Radiant Virtue is the Arena-exclusive Prismatic Tank item — the only dedicated tank Prismatic in the documented Anvil pool. Stats: +35 Armor, +35 Magic Resistance, +400 Health, and +12% Heal and Shield Power. Its passive GUIDING LIGHT triggers upon casting the carrier’s ultimate ability: the carrier Transcends for 9 seconds. While Transcended: maximum health increases by 12.5%, and the carrier plus all allies within 1200 units are healed for 3% of the carrier’s maximum health upon Transcending and every 3 seconds thereafter — for a total healing of 12% of maximum health across the 9-second window. 30-second cooldown. GUIDING LIGHT affects untargetable allies — champions in invulnerable or untargetable states still receive the heal. For channeled abilities, GUIDING LIGHT activates after the channel ends, not at channel start. Radiant Virtue is the Arena Prismatic tank-support item — a stat bundle combining mixed defenses with healing power, and an ultimate-triggered AoE team heal that simultaneously increases the tank’s own maximum HP, creating a fight-turning HP expansion + party sustain window every 30 seconds on ultimate cast.
📊 Stats at a Glance
| Stat | Value | Context |
| Armor | +35 Armor | Equal physical damage reduction to a pure armor item; 35 armor at 100 base armor increases effective HP by ~26% |
| Magic Resistance | +35 MR | Mirror-balanced defensive stats — identical armor and MR values provide equal physical and magic damage mitigation |
| Health | +400 HP | High HP; combined with GUIDING LIGHT’s 12.5% max HP increase during Transcend, Radiant Virtue provides the highest in-fight effective HP expansion of any item in this guide series |
| Heal and Shield Power | +12% HSP | 12% HSP amplifies all heals and shields by 12% — including GUIDING LIGHT’s own 3% max HP healing, all ability-based heals, and item-based shields; self-reinforcing with GUIDING LIGHT |
| GUIDING LIGHT Trigger | Ultimate ability cast | Any ultimate ability activation triggers Transcend; channeled ultimates trigger AFTER channel completion |
| Transcend Duration | 9 seconds | Full 9-second window from ultimate cast until Transcend expires; during this window max HP increased and heal ticks fire |
| Max HP Increase (Transcend) | +12.5% maximum health | At 3000 max HP: +375 temporary HP during Transcend; at 4000 max HP: +500 temporary HP |
| GUIDING LIGHT Heal per Tick | 3% of carrier’s maximum health | Calculated from carrier’s INCREASED max HP during Transcend (12.5% bonus included); at 3375 effective max HP: 3% x 3375 = ~101 HP per tick |
| GUIDING LIGHT Heal Frequency | On Transcend + every 3 seconds | Ticks at 0s, 3s, 6s, 9s = 4 total ticks over 9-second Transcend window |
| GUIDING LIGHT Total Healing (per ally) | 12% of carrier’s maximum health (4 ticks x 3%) | At 3375 effective HP during Transcend: 12% x 3375 = ~405 HP total per ally over 9 seconds |
| GUIDING LIGHT AoE Range | 1200 units | Very large radius; covers most of Arena’s fight distances; allies at 1200 units from carrier receive full heal |
| Cooldown | 30 seconds (triggered by ultimate cast) | Ultimate cooldown is typically the limiting factor, not a separate 30s CD unless ult is short-CD |
| HSP Effect on GUIDING LIGHT | 12% HSP amplifies the 3% max HP heal ticks | 3% x 1.12 HSP = 3.36% effective max HP per tick; 4 ticks x 3.36% = 13.44% total amplified healing |
| Untargetable Allies | GUIDING LIGHT heals untargetable allies | Kayle R, Taric R, Zhonya’s stasis — all receive GUIDING LIGHT heal despite being untargetable |
| Channeled Ultimates | GUIDING LIGHT activates AFTER channel ends | Miss Fortune R, Katarina R, Fiddlesticks R — Transcend window begins post-channel, not at channel start |
| Cost / Sell | 0 gold / 2000g sell | Standard Prismatic Anvil distribution |
💡 Radiant Virtue — The Only Dedicated Tank Prismatic: Among the Prismatic items documented in this guide series (Everfrost for mage CC, Night Harvester for mage burst/mobility, Goredrinker for fighter sustain, Galeforce for ADC mobility, and now Radiant Virtue), Radiant Virtue is the sole tank-oriented Prismatic. Its stat profile (35 armor, 35 MR, 400 HP, 12% HSP) is the pure tank scaling package: mixed resistances that reduce both physical and magic damage, HP for absolute effective HP pool, and HSP that amplifies every heal source on the tank. In Arena 2v2 where a tank + carry composition (one tankier champion protecting a fragile carry partner) is a common and strong pairing, Radiant Virtue provides the Prismatic half of the tank’s build — compressing the defensive foundation into one Anvil slot and freeing Legendary slots for damage items (Sunfire Aegis, Heartsteel, Jak’Sho) or utility (Redemption, Locket).
