Night Harvester is an Arena-exclusive Prismatic Mage item providing +90 Ability Power, +25 Ability Haste, and +300 Health. Its passive SOULREND triggers whenever the carrier damages an enemy champion with a basic attack or ability damage, dealing 125 + 15% AP bonus magic damage to that target and granting the carrier 40% bonus movement speed for 1.5 seconds. On subsequent triggers within the window, the 1.5-second duration extends. 10-second cooldown per champion. SOULREND deals default damage — it does NOT trigger spell effects. SOULREND itself is NOT blocked by spell shields — but it is blocked if the triggering damage itself is blocked by the shield. SOULREND can trigger on multiple targets simultaneously — a single AoE ability dealing damage to multiple champions procs SOULREND independently on each champion hit. Night Harvester is the Arena Prismatic kite-and-burst mage item — a guaranteed on-damage magic burst and movement speed buff on every first hit against each enemy every 10 seconds, enabling mages to simultaneously deal bonus damage and create repositioning distance from each ability impact.
📊 Stats at a Glance
| Stat | Value | Context |
| Ability Power | +90 AP | High AP — below Everfrost (+100 AP) in the Prismatic pool but among the top AP values; directly scales SOULREND’s 15% AP bonus damage |
| Ability Haste | +25 AH | Highest AH of the Prismatic items documented in this guide series; 25 AH significantly shortens all ability cooldowns |
| Health | +300 HP | Moderate HP — provides survivability for mages who position aggressively to proc SOULREND; lower than Everfrost’s +250 HP but Night Harvester’s is +300 |
| SOULREND Damage | 125 + 15% AP bonus magic damage | At 90 AP (item only): 125 + 13.5 = 138.5 bonus magic; at 400 AP: 125 + 60 = 185 bonus magic per proc |
| SOULREND Movement Speed | +40% bonus movement speed for 1.5 seconds | 40% bonus MS is among the highest single-instance movement speed buffs available from any item passive |
| SOULREND MS Extension | Duration extends on subsequent triggers within window | Multiple ability hits on same target within 1.5 seconds extend the MS duration |
| SOULREND Cooldown | 10 seconds per champion | Per-champion cooldown — same design as Sundered Sky; each new champion target triggers independently |
| SOULREND Damage Type | Default damage — does NOT trigger spell effects | Liandry’s, Luden’s chain, and all spell-effect-triggered passives do NOT activate from SOULREND |
| SOULREND vs Spell Shield | SOULREND itself is NOT blocked by spell shield — but blocked if triggering damage is blocked | Nuanced: the passive fires unless the triggering ability/auto is absorbed; SOULREND does not independently check vs spell shields |
| SOULREND Multi-Target | Can trigger on multiple targets simultaneously | AoE abilities hitting 3 champions trigger 3 independent SOULREND procs with 3 independent MS bonuses stacking |
| Trigger Source | Basic attacks OR ability damage | Both auto-attacks and abilities trigger SOULREND; not limited to abilities only |
| Gold Cost | 0 (distributed via Prismatic Anvil) | Free via Anvil; 2000g sell value |
| Sell Value | 2000 gold | Liquidate for standard Legendary purchases if needed |
| Item ID | 444636 | Internal reference |
💡 Per-Champion Cooldown — The Same Design Language as Sundered Sky: SOULREND’s 10-second cooldown is per champion, not global — the identical design philosophy to Sundered Sky’s LIGHTSHIELD STRIKE. Against a 2v2 Arena opponent pair, the first damage hit against each champion triggers SOULREND independently: hit Champion A (SOULREND fires, 10s cooldown starts on A) → immediately hit Champion B (SOULREND fires again, 10s cooldown starts on B separately). Both SOULREND procs can fire within the same second with two independent movement speed buffs triggering simultaneously and stacking duration. A mage who engages both Arena opponents in rapid succession generates two SOULREND procs, two bonus damage applications, and an extended 40% movement speed window that covers both engagements in rapid sequence.
