LeBlanc: The Deceiver

LeBlanc is a champion in League of Legends played Mid Lane, classified as Burst / Assassin (legacy: Assassin, Mage). The Deceiver uses Mana (400–891.63 at max level) and deals Magic adaptive damage. Released November 2, 2010, last changed V25.22, patch V26.03. LeBlanc je definice „hit-and-run“ assassina – dash in, burst, dash back, a nepřítel neml soubor udl, co se stalo. LeBlanc is the master of deception and one of the highest skill-ceiling champions in League. Her kit revolves around one core mechanic: W (Distortion) dash forward + recast blink back. This creates a combat pattern no other assassin can replicate: dash into enemy range, unload your burst combo in 0.3–0.5 seconds, then blink back to your original position before the enemy can retaliate. The damage output is explosive: Q → R(Q) → W at level 6 with 100 AP deals ~1200 magic damage in under a second. That’s enough to 100–0 most mid laners from full HP. The trade-off: LeBlanc falls off hard in late game (squishy, single-target, abilities don’t scale as well as mages), and her 48.9% overall win rate reflects the extreme difficulty of executing her combos correctly. But in the hands of a skilled player, LeBlanc is the most oppressive laning champion in mid.

📊 Base Statistics

StatisticBase ValueMax Value (lvl 20)
HP5982721.82
Mana (MP)400891.63
Attack Damage (AD)5598.26
Armor (AR)22104.59
Magic Resist (MR)3055.56
Movement Speed (MS)340340 (fixed)
Attack Range525 (Ranged)525 (fixed)

💡 Unique Mechanic – W Return Pad: LeBlanc’s Distortion (W) creates a return pad at the cast location that persists for 4 seconds. Recasting W at any point during those 4 seconds instantly blinks LeBlanc back to the pad, regardless of distance. This is what makes LeBlanc unique among assassins: she doesn’t commit to kills. Zed ults in and stays. Talon parkours in and stays. LeBlanc W’s in, bursts the target in 0.3 seconds, then blinks back to safety before the enemy team can CC or damage her. Mimic W (R after W) creates a SECOND return pad. This means LeBlanc can have two separate return blinks active simultaneously – W pad + R(W) pad. This creates escape routes that no champion can follow. The counterplay is destroying LeBlanc before she blinks back, which requires instant CC or burst during the 0.3-second window she’s in range. That’s the skill gap: bad LeBlanc players sit at the enemy position too long and get killed. Good LeBlanc players are already back at their W pad before the enemy’s stun animation finishes.

🎭 Passive: Mirror Image

Static CD: 60 seconds

INNATE: When damaged to 40% maximum HP, LeBlanc creates a clone and both become invisible for 1 second. Clone lasts 8 seconds, moves up to 1900 units in a random direction. Clone can basic attack (no damage).

➡️ Key Mechanic: Mirror Image triggers automatically at 40% HP with a 60-second static cooldown. The 1-second invisibility is surprisingly powerful – it can drop tower aggro, dodge skillshots, and confuse enemies during all-ins. The clone walks in a random direction, which creates a 50/50 guess for the enemy: which one is real? Smart LeBlanc players walk in the same direction as the clone during the invisibility to make it impossible to tell them apart. Alternatively, use Alt+right-click to manually control the clone’s movement. The 60s CD means it’s available roughly every fight.

🔮 Q: Sigil of Malice

Cost: 50 Mana | CD: 6s | Cast: 0.25s | Range: 700 | Speed: 2000

ACTIVE: Projects an orb dealing magic damage and marking target for 3.5 seconds. Next damaging ability consumes the mark dealing the same damage again. Against minions: bonus damage (10–146 by level) + 100% mana refund + 30% CD refund if the orb or mark kills.

ParameterValue
Initial Damage65/90/115/140/165 (+40% AP)
Mark Pop Damage65/90/115/140/165 (+40% AP) [same as initial]
Total (Q + pop)130/180/230/280/330 (+80% AP)
Mark Duration3.5 seconds

💡 Pro Tip: Q’s mark pop mechanic is what enables LeBlanc’s burst combos. The mark lasts 3.5 seconds – any damaging ability from LeBlanc pops it. This creates the Q → W combo: Q marks the enemy (165 + 40% AP), W dashes onto them (235 + 80% AP) AND pops Q mark (165 + 40% AP) simultaneously. Total from Q+W: 565 (+200% AP) in under 0.5 seconds. The minion kill refund (100% mana + 30% CD) means Q is practically free for farming – last-hit minions with Q to sustain mana in lane. The 6-second base CD makes Q the primary poke/trade tool. In lane: Q enemy → auto (pop with Electrocute proc) for quick trades; or Q → W for burst trades.