💡 The 12% HSP Self-Reinforcement With GUIDING LIGHT: Radiant Virtue provides +12% Heal and Shield Power, which directly amplifies its own GUIDING LIGHT heal ticks. Each 3% max HP tick is multiplied by the 1.12 HSP modifier: 3% x 1.12 = 3.36% effective max HP per tick. Over 4 ticks: 13.44% of maximum health total healing per GUIDING LIGHT window instead of 12% — a 1.44% bonus from HSP self-interaction. At 3375 effective max HP during Transcend: 13.44% × 3375 = approximately 453 HP total per ally instead of 405 HP without HSP. The HSP bonus additionally amplifies any other heal or shield sources active on the tank (Redemption active, ability-based heals, shield items) — creating a passive healing amplification layer that covers the tank’s entire sustain profile beyond just GUIDING LIGHT.
💡 The 12.5% Max HP Expansion During Transcend — Practical Implications: When GUIDING LIGHT activates, the carrier’s maximum health increases by 12.5% for the 9-second Transcend window. This is not a shield or temporary HP buffer — it is a direct increase to the maximum health pool. At 3000 max HP: 3000 × 1.125 = 3375 max HP during Transcend. The implications are twofold: first, the heal ticks are calculated from the increased max HP (3% of 3375, not 3% of 3000), so the absolute heal per tick is larger during Transcend than it would be without the expansion. Second, if the tank’s current HP is below 3375 but above 3000 when Transcend activates, the expanded max HP does not instantly fill the gap — the tank still needs healing to reach the expanded maximum. The expansion effectively creates more room for healing to fill, rather than filling it automatically.
🎯 Acquisition — Prismatic Anvil System
| Parameter | Value |
| Acquisition | Prismatic Item Anvil — distributed; cannot be purchased |
| Gold Cost | 0 gold |
| Sell Value | 2000 gold |
| Competition | Competes with all other Prismatic items in the Arena Anvil pool |
| One Prismatic per Player | Standard Arena rule — 1 Prismatic per champion |
| Sell Strategy | 2000g sell; liquidate if paired with a carry-role champion that gains no value from tank stats or HSP |
| Historical Note | Had a placeholder icon on PBE for Preseason 2023 initial cycle; Masterwork version was Incandescent Beacon |
⚡ Passive — UNIQUE: GUIDING LIGHT
| Parameter | Value / Mechanic |
| Trigger | Casting the carrier’s ultimate ability |
| Effect | Transcend for 9 seconds |
| Transcend: Max HP Increase | +12.5% maximum health for the Transcend duration |
| Transcend: Immediate Heal | 3% of carrier’s maximum health to carrier + all allies within 1200 units upon Transcending |
| Transcend: Periodic Heal | 3% of carrier’s maximum health every 3 seconds while Transcended |
| Transcend Heal Timing | Tick 1 at 0s (on Transcend), Tick 2 at 3s, Tick 3 at 6s, Tick 4 at 9s = 4 ticks |
| Total GUIDING LIGHT Healing | 12% of maximum health per ally over 9-second Transcend window (4 ticks x 3%) |
| HSP Amplification | 12% HSP on item increases each tick to 3.36% effective; total 13.44% max HP per Transcend cycle |
| AoE Range | 1200 units from carrier |
| Cooldown | 30 seconds |
| Untargetable Allies | GUIDING LIGHT heals untargetable allies (Zhonya’s stasis, Kayle R, Taric R invulnerability) |
| Channeled Ultimates | GUIDING LIGHT activates AFTER the channel ends — not at channel start |
| Heal Calculation Base | Calculated from carrier’s current maximum health INCLUDING the 12.5% Transcend expansion |
EFFECT: Upon casting your ultimate ability, Transcend for 9 seconds. While Transcended: maximum health increases by 12.5%, and you and all allies within 1200 units heal for 3% of your maximum health upon Transcending and every 3 seconds thereafter, for a total of 12% of your maximum health. 30-second cooldown. Affects untargetable allies. Channeled ultimates trigger GUIDING LIGHT after the channel ends.