💡 The Movement Speed Component — More Than a Stat Bonus: SOULREND’s 40% bonus movement speed for 1.5 seconds (extending on subsequent triggers) is not just a mobility convenience — it is a combat repositioning tool that fires automatically on every first damage event against each champion. For a mage who deals damage from range, SOULREND’s movement speed fires during the ability animation, enabling immediate reposition away from the target’s counter-attack range without spending any ability resources or cooldowns on dedicated escape tools. In Arena’s 2v2 where melee fighters close the gap after the mage’s first ability, SOULREND’s automatic 40% MS burst after that first ability hit provides the escape velocity needed to re-establish distance before the fighter reaches melee range. SOULREND converts every first-damage event into a free Flash-lite gap-widener.
💡 AoE Ability Multi-Proc — Night Harvester’s Stealth Advantage vs Single-Target Items: SOULREND can trigger on multiple targets simultaneously from a single AoE ability. A Syndra Unleashed Power R hitting all 5 enemies, a Lux Final Spark laser hitting 3 champions, or an Amumu Curse of the Sad Mummy R catching both Arena opponents trigger independent SOULREND procs on each champion hit — 2 SOULREND procs simultaneously in Arena, up to 5 in a full teamfight. Each proc deals 125 + 15% AP independently, and each proc triggers its own 40% movement speed extension. This multi-target proc capability makes Night Harvester significantly more efficient than its tooltip stats suggest against grouped opponents — one AoE ability can generate 2-5 simultaneous SOULREND procs, dealing 250-625 + 30%-75% AP total bonus magic damage from a single button press.
🎯 Acquisition — Prismatic Anvil System
| Parameter | Value |
| Acquisition | Prismatic Item Anvil — distributed only; cannot be purchased |
| Gold Cost | 0 gold |
| Sell Value | 2000 gold |
| Competition | Competes with all other Prismatic items in the Anvil pool (Everfrost, Goredrinker, Crown of the Shattered Queen, etc.) |
| One Prismatic per Player | Standard Arena rule — only 1 Prismatic item per champion |
| Sell Strategy | Selling returns 2000g for standard item purchases if the SOULREND mobility playstyle doesn’t fit the matchup |
⚡ Passive — UNIQUE: SOULREND
| Parameter | Value / Mechanic |
| Trigger | Damaging an enemy champion with a basic attack OR ability damage |
| Bonus Damage | 125 + 15% AP bonus magic damage to the damaged champion |
| Movement Speed | +40% bonus movement speed for 1.5 seconds |
| MS Extension | Duration extends on subsequent triggers within the window |
| Cooldown | 10 seconds per champion — independent per-champion tracking |
| Damage Type | Default damage — does NOT trigger spell effects |
| Spell Shield Interaction | SOULREND itself is NOT blocked by spell shield — only blocked if the triggering ability/auto is blocked |
| Multi-Target | Can trigger on multiple champions simultaneously from one AoE ability |
| Basic Attack Trigger | YES — auto-attacks also trigger SOULREND, not just abilities |
| Strategy Note 1 | Night Harvester’s passive provides instant, upfront damage useful for executing vulnerable targets |
| Strategy Note 2 | A single AoE ability can trigger SOULREND on every enemy champion damaged simultaneously |
EFFECT: Damaging an enemy champion with a basic attack or ability damage deals 125 + 15% AP bonus magic damage and grants 40% bonus movement speed for 1.5 seconds (extending on subsequent triggers). 10-second cooldown per champion. SOULREND deals default damage and does not trigger spell effects. Not blocked by spell shields unless the triggering damage is blocked. Can trigger on multiple champions simultaneously.
SOULREND Damage Reference Table
| Total AP | SOULREND Damage per Proc | Two Champions (AoE) | Five Champions (AoE) |
| 90 AP (item only) | 125 + 13.5 = 138.5 magic | 277 total | 692.5 total |
| 200 AP | 125 + 30 = 155 magic | 310 total | 775 total |
| 350 AP | 125 + 52.5 = 177.5 magic | 355 total | 887.5 total |
| 500 AP | 125 + 75 = 200 magic | 400 total | 1000 total |
| 700 AP (Rabadon’s heavy build) | 125 + 105 = 230 magic | 460 total | 1150 total |
The Spell Shield Interaction — A Critical Nuance
SOULREND is NOT blocked by spell shields directly — the passive fires from the damage event of the triggering ability or auto-attack. However, if the triggering ability itself is absorbed by a spell shield (Banshee’s Veil absorbing the mage’s Q), SOULREND does not fire because the triggering damage never reaches the target. The spell shield blocks the ability → the ability deals no damage → SOULREND has no damage event to trigger from.