💨 W: Distortion

Cost: 60/70/80/90/100 Mana | CD: 15/13.75/12.5/11.25/10s | Cast: None | Range: 600 | Radius: 240 | Speed: 1450

ACTIVE: Dashes to target location dealing magic damage to nearby enemies. Leaves a return pad for 4 seconds. RECAST: Blinks back to return pad (regardless of distance), available 0.2 seconds after dash.

ParameterValue
Magic Damage75/115/155/195/235 (+80% AP)
Return Pad Duration4 seconds
Recast AvailableAfter 0.2 seconds of dash

➡️ Key Mechanic: Distortion is LeBlanc’s most important ability. It serves as: engage tool (600 range dash), damage source (235 + 80% AP AoE), Q mark trigger (pops Sigil on arrival), escape tool (recast blink back), and wave clear. The return pad lasts 4 seconds – that’s 4 seconds to deal damage and blink back to safety. Most LeBlanc combos happen in 0.3–0.5 seconds, leaving 3.5 seconds of safety margin. W is typically maxed first because the damage scales well (235 base + 80% AP) and the CD decreases from 15 → 10 seconds, meaning more frequent trading windows. CRITICAL: Don’t use W for wave clear if you think a fight might happen – W on cooldown means LeBlanc has no dash forward AND no escape. W’s double role as engage+escape means wasting it on minions = death if ganked.

⛓️ E: Ethereal Chains

Cost: 50 Mana | CD: 14/13.25/12.5/11.75/11s | Cast: 0.25s | Range: 950 | Tether: 865 | Width: 110 | Speed: 1750

ACTIVE: Flings chain dealing magic damage and forming a tether for 1.5 seconds (enemy revealed). If tether holds: roots for 1.5 seconds and deals additional magic damage (revealed during root).

ParameterValue
Initial Damage50/70/90/110/130 (+40% AP)
Root Damage80/120/160/200/240 (+85% AP)
Total Damage130/190/250/310/370 (+125% AP)
Root Duration1.5 seconds

💡 Pro Tip: Ethereal Chains is LeBlanc’s only hard CC and highest single-ability damage (370 + 125% AP total). The tether radius is 865 units – enemies must dash/flash over 865 units away within 1.5 seconds to break it, which most champions can’t. E also pops Q mark, enabling the Q → E combo for safe poke: Q (700 range) → E (950 range) from maximum distance. If E connects and roots, follow up with W dash for guaranteed damage during the 1.5-second root. E + R(E) double chain = 3 seconds of root on a single target, giving your team massive lockdown for picks. The 950 range makes E castable from relatively safe distance.

🎭 R: Mimic (Ultimate)

CD: 45/35/25s

ACTIVE: Casts a mimicked version of the most recently used basic ability with modified damage:

Mimic AbilityDamageTotal (with mark/root)
R(Q) – Mimic Sigil70/140/210 (+40% AP) orb140/280/420 (+80% AP) with mark pop
R(W) – Mimic Distortion150/300/450 (+80% AP)150/300/450 (+80% AP) [single hit]
R(E) – Mimic Chains70/140/210 (+40% AP) apply140/280/420 (+80% AP) with root pop

➡️ Key Mechanic: Mimic’s flexibility is what separates good LeBlancs from great ones. R copies the LAST basic ability used, so ability sequencing determines which Mimic version you get: Q → R = R(Q) for maximum single-target burst. W → R = R(W) for double-dash (two return pads, maximum mobility + AoE damage). E → R = R(E) for double chain (3 seconds of root, maximum CC). For assassinating squishies: Q → R(Q) → W – Q marks, R(Q) marks again, W dashes in and pops BOTH marks simultaneously. Total: Q (165+40%AP) + Q pop (165+40%AP) + R(Q) (210+40%AP) + R(Q) pop (210+40%AP) + W (235+80%AP) = 985 (+240% AP). With 500 AP: 985 + 1200 = 2185 magic damage. Before MR. That’s enough to one-shot any squishy from full HP. For escaping: W → R(W) – two dashes with two return pads, creating maximum distance from danger. For picks: E → R(E) – double chain roots target for 3 seconds total.

