Alistar is a champion in League of Legends primarily played in the support position, classified as a Vanguard tank. This Minotaur combines high durability with exceptional crowd control and engage potential. His resource pool uses Mana (350 – 1136.6 at max level). Alistar was first released on February 21, 2009, making him one of the original League of Legends champions, and received updates in version V25.15, maintaining his position as one of the premier engage supports.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 685 | 3044.8 |
| Mana (MP) | 350 | 1136.6 |
| HP Regen (HP5) | 8.5 | 25.22 |
| Mana Regen (MP5) | 8.5 | 24.23 |
| Armor (AR) | 40 | 132.43 |
| Magic Resist (MR) | 32 | 72.31 |
| Attack Damage (AD) | 62 | 135.74 |
| Movement Speed (MS) | 330 | 330 (fixed) |
| Attack Range | 125 (Melee) | 125 (fixed) |
| Attack Speed (Base) | 0.625 | 0.625 + (0 – 41.79%) |
💡 Resource System: Alistar uses Mana as his primary resource (350 – 1136.6 at max level). His high base HP (685) and exceptional HP scaling (3044.8 at level 20) combined with ultimate damage reduction make him one of the tankiest champions in the game.
🎺 Passive Ability: Triumphant Roar
Static Cooldown: 3 seconds | Effect Radius: 1000 / 950
INNATE: Alistar generates a stack of Triumph for each enemy champion he stuns or displaces with his abilities, and each time a nearby enemy minion or non-epic monster dies. He generates 7 stacks if a nearby enemy champion or epic monster dies.
At 7 stacks, Alistar consumes them all to heal himself for 5% of his maximum health and nearby allied champions for 7% of his maximum health.
Triumphant Roar can occur only once every few seconds, though Alistar may still generate stacks before then.
💥 Q: Pulverize
Cost: 50 / 55 / 60 / 65 / 70 Mana | Cooldown: 14 / 13 / 12 / 11 / 10 seconds | Cast Time: 0.25s / 0.15s | Effect Radius: 375
ACTIVE: Alistar smashes the ground beneath him, dealing magic damage to nearby enemies and stunning and knocking them up simultaneously for 1 second.
| Parameter | Value |
| Magic Damage | 60 / 100 / 140 / 180 / 220 (+ 80% AP) |
| CC Duration | 1 second (stun + knockup) |
🐂 W: Headbutt
Cost: 50 / 55 / 60 / 65 / 70 Mana | Cooldown: 14 / 13 / 12 / 11 / 10 seconds | Cast Time: NONE | Target Range: 650 | Speed: 1200 / 1544 / ∞
ACTIVE: Alistar dashes to the target enemy’s location. If they are within 400 units upon arrival, he deals them magic damage and knocks them back 700 units over 0.5 seconds while also stunning them for 0.75 seconds.
| Parameter | Value |
| Magic Damage | 55 / 110 / 165 / 220 / 275 (+ 100% AP) |
| Knockback Distance | 700 units |
| Stun Duration | 0.75 seconds |
👟 E: Trample
Cost: 50 / 55 / 60 / 65 / 70 Mana | Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds | Cast Time: NONE | Effect Radius: 350
ACTIVE: Alistar tramples the ground around him every 0.5 seconds over 5 seconds, becoming ghosted and dealing magic damage to nearby enemies. Each time this damages at least one enemy champion, he generates a stack of Trample that lasts for the remaining duration, stacking up to 5 times.
At 5 stacks, Alistar’s next basic attack on-hit against a champion within 6 seconds ends Trample’s effects to deal 20 – 305 (based on level) bonus magic damage and stun the target for 1 second.
| Parameter | Value |
| Magic Damage per Tick | 8 / 11 / 14 / 17 / 20 (+ 7% AP) |
| Empowered Auto Damage | 20 – 305 (based on level) |
🛡️ R: Unbreakable Will (Ultimate)
Cost: 100 Mana | Cooldown: 120 / 100 / 80 seconds | Cast Time: 0.25s
ACTIVE: Alistar cleanses himself of all crowd control. For the next 7 seconds, he reduces incoming damage taken.
| Parameter | Value |
| Damage Reduction | 55% / 65% / 75% |
| Duration | 7 seconds |
💡 Pro Tip: Unbreakable Will provides 55-75% damage reduction for 7 seconds AND cleanses all CC. Time it to coincide with tower dives or teamfight engages for maximum impact. Combined with your high base HP, you become virtually unkillable.
🎯 Strategies and Gameplay Tips
Early Game (Levels 1-5)
- W-Q Combo: Your signature engage is Headbutt (W) → Pulverize (Q). Dash to an enemy with W, then instantly Q to knock them up. This guarantees the knockup even if they flash during the dash.
- Passive Stacking: Your passive heals at 7 stacks. Stack it through minion deaths and CC’ing enemies. The heal is substantial for lane sustain.
- Mana Management: Your abilities are mana-intensive early. Don’t spam W-Q combo unless you’re going for a kill or save. Save mana for crucial engages.
Mid Game (Levels 6-13)
- Ultimate Engage: With Unbreakable Will (R), you can engage deep. Activate R → W-Q combo → absorb damage for 7 seconds. Your damage reduction makes you nearly unkillable.
- Trample Stacks: E provides AoE damage and an empowered auto stun at 5 stacks. Use E in teamfights to zone enemies and stack for the stun.
- Roaming: Your W-Q combo is devastating for ganks. Roam mid lane or invade jungle with your jungler for guaranteed CC chains.
❌ Common Mistakes and How to Avoid Them
- Missing W-Q Combo: If you don’t buffer Q immediately after W, enemies can flash away. Practice the instant W-Q buffer in practice tool.
- Headbutting Enemies to Safety: W knocks enemies 700 units backward. Don’t headbutt enemies away from your team – position yourself to knock them INTO your carries.
- Wasting Ultimate: Unbreakable Will has a 120/100/80 second cooldown. Don’t waste it on minor poke – save it for tower dives, teamfight engages, or Baron fights.
⚙️ Recommended Build and Itemization
Core Items
- Radiant Virtue / Solari Locket: Radiant Virtue for team healing synergy; Solari for shield against burst. Both provide HP and support utility.
- Mobility Boots: Essential for roaming and engage speed. Your 330 base MS is slow – Mobility Boots fix this.
- Zeke’s Convergence: Synergizes with your ultimate – engage with R, proc Zeke’s for your ADC.
FAQ
Q: How do I execute the W-Q combo properly?
A: Cast W on a target, then immediately press Q before the dash completes. The Q will buffer and activate the instant you reach the target. This guarantees the knockup even if they flash. Practice the timing – it should feel instant.
Q: When should I use my ultimate?
A: Use Unbreakable Will for: (1) Tower dives with 75% damage reduction, (2) Teamfight engages where you need to survive 7 seconds of focus fire, (3) Baron/Dragon fights for engage tanking, (4) Cleansing critical CC like Morgana binding or Thresh hook.