Annie is a champion in League of Legends primarily played in the middle lane position, classified as a Burst mage. This Dark Child combines high burst damage with reliable crowd control through her passive stun mechanic. Her resource pool uses Mana (418 – 909.63 at max level). Annie was first released on February 21, 2009, making her one of the original League of Legends champions, and is currently in patch V26.02, maintaining her position as one of the most accessible yet powerful burst mages.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 560 | 2447.84 |
| Mana (MP) | 418 | 909.63 |
| Armor (AR) | 23 | 101.66 |
| Attack Damage (AD) | 50 | 102.1 |
| Movement Speed (MS) | 335 | 335 (fixed) |
| Attack Range | 625 (Ranged) | 625 (fixed) |
💡 Resource System: Annie uses Mana (418 – 909.63). Her Q refunds mana on kills, enabling sustained farming. Track your passive stacks (visible under HP bar) – save 4th stack for stun!
🔥 Passive: Pyromania
INNATE – PYROMANIA: Annie generates a stack of Pyromania whenever she hits an enemy with Disintegrate or casts her other abilities, stacking up to 4 times, at which she gains Energized.
ENERGIZED: Annie empowers her next cast of Disintegrate, Incinerate, or Summon: Tibbers to consume all Pyromania stacks to stun enemies hit for 1.25 / 1.5 / 1.75 (based on level) seconds.
Annie gains maximum stacks of Pyromania when the game starts and upon respawning. She will lose Energized and all Pyromania stacks upon death.
💥 Q: Disintegrate
Cost: 60 / 65 / 70 / 75 / 80 Mana | Cooldown: 4 seconds
ACTIVE: Annie hurls a fireball at the target enemy that deals magic damage.
If this kills the target, Disintegrate’s cooldown is reduced by 50% and its mana cost is refunded.
| Parameter | Value |
| Magic Damage | 80 / 120 / 160 / 200 / 240 (+ 80% AP) |
🌋 W: Incinerate
Cost: 70 / 75 / 80 / 85 / 90 Mana | Cooldown: 7 seconds
ACTIVE: Annie releases fire in a cone in the target direction, dealing magic damage to enemies hit.
| Parameter | Value |
| Magic Damage | 70 / 110 / 150 / 190 / 230 (+ 80% AP) |
🛡️ E: Molten Shield
Cost: 60 / 65 / 70 / 75 / 80 Mana | Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds
ACTIVE: Annie grants herself or the target allied champion and Tibbers a shield for 3 seconds and 20% – 53.53% (based on level) bonus movement speed that decays over 1.5 seconds.
While Molten Shield is active, enemies that deal damage to it take magic damage. This may only occur once per enemy per cast for each active Molten Shield.
| Parameter | Value |
| Shield Strength | 60 / 95 / 130 / 165 / 200 (+ 40% AP) |
| Magic Damage (Reflect) | 25 / 35 / 45 / 55 / 65 (+ 40% AP) |
🧸 R: Summon: Tibbers (Ultimate)
Cost: 100 Mana | Cooldown: 130 / 115 / 100 seconds
PASSIVE: Annie gains magic penetration: 10 / 15 / 20%.
ACTIVE: Annie summons Tibbers to the target location in a burst of flame, dealing magic damage to enemies near him. Summon: Tibbers can be recast at any time while Tibbers is alive.
Tibbers then remains on the field as a controllable pet for up to 45 seconds.
RECAST: Annie directs Tibbers to the target location.
| Parameter | Value |
| Initial Magic Damage | 150 / 275 / 400 (+ 75% AP) |
| Magic Penetration Passive | 10 / 15 / 20% |
💡 Pro Tip: Flash + R with 4 stacks = instant AoE stun! This is Annie’s signature engage – Flash on 3+ enemies, R for stun, then W+Q combo!
🎯 Strategies and Gameplay Tips
Early Game (Levels 1-6)
- Passive Stack Management: Track your passive stacks (visible under HP). Save 4th stack for all-ins or jungle ganks. Don’t waste stun on minions!
- Q Last Hitting: Q refunds mana on kills. Use it to last hit minions for free mana sustain. This enables infinite farming.
