAD AoE shield + CONSECRATE aura
AoE shield active vs single target cleanse
Shurelya’s Battlesong
MOTIVATE MS buff on heal/shield cast
Engage MS boost vs defensive cleanse
Moonstone Renewer
Passive STARLIT GRACE chain
Sustained chain throughput vs burst cleanse/heal
Ardent Censer
Passive SANCTIFIED AS buff on heal/shield
Ally empowerment vs CC removal
Staff of Flowing Water
Passive RAPIDS AP+AS buff
Ally AP+AS boost vs CC removal
Echoes of Helia
Passive SOUL SIPHON stacking orbs
Stack heal passive vs burst cleanse active
Whispering Circlet
Support engagement utility
AP + engagement vs defensive cleanse
QSS (Quicksilver Sash)
Self-cleanse (all CC including suppression)
Champion-only self-cleanse (includes suppression) vs ally-targeted cleanse (not suppression)
â Common Mistakes & How to Avoid Them
Building it against suppression compositions: PURIFY cannot remove Warwick R, Malzahar R, or Urgot R â these are suppressions. If the primary threat is a suppression-based champion, Mikael’s Blessing’s active is irrelevant for the specific skill that determines the fight outcome. The champion who is suppressed needs QSS (which they build themselves) to handle their own suppression â not a support item.
Reacting too late â activating PURIFY after CC has been applied and expires: PURIFY is most effective when used before or immediately during CC application, leveraging the 0.5-second preemptive cleanse window. Waiting until the stun fully locks a champion and then cleansing them with 0.2 seconds remaining provides minimal benefit. Train the reflex to activate Mikael’s the moment an enemy CC ability animation begins, not after seeing the carry get stunned.
Not accounting for the 120-second cooldown in build priority: Mikael’s Blessing is a one-use defensive tool per 2 minutes. In games where fights happen every 45-60 seconds, PURIFY may only be available for every second fight. If consistent throughput is needed rather than a single decisive save, Moonstone Renewer or Ardent Censer provide better fight-by-fight value.
Forgetting that self-cast is an option: PURIFY can be self-cast â if the support is the primary CC target rather than the carry (enemy dives the Soraka), PURIFY removes the CC from the support themselves. This is particularly relevant for supports who are targeted in the backline: Soraka, Sona, and Nami are high-value dive targets where self-PURIFY enables them to continue casting after a dive.
Expecting PURIFY to break stealth or have a cast time: PURIFY has no cast time (instant activation) and does not break stealth. Activating it while in stealth (Twitch, Shaco, Akali) on an allied target does not reveal the caster â it fires instantly and silently. This enables reactive support play in situations where stealth is being maintained.
â Best Practices
Use the preemptive 0.5-second window: activate PURIFY when you see the CC ability being cast â not when it lands; the cleanse window removes CC applied up to 0.5 seconds after activation; react to cast animations, not to CC application
Identify the cleanse target before the fight: decide which ally PURIFY is saving before the fight starts (usually the highest-DPS carry), and watch their health bar and CC indicators throughout the fight; commit to the target rather than deciding in the heat of the moment
Self-cast when you are the dive target: if the enemy dives the support in the backline, PURIFY on yourself immediately removes the dive CC and restores your healing ability; a healed, cleansed support in the backline is more valuable than saving a carry who can escape independently
Stack heal/shield power: Ardent Censer, Staff of Flowing Water, and Dawncore all increase heal/shield power â each also amplifies the PURIFY heal; at 50% heal/shield power, PURIFY heals 375 HP at level 18 instead of 250 HP
In Arena: PURIFY every 30 seconds: the Arena CD makes PURIFY a rotation cooldown rather than a once-per-fight save; plan to use it every 30 seconds; the 600 HP heal at level 18 in Arena is one of the largest instant heals available
FAQ
Q: Can PURIFY remove Malzahar R (Nether Grasp suppression)?
A: A: No â Malzahar R is classified as a Suppression, and PURIFY explicitly cannot remove Suppressions. The five CC types PURIFY cannot cleanse are: Airborne, Blind, Disarm, Nearsight, and Suppression. Malzahar R (and Warwick R, Urgot R) fall under Suppression. The only way to remove a Suppression from yourself is QSS (Quicksilver Sash) â which must be built by the suppressed champion, not provided by a support.
Q: Can PURIFY remove Mordekaiser R (Realm of Death)?
A: A: Yes â Mordekaiser R is classified as a Banishment effect, which is cleansable by PURIFY. It is NOT a Suppression. This is one of the highest-value PURIFY use cases in the game â freeing the target from the Realm prevents the 7-second isolated 1v1 that Mordekaiser wins most of. Using the 0.5-second preemptive window (activating PURIFY when Mordekaiser R animation begins) cleanses the target before the full Realm transport completes.
Q: Does heal and shield power increase the PURIFY heal?
A: A: Yes â the PURIFY heal (100â250 HP on SR, 300â600 HP in Arena based on level) scales with heal and shield power. The item’s own +12% heal/shield power applies to the PURIFY heal itself â at level 18, the heal goes from 250 to 280 HP with the item’s own boost. Building additional heal/shield power from Ardent Censer, Staff of Flowing Water, or Dawncore further amplifies the PURIFY heal amount alongside all other heal and shield outputs.
Q: Can PURIFY be used while the support is CC’d?
A: A: This depends on the CC type. Stuns and roots prevent ability use entirely â you cannot activate PURIFY while stunned. However, PURIFY can be used during some other CC states (movement-only CC). Against the specific CCs that lock out all ability use (stuns, suppression, stasis), PURIFY must be activated preemptively â using the 0.5-second window to activate before the CC fully lands â or targeting an ally rather than waiting for yourself to be locked.
Q: Does PURIFY break stealth?
A: A: No â PURIFY’s cast does not break stealth on the caster. It can be activated while in stealth (as a support using invisibility items, or on champions with stealth abilities) without revealing the caster. This enables reactive use without committing to a position reveal.
Q: Why build Mikael’s Blessing over QSS on the carry?
A: A: QSS (Quicksilver Sash) is a self-build item for the carry themselves â it removes all CC including Suppressions. Mikael’s Blessing is a support item that can cleanse an ally from 650 range. The two items serve different roles: QSS is the carry’s self-insurance against CC; Mikael’s is the support’s tool to save a carry who doesn’t have or couldn’t activate QSS in time. They’re complementary, not competing â high-CC games sometimes see both the carry building QSS and the support building Mikael’s against the same CC threat.
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JoĹžko42
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Snad se tĂmto dospÄje koneÄnÄ k tĂŠ aktivitÄ, kterĂŠ si je Magic hoden. Jinak provedenĂ tĂŠto akce se mi libĂ a je to i kreativnĂ
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KlĂÄ k DunÄ pĹiĹĄel okamĹžitÄ a aktivace probÄhla bez problĂŠmĹŻ. Oproti Steamu jsem uĹĄetĹil 300 KÄ.