Yunara is a Marksman played in the Bottom Lane, built around stacking Unleash charges to empower Cultivation of Spirit (Q) — a burst-attack mode that spreads hits to nearby enemies. Arc of Judgment (W) is a slowing prayer bead with a lingering AoE zone. Kanmei’s Steps (E) gives her a ghosting movement burst for repositioning. Transcend One’s Self (R) is her ultimate transformation, entering Transcendent State for 15 seconds where Q activates for free, W upgrades into Arc of Ruin, and E upgrades into Untouchable Shadow (a true dash). Yunara is a high-skill-ceiling carry with massive burst windows and unique AD/AP hybrid scaling. Released July 16, 2025.
Yunara is a champion in League of Legends primarily played in the Bottom Lane, classified as a Marksman. She uses Mana (275 – 1159.93 at max level) and deals Physical (adaptive) damage. Yunara was released on July 16, 2025, making her one of the most recently added champions, and is currently in patch V26.01.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 590 | 2753.15 |
| Mana (MP) | 275 | 1159.93 |
| HP5 (Regen) | 4 | 14.82 |
| MP5 (Regen) | 7.5 | 22.25 |
| Armor (AR) | 25 | 111.53 |
| Attack Damage (AD) | 55 | 104.16 |
| Magic Resistance (MR) | 30 | 55.56 |
| Crit. DMG | 200% | 200% |
| Movement Speed (MS) | 325 | 325 (fixed) |
| Attack Range | 575 (Ranged) | 575 (fixed) |
| Base Attack Speed | 0.65 | — |
| Windup% | 16.255% | — |
| Bonus AS | 0% | 39.33% |
| Missile Speed | 2500 | — |
💡 Unique Mechanic: Yunara operates on a dual-mode system. Outside of Cultivation of Spirit, she passively stacks Unleash charges on each attack. Once she activates Q (or R activates it for free), she enters an empowered attack mode that spreads damage to nearby enemies — rewarding aggressive positioning in clustered fights.
✨ Passive: Vow of the First Lands
INNATE: Yunara’s critical strikes deal 10% (+ 10% per 100 AP) bonus magic damage. This passive makes hybrid AP/crit builds exceptionally potent, converting every crit into additional magic burst on top of physical damage.
🟣 Q: Cultivation of Spirit
| Parameter | Value |
| Cost | 30 Mana + 8 Unleash Stacks |
| Cast Time | NONE |
| Effect Radius | 300 |
| Speed | 10000 / 2000 |
| Passive Bonus Magic Damage | 5 / 10 / 15 / 20 / 25 (+ 20% AP) |
| Bonus Attack Speed (Active) | 20 / 30 / 40 / 50 / 60% |
| Active Bonus Magic Damage | 5 / 10 / 15 / 20 / 25 (+ 20% AP) |
| Active Increased Minion Damage | 12.5 / 25 / 37.5 / 50 / 62.5 (+ 50% AP) |
| Spread Damage (Physical) | 30% AD |
| Spread vs Minions below 30% HP | 250% damage |
| On-hit Effectiveness (Spread) | 30% |
PASSIVE
Yunara’s basic attacks deal bonus magic damage on-hit. While Cultivation of Spirit is inactive, her basic attacks on-attack generate 1 stack of Unleash for 6 seconds (2 stacks against champions). Stacks refresh on subsequent attacks, stack up to 8 times, and expire one by one every 0.5 seconds after the duration.
ACTIVE
Yunara unleashes for 5 seconds: gaining bonus attack speed, dealing additional bonus magic damage on-hit, and augmenting her basic attacks to have increased missile speed, 40% lower windup time, and an uncancellable windup. Her basic attacks also spread to each enemy near the target, dealing 30% AD physical damage.
Each spread attack applies life steal and on-hit effects at 30% effectiveness, and will critically strike for (200% + 30%) if the triggering attack does. Spread attacks deal 250% damage against minions below 30% maximum health.
Cultivation of Spirit resets Yunara’s basic attack timer. Targets do not need to be visible to be hit by spread attacks.
