Everfrost is an Arena-exclusive Prismatic distributed item providing +100 Ability Power, +25 Ability Haste, +250 Health, and +600 Mana. Its active GLACIATE unleashes a fan of icy shards in a cone in the target direction, dealing 300 + 85% AP magic damage to all enemies struck and slowing them by 70% for 1.5 seconds. Enemies hit in the center of the cone are rooted for 1.5 seconds instead of slowed. 30-second cooldown. GLACIATE deals area damage and DOES trigger spell effects (unlike many other item passives) — Liandry’s Torment, Luden’s chain, and similar spell-effect-based triggers all activate from GLACIATE. GLACIATE is blocked by spell shields, is direction-targeted, breaks stealth, and is visible through Fog of War. The total delay from cast to shards firing is 0.3 seconds (0.15s cast time + 0.15s post-cast delay). GLACIATE fires from the user’s position at the start of the cast — movement during the cast time does not change the origin point. GLACIATE is NOT a projectile — it cannot be blocked by Wind Wall. Range is approximately 850 units. If an enemy is within the targeting cone (950 radius, 28° angle) at cast-end, the caster is revealed for 4.5 seconds (450-radius reveal around caster). Everfrost is the Arena Prismatic CC mage item — its GLACIATE active provides the highest-duration hard CC available from a single item in Arena, making it a priority pick for AP mages who need reliable crowd control in the 2v2 format.
🎯 What Is a Prismatic Item? — Arena Context
In Arena mode, Prismatic items are a special item tier above Legendary. They are not available in the standard shop — instead, players obtain them through Prismatic Item Anvils at specific round intervals. Each Anvil presents the player with a selection of Prismatic items to choose from. Everfrost is one of many Prismatic items in this pool — it competes with other powerful Prismatic options like Crown of the Shattered Queen, Liandry’s Anguish, Luden’s Tempest, Rod of Ages, and others.
The 0 gold cost and 2000 gold sell value reflect Everfrost’s distributed nature — the item is granted through the Anvil system without spending the player’s accumulated gold. Selling Everfrost returns 2000 gold to the player’s economy, which can be used to purchase standard shop items instead.
| Parameter | Value | Significance |
| Acquisition Method | Prismatic Item Anvil selection | Cannot be purchased; must be offered as an Anvil option and selected |
| Gold Cost | 0 gold (distributed) | Free when obtained through Anvil |
| Sell Value | 2000 gold | Selling Everfrost returns 2000g to purchase standard items if reallocation is needed |
| Availability | Arena exclusively | No other game mode — SR 5v5, ARAM, Nexus Blitz all unavailable |
| Item Type | Prismatic — distributed item | Above Legendary tier; cannot exceed 1 Prismatic item per player in Arena |
| ID | 446656 | Internal item ID for reference |
📊 Stats at a Glance
| Stat | Value | Context vs Standard Legendaries |
| Ability Power | +100 AP | Highest AP of any single item in Arena’s available pool at Prismatic level — equivalent to the top AP Legendaries |
| Ability Haste | +25 AH | Higher AH than most AP Legendaries; substantially reduces GLACIATE’s 30-second cooldown (30s becomes ~24s at 25 AH) |
| Health | +250 HP | Moderate HP — provides survivability for squishy mages who normally avoid HP items |
| Mana | +600 Mana | Among the highest single-item mana contributions available; solves mana economy for ability-spam mages in Arena |