GUIDING LIGHT Healing Reference Table
| Max HP (Base) | Transcend HP (x1.125) | Per Tick (3% of Transcend HP) | Per Tick with HSP (3.36%) | Total 4 Ticks (base) | Total 4 Ticks (HSP amplified) |
| 2000 HP | 2250 HP | 67.5 HP | 75.6 HP | 270 HP | 302.4 HP |
| 2500 HP | 2812 HP | 84.4 HP | 94.5 HP | 337.6 HP | 378 HP |
| 3000 HP | 3375 HP | 101.3 HP | 113.4 HP | 405 HP | 453.6 HP |
| 3500 HP | 3937 HP | 118.1 HP | 132.3 HP | 472.5 HP | 529 HP |
| 4000 HP | 4500 HP | 135 HP | 151.2 HP | 540 HP | 604.8 HP |
| 5000 HP (Cho’Gath late game) | 5625 HP | 168.75 HP | 189 HP | 675 HP | 756 HP |
| 6000 HP (extreme HP stacking) | 6750 HP | 202.5 HP | 226.8 HP | 810 HP | 907.2 HP |
💡 Why HP Stacking Amplifies GUIDING LIGHT Disproportionately: GUIDING LIGHT heals for 3% of the carrier’s maximum health — not the ally’s HP, not a flat value, but the tank’s own max HP. Every HP item the tank builds directly scales GUIDING LIGHT’s absolute heal output. A tank at 4000 max HP heals allies for 540 HP total per Transcend window (without HSP). A tank at 6000 max HP heals allies for 810 HP total per Transcend window — 50% more healing simply from 50% more HP. Building HP items is simultaneously building personal durability AND team healing output with Radiant Virtue. Heartsteel (permanent HP stacking through champion hits) compounds this relationship across the game: each Heartsteel HP stack increases Radiant Virtue’s GUIDING LIGHT healing for all subsequent Transcend cycles, making the item combination improve with time rather than having fixed output from the start of the game.
The Channeled Ultimate Interaction — Why It Matters for Specific Champions
For ultimates that are channeled (requiring the carrier to hold still while the ability resolves), GUIDING LIGHT activates after the channel ends, not at cast start. Channeled ultimates include:
| Champion | Ultimate | Channel Duration | GUIDING LIGHT Timing |
| Miss Fortune | Bullet Time R | ~3 seconds | GUIDING LIGHT Transcend activates after R finishes — heals after the channel, not during it |
| Fiddlesticks | Crowstorm R | ~1.5 seconds (blink channel) | GUIDING LIGHT activates after the blink landing and channel ends |
| Katarina | Death Lotus R | ~2.5 seconds | GUIDING LIGHT activates after Death Lotus channel concludes |
| Shen | Stand United R | ~3 second channel to finish teleport | GUIDING LIGHT activates after teleport completion — may not benefit Shen during the channel |
| Malzahar | Nether Grasp R | ~2.5 seconds suppression channel | GUIDING LIGHT activates after suppression channel ends — heal arrives post-CC |
💡 The Channeled Interaction Implication for Build Planning: Champions who use Radiant Virtue specifically for GUIDING LIGHT’s immediate heal to protect themselves during a vulnerable channel (Miss Fortune R, Katarina R) receive no protection during the channel itself — GUIDING LIGHT fires after the channel ends. If the tank partner is Miss Fortune using R as the ultimate trigger, the GUIDING LIGHT heal arrives post-R, not as a defensive buffer while MF is stationary and channeling. For channeling ultimates, the 3% heal tick on Transcend arrival provides recovery after the vulnerable window, not protection during it. Non-channeled ultimates (instant or brief-animation ultimates like Malphite R, Amumu R) trigger GUIDING LIGHT immediately with no delay gap.