🌀 W: Arc of Judgment
| Parameter | Value |
| Cost | 60 Mana |
| Cooldown | 10 seconds |
| Cast Time | 0.45 – 0.225 (based on bonus attack speed) |
| Range | 1150 |
| Effect Radius | 150 |
| Width | 120 |
| Speed | 2150 / 150 |
| Initial Magic Damage | 55 / 95 / 135 / 175 / 215 (+ 85% bonus AD) (+ 50% AP) |
| Linger Damage per Tick | 8.25 / 14.25 / 20.25 / 26.25 / 32.25 (+ 12.75% bonus AD) (+ 7.5% AP) |
| Total Expanded Damage | 33 / 57 / 81 / 105 / 129 (+ 51% bonus AD) (+ 30% AP) |
| Slow on Hit | 99% decaying over 1.5 seconds |
| Damage vs Minions | 50% / 75% / 100% (based on level) |
ACTIVE: Yunara launches a spinning prayer bead in the target direction that briefly grants sight of its surroundings as it travels. The bead slows significantly while colliding with an enemy, lingering and resetting its remaining duration. Upon reaching maximum range, the bead expands and lingers for 1 second regardless of enemies hit.
The initial hit against each enemy deals magic damage and slows them by 99% decaying over 1.5 seconds. While lingering, the bead deals 60% of impact damage as magic damage to nearby enemies every 0.25 seconds. Arc of Judgment executes minions if they would be killed by 6 more damage instances from the linger effect.
Arc of Ruin — Upgraded W (Transcendent State Only)
| Parameter | Value |
| Cooldown | 10 seconds (reset on entering/exiting Transcendent State, -80% remaining) |
| Cast Time | 0.6 – 0.45 (based on bonus attack speed) |
| Range | 1150 |
| Width | 120 |
| Magic Damage | 160 / 320 / 480 (based on R rank) (+ 120% bonus AD) (+ 75% AP) |
| Slow | 99% decaying over 1 second |
ACTIVE: Yunara fires a beam of spirit magic in the target direction that deals magic damage to all enemies hit and slows them by 99% decaying over 1 second. Grants sight of the surrounding area. This is the upgraded version of Arc of Judgment, available only during Transcendent State. Benefits from ultimate ability effects.
💨 E: Kanmei’s Steps
| Parameter | Value |
| Cost | 40 Mana |
| Cooldown | 9 seconds |
| Cast Time | NONE |
| Effect Radius | 2000 |
| Bonus Move Speed | 30 / 35 / 40 / 45 / 50% |
| Duration | 1.5 seconds |
| Bonus vs Facing Enemy | 50% more effective |
ACTIVE: Yunara becomes ghosted and gains bonus movement speed for 1.5 seconds. The movement speed is 50% more effective while facing a nearby visible enemy champion — rewarding aggressive forward dashes in combat rather than purely defensive repositioning.
Untouchable Shadow — Upgraded E (Transcendent State Only)
| Parameter | Value |
| Cooldown | 9 seconds (reset on entering/exiting Transcendent State) |
| Cast Time | NONE |
| Target Range | 225 – 450 / 550 |
| Dash Speed | 1350 / 1500 / 1650 (based on R rank) |
ACTIVE: Yunara dashes in the target direction. Untouchable Shadow resets Yunara’s basic attack timer. Arc of Ruin can be cast during the dash. This is the upgraded version of Kanmei’s Steps, available only during Transcendent State. Benefits from ultimate ability effects.
🔥 R: Transcend One’s Self
| Parameter | Value |
| Cost | 100 Mana |
| Cooldown | 100 / 90 / 80 seconds |
| Cast Time | NONE |
| Transcendent State Duration | 15 seconds |
| Arc of Ruin Base Damage (Passive) | 160 / 320 / 480 |
| Untouchable Shadow Dash Speed (Passive) | 1350 / 1500 / 1650 |
PASSIVE
Arc of Ruin’s base damage and Untouchable Shadow’s dash speed scale with Transcend One’s Self’s rank — meaning the ultimate passively improves E and upgraded-W even without being cast.