🔥 Essential Combos

1. Q → W (Basic Trade)

Q marks enemy → W dashes onto them (pops mark). Total: 330 (+80% AP) from Q double-hit + 235 (+80% AP) from W = 565 (+160% AP). Recast W to blink back. This is your bread-and-butter lane trade: 0.3 seconds of exposure, 565+ damage, then you’re safely back at your W pad. At level 5 with 50 AP: ~645 damage from a half-second trade. Most mid laners can’t retaliate before you’re gone.

2. Q → R(Q) → W (One-Shot Combo)

Q marks → R(Q) marks again → W dashes in (pops BOTH Q marks simultaneously). Total: Q hit + Q pop + R(Q) hit + R(Q) pop + W = 985 (+240% AP). This is the assassination combo. At 500 AP: 2185 magic damage. Cast Q → R immediately (both are targeted, 700 range), then W onto the enemy. All marks pop on W landing. Enemy goes from 100% to 0% in 0.5 seconds. Recast W to escape. The entire sequence takes under 1 second.

3. W → Q → R(Q) → E (Extended All-In)

W dashes in → Q marks → R(Q) pops Q mark + re-marks → E pops R(Q) mark + tethers for root. Total damage with everything: W + Q + Q pop + R(Q) + R(Q) pop + E + E root = massive damage + 1.5s root. This combo commits W as engage (no escape unless Flash), but adds E root for guaranteed kill. Use when you’re confident the target dies before you need to escape.

4. W → R(W) (Maximum Mobility)

W dashes 600 units forward → R(W) dashes another 600 units forward. You’ve covered 1200 units in under 1 second with two separate return pads. Recast W pad (blink 1200 back) or R(W) pad (blink 600 back). Used for escaping ganks, chasing fleeing enemies, or repositioning across teamfights. This combo creates escape routes that no champion can follow.

🎯 Strategies and Gameplay Tips

Early Game (Levels 1-5) – Poke and Establish Dominance

  • Level 1–2 Poke: Start Q. Use Q on enemy every time they walk up to CS – 165 damage is significant at level 3 and the 6s CD means constant pressure. If Q kills a minion, mana is refunded, so use Q for both farming and poking. At level 2 (Q+W), the Q → W combo starts: this is the most oppressive level 2 trade pattern in mid lane.
  • W Max Priority: Max W first. Each rank increases damage (75 → 235) and decreases CD (15 → 10). By level 9, W is on a 10-second CD with strong wave clear. The 240 AoE radius also clears caster minions efficiently. W is your engage, damage, escape, and wave clear – it does everything.
  • Mana Management: LeBlanc’s mana pool is limited (400 base). Q costs 50, W costs 60–100, E costs 50. A full Q+W trade costs 110 mana. At level 3 with ~450 mana, you can afford 4 Q+W combos before going OOM. Use Q on minions for mana refund last-hits – this keeps your mana healthy while still CSing. Don’t spam E in lane unless going for a kill.

Mid Game (Levels 6-10) – Roam and Assassinate

  • Level 6 Kill Potential: Q → R(Q) → W one-shots most mid laners at level 6 if they’re at ~70% HP or below. With Ignite, the threshold is ~85% HP. Always track enemy HP – when they drop below the kill threshold from your Q poke, immediately execute the one-shot combo.
  • Roaming: LeBlanc is one of the best roaming mid laners. W covers 600 units instantly (faster than walking). Push wave with W AoE, then roam bot/top. Your Q → W trade + Ignite often kills bot lane carries from 50% HP. E root sets up ganks perfectly for your jungler or bot lane.
  • Luden’s Echo Spike: First item Luden’s provides: mana sustain (Lost Chapter passive), flat magic pen (amplifies burst against squishies), and AoE proc damage. With Luden’s + Sorc Shoes, LeBlanc’s combo penetrates most of the enemy’s base MR, dealing near-true damage to squishy targets.