🎯 Who Benefits Most From Radiant Virtue in Arena
Champion Archetypes — Arena Specific
- HP-Stacking Tanks Whose Ultimates Are Combat Abilities (Not Channeled): GUIDING LIGHT triggers on any ultimate cast — but instant-cast or brief-animation ultimates (Malphite R, Amumu R, Volibear R, Garen R, Leona R, Nautilus R) give the immediate Transcend trigger with no channel delay. HP-stacking tanks who naturally build to 3000-5000+ max HP compound GUIDING LIGHT’s absolute heal output. Instant-ultimate tanks are the ideal GUIDING LIGHT carriers because the heal fires at the precise moment the tank engages (on ultimate cast), providing the team healing exactly when the fight’s highest-damage window begins.
- Tank-Support Hybrids Building HSP Items Alongside Radiant Virtue: The +12% HSP on Radiant Virtue stacks with dedicated HSP Legendary items — Redemption (another HSP item from the Similar Items list), Locket of the Iron Solari, Ardent Censer, and Staff of Flowing Water. A tank who builds Radiant Virtue + Redemption active has both the GUIDING LIGHT periodic heal (amplified by combined HSP) and Redemption’s targeted active heal. Redemption and Radiant Virtue are the Arena dual-heal composition for a tank supporting a fragile carry partner — both items heal allies, both benefit from HSP stacking.
- Tanks Paired With High-Burst Carries Who Need the HP Buffer During Teamfights: In Arena 2v2, the tank’s role is to survive long enough for the carry to deal damage. GUIDING LIGHT’s 12% max HP total healing per 30-second cycle provides passive team healing that doesn’t require the carry to manage their own sustain. A Miss Fortune or Jinx paired with a Malphite building Radiant Virtue receives 12% max HP healing approximately once per teamfight — meaningful HP recovery that reduces the carry’s reliance on personal lifesteal or self-heals, freeing the carry’s build slots for pure damage.
Champion Examples — Arena Specific
| Champion | Why Radiant Virtue |
| Malphite | Unstoppable Force R is instant-cast — GUIDING LIGHT triggers immediately on R cast, at the precise moment Malphite slams into enemies; 400 HP + 35 armor + 35 MR builds Malphite’s natural tankiness; GUIDING LIGHT heal during R’s knockup window provides team sustain while enemies are CC’d; HP stacking from Warmog’s + Heartsteel scales GUIDING LIGHT output throughout the game |
| Amumu | Curse of the Sad Mummy R is instant AoE — GUIDING LIGHT immediately on R cast; Amumu’s naturally high max HP from HP-focused builds scales GUIDING LIGHT absolute heal; Despair W DoT AoE + GUIDING LIGHT heal creates sustained fight cycle; 35 armor + 35 MR + 400 HP provides the mixed defense foundation Amumu needs against diverse Arena opponent pairs |
| Cho’Gath | Feast R permanent HP stacking (up to 6+ stacks in a full game, each adding 80+ HP) directly amplifies GUIDING LIGHT healing with each R cast; using R on minions or low-HP opponents mid-fight triggers GUIDING LIGHT while stacking; at 15+ Feast stacks with full HP build: Cho’Gath can reach 5000-7000 max HP — GUIDING LIGHT heal of 12% x 6750 = 810+ HP total per cycle |
| Leona | Solar Flare R is instant AoE — GUIDING LIGHT triggers on R cast during engage; 35 armor + 35 MR extends Leona’s natural tankiness from Bastion passive; Eclipse W and Zenith Blade E engage pattern culminating in R triggers GUIDING LIGHT at max fight pressure; paired with AD carry, GUIDING LIGHT sustains carry through the post-R engagement phase |
| Nautilus | Depth Charge R instant cast triggers GUIDING LIGHT at engage; Staggering Blow passive root on every auto creates sustained CC window where GUIDING LIGHT heal ticks; 400 HP + mixed resistances fits Nautilus’s natural stat profile; Titan’s Wrath W shield extended by HSP from Radiant Virtue |
| Volibear | Sky Splitter R instant activation triggers GUIDING LIGHT; The Relentless Storm passive resistance stacking during combat benefits from GUIDING LIGHT’s 400 HP + 35 armor/MR defensive foundation; Stormbringer R in Arena reduces nearby terrain — triggers GUIDING LIGHT heal while simultaneously disrupting terrain-based opponent positioning |
⏰ When to Take Radiant Virtue From a Prismatic Anvil
Take Radiant Virtue When:
- Playing a tank in Arena who will be paired with a carry that needs passive sustain: GUIDING LIGHT’s 12% max HP AoE team heal on a 30-second cycle requires no action from the ally carry — the heal fires automatically when the tank casts their ultimate. In tank + carry Arena compositions, Radiant Virtue is the highest-value Prismatic for the tank player because it simultaneously provides personal defensive stats AND passive healing for the partner, without the carry needing to build sustain items of their own.