ACTIVE — Transcendent State (15 seconds)
Yunara enters Transcendent State, empowering each of her basic abilities:
- Cultivation of Spirit (Q): Automatically becomes active at no cost, with its duration extended to match the Transcendent State’s full duration.
- Arc of Judgment (W): Upgraded into Arc of Ruin at no cost. Its remaining cooldown is reduced by 80% upon both entering and exiting the state.
- Kanmei’s Steps (E): Upgraded into Untouchable Shadow at no cost. Its cooldown is fully reset upon both entering and exiting the state.
💡 Pro Tip: The double cooldown reset on Arc of Ruin and Untouchable Shadow entering AND exiting Transcendent State means you effectively get 4 uses of each ability during and around the ultimate window. Plan your trades around this burst window to deal maximum damage.
🎯 Strategies and Gameplay Tips
Early Game (Levels 1–6)
- Stack Unleash passively: Attack every minion you can to reach 8 Unleash stacks before activating Q. Activating at full stacks maximizes the cost-efficiency of the 30 mana + 8 stacks price.
- W as a zoning tool: Arc of Judgment’s 99% slow is deceptively powerful at level 1. Use it to punish enemy ADC positioning during all-ins or to protect yourself from ganks by cutting off escape angles.
- E for aggressive footwork: Kanmei’s Steps is most effective when you’re already facing the enemy — use it to chase after a trade, not to escape after getting caught.
Mid Game (Levels 7–13)
- Q spread in teamfights: During skirmishes around objectives, activate Cultivation of Spirit and position yourself so your attacks chain-spread through clustered enemies. The 30% AD spread with on-hit effects shreds grouped targets.
- W cast time scales with attack speed: As you build bonus AS, Arc of Judgment’s cast time drops from 0.45 to 0.225 seconds. Prioritize attack speed items to make the ability feel snappier and harder to dodge.
- Save R for extended fights: Transcendent State lasts 15 seconds. Don’t pop it for quick skirmishes — activate it when a teamfight is guaranteed to last long enough for you to use the full Arc of Ruin + Untouchable Shadow double-reset window.
Late Game (Level 14+)
- R + E dash into Q: The core late-game combo is R activation → Untouchable Shadow dash to close gap → Q auto-activates for free → spread attacks with Arc of Ruin during the dash. This burst sequence is extremely difficult to react to.
- Passive crit scaling: At full crit build, every critical hit triggers the Vow of the First Lands magic damage bonus. Against high-MR targets, build a Last Chapter or Shadowflame to amplify this hybrid damage.
- Positioning is everything: Yunara has no true escape outside Transcendent State. In standard state, you only have Kanmei’s Steps ghosting. Stay behind your frontline and use W to create distance from assassins.
❌ Common Mistakes and How to Avoid Them
- Activating Q at low Unleash stacks: You need 8 stacks to activate Cultivation of Spirit. Activating at 3–4 stacks wastes the ability since the cooldown begins immediately — only activate when fully stacked for maximum output.
- Throwing W at moving targets: Arc of Judgment is slow-moving. Use it after a Q activation (when enemies are already slowed from spread attacks) or as a follow-up to Untouchable Shadow dash for reliable hit confirmation.
- Wasting R in 1v1 situations: Transcend One’s Self is at its most powerful in multi-target fights where Q’s spread damage hits several enemies. Using R for a solo duel sacrifices most of its value — the spread mechanic needs clustered opponents.
- Not using the double reset: Both Arc of Ruin and Untouchable Shadow get cooldown resets when entering AND exiting Transcendent State. Many players forget the exit reset — use both W and E immediately after the state ends for a follow-up burst.
- Neglecting the passive: Vow of the First Lands’ bonus magic damage on crits is core to Yunara’s identity. Building zero AP is fine, but ignoring crit entirely removes both the passive value and the synergy with hybrid builds.
⚙️ Recommended Build and Itemization
Core Items
- Kraken Slayer: Yunara’s spread attacks generate multiple on-hit procs rapidly during Q. Kraken’s true damage on every 3rd on-hit hit fires constantly during Cultivation of Spirit, making it her primary tank-shredding item.