| GLACIATE Damage | 300 + 85% AP magic damage | At 100 AP (item only): 300 + 85 = 385 magic damage; at 400 AP: 300 + 340 = 640 magic damage to all hit in cone |
| GLACIATE Slow | 70% slow for 1.5 seconds | Extremely high slow — 70% movement speed reduction is near-complete movement impairment |
| GLACIATE Root (center) | 1.5 second root | Full hard CC replacing the slow for enemies hit in the cone’s center; removes all movement |
| GLACIATE Cooldown | 30 seconds | 25 AH reduces to approximately 24 seconds effective cooldown |
| GLACIATE Range | Approximately 850 units | Long range for an active item — comparable to many long-range abilities |
| GLACIATE Cone Angle | Direction-targeted cone | Fan of shards covering a cone width in the target direction |
| Total Damage at 500 AP | 300 + 425 = 725 magic damage to all hit | AoE burst + root/slow makes GLACIATE one of the highest-value active abilities in Arena |
| Spell Effects Trigger | YES — GLACIATE DOES trigger spell effects | Liandry’s, Luden’s chain, all spell effect items activate from GLACIATE damage |
💡 100 AP + 25 AH + 600 Mana + 250 HP — The Stat Spread That Makes Everfrost a Full Build Slot: Everfrost occupies a Prismatic slot (above Legendary) and provides a stat bundle that would normally require two separate Legendary items to replicate: the AP + Mana from a mana-sustaining AP Legendary AND partial AH + HP from a secondary item. Obtaining Everfrost through a Prismatic Anvil effectively compresses two Legendary slots into one Prismatic, freeing the remaining Legendary item slots for damage amplification (Rabadon’s Deathcap), more HP survivability, or situational items. In Arena where item slots are limited and each purchase decision has higher relative impact than in SR, this slot-compression efficiency is the core reason Everfrost is a strong Anvil selection.
⚡ Active — UNIQUE: GLACIATE
| Parameter | Value |
| Active Type | Direction-targeted — player aims cone in target direction |
| Damage | 300 + 85% AP magic damage |
| Slow (outer cone) | 70% movement speed reduction for 1.5 seconds |
| Root (center cone) | 1.5 second hard root (replaces slow for center-hit enemies) |
| Cooldown | 30 seconds (at 0 AH); ~24 seconds with item’s 25 AH |
| Range | Approximately 850 units |
| Deals Area Damage | YES — DOES trigger spell effects (Liandry’s, etc.) |
| Blocked by Spell Shield | YES — spell shields prevent GLACIATE damage and CC |
| Breaks Stealth | YES — using GLACIATE reveals the caster |
| Visible Through Fog of War | YES — the cast indicator/effect is visible to enemies through FoW |
| Cast Time | 0.15 seconds |
| Post-Cast Delay | 0.15 seconds (shards fire 0.15s after cast completes) |
| Total Delay | 0.3 seconds from activation to shard impact |
| Cast Origin | Fires from user’s position AT THE START of cast — movement during 0.15s cast time irrelevant |
| Indicator Accuracy | Always fires to indicator position regardless of caster movement |
| Projectile | NOT a blockable projectile — Wind Wall does NOT block GLACIATE |
| Effect Travel Range | Up to approximately 850 units |
| Enemy Reveal Trigger | If enemy is within 950-radius targeting cone (28° angle) at cast-end: caster revealed 450-radius for 4.5 seconds |
| Targeting Cone for Reveal | 950 radius, 28° angle |
EFFECT: Unleash a fan of icy shards in a cone in the target direction, dealing 300 + 85% AP magic damage to enemies struck. Enemies hit are slowed by 70% for 1.5 seconds. Enemies hit in the center of the cone are rooted for 1.5 seconds instead. 30-second cooldown. GLACIATE deals area damage and triggers spell effects. Blocked by spell shields. Breaks stealth on use.