- Playing a champion with frequent low-cooldown ultimate abilities: GUIDING LIGHT’s 30-second cooldown means the more frequently the champion’s ultimate is available, the more often GUIDING LIGHT fires. Champions with naturally low ultimate cooldowns (Cho’Gath R at full AH, Amumu R with AH builds, champions with AH-shortened ultimates) trigger GUIDING LIGHT every 12-20 seconds instead of 30+, firing multiple GUIDING LIGHT heal cycles per Arena fight. With 50 AH on a 60-second base ultimate, effective cooldown is 40 seconds — still within GUIDING LIGHT’s 30-second cooldown, so both the ult CD and GUIDING LIGHT CD matter for actual trigger frequency.
- Building an HP-focused tank who will reach 3500+ max HP: GUIDING LIGHT scales directly and proportionally with max HP — the higher the tank’s HP pool, the more absolute healing per tick. Taking Radiant Virtue when planning a Heartsteel + Warmog’s + Radiant Virtue HP-stack composition creates a compounding system: Heartsteel stacks permanent HP over fights, Warmog’s provides the highest single-item HP, and Radiant Virtue’s GUIDING LIGHT grows in absolute healing as both HP sources compound through the game.
Consider Alternatives When:
- Playing a carry-role champion with no natural HP scaling or team-support role: Radiant Virtue’s stat bundle (35 armor, 35 MR, 400 HP, 12% HSP) provides no AP, no AD, no AS, no crit, and no penetration — all the stats that damage-oriented carries need. On an ADC or mage carry, Radiant Virtue’s Prismatic slot produces defensive stats that reduce the carry’s effective damage potential. In carry roles, Galeforce (ADC), Night Harvester, or Everfrost (mage) are almost always higher-value Prismatic options.
- The champion’s ultimate is channeled and the composition needs immediate healing during the fight’s opening: Channeled ultimates trigger GUIDING LIGHT after the channel ends — not at the fight’s first engagement. Miss Fortune R as the triggering ultimate means GUIDING LIGHT’s first tick arrives approximately 3-4 seconds into the fight (after R finishes), not at fight start. Against burst compositions that end fights in 2-3 seconds, GUIDING LIGHT may not fire before the fight is decided if a channeled ultimate is the only trigger.
| Scenario | Take Priority | Reasoning |
| Tank in Arena with HP-stacking build (Heartsteel + Warmog’s) | Highest — take when offered | HP stacking scales GUIDING LIGHT output; tank stat bundle is all needed defensive stats in one Prismatic slot |
| Tank paired with fragile carry who needs passive team healing | High | 12% max HP team heal per 30s is passive sustain for carry without carry spending item slots |
| Cho’Gath building Feast stacks (permanent HP via R) | High | Every R cast triggers GUIDING LIGHT AND adds permanent HP — compound cycle of increasing heal output with each R use |
| Malphite or Amumu with instant-cast ultimate + HP build | High | Instant ultimate = immediate GUIDING LIGHT on engage; HP build scales absolute heal |
| ADC carry player (Ashe, Jinx, etc.) | Very low | No damage stats; Galeforce is the correct ADC Prismatic |
| AP mage player | Low | No AP or mage stats; Everfrost or Night Harvester are correct mage Prismatics |
| Champion with channeled ultimate in burst-fight Arena meta | Medium | GUIDING LIGHT fires post-channel; if fights end before channel completes, GUIDING LIGHT may not trigger at all |
💡 Synergies — Arena Specific
Best Item Pairings (Arena)
- Heartsteel: Heartsteel’s COLOSSAL CONSUMPTION permanently stacks HP on champion hits — each proc adds 5-40 HP permanently. Every Heartsteel HP stack directly amplifies GUIDING LIGHT’s absolute heal output from that point forward: at 400 Heartsteel stacks (2400+ permanent HP addition), GUIDING LIGHT heals 3% of 2400 additional HP = 72 extra HP per tick = 288 more total HP per Transcend cycle purely from Heartsteel stacking. Across a full Arena game with frequent Heartsteel procs, the compound effect of Heartsteel HP + GUIDING LIGHT scaling creates increasing team healing output every fight — later fights heal significantly more than earlier fights as Heartsteel stacks accumulate.