Late Game (Levels 11+) – Pick and Burst

  • Pick Assassinations: LeBlanc’s primary role in late game is catching isolated enemies. Use E from fog of war → root → Q → R(Q) → W for guaranteed kill on any squishy. Position at flank angles during team standoffs. One pick before a teamfight = 5v4 for your team.
  • Teamfight Role: LeBlanc is NOT a teamfight champion. She thrives in skirmishes and picks). In 5v5, wait on the side. When the enemy ADC or mage is distracted by your frontline, W in → Q → R(Q) combo → W back. If successful, you’ve removed the enemy’s damage dealer in 0.5 seconds.
  • Fall-Off Warning: LeBlanc falls off after 30+ minutes). Enemies build MR (Maw of Malmortius, Mercury’s Treads), group tightly (no isolated picks), and supports stack shields. If the game goes ultra-late, LeBlanc’s burst may not kill through shields + MR. Win games through early/mid-game leads – don’t let games stall.

❌ Common Mistakes and How to Avoid Them

  • Not Returning to W Pad: The most common LeBlanc mistake is sitting at the dash destination instead of blinking back. You have 4 seconds to recast W. After dealing your burst, IMMEDIATELY recast W. Every millisecond you stay at the enemy’s location is a millisecond they can CC and kill you. Muscle memory: W in → combo → W back. Always.
  • Using W for Wave Clear During Lane: W is your only escape AND only engage. Using W on minions puts it on 10–15 second CD. If the enemy jungler ganks during that window, you have no dash – guaranteed death for the 525-range, 340 MS, 598 HP champion. Only use W on minions when you’ve confirmed the enemy jungler’s location.
  • Wrong Mimic Choice: R copies the LAST ability used. If you accidentally E then R, you get R(E) instead of R(Q) for your assassination combo. Always Q immediately before R for the one-shot combo. Practice the Q → R input until it’s automatic.
  • All-Inning Without Kill Threshold: LeBlanc’s burst is finite – after using Q+R(Q)+W, you have nothing left for 6–25 seconds. If the enemy survives your burst, you’re a 525-range mage with no abilities. Always calculate whether your combo can kill before going in. If the target has MR or shield, adjust your kill threshold accordingly.

⚙️ Recommended Build and Itemization (50.1% WR)

Core Items

  • Luden’s Echo: First item. Lost Chapter mana sustain fixes LeBlanc’s mana issues. Flat magic penetration amplifies burst against squishy targets. AoE proc adds 100+ damage to combos. The combination of AP + mana + pen makes Luden’s the definitive LeBlanc first item.
  • Sorcerer’s Shoes: Flat magic pen. Combined with Luden’s, LeBlanc penetrates ~30+ MR, bringing most squishies down to near-zero effective MR. This means your burst deals near-true damage to ADCs and mages.
  • Shadowflame: AP + flat magic pen + bonus damage to low-HP targets. Shadowflame’s execute-amp synergizes perfectly with LeBlanc’s burst pattern: first hit chunks them, Shadowflame bonus amplifies the second hit that finishes them.

Scaling Items

  • Rabadon’s Deathcap: Massive AP multiplier. LeBlanc’s burst scales with raw AP (240% AP ratio on Q+R(Q)+W combo). Rabadon’s provides 120 AP + 35% total AP increase. With Rabadon’s, LeBlanc’s one-shot combo reaches 2000+ damage territory.
  • Void Staff: % magic pen for tanks/MR stackers. When enemies build MR items (Maw, Force of Nature, Spirit Visage), Void Staff ensures your burst still penetrates. Essential 4th/5th item against teams building MR.
  • Zhonya’s Hourglass: Active stasis saves LeBlanc when combo doesn’t kill or when caught without W. The armor component helps vs AD mid laners (Zed, Talon, Yasuo). Build earlier (2nd/3rd) against AD assassin matchups where you need the armor to survive lane.