GLACIATE Damage Reference Table
| Total AP | GLACIATE Damage | Liandry’s (% HP burn added) | Approximate Total Magic Burst |
| 100 AP (Everfrost only) | 385 magic | No Liandry’s | 385 base |
| 250 AP | 512 magic | Liandry’s TORMENT adds % max HP burn over 4s | 512 + Liandry’s DoT |
| 400 AP | 640 magic | Liandry’s: ~8% max HP over 4s on 2000 HP target = 160 bonus | 640 immediate + 160 DoT |
| 500 AP | 725 magic | At 500 AP: ~10% max HP over 4s on 2000 HP target = 200 | 725 immediate + 200 DoT |
| 600 AP (Rabadon’s build) | 810 magic | ~200+ DoT | 810 + 200+ DoT — hard to survive for most targets in Arena |
💡 GLACIATE DOES Trigger Spell Effects — Critical Difference From Most Item Passives: The majority of item passives in League of Legends deal default damage that does NOT trigger spell effects — Thornmail’s THORNS, Sunfire’s IMMOLATE, Luden’s Companion’s FIRE. GLACIATE explicitly deals area damage and DOES trigger spell effects. This means:
- Liandry’s Torment: GLACIATE damage triggers Liandry’s TORMENT — applying a percentage max-HP burn on the enemy for 4 seconds after GLACIATE hits. Against 2000 HP Arena targets, Liandry’s TORMENT adds approximately 8-12% max HP additional damage over 4 seconds on top of GLACIATE’s instant burst.
- Luden’s Echo: If the carrier also has Luden’s Echo equipped (via additional Arena items), GLACIATE ability damage can trigger Luden’s FIRE proc, bouncing additional magic damage to nearby targets.
- Demonic Embrace: GLACIATE triggers the % max HP burn from Demonic Embrace’s passive, stacking with Liandry’s for compound sustain-shredding.
- Any other spell-effect-triggered item or rune passive fires on GLACIATE’s damage event — making Everfrost particularly synergistic with item combinations that build on ability damage triggers rather than auto-attack or default-damage sources.
⚠️ The Center Root vs Outer Slow — Positioning for Maximum CC Impact: GLACIATE’s CC depends on where in the cone the enemy is hit. Enemies hit in the outer portion of the cone receive the 70% slow. Enemies hit in the center receive a full 1.5-second root instead — a significantly stronger CC that removes all movement entirely rather than merely reducing speed. In Arena’s 2v2 format, the distinction between slowing and rooting an opponent determines whether the partner can follow up with guaranteed CC abilities (easier with a root) or must chase a slowed target (harder but still possible). Aim GLACIATE’s center line at the target for root delivery — using the outer edges of the cone for secondary targets when two enemies are present.
💡 The 0.3-Second Total Delay — Enemy Reaction Window: GLACIATE’s total delay from activation to shard impact is 0.3 seconds: 0.15 seconds cast time + 0.15 seconds post-cast before shards fire. During the 0.15-second cast time, the caster faces toward the cast direction and the indicator is visible. Skilled Arena opponents who recognize the GLACIATE cast animation have approximately 0.15-0.3 seconds to react — barely enough time for a manual dodge movement unless they have a movement ability ready (Flash, blink, dash). In practice, GLACIATE is difficult to dodge reactively at its 850-unit range because 0.3 seconds at standard movement speed covers only approximately 100-150 units of dodge distance — not enough to exit the cone width unless the target was already mid-movement at the moment of cast.
⚠️ GLACIATE Fires From Cast-Start Position — Flash Cancel Interaction: GLACIATE fires from the user’s position at the start of the cast, not from wherever they end up after the 0.15-second cast time. If the caster uses Flash or a dash ability during the 0.15-second cast time, the shards still originate from the pre-cast position, not the post-Flash position. This means GLACIATE cannot be ‘Flash-aimed’ to fire from a surprise reposition during cast — the indicator placement at cast-start determines the actual fire origin. Additionally, the indicator always accurately reflects where shards will fire, remaining at the cast-start position even if the player moves.
⚠️ GLACIATE NOT a Projectile — Wind Wall Cannot Block It: GLACIATE explicitly documented as NOT a blockable projectile. Yasuo and Yone’s Wind Wall, which blocks projectiles, does NOT block GLACIATE’s shards. This is a meaningful advantage in Arena matchups against Yasuo/Yone — GLACIATE remains a reliable CC delivery mechanism regardless of Wind Wall positioning, unlike most other skill shots that Yasuo’s Wind Wall trivially counters. In 2v2 Arena where Yasuo is one of the two enemies, GLACIATE maintains its full damage and CC value even against Wind Wall coverage.