- Warmog’s Armor: Warmog’s provides +1000 HP — the highest single-item HP contribution in the game. Combined with Radiant Virtue’s 400 HP: 1400 HP from two items establishing a large baseline for GUIDING LIGHT scaling. Warmog’s HEART regenerates 5% of maximum HP per second when not damaged for 4+ seconds — in Arena’s between-fight windows, Warmog’s regen restores HP before next engagement, and GUIDING LIGHT’s heal ticks during fight extend total effective HP. The two items together create a self-sustaining HP recovery loop: GUIDING LIGHT heals during fights, Warmog’s regenerates between them.
- Redemption: Redemption is the Similar Items recommendation that pairs most directly with Radiant Virtue — both items provide team healing, and both scale with HSP. Redemption’s active deals 10% missing HP healing in a target area after 2.5 seconds. With Radiant Virtue’s 12% HSP: Redemption’s active healing is amplified 12%. Radiant Virtue + Redemption creates a dual-heal support tank composition: GUIDING LIGHT fires automatically on ultimate cast (passive sustained heal), Redemption fires manually (targeted burst heal on demand). Combined HSP from both items (12% from Radiant Virtue + Redemption’s own HSP if it has any) stacks to further amplify both healing sources.
- Jak’Sho, The Protean: Jak’Sho is listed as a Similar Item and provides growing resistances during combat (VOIDBORN RESILIENCE stacks armor and MR during prolonged fights). Radiant Virtue’s 35 armor + 35 MR provides the instant mixed defense foundation, while Jak’Sho’s VOIDBORN RESILIENCE adds additional stacking resistances as the fight continues. The combination creates a time-scaled defense profile: early fight defenses are covered by Radiant Virtue’s flat stats, and late-fight defenses grow through Jak’Sho stacking — ideal for fights that go past 5 seconds where stacking begins to contribute meaningfully.
- Sunfire Aegis (Legendary): Sunfire Aegis IMMOLATE scales with 1% bonus HP — all HP from Radiant Virtue (400 HP) directly amplifies IMMOLATE’s damage output. Additionally, Sunfire Aegis provides 50 armor (SR) or 40 armor (Arena) — combined with Radiant Virtue’s 35 armor: 75-85 total armor from two items creates a near-impenetrable physical damage reduction profile while GUIDING LIGHT provides team healing and IMMOLATE provides proximity AoE damage. The combination covers all three tank functions simultaneously: survive, damage, and support.
Champion Synergies — GUIDING LIGHT Timing
- Cho’Gath Feast R stacking loop — Every R proc = GUIDING LIGHT + permanent HP gain: Cho’Gath’s Feast R has a unique interaction pattern with Radiant Virtue: every Feast R cast triggers GUIDING LIGHT (team heal + Transcend) AND permanently increases Cho’Gath’s maximum HP (from the Feast stack). The permanent HP gain from each Feast proc immediately amplifies all subsequent GUIDING LIGHT cycles — the Feast at minute 8 adds HP that makes the Feast at minute 12 trigger a larger GUIDING LIGHT heal. Early game Feast on minions or non-champion targets is typically avoided by Cho’Gath players, but with Radiant Virtue, every Feast activation (including on minions) triggers GUIDING LIGHT — creating incentive to use Feast more frequently for the team heal trigger rather than exclusively saving it for HP stacking on champions.