Contrast this with an ability that does deal damage to a spell-shielded target (some abilities deal reduced damage through shields) — in that case, SOULREND fires because damage was dealt. The rule: SOULREND fires if and only if damage was dealt. Spell shield prevents the triggering damage → no SOULREND. Partial damage through shield → SOULREND fires from the partial damage event.
| Scenario | SOULREND Fires? | Reasoning |
| Ability fully absorbed by Banshee’s Veil — 0 damage dealt | NO | No damage event to trigger from; triggering damage was blocked |
| Ability deals partial damage through a shield layer | YES | Damage was dealt; SOULREND triggers from the damage event |
| Spell shield not present — ability deals full damage | YES | Standard trigger; full damage dealt |
| Auto-attack absorbed by spell shield | NO | Auto-attack damage blocked; SOULREND has no trigger |
| Auto-attack deals damage normally (no spell shield) | YES | SOULREND triggers from auto-attack damage as normal |
| AoE ability absorbed by one champion’s spell shield, hits another champion normally | YES on second champion, NO on shielded champion | Each champion’s SOULREND fires independently based on whether damage reached that champion |
Movement Speed Extension Mechanic
SOULREND’s 40% movement speed lasts 1.5 seconds from the trigger and extends on subsequent triggers. This extension mechanic means:
- Single hit on one champion: 40% MS for 1.5 seconds, then expires
- Hit champion A (40% MS starts) → immediately hit champion B (1.5-second window restarts/extends from the second proc): effective total MS duration ≈ 1.5 seconds from the second hit, potentially extending the first hit’s window
- Rapid-fire AoE ability hitting both Arena opponents simultaneously: two SOULREND procs at the same moment, each independently granting 40% MS, with the duration refreshing from the second proc — net result approximately 1.5 seconds of 40% MS regardless of number of simultaneous procs
- Sustained damage pattern hitting the same champion on subsequent triggers within 1.5 seconds (multi-hit abilities, DoT channels): each damage event extends the MS window further, maintaining 40% MS for the duration of the sustained damage
💡 The practical effect for mages: after landing an ability on an enemy champion, Night Harvester immediately grants 40% movement speed for 1.5 seconds — the escape window begins the instant the ability deals damage, not after a delay. At standard mage movement speed (~340 MS), 40% bonus MS = approximately 476 MS for 1.5 seconds — enough to cover approximately 714 units of repositioning distance before the MS expires. Against melee fighters with ~350 MS base who need to cover 300+ units to reach the mage: SOULREND’s 1.5-second burst allows full gap re-establishment after each ability hit without using Flash or dashes.
🎯 Who Benefits Most From Night Harvester in Arena
Champion Archetypes — Arena Specific
- Mobile Burst Mages Who Kite Between Ability Casts: SOULREND’s automatic 40% MS after each first-hit against a champion rewards hit-and-reposition patterns — cast ability, SOULREND fires (damage + MS), reposition during MS window, cast next ability. Champions who naturally kite between ability casts (Lux, Syndra, Xerath) gain a free movement speed boost after every ability that lands on a champion, enabling the repositioning between casts without dedicated movement abilities.
- AoE Mages Who Hit Multiple Targets With Single Abilities: SOULREND’s multi-target proc is the strongest efficiency multiplier for AoE-heavy mages. Lissandra’s Glacial Path + Frozen Tomb combo, Orianna’s Command: Shockwave, Amumu’s Curse of the Sad Mummy, Syndra’s Unleashed Power — all AoE-heavy ultimates hitting both Arena opponents simultaneously trigger two SOULREND procs: 2 × (125 + 15% AP) bonus magic damage from a single ability cast. Against 2v2 opponents clustered together, SOULREND’s multi-target proc doubles the bonus damage output compared to a single-target hit.