⚠️ GLACIATE Breaks Stealth and Reveals Caster: Using GLACIATE breaks the caster’s stealth if they are in stealth. Additionally, if an enemy is within the 950-radius targeting cone at a 28° angle at the end of cast time, the caster is revealed in a 450-unit radius for 4.5 seconds. This reveal mechanic means that using GLACIATE toward an enemy champion reveals the caster’s position — the act of using GLACIATE defensively is not invisible. In Arena’s smaller arena environment where vision is generally available, the reveal is typically irrelevant, but in specific wall-hugging or line-of-sight situations, the 4.5-second reveal can expose the caster’s position to the enemy partner.
🎯 Who Benefits Most From Everfrost in Arena
Champion Archetypes — Arena Specific
- Long-Range AP Mages With Limited Built-In CC: Champions like Lux, Syndra, Xerath, and Vel’Koz who deal primary damage through abilities but have limited or conditional crowd control benefit dramatically from GLACIATE as a reliable hard CC tool on a 30-second cooldown. In Arena’s 2v2 where the opposing team has one CC-immune or highly mobile champion, GLACIATE provides guaranteed 1.5-second root delivery that the mage’s normal kit may lack or have on long cooldowns. A Syndra with GLACIATE has the Dark Spheres burst + GLACIATE root as two independent CC sources in the same 2v2 fight.
- AP Carries Who Benefit From Spell-Effect Triggers: Champions who build Liandry’s Torment, Demonic Embrace, or other spell-effect-triggered items as part of their Arena build layer GLACIATE’s AoE damage onto the existing trigger infrastructure — each GLACIATE proc applies Liandry’s burn simultaneously. Amumu, Cho’Gath, and Malzahar in AP builds who build multiple spell-effect items maximize GLACIATE’s triggered damage output by ensuring every GLACIATE cast fires multiple secondary burn/DoT effects simultaneously.
- Mana-Hungry Champions Who Need 600 Mana + CC: Champions with notoriously high mana costs (Anivia, Cassiopeia, Ryze) who need sustained mana to cast efficiently in Arena’s multiple-fight format benefit from Everfrost’s +600 Mana solving the mana economy problem while simultaneously providing GLACIATE CC. Cassiopeia in particular uses GLACIATE root to guarantee Twin Fang E resets (Twin Fang gets reduced cooldown on hitting a CC’d target) — the GLACIATE root window enables a burst of E-spam that significantly outpaces the normal E rotation.
