Amumu is a champion in League of Legends primarily played in the jungle position, classified as a Vanguard tank. This Sad Mummy combines exceptional teamfight control with sustained AoE damage through his toggled abilities. His resource pool uses Mana (285 – 1071.6 at max level). Amumu was first released on June 26, 2009, making him one of the original League of Legends champions, and is currently in patch V25.18, maintaining his position as one of the premier teamfight tanks.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 685 | 2533.51 |
| Mana (MP) | 285 | 1071.6 |
| HP Regen (HP5) | 9 | 25.72 |
| Mana Regen (MP5) | 7.4 | 18.22 |
| Armor (AR) | 33 | 111.66 |
| Magic Resist (MR) | 32 | 72.31 |
| Attack Damage (AD) | 57 | 131.78 |
| Movement Speed (MS) | 335 | 335 (fixed) |
| Attack Range | 125 (Melee) | 125 (fixed) |
| Attack Speed (Base) | 0.736 | N/A |
💡 Resource System: Amumu uses Mana (285 – 1071.6). His W toggle drains 8 mana per second, so mana management is critical – don’t leave W on when not clearing or fighting!
😢 Passive Ability: Cursed Touch
INNATE: Amumu’s basic attacks and Curse of the Sad Mummy are empowered to mark enemies with Curse for 3 seconds, refreshing on subsequent applications and Despair’s per-tick damage.
Cursed targets receive 10% bonus true damage from all incoming pre-mitigation magic damage.
🎯 Q: Bandage Toss
Cost: 50 Mana | Cooldown: 16 / 15 / 14 / 13 / 12 seconds | Cast Time: 0.25s | Range: 1100 | Width: 160 | Speed: 2000 / 1800
ACTIVE: Amumu throws a bandage in the target direction that deals magic damage to the first enemy hit, stunning them for 1 second and pulling him to them, during which they are revealed.
| Parameter | Value |
| Magic Damage | 70 / 95 / 120 / 145 / 170 (+ 85% AP) |
| Stun Duration | 1 second |
Amumu periodically stocks a Bandage Toss charge, up to a maximum of 2. Despair can be cast during the dash.
💧 W: Despair
Cost: 8 Mana per second | Cooldown: 1 second | Cast Time: NONE | Effect Radius: 350
TOGGLE: Amumu cries a continuous pool of tears, dealing magic damage every 0.5 seconds to nearby enemies.
| Parameter | Value |
| Magic Damage per Tick | 5 + (0.5% / 0.625% / 0.75% / 0.875% / 1% max HP) (+ 0.25% per 100 AP of target’s max health) |
😡 E: Tantrum
Cost: 35 Mana | Cooldown: 9 / 8 / 7 / 6 / 5 seconds | Cast Time: 0.25s | Effect Radius: 350
PASSIVE: Amumu reduces every instance of pre-mitigation physical damage taken, capped at 50% of the damage instance.
ACTIVE: Amumu releases his anger, dealing magic damage to nearby enemies.
| Parameter | Value |
| Physical Damage Reduction | 5 / 7 / 9 / 11 / 13 (+ 3% bonus armor) (+ 3% bonus magic resistance) |
| Magic Damage | 65 / 95 / 125 / 155 / 185 (+ 50% AP) |
Tantrum’s current cooldown is reduced by 0.75 seconds whenever Amumu is hit by a basic attack on-hit.
💥 R: Curse of the Sad Mummy (Ultimate)
Cost: 100 / 150 / 200 Mana | Cooldown: 150 / 125 / 100 seconds | Cast Time: 0.25s | Effect Radius: 550
ACTIVE: Amumu entangles nearby enemies in bandages, dealing magic damage as well as knocking them down and stunning them for 1.5 seconds.
| Parameter | Value |
| Magic Damage | 200 / 300 / 400 (+ 80% AP) |
| Stun Duration | 1.5 seconds |
💡 Pro Tip: Curse of the Sad Mummy is a 1.5-second AoE stun – one of the best teamfight ultimates in the game. Flash + R can win entire teamfights instantly!
🎯 Strategies and Gameplay Tips
Early Game (Levels 1-6)
- First Clear: Start W for sustain AoE clear. Toggle W on when fighting camps, toggle off when walking. Despair drains 8 mana per second – don’t waste mana!
- Bandage Toss Accuracy: Your Q is your primary engage and escape. Don’t waste it – if you miss Q in jungle, you have no escape from invades.
- Tantrum Passive: Your E passive reduces physical damage from jungle camps. Level E second for faster clears and survivability.
Mid Game (Levels 7-13)
- Teamfight Engage: Your role is to land Q on priority targets, then R immediately. Don’t hold R – use it as soon as you’re in range of 3+ enemies.
- Flash + R Combo: Flash + R is your signature engage. Flash into 4-5 enemies, press R instantly. This can win entire teamfights.
- W Toggle Management: Keep W on during fights for max DPS, but toggle it off when not fighting. You’ll run out of mana otherwise.
Late Game (Level 14+)
- Ultimate Win Condition: Late game, one good R can win the game. Wait for enemy team to group, then Flash + R into 4-5 enemies around Baron or Dragon.
- Tankiness Focus: Your job is to absorb damage and CC. Build tanky – Sunfire, Thornmail, Spirit Visage. You don’t need damage items.
❌ Common Mistakes and How to Avoid Them
- Missing Bandage Toss: Your Q is your only gap closer. Practice hitting it – if you miss, you’re useless. Flash + R is your backup engage.
- Leaving W On: Despair drains 8 mana/second. New Amumu players run out of mana because they forget to toggle W off. Toggle it off when not fighting!
- Holding Ultimate Too Long: Don’t hold R for the ‘perfect’ moment. Use it when you can hit 3+ enemies. Waiting too long means you never use it.
- Engaging 1v5: Even with R, you can’t 1v5. Wait for your team before Flash + R engaging. You’re the engage, not a solo carry.
⚙️ Recommended Build and Itemization
Core Items
- Sunfire Aegis: Core tank jungle item. Provides HP, armor, and AoE damage that synergizes with your W toggle.
- Plated Steelcaps / Mercury’s Treads: Steelcaps vs AD teams, Mercs vs AP/CC teams.
- Thornmail: Essential against healing teams. Provides armor, HP, and grievous wounds.
Situational Items
- Spirit Visage: If enemy team is AP-heavy, Spirit Visage provides MR and HP.
- Abyssal Mask: If your team has heavy AP damage, Abyssal Mask amplifies their damage.
- Randuin’s Omen: Against crit-heavy teams, Randuin’s reduces crit damage.
FAQ
Q: How do I land Bandage Toss consistently?
A: Practice in practice tool. Q has 1100 range and travels fast. Aim where enemies are moving, not where they are. Flash + Q is guaranteed if they don’t have flash.
Q: When should I use my ultimate?
A: Use R when you can hit 3+ enemies. Flash + R is your primary engage – don’t be afraid to use it. One good R wins teamfights.
Q: Why do I always run out of mana?
A: You’re leaving W on. Despair drains 8 mana per second. Toggle it OFF when not fighting. Only turn it on during camps and teamfights.
Q: Is Amumu viable in the current meta?
A: Yes. Amumu is consistently strong in solo queue thanks to his game-changing ultimate. He’s especially good in lower elos where teams group frequently.