- Mages Who Need Movement Speed Without Building Mobility Items: Champions who want mobility without spending an item slot on Hextech Rocketbelt (dash active) or Shurelya’s Battlesong (team MS active) receive SOULREND’s 40% MS passively from every on-hit ability damage. Night Harvester provides mobility as a passive consequence of dealing damage — freeing the build’s item slots for pure AP amplification (Rabadon’s Deathcap), damage amplification (Shadowflame), or sustained damage (Liandry’s Torment) rather than dedicating a slot to a mobility active.
Champion Examples — Arena Specific
| Champion | Why Night Harvester |
| Lux | Every Lucent Singularity E or Light Binding Q that hits a champion triggers SOULREND; 40% MS after Q enables repositioning before E detonation; 125 + 15% AP burst on top of Lux’s already high base damage; 25 AH shortens Final Spark R cooldown significantly; AoE Final Spark R hitting both opponents = 2 simultaneous SOULREND procs |
| Orianna | Command: Shockwave R hitting both opponents = 2 SOULREND procs; ball positioning enables SOULREND proc timing around Shockwave setup; 40% MS after Command: Attack Q enables reposition away from ball location; 25 AH dramatically reduces Orianna’s rotation cooldowns for more frequent SOULREND triggers |
| Lissandra | Glacial Path E blink + Ice Shard Q hit triggers SOULREND + 40% MS for immediate post-E reposition; Frozen Tomb R catching both opponents = 2 SOULREND procs; 25 AH shortens key Q and E cooldowns; SOULREND instant damage adds to Lissandra’s burst before the DoT from Ring of Frost W |
| Syndra | Dark Sphere Q spam triggers SOULREND every 10 seconds on each target; Unleashed Power R hitting all available spheres triggers SOULREND on each champion hit simultaneously; 90 AP + 25 AH amplifies all Syndra abilities and sphere generation; SOULREND instant upfront burst complements Syndra’s scatter-shot R burst pattern |
| Vel’Koz | All three basic abilities trigger SOULREND independently; Plasma Fission Q hits trigger SOULREND on each split half; Void Rift W AoE into both Arena opponents = 2 simultaneous procs; Lifeform Disintegration Ray R sustained damage extends SOULREND MS for the full R channel; 25 AH shortens all Vel’Koz ability cooldowns |
| Ziggs | Bouncing Bomb Q + Satchel Charge W cluster triggers multiple SOULREND procs from AoE; Mega Inferno Bomb R hitting both opponents = 2 SOULREND procs simultaneously; Hexplosive Minefield E AoE enables passive SOULREND procs; 40% MS after each ability hit enables Ziggs to maintain poke range without dedicated escape items |
| Ekko | Timewinder Q multi-hit triggers SOULREND on each champion hit; Parallel Convergence W slow field + SOULREND MS on first ability hit creates chase-or-flee efficiency; 90 AP + 25 AH scales Phase Dive E shield and Chronobreak R heal; SOULREND burst adds upfront magic on Ekko’s burst-orient combo sequences |
⏰ When to Take Night Harvester From a Prismatic Anvil
Take Night Harvester When:
- Playing a mage whose primary challenge is repositioning between ability casts: Champions who need movement speed to survive between their ability cooldowns — particularly those without built-in dashes or blinks — benefit most from SOULREND’s automatic 40% MS. Every ability that deals damage to a champion restarts the MS window, creating a sustained mobility layer across the entire fight duration as long as the mage continues hitting ability targets.
- The build is pure burst without Liandry’s Torment or other spell-effect items: SOULREND does NOT trigger spell effects — this means Night Harvester is most efficient in builds that do not rely on spell-effect-triggered passives for their primary damage output. Pure burst builds (90 AP + Rabadon’s Deathcap + Shadowflame + Void Staff) maximize SOULREND’s upfront instant bonus damage per ability without the spell-effect synergy gap. If the build already includes Liandry’s Torment as a core item, Everfrost’s GLACIATE (which DOES trigger spell effects) may generate more total damage value from the Liandry’s trigger than Night Harvester’s SOULREND without that amplification.