- Infinity Edge: Converts crit chance directly into the Vow of the First Lands passive bonus magic damage. At 100% crit, every spread attack that crits deals the full bonus magic damage, creating hybrid burst that counters MR-stackers.
- Runaan’s Hurricane: Though Q already spreads attacks, Runaan’s additional bolts interact with on-hit effects and can proc Kraken independently. Stack AoE output in teamfights for near-instant on-hit saturation.
Situational Items
- Nashor’s Tooth: For AP-leaning hybrid builds. The AP feeds into Q’s on-hit magic damage, W’s scaling, and passive crit magic damage. Combines well with Shadowflame for magic penetration.
- Phantom Dancer: Extra movement speed and attack speed feed into both the spread attack frequency and the cast time reduction on Arc of Judgment. The shield provides survivability for an immobile carry.
- Lord Dominik’s Regards: Against full tank frontlines. Yunara’s spread attacks proc armor penetration on every target hit, making armor pen disproportionately effective during Q activation.
⚔️ Counter Picks & Matchups
✅ Yunara Counters
1. Jinx
Jinx’s lack of mobility makes her an ideal target for Yunara’s Q spread. Arc of Judgment’s slow locks her in place during all-ins, and Kanmei’s Steps lets Yunara chase through Jinx’s Flame Chompers. Yunara out-trades her in the empowered Q window.
2. Twitch
Twitch heavily depends on his ambush Ambush passive to deal burst damage at close range. Yunara’s Q spread punishes his close-range positioning. Arc of Judgment’s 99% slow strips his ability to run down targets and removes his positioning advantage entirely.
3. Kog’Maw
Kog’Maw has zero mobility. A single Arc of Judgment into Q activation is a full trade kill threat. He cannot disengage from Kanmei’s Steps chases and his range advantage disappears once Yunara enters Q empowered mode at 575 base range.
❌ Yunara is Countered By
1. Draven
Draven wins early all-ins before Yunara stacks enough Unleash for Q. His Q axes deal massive damage during Yunara’s vulnerable stack-building phase. He also pushes hard enough to deny the passive farming needed to prep Q activations.
2. Caitlyn
Caitlyn’s 650 base attack range completely outranges Yunara’s 575. Net Shot + Yordle Snap Trap punishes Kanmei’s Steps approaches. She can poke Yunara out of lane before Q stacks are accumulated, making her extremely oppressive in the early game laning phase.
3. Zed (Assassin)
Outside of Transcendent State, Yunara has only ghosting for escape — not a true dash. Zed’s Death Mark bypasses her lack of mobility entirely. Unless R is available for Untouchable Shadow, Yunara has no real counterplay to a clean Zed gap-close.
FAQ
Q: How many Unleash stacks does Yunara need to activate Cultivation of Spirit?
A: Exactly 8 stacks, in addition to 30 Mana. She generates 1 stack per basic attack (2 stacks against champions). Wait for a full stack before activating for maximum value.
Q: Does Arc of Ruin replace Arc of Judgment permanently after getting R?
A: No — Arc of Ruin only replaces Arc of Judgment during Transcendent State (when R is active). Outside of R, you use the base Arc of Judgment. The passive on R scales Arc of Ruin’s damage and Untouchable Shadow’s speed as you rank up R.
Q: Can Yunara cast Arc of Ruin mid-dash?
A: Yes — Untouchable Shadow specifically allows Arc of Ruin to be cast during the dash. This is one of Yunara’s key combos: dash with E and fire W simultaneously for near-instant combo delivery.
Q: Is Yunara good in teamfights?
A: Yes, Yunara excels in clustered teamfights where Q’s spread attacks hit multiple targets simultaneously. Her weakest scenario is 1v1 without Transcendent State active — she shines in 5v5 chaos where every basic attack during Q can chain-proc on-hit effects across the entire enemy team.
Q: Is Yunara beginner-friendly?A: No — Yunara has a high skill ceiling. Managing Unleash stacks, timing Q activation, landing Arc of Judgment effectively, and executing the Transcendent State ability chain all require game sense and practice. She is rewarding for experienced ADC players.