- Malphite Unstoppable Force R — GUIDING LIGHT on engage initiation: Malphite’s standard combo is Unstoppable Force R → auto-attack or follow-up abilities. With Radiant Virtue, the R cast that begins the engage simultaneously triggers GUIDING LIGHT’s first heal tick — the team heals for 3% of Malphite’s max HP at the moment of R impact. In a high-HP Malphite build (Warmog’s + Sunfire + Radiant Virtue = 3000+ HP): 3% × 3375 (Transcend-increased) = approximately 101 HP healing to both the ally carry and Malphite simultaneously at fight initiation. The 3s, 6s, 9s ticks continue through the fight’s duration. GUIDING LIGHT converts Malphite’s engage ultimate into a simultaneous CC + team sustain event
- Amumu Curse of the Sad Mummy R — GUIDING LIGHT on AoE stun: Amumu’s R stuns all nearby enemies for 1.5 seconds. With Radiant Virtue: casting R triggers GUIDING LIGHT immediately — both opponents are stunned AND Amumu’s team is healing simultaneously from the first Transcend tick. The 1.5-second stun window covers the first heal tick (immediate) and nearly bridges to the 3-second tick, meaning the first tick arrives before the stun ends. Paired with a carry who can reliably deal damage during the 1.5-second stun, Amumu R + GUIDING LIGHT creates a fight window where: opponent CC’d + carry deals max damage + team healing covers any incoming damage from the fight’s duration beyond the stun.
❌ Common Mistakes & How to Avoid Them
- Building Radiant Virtue on a carry champion and expecting damage stats: Radiant Virtue provides no AP, no AD, no attack speed, no crit, and no penetration. Every stat on the item is defensive or supportive (armor, MR, HP, HSP). On a mage carry or ADC in Arena, Radiant Virtue’s Prismatic slot generates zero combat damage scaling — the Galeforce (ADC), Night Harvester (mage burst), or Everfrost (mage CC) are always superior Prismatic selections for damage-oriented carries. Radiant Virtue is exclusively correct on tank and support-tank champions in Arena
- Not stacking HP to scale GUIDING LIGHT’s absolute heal output: GUIDING LIGHT heals for 3% of the carrier’s max HP — a percentage of a percentage. At 2000 max HP: 3% = 60 HP per tick. At 4000 max HP: 3% = 120 HP per tick. Failing to build HP items alongside Radiant Virtue caps GUIDING LIGHT’s healing at low absolute values that may not provide meaningful sustain in Arena’s high-damage environment. Always pair Radiant Virtue with at least one HP item (Warmog’s, Heartsteel, Sunfire Aegis’s 350 HP component) to push the max HP pool toward 3000+ where GUIDING LIGHT’s heal per tick becomes impactful.
- Using ultimate immediately at fight start on a channeled ability and expecting immediate team healing: Channeled ultimates (Miss Fortune R, Katarina R, Fiddlesticks R, Malzahar R) trigger GUIDING LIGHT after the channel ends, not at cast start. If the tank uses their channeled ultimate at the fight’s first moment, GUIDING LIGHT doesn’t fire until 2-3+ seconds later — after the most dangerous opening burst has already landed. Against opponents who front-load damage into the first 2 seconds, a channeled-ultimate trigger may not deliver GUIDING LIGHT’s first heal tick before the carry is already critically low or dead.
- Forgetting that GUIDING LIGHT heals untargetable allies: GUIDING LIGHT specifically heals untargetable allies — Kayle R (divine ascent invulnerability), Taric R (invulnerability), Zhonya’s Hourglass stasis, and any other untargetable state. Against burst compositions who attempt to wait out a Zhonya’s stasis on the carry before landing the kill, GUIDING LIGHT can continue healing the Zhonya’s user during the stasis period — the carry emerges from stasis with partially recovered HP from GUIDING LIGHT ticks that fired during the 2.5-second stasis window. This is a meaningful defensive timing: triggering GUIDING LIGHT and then the carry using Zhonya’s creates a window where the stasis is protected by GUIDING LIGHT’s continuous healing.
- Not coordinating GUIDING LIGHT ultimate timing with the partner’s fight window: GUIDING LIGHT fires when the tank casts their ultimate — the team heal is entirely dependent on the tank’s ultimate cooldown. In Arena’s 30-second fights, the tank player controls when GUIDING LIGHT heals by controlling when their ultimate is used. Using ultimate and triggering GUIDING LIGHT when the carry is at full HP wastes the heal ticks. Optimal timing: use ultimate (triggering GUIDING LIGHT) when the carry’s HP has dropped to 60-70% — the 3% per tick heals are most impactful when there is meaningful missing HP to recover, and the fight is still in progress so all 4 ticks will fire.