Champion Examples — Arena Specific
| Champion | Why Everfrost |
| Lux | Slow-heavy burst mage with limited mobility; GLACIATE root enables guaranteed Lucent Singularity W detonation on rooted target; 100 AP + Final Spark R passive ramp; spell-effect Liandry’s trigger on GLACIATE amplifies sustained damage |
| Syndra | Dark Sphere combo into GLACIATE root = Unleashed Power R on a guaranteed CC’d target; +600 Mana sustains Syndra’s sphere generation which requires heavy Q spam; 25 AH shortens sphere abilities |
| Cassiopeia | GLACIATE root = multiple Twin Fang E casts against immobile target (E reduced CD hits poisoned/CC’d); Noxious Blast Q + GLACIATE root creates extended E-spam window; +600 Mana sustains Cassiopeia’s continuously expensive kit |
| Anivia | +600 Mana is Anivia’s most critical stat need; GLACIATE root enables Flash Frost Q follow-up on rooted target (difficult to land normally); 100 AP scales Crystallize W wall + Glacial Storm R combined with Liandry’s spell effect triggers |
| Ryze | +600 Mana directly increases Ryze’s max HP (Arcane Mastery passive); GLACIATE root enables Overload Q + Rune Prison E follow-up on guaranteed CC target; all Ryze abilities are spells — GLACIATE spell-effect triggers extend Ryze’s damage output |
| Amumu | GLACIATE root into Bandage Toss Q follow-up or simply doubles up CC with Curse of the Sad Mummy R; Despair W AoE fires alongside Liandry’s triggered by GLACIATE; AP build Amumu with Liandry’s + Everfrost = multiple simultaneous burn sources |
| Viktor | Death Ray E + GLACIATE combo; Chaos Storm R repositioned over rooted targets for sustained storm damage; +25 AH shortens Augment rotation; Liandry’s spell-effect trigger on GLACIATE for sustained HP damage |
⏰ When to Take Everfrost From a Prismatic Anvil
Take Everfrost When:
- Playing an AP mage with limited hard CC in the kit: If the champion’s primary CC is a skill shot with low reliability (Lux Q, Syndra Q sphere throw) or is gated behind ability combinations that can be interrupted, GLACIATE’s 850-unit reliable cone delivers guaranteed root-or-slow that fills the CC reliability gap. In 2v2, one reliable CC rotation can determine an entire fight outcome — Everfrost provides that reliability on a 24-30 second cooldown.
- The enemy pair has high mobility that makes other CC unreliable: Against opponents with blinks, dashes, or high movement speed that outpaces normal skill shot landing rate, GLACIATE’s 850-unit range cone with 1.5-second root covers enough width to catch moving targets that thinner skill shots cannot reliably hit. The AoE cone nature of GLACIATE makes it more forgiving against mobile targets than point-and-click skill shots or thin linear skill shots.
- Building a spell-effect item combination (Liandry’s, Demonic Embrace): If the Prismatic Anvil offers Everfrost alongside an existing build that includes Liandry’s Torment or Demonic Embrace already, or if these items are planned as subsequent Legendary purchases, GLACIATE’s spell-effect trigger amplifies the entire secondary damage system. Everfrost + Liandry’s is one of the highest-value item pairings for sustained AoE damage in Arena — GLACIATE deals instant 300+ AP magic damage AND applies Liandry’s % HP burn simultaneously.
Consider Alternatives When:
- The champion’s kit already has abundant hard CC: Malzahar (suppression R), Morgana (Black Shield utility + Binding W), or Lissandra (self-peel + AOE freeze R) who already have reliable hard CC may gain less incremental value from GLACIATE’s CC than a champion who genuinely lacks it. In these cases, other Prismatic items providing higher raw AP or better utility may outperform Everfrost in the same slot.
- The pairing partner covers CC and the build needs pure damage output: In 2v2 compositions where the partner is a CC-heavy champion (Lux support, Nautilus, Leona) and the AP mage’s role is pure burst damage, Crown of the Shattered Queen (defensive AP item) or a pure-AP Prismatic may provide higher fight-winning value than GLACIATE’s CC when CC is already provided by the partner.
💡 Synergies — Arena Specific
Best Item Pairings (Arena Legendaries + Prismatic)
- Liandry’s Torment: The highest-value Everfrost pairing. GLACIATE DOES trigger spell effects — Liandry’s TORMENT burn applies immediately from GLACIATE’s damage event, adding approximately 8-12% maximum health burn over 4 seconds to every enemy GLACIATE hits. In Arena where fights often last 5-8 seconds, Liandry’s burn on a GLACIATE-hit enemy deals total effective damage of GLACIATE burst + Liandry’s full burn duration = frequently 800-1000+ total magic damage across the fight from a single GLACIATE cast.
- Rabadon’s Deathcap: Rabadon’s +35% AP amplification directly scales every component of GLACIATE: the 85% AP ratio benefits from the amplified total AP. At 400 AP before Rabadon’s: 400 × 1.35 = 540 AP. GLACIATE at 540 AP: 300 + 459 = 759 magic damage per cone hit. The combination of Everfrost’s 100 base AP + Rabadon’s amplification creates one of the highest burst values from a single active ability in Arena’s item pool.