🔶 Runes

Primary – Domination:

  • Electrocute: LeBlanc’s optimal keystone. Q → W combo procs Electrocute instantly (Q hit + Q mark pop + W = 3 unique damage instances). Adds ~100–180 bonus damage to every trade combo. Electrocute’s CD (25–20s) roughly aligns with W’s CD (10–15s), enabling consistent burst trades every rotation.
  • Sudden Impact: Bonus magic pen after dashing. W dash triggers Sudden Impact, providing ~7 magic pen for the entire burst combo. More pen = more damage to squishies.
  • Grisly Mementos: Bonus AP after takedowns. Snowball rune that rewards LeBlanc’s assassination-focused playstyle.
  • Relentless Hunter: Out-of-combat MS stacks. Faster roaming between lanes, faster rotations to objectives. LeBlanc’s 340 base MS benefits massively from Relentless Hunter’s bonus speed.

Secondary – Sorcery:

  • Transcendence: Ability haste at level 5 and 8. Lower W CD = more frequent trades. Lower R CD (45 → 25 base already) = more assassination windows.
  • Gathering Storm: Free AP scaling every 10 minutes. Partially offsets LeBlanc’s late-game fall-off by providing raw AP. At 30 minutes: +48 AP for free.

⚔️ Counter Picks & Matchups

✅ LeBlanc Counters (Strong Against)

1. Azir

Why: Azir is immobile and squishy). LeBlanc’s Q+W burst chunks Azir from 60% HP. Azir’s soldiers can’t protect him from LeBlanc’s targeted Q. LeBlanc W dashes past soldier range and bursts Azir directly. Azir can’t scale if LeBlanc kills him 3 times before level 10.

2. Corki

Why: Corki’s mid-range poke pattern is punished by LeBlanc’s gap-close). W dash closes the distance instantly, Q+W burst chunks Corki before he can respond. Corki’s Valkyrie (W) escape is slower than LeBlanc’s W dash, and LeBlanc E can root him mid-Valkyrie.

3. Twisted Fate

Why: TF has no mobility in lane and 525 range). LeBlanc’s Q+W trade is free damage every 10 seconds. TF’s gold card stun doesn’t matter – LeBlanc W’s in, bursts, W’s back before the stun lands. LeBlanc also kills TF during his R channel for roam cancellation.

❌ LeBlanc Countered By

1. Naafiri

Why: Naafiri’s packmates block LeBlanc’s E and Q). LeBlanc’s single-target burst is diluted by Naafiri’s dogs absorbing skillshots. Naafiri’s all-in is also faster and more reliable than LeBlanc’s, and LeBlanc can’t burst through Naafiri’s W shield.

2. Galio

Why: Galio naturally stacks MR through passive and itemization). LeBlanc’s full combo barely chunks Galio below 50%. Galio’s W taunt catches LeBlanc after W dash, and his E knockup chains CC. LeBlanc cannot kill Galio – and Galio’s ultimate protects teammates from LeBlanc’s roams.

3. Malzahar

Why: Malzahar’s passive spell shield blocks Q mark or E tether). LeBlanc must waste an ability to pop the shield before comboing, and by then Malzahar can R suppress her. Malzahar also pushes waves faster than LeBlanc, preventing roams. Hard-counters LeBlanc’s entire gameplan.

FAQ

Q: What’s the fastest LeBlanc one-shot combo?

A: Q → R(Q) → W. Cast Q (targeted, instant), immediately R (copies Q, targeted, instant), then W onto the enemy. Both Q and R(Q) marks pop simultaneously when W hits. Total: 985 (+240% AP) in under 0.5 seconds. With 500 AP, that’s 2185 magic damage before MR.

Q: Should I max Q or W first?

A: Max W first). W damage scales well (75 → 235), CD decreases (15 → 10), and it’s your primary wave clear + trade tool. Q second for increased mark pop damage. E last – one point for the CC is sufficient early.

Q: How do I deal with LeBlanc’s late-game fall-off?

A: Win before 30 minutes. LeBlanc is an early/mid-game champion designed to snowball leads through lane kills and roams. If the game stalls, focus on pick potential with E root chains from fog of war rather than trying to burst through MR-stacking carries. Void Staff helps maintain relevance against MR.

Q: Can enemies see LeBlanc’s W return pad?A: Yes. The return pad is visible to enemies). This means they can position CC or damage at the pad to catch LeBlanc when she blinks back. Good players place CC on the W pad preemptively. Counter this by sometimes NOT blinking back – walk away from the pad instead. This creates mind games.

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