- Playing against opponents who will kite the mage or who have high mobility: SOULREND’s 40% MS burst after each ability hit inverts the conventional kiting dynamic — instead of the mage being kited by fighters, each ability that lands generates MS for the mage to reposition, disengage, or even chase. Against highly mobile opponents (Ezreal, Lucian, Ahri in 2v2) who attempt to kite the mage, SOULREND’s MS burst on each hit provides repositioning ability that reduces the gap between ability casts where the mage is stationary and vulnerable.
Consider Alternatives When:
- The build is centered on Liandry’s Torment or Demonic Embrace spell-effect triggers: SOULREND deals default damage that does NOT trigger spell effects — Liandry’s TORMENT, Demonic Embrace DoT, and similar passives do not activate from SOULREND procs. In a Liandry’s-heavy build, Everfrost’s GLACIATE (which DOES trigger spell effects) provides higher total damage through Liandry’s amplification than Night Harvester’s baseline SOULREND burst. Choose Night Harvester for pure instant burst builds; choose Everfrost for spell-effect combo builds.
- The champion already has abundant built-in mobility: Champions with strong kit mobility (Ahri with Charm W and Spirit Rush R dashes, Fizz with Trickster E invulnerability and hop, LeBlanc with Distortion W dash) receive less incremental value from SOULREND’s 40% MS because their existing mobility already handles the repositioning need. In those cases, the MS component of Night Harvester provides redundant value that doesn’t justify taking it over a pure-AP or CC-providing Prismatic alternative.
| Scenario | Take Priority | Reasoning |
| AoE mage (Orianna, Lissandra, Syndra) hitting both opponents with ultimates | High — take when offered | AoE multi-proc doubles SOULREND bonus damage; 2 MS triggers simultaneously; 25 AH shortens ultimate cooldowns |
| Poke mage (Lux, Xerath, Vel’Koz) who needs escape mobility between shots | High | SOULREND MS after each poke ability fires automatically; no item slot spent on dedicated mobility; 25 AH shortens poke cooldowns |
| Pure burst build without Liandry’s | High | SOULREND instant magic burst adds to ability damage cleanly; no spell-effect gap; 90 AP + 25 AH stats are excellent |
| Build already includes Liandry’s Torment as core | Medium — Everfrost may be better | SOULREND does not trigger Liandry’s; Everfrost GLACIATE does; Liandry’s build favors GLACIATE trigger-compatibility |
| Champion with native high mobility (Fizz, Ahri, LeBlanc) | Medium — lower priority | SOULREND MS is redundant; pure AP or CC Prismatic may outperform the mobility component value |
| AP fighter or tank hybrid | Low | SOULREND’s mobility value is highest for ranged mages; melee fighters benefit more from Goredrinker’s THIRSTING SLASH sustain pattern |
💡 Synergies — Arena Specific
Best Item Pairings (Arena)
- Rabadon’s Deathcap: Rabadon’s +35% AP amplification multiplies Night Harvester’s base 90 AP: 90 × 1.35 = 121.5 effective AP just from these two items (before other AP sources). SOULREND’s 15% AP scaling at 500 total AP (Rabadon’s amplified build): 125 + 75 = 200 magic damage per proc. Two simultaneous procs on both Arena opponents: 400 bonus magic damage from one AoE ability. Rabadon’s is the single highest value item for scaling SOULREND’s AP ratio component — Rabadon’s + Night Harvester is the core two-item foundation for maximum SOULREND burst builds
- Shadowflame: Shadowflame provides 20% magic penetration bonus against shielded targets (+35 flat magic pen baseline). Against Arena opponents who build HP or shield items to counter burst mages, SOULREND’s 125 + 15% AP bonus magic bypasses magic resistance more efficiently with Shadowflame’s penetration. SOULREND fires before the opponent can react — the instant upfront bonus magic damage on first ability hit is where Shadowflame’s penetration provides maximum value, since the target takes damage before positioning for defense. Shadowflame and Night Harvester create a first-hit burst spike that is the highest instant magic damage available from a passive-triggered item.