- Shadowflame: Shadowflame provides +200% magic penetration bonus against shielded targets and +35 magic penetration baseline. GLACIATE’s substantial AoE magic damage bypasses magic resistance more efficiently with Shadowflame’s penetration. Enemies who use shields to mitigate GLACIATE’s burst receive boosted penetration from Shadowflame on the shielded state — the higher GLACIATE burst combined with Shadowflame pen is the standard Everfrost damage-maximizing secondary item for shield-heavy matchups.
- Zhonya’s Hourglass: GLACIATE’s 0.3-second total cast delay and the subsequent 1.5-second root window can be used to establish a fight position where the caster uses GLACIATE → immediately activates Zhonya’s Hourglass stasis for 2.5 seconds. During the Zhonya’s window, the rooted target remains CC’d for 1.5 seconds and cannot retaliate — the partner deals free damage during the stasis period while the GLACIATE root prevents the enemy from repositioning. GLACIATE → Zhonya’s is a standard self-peel combo for squishy AP mages in Arena.
Rune Synergies (Arena)
- Electrocute: GLACIATE + two subsequent ability hits = Electrocute’s 3-hit trigger for bonus adaptive burst damage. GLACIATE counts as one ability damage instance — follow-up with two fast ability hits to trigger Electrocute’s bonus on the rooted target during the 1.5-second CC window.
- Phase Rush: Hitting a champion with GLACIATE can trigger Phase Rush’s movement speed burst (3 spell hits requirement possible depending on kit), enabling escape or reposition after GLACIATE’s root window expires — particularly relevant for melee mages who need to close distance or escape after GLACIATE.
- Arcane Comet: GLACIATE’s root guarantees Arcane Comet landing on the rooted target — a comet cannot be dodged by a fully rooted champion. In Arena where Comet’s value depends on reliable proc landing, GLACIATE’s root creates guaranteed Comet activation on every GLACIATE cast against the center-hit enemy.
❌ Common Mistakes & How to Avoid Them
- Aiming GLACIATE’s edges at the target instead of the center: GLACIATE’s root only activates on enemies hit in the center of the cone — outer edges deliver slow only. Against a single target in 2v2, always aim the center of the cone directly at the enemy’s current position to guarantee root delivery rather than slow. Slowing a mobile enemy (70% slow) is still valuable, but the 1.5-second root is what enables guaranteed follow-up from the partner and eliminates the target’s ability to reposition entirely.
- Using GLACIATE from stealth and breaking position: GLACIATE breaks stealth — activating it from an invisible/camouflaged state instantly reveals the caster. In Arena fights where stealth positioning creates unexpected angle advantages (Kha’Zix, Evelynn, Rengar positioning), use abilities that don’t break stealth before using GLACIATE, or accept that GLACIATE will reveal position and plan the engagement accordingly. Using GLACIATE first from stealth also triggers the caster-reveal mechanic if the enemy is within targeting range.
- Expecting Wind Wall to be blocked and not using GLACIATE into Wind Wall: GLACIATE is NOT a projectile — Yasuo and Yone’s Wind Wall does NOT block it. Many players incorrectly assume GLACIATE will be blocked by Wind Wall because it fires shards visually. Continue using GLACIATE normally into Wind Wall — it passes through without being blocked. This is the direct counter to one of the most common GLACIATE counterplay misunderstandings in Arena.
- Not chaining GLACIATE with the partner’s follow-up CC: GLACIATE’s 1.5-second root window is the partner’s prime follow-up window — the rooted target cannot move for 1.5 seconds, making any follow-up CC, burst ability, or engage trivially reliable. Communicate GLACIATE timing with the partner in the pre-fight setup so the partner positions for follow-up during the root window. Using GLACIATE when the partner cannot capitalize on it wastes the root CC’s primary value in the 2v2 format.