⚔️ Counterplay Against Radiant Virtue in Arena
Disrupting GUIDING LIGHT’s Value
- Grievous Wounds — Reducing GUIDING LIGHT Heal Output: GUIDING LIGHT’s heals are standard healing effects reduced 40-60% by Grievous Wounds. Against a tank building Radiant Virtue, applying Grievous Wounds before the tank’s ultimate fires reduces each 3% max HP tick to 1.2-1.8% effective max HP. At 3375 effective HP: 3% tick without GW = 101 HP; with 40% GW = 60.6 HP; with 60% GW = 40.4 HP. Across 4 ticks, full-strength GUIDING LIGHT heals 405 HP total vs GW-reduced healing of 161-242 HP — a 40-60% reduction in total healing makes the Radiant Virtue passive significantly less fight-decisive.
- Burst Compositions That End Fights Before All 4 Ticks Fire: GUIDING LIGHT’s full 12% max HP healing requires all 4 ticks to fire over 9 seconds. Burst compositions that end the fight in under 6 seconds prevent the third and fourth ticks from delivering — effectively reducing GUIDING LIGHT’s total healing to 6% max HP (2 ticks) instead of 12% (4 ticks). In Arena’s 2v2, maximizing fight speed specifically to out-pace GUIDING LIGHT’s tick frequency is a legitimate anti-Radiant Virtue strategy for burst-oriented paired compositions.
- Preventing Ultimate Access — Silencing or CC During the Window: GUIDING LIGHT triggers on ultimate cast — preventing the ultimate from being cast prevents GUIDING LIGHT from triggering. Silences (Garen Decisive Strike Q), suppression (Warwick R, Malzahar R from the opposing team in a mirror), and CC that prevents ultimate activation all delay or prevent GUIDING LIGHT’s trigger window. Against a Malphite building Radiant Virtue who is building toward an R engage, landing CC during the Malphite R wind-up in rare cases where the opponent can out-react Malphite’s R can delay the trigger — though this is extremely difficult given Malphite R’s speed.
FAQ
Q: Does GUIDING LIGHT’s 12.5% max HP increase count as bonus health for items like Sunfire Aegis IMMOLATE?
A: GUIDING LIGHT temporarily increases maximum health, not bonus health in the item-scaling sense. Sunfire Aegis IMMOLATE scales with bonus health from items and runes — a stat distinct from maximum health. Maximum health includes base health from champion leveling, while bonus health refers specifically to HP granted by items, runes, and similar sources. GUIDING LIGHT’s temporary max HP increase during Transcend adds to maximum health but may not count as bonus health for IMMOLATE’s scaling formula. In practice, whether the temporary 12.5% expansion affects IMMOLATE’s calculation depends on the game’s implementation of the temporary HP increase type. For conservative planning, assume IMMOLATE scales from item-granted bonus HP only, not from GUIDING LIGHT’s temporary expansion.
Q: Does GUIDING LIGHT’s heal apply to the tank’s partner even if the partner is far from the tank?
A: GUIDING LIGHT heals allies within 1200 units of the carrier at the time of each tick. The partner must be within 1200 units at the moment each individual tick fires. If the partner was within 1200 units at the initial Transcend tick (0 seconds) but moved beyond 1200 units before the 3-second tick, the 3-second tick would not reach them if they are outside range. In Arena’s confined arena environment, 1200 units covers the majority of the arena floor — partners rarely move beyond 1200 units from the tank during a standard fight. However, intentional positioning decisions that place the carry in a flanking position far from the tank may put them outside GUIDING LIGHT’s range for some ticks.
Q: If two tanks both have Radiant Virtue in an Arena match (one on each team), can the enemy tank’s GUIDING LIGHT accidentally heal your team?
A: No — GUIDING LIGHT heals the carrier and their allies. It does not heal enemy champions. An opponent’s Radiant Virtue GUIDING LIGHT triggering within 1200 units of your team provides no healing to your team — the heal is faction-locked to the carrier’s allied team. Each team’s Radiant Virtue operates independently and exclusively benefits its own team’s champions within range.