- Void Staff: Void Staff provides 45% magic penetration — the highest single-item magic pen source. Combined with Night Harvester: each SOULREND proc’s 125 + 15% AP bypasses 45% of the target’s MR. Against Arena opponents who stack MR to survive mage burst (Force of Nature, Abyssal Mask), Void Staff ensures SOULREND’s bonus magic damage reaches the target at meaningful effective values. At 200 MR target: Void Staff reduces effective MR to 110 — SOULREND’s 200 magic damage at 500 AP becomes approximately 170 effective damage instead of 105 without Void Staff
- Horizon Focus: Horizon Focus provides HYPERSHOT — abilities that damage champions from 700+ units away amplify their hit by 15% additional damage. Long-range mages (Xerath, Lux, Vel’Koz) who land abilities from maximum range trigger both SOULREND and HYPERSHOT simultaneously: SOULREND bonus damage + 15% HYPERSHOT amplification on the triggering ability’s damage stack as independent effects on the same damage event. For extreme-range burst mages, Night Harvester + Horizon Focus covers both the bonus magic per hit (SOULREND) and the long-range damage amplification (HYPERSHOT) in two items, creating the highest-value long-range burst combination available in Arena’s Legendary + Prismatic pool.
Rune Synergies (Arena)
- Electrocute: Electrocute requires 3 separate hits within 3 seconds to proc bonus adaptive damage. SOULREND fires on the first damaging ability hit — counting as one of the three required Electrocute hits. A two-ability rotation (Q + E) plus auto-attack completes the three-hit Electrocute requirement while SOULREND fires on the first hit of the sequence: Electrocute bonus damage + SOULREND bonus damage both apply within the same engagement burst
- Arcane Comet: SOULREND fires on the same ability hit that triggers Arcane Comet’s projectile. The combination: one ability dealing damage → SOULREND fires instantly (125 + 15% AP magic) → Arcane Comet travels to the target (arriving ~0.3-1.5 seconds later) dealing adaptive damage. Two independent bonus damage sources from the same ability trigger, separated by Comet’s travel time.
- Phase Rush: Phase Rush requires 3 hits within 3 seconds and grants 30-40% MS plus slow immunity for 3 seconds. SOULREND grants 40% MS for 1.5 seconds per proc. When both fire simultaneously (3-hit Phase Rush trigger also triggers SOULREND on the third hit): the MS buffs stack — Phase Rush MS + SOULREND MS simultaneously grants the highest burst movement speed available from items + runes, creating an extremely difficult-to-catch escape window for the mage after the trigger-enabling rotation.
❌ Common Mistakes & How to Avoid Them
- Expecting SOULREND to proc Liandry’s Torment or other spell-effect items: SOULREND deals default damage — it explicitly does NOT trigger spell effects. Liandry’s TORMENT burn, Luden’s Echo’s FIRE chain, Demonic Embrace DoT, and all other spell-effect-triggered passives do not activate from SOULREND’s bonus magic damage. Building Night Harvester specifically to pair with Liandry’s Torment as a combined spell-effect+burst build misunderstands the item’s damage type. Night Harvester is the correct choice for non-spell-effect builds; Everfrost (whose GLACIATE DOES trigger spell effects) is the correct Prismatic for Liandry’s-centered builds.
- Treating the 10-second cooldown as a global limit rather than per-champion: SOULREND’s 10-second cooldown is per champion — hitting Champion A resets SOULREND’s cooldown only for Champion A, not for Champion B. Immediately after hitting Champion A, Champion B is a fresh SOULREND target with no cooldown. In Arena 2v2, always recognize that the second opponent is always an available SOULREND target regardless of the cooldown state on the first. Avoiding the second opponent because ‚SOULREND is on cooldown‘ after hitting the first is the most common efficiency error with this item
- Not using the movement speed window for active repositioning: SOULREND’s 40% MS fires automatically — but it provides no value if the carrier doesn’t move during the 1.5-second window. After an ability lands on a champion and SOULREND fires, immediately move away from the target’s retaliation path during the 40% MS window. Standing still while SOULREND is active wastes the mobility component entirely. The MS burst is the item’s second most valuable component after the bonus damage — treat each SOULREND proc as a 1.5-second free movement window and plan the next position accordingly before the window expires.