- Forgetting the 0.3-second delay makes GLACIATE readable by experienced opponents: GLACIATE has a 0.15-second cast time where the caster faces toward cast direction — experienced Arena players recognize this animation and may begin moving immediately. Against highly mobile opponents with fast reaction times, delay GLACIATE until the target is committed to a movement direction (after they’ve used a dash, during an immobile ability cast like Lux Q charge-up, or while they’re attacking). Firing GLACIATE into an enemy who is mid-dash or already moving predictably in one direction increases hit reliability over firing it at a stationary target who can dodge with a reactive movement ability.
⚔️ Counterplay Against Everfrost in Arena
Playing Against an Everfrost User
- Spell Shield Items: GLACIATE is blocked by spell shields — Banshee’s Veil passive and Edge of Night NIGHTSHIELD absorb GLACIATE’s damage and CC. Against an Everfrost carrier, timing a spell shield active for the GLACIATE cast window completely negates the damage and root/slow. Edge of Night’s active NIGHTSHIELD is particularly value-dense against Everfrost because it can be intentionally saved for the GLACIATE timing rather than reactively using it against other threats.
- Maintaining Distance Beyond 850 Units: GLACIATE’s documented range is approximately 850 units — maintaining distance beyond this range prevents GLACIATE from reaching. In Arena’s constrained arena environment, the 850-unit range covers a substantial portion of the arena floor, making complete range denial difficult without deliberate back-corner positioning. However, positioning near arena walls and corners that force the Everfrost carrier to approach closer before GLACIATE range is achieved gives the defender more time to react to the 0.3-second cast delay.
- Blink or Dash During the 0.15-Second Cast Time: Flash or dash abilities used during GLACIATE’s 0.15-second cast window can sometimes allow the target to exit the cone before shards fire. This requires recognizing the cast animation immediately and having a movement ability ready — a high-execution counterplay option but the most reliable dodge method for highly mobile champions.
FAQ
Q: Can both players on the same Arena team have Everfrost?
A: Technically possible if both players receive Everfrost from separate Prismatic Item Anvils — each player has an independent Anvil selection. However, stacking two GLACIATE sources on the same team would mean both players have the same active on a 30-second cooldown. The 2v2 format rarely benefits from both players having the same utility active — one GLACIATE per fight is typically sufficient, and having two players both dependent on the same Anvil roll for a core build piece is not a reliable team strategy. The primary benefit would be staggered cooldowns: one GLACIATE every 15 seconds alternating between players.
Q: Does GLACIATE root stack with other CC (can a rooted target be additionally stunned)?
A: Yes — CC effects in League of Legends generally stack independently rather than refreshing each other. A target rooted by GLACIATE can also be stunned, snared by a separate ability, or otherwise CC’d during or after the 1.5-second root duration. The root prevents movement; a subsequent stun prevents movement and actions. The most efficient partner follow-up in Arena is applying additional CC during the GLACIATE root window to extend the total CC duration beyond the 1.5-second root — GLACIATE root (1.5s) → partner stun (1-2s) = 2.5-3.5 seconds of total CC chain.
Q: Does the 4.5-second caster reveal from GLACIATE matter in Arena?A: In most Arena fights, the answer is not significantly — Arena’s enclosed arena environment means both teams are typically visible to each other through normal vision without Fog of War concealment mattering much. The 4.5-second reveal (450-radius around the caster) is a non-factor in open-space Arena fights. However, in specific wall-hug positioning scenarios where one team is using terrain to break line of sight before an engage, the 4.5-second reveal after GLACIATE can expose the caster’s position and alert the opponent to the incoming GLACIATE-enabled engage before it begins. In practice, this rarely changes Arena fight outcomes but is a precision mechanic worth noting for high-level Arena play.