- Trading Pattern: Hold stun → enemy walks up → Q stun → W → auto → back off. Short burst trades win lane.
Mid Game (Levels 7-13)
- Flash + R Engage: With ultimate, Flash + R on 3+ enemies with 4 stacks = AoE stun. Follow with W+Q for massive burst.
- Tibbers Control: After summoning Tibbers, press R to reposition him. Use him to zone enemies or tank tower shots.
- Roaming: Annie is excellent at roaming with Flash + R stun. Push wave with W, then roam bot or top for kills.
Late Game (Level 14+)
- Teamfight Positioning: Hold stun, wait for enemies to group. Flash + R into 4-5 enemies = won teamfight. Be patient!
- One-Shot Combo: Full combo with stun: R (stun) → W → Q → Ignite. This one-shots squishies instantly.
❌ Common Mistakes and How to Avoid Them
- Wasting Stun: Don’t randomly use abilities with 4 stacks. Save stun for all-ins, ganks, or engages. It’s your win condition!
- Flash + R Too Early: Wait for enemies to group before Flash + R. Engaging on 1-2 enemies wastes your ultimate.
- Forgetting Tibbers: After ulting, control Tibbers with R recast. Don’t leave him standing idle – use him to zone or tank!
- Not Using Q for Mana: Q refunds mana on kills. Always last hit minions with Q – it’s free mana!
⚙️ Recommended Build and Itemization
Core Items
- Luden’s Echo / Everfrost: Luden’s for burst and mobility; Everfrost for additional CC and survivability.
- Sorcerer’s Shoes: Magic penetration synergizes with your ultimate’s passive magic pen.
- Shadowflame: Massive AP and magic penetration for one-shot potential.
Situational Items
- Zhonya’s Hourglass: After Flash + R engage, Zhonya’s keeps you alive. Essential against assassins.
- Rabadon’s Deathcap: When ahead, Rabadon’s ensures you one-shot squishies.
- Void Staff: Against MR-stacking teams.
⚔️ Counter Picks & Matchups
✅ Annie Counters (Champions Annie is Strong Against)
1. Katarina
Why: Annie’s stun cancels Katarina’s ultimate completely. Hold 4 stacks, wait for Kat to ult, then Q stun her. Katarina can’t dash away from Tibbers damage, and your point-and-click Q guarantees hits even through her mobility.
2. Yasuo
Why: Annie’s Q is targeted and goes through Wind Wall. Your stun stops his dashes mid-animation. Tibbers ignores Wind Wall entirely. Yasuo relies on mobility – your stun shuts it down.
3. Zed
Why: Hold stun for when Zed ults you. The moment he appears behind you, Q stun him and prevent his combo. Your E shield mitigates his burst, and Tibbers zones him from re-engaging.
❌ Annie is Countered By (Champions Strong Against Annie)
1. Xerath
Why: Xerath outranges Annie significantly (1400+ vs 625). He can poke you down from complete safety. You can’t Flash + R him because he stays too far back. You’re forced to farm under tower and hope for jungle ganks.
2. Syndra
Why: Syndra has longer range (700+ with Q) and can match your burst. Her ultimate out-damages yours in 1v1. She can interrupt your Flash + R engage with her E stun. She also farms safer than you.
3. Orianna
Why: Orianna outranges you, has shields to negate your poke, and farms safely with Q. Her ultimate can disrupt your Flash + R engage by knocking you away. She scales better than Annie into late game and provides more utility.
FAQ
Q: How do I maximize Annie’s damage?
A: Full combo: R (with stun) → W → Q → Ignite. This one-shots squishies. Always use abilities with 4 stacks for the stun!
Q: When should I use Flash + R?
A: Wait for 3+ enemies to group, then Flash + R with 4 stacks for AoE stun. This wins teamfights. Don’t waste it on 1-2 targets!
Q: How do I control Tibbers?
A: After summoning, press R to recast and direct Tibbers to a location. Use Alt+Right Click for direct pet control. Don’t forget he exists!
Q: Is Annie viable in the current meta?A: Yes. Annie is consistently strong in solo queue thanks to her point-and-click stun and Flash + R engage. She’s excellent for beginner-to-advanced players.