- Assuming SOULREND is blocked by spell shields: The nuanced rule is that SOULREND fires unless the triggering damage is blocked. If the ability deals even 1 point of damage, SOULREND fires. Only a complete spell shield absorption dealing 0 damage prevents SOULREND. Do not avoid damaging targets because they have Banshee’s Veil — the Veil absorbs the first hit but SOULREND fires on every subsequent damaging ability. Once the shield is consumed, all following abilities trigger SOULREND normally.
- Not accounting for SOULREND as instant damage on opener abilities: SOULREND fires the moment the first ability deals damage — not after the full rotation. The opener ability (typically the mage’s highest-range or fastest ability used to initiate: Lux Q, Syndra Q, Vel’Koz Q) immediately adds 125 + 15% AP magic damage on top of its own damage. This means SOULREND always amplifies the opening shot, not just follow-up abilities. Against burst compositions where the fight ends in 2-3 abilities, SOULREND’s opener bonus is often the highest-value individual SOULREND proc of the entire fight.
⚔️ Counterplay Against Night Harvester in Arena
Playing Against a SOULREND User
- Spell Shield on the Opener Ability: SOULREND is blocked if the triggering damage is blocked. Spell shielding the mage’s first ability hit (typically the highest-damage opener) prevents SOULREND from firing on that hit — denying both the bonus damage and the first MS window. Banshee’s Veil passive and Edge of Night NIGHTSHIELD active can absorb the opener ability and prevent SOULREND. After the shield is consumed, subsequent abilities trigger SOULREND normally — so the spell shield only blocks one SOULREND proc per shield charge.
- High Magic Resistance — Reducing Effective SOULREND Damage: SOULREND deals bonus magic damage reduced by MR. At 150 MR (40% magic damage modifier): SOULREND’s 185 magic per proc at 400 AP becomes effectively 111 effective magic damage. Building Force of Nature, Abyssal Mask, or MR-stacking Legendary items reduces each SOULREND proc’s contribution while leaving the mage’s base ability damage to be handled by separate armor/MR investment. Tanks with naturally high MR floors receive less incremental SOULREND pressure.
- Denying the Movement Speed Value — Crowd Control: SOULREND’s MS window is 1.5 seconds — abilities that apply hard CC during this window (roots, stuns) eliminate the MS advantage by rendering it irrelevant. A root applied during the SOULREND MS window prevents the mage from moving despite the MS buff. Landing CC during the 1.5-second SOULREND window specifically denies the mobility benefit that makes Night Harvester’s kiting pattern functional.
FAQ
Q: Does SOULREND’s movement speed stack with Phase Rush or other MS sources?
A: Yes — SOULREND’s 40% bonus movement speed is an independent movement speed buff that stacks additively with other bonus MS sources. Phase Rush (30-40% MS), Nimbus Cloak (MS after summoner spell), Shurelya’s Battlesong active, and similar MS buffs all stack with SOULREND’s 40%. The combined MS from SOULREND + Phase Rush simultaneously represents the highest achievable movement speed burst from items + runes in an ability-damage scenario — at standard 340 base MS: Phase Rush (+40%) + SOULREND (+40%) = effectively approximately 476+ MS during the overlap window.
Q: Can SOULREND proc on both Arena opponents from a single button press?
A: Yes — SOULREND can trigger on multiple targets simultaneously from a single AoE ability. If one ability deals damage to both Arena opponents in the same cast (Orianna R, Amumu R, Lux R laser through both), SOULREND procs independently on each champion hit — two SOULREND procs with two bonus damage applications and two MS duration triggers from one ability cast. The per-champion cooldown (10 seconds per champion) means each champion’s SOULREND has a separate 10-second tracker — hitting both simultaneously doesn’t share a cooldown.
Q: Does SOULREND proc from auto-attacks in addition to abilities?A: Yes — SOULREND explicitly triggers from basic attacks OR ability damage. Auto-attacking an enemy champion triggers SOULREND on the first auto every 10 seconds per target. For mage champions who occasionally auto-attack in between ability casts (Orianna, Kennen, Cassiopeia in certain rotations), every auto-attack against a new champion target is a valid SOULREND trigger with no distinction from ability-triggered procs. The damage, movement speed, and cooldown mechanics are identical regardless of whether the trigger was a basic attack or an ability.