Edge of Night

What is Edge of Night? 🌑

Edge of Night is the primary defensive lethality item for assassins — a legendary that solves a core problem facing melee burst champions: how to safely engage on a target protected by a high-value ability (Lux E snare, Morgana Q root, Twisted Fate Gold Card stun) without getting shut down before the kill window opens. The ANNUL spell shield blocks the next incoming hostile ability entirely, letting the assassin trade or dive without being interrupted by the one CC ability that would otherwise end the engagement.

Unlike Banshee’s Veil — which is a defensive MR-oriented item — Edge of Night is built for aggressive engagement. It doesn’t build from MR components and it provides no magic resistance. Instead, it pairs 50 AD + 15 lethality (pure physical burst stats) with 250 HP (melee fighter durability) and a proactive spell shield designed to be consumed in the act of engaging, not while retreating.

The 40-second cooldown timer restarts upon taking champion damage — this is the most critical mechanical detail of the item. If you absorb a hit from an enemy champion while ANNUL is charging, the cooldown resets to 40 seconds. This design penalises passive, sustained skirmishing on the item holder and rewards rotational play: leave a fight, let ANNUL recharge in safety, return with a fresh shield for the next burst window. Assassins who dive in, kill a target, and disengage to reset the timer before re-engaging extract maximum value.

ANNUL — How the Spell Shield WorksWhat it blocks: Any single hostile ability — targeted spells, skillshots, AoE abilities that hit the Edge of Night holder. The first ability that would deal damage or apply an effect is fully negated.What it does NOT block: Basic attacks, item on-hit effects, and damage from non-ability sources. The shield is specifically an ability blocker, not a damage-absorption shield.Cooldown restart on damage: Taking ANY damage from an enemy champion restarts the 40-second cooldown. This is the defining mechanical constraint — the shield recharges only while you’re not being hit. Disengage after kills to let ANNUL reset safely.Death puts ANNUL on cooldown: When the item holder dies, ANNUL is placed on cooldown. You respawn without the shield active and must wait for the full timer before it’s available again.Clone interaction: ANNUL will be active on clones (Shaco Box, Leblanc clone, Wukong clone) after 2 seconds of the clone spawning — meaning clones temporarily inherit a functional spell shield after spawning, which can bait enemy ability commitments.

📊 Base Statistics

StatisticValue
Total Cost3,000 gold
Combine Cost850 gold
Sell Price2,100 gold
Attack Damage+50 AD
Lethality+15 lethality (flat armour penetration)
Health+250 HP
ANNUL: EffectSpell shield — blocks next hostile ability
ANNUL: Cooldown (SR/NB)40 seconds
ANNUL: Cooldown (ARAM)30 seconds (reduced)
ANNUL: Cooldown (Arena)20 seconds (reduced)
ANNUL: CD restartTimer restarts upon taking damage from champions
ANNUL: On deathPlaced on cooldown when the holder dies
ANNUL: ClonesActive on clones after 2 seconds of clone spawning
Item limitLimited to 1 ANNUL item
Item ID3814
AvailabilitySR 5v5, ARAM, Nexus Blitz, Arena

đŸ—ș Map-Specific Differences

Stat / RuleSR 5v5 / Nexus BlitzARAM
Stat / RuleSR 5v5 / Nexus BlitzARAM
AD+50 AD+50 AD (unchanged)
HP+250 HP+250 HP (unchanged)
Lethality+15 lethality+15 lethality (unchanged)
ANNUL Cooldown40 seconds30 seconds (reduced)
StatArena Value
AD (Arena)+45 AD (reduced from 50)
Health (Arena)+375 HP (reduced from 250)
Lethality (Arena)+14 lethality (reduced from 15)
ANNUL Cooldown (Arena)20 seconds (significantly reduced)
💡 Arena ANNUL at 20 Seconds: The 20-second Arena cooldown is a substantial reduction from SR’s 40 seconds. In Arena’s shorter 2v2 rounds, a 20-second ANNUL cooldown means the spell shield can potentially recharge between rounds and be available at the start of multiple fights. The reduced lethality (-1) and AD (-5) are minor trade-offs against the dramatically more accessible shield timing in Arena.

🔹 Recipe & Components

Full build path with component costs and mid-build value:

ComponentCostNotes
Edge of Night (Total)3,000 goldFull ANNUL passive active on completion
Serrated Dirk1,000 gold (300 combine)30 AD + 10 lethality at component — strong early lethality spike
  └ Long Sword350 goldAD component
  └ Long Sword350 goldAD component
Tunneler1,150 gold (400 combine)15 AD + 150 HP at component — AD and HP mid-build durability
  └ Long Sword350 goldAD component
  └ Ruby Crystal400 goldHP component
Combine Cost850 gold—
Sell Value2,100 gold70% return on investment
🔑 Serrated Dirk First-Back Priority: Completing Serrated Dirk (1,000g) on the first meaningful back provides +30 AD and +10 lethality before the full item is finished — a strong early power spike that immediately improves burst damage in the laning phase. Serrated Dirk also builds into a wide range of lethality items (Dusk and Dawn, The Collector, Youmuu’s Ghostblade), maintaining build flexibility if you decide to redirect before completing Edge of Night.

đŸ›Ąïž ANNUL — Complete Mechanics Reference

How ANNUL Interacts with Ability Types

ANNUL blocks the next hostile ability — this applies to targeted abilities, skillshots, and AoE abilities that hit the item holder as the primary target. The shield is consumed by the first qualifying ability interaction and then goes on cooldown. Understanding which specific abilities ANNUL blocks versus which it doesn’t determines when to engage.

Ability TypeANNUL Interaction
Targeted abilities (Lux E, TF Gold Card, Malzahar R)BLOCKED — guaranteed intercept; the primary use case for pre-engagement ANNUL
Skillshot single-target (Annie Q, Ahri E charm)BLOCKED — must be in path of the projectile; shield activates on hit
AoE abilities hitting the holder (Morgana W, Lux Q)BLOCKED — the holder’s portion is negated; allies in the same AoE are still hit
Basic attacksNOT BLOCKED — ANNUL is strictly an ability shield
On-hit item effects (Wit’s End, Guinsoo’s Rageblade)NOT BLOCKED — on-hit damage from items is not an ability
DoT abilities already applied (Ignite, Teemo W poison)NOT BLOCKED — ANNUL only blocks new applications, not ongoing effects already in place
Summoner spells (Ignite cast, Exhaust)BLOCKED — summoner spell casts are treated as abilities by the shield

The Cooldown Restart Mechanic — Critical Detail

The most impactful mechanical constraint of Edge of Night is that any damage from an enemy champion restarts the 40-second cooldown. This applies to:

  • Basic attack hits from any enemy champion — a single auto-attack during the cooldown period restarts the timer to 0 and you wait another 40 seconds.
  • Ability damage from any enemy — ironically, using ANNUL to block an ability does NOT restart the CD (because the damage is blocked). But if a second ability from a different enemy lands on you during the CD, the timer resets.
  • DoT ticks from champion-sourced damage — Ignite ticks, Darius Hemorrhage, Singed Poison all reset the cooldown timer if they tick during the recharge window.
  • Tower damage does NOT restart the timer — turret shots from structures don’t count as champion damage. Retreating under your tower while ANNUL recharges is a viable stall strategy.
⚠ The Disengage Loop: Maximum Edge of Night value comes from the disengage-recharge-re-engage loop: engage on target → use ANNUL to block CC → kill or disengage → retreat to safety away from all champion damage sources → wait 40 seconds without being hit → re-engage with a fresh shield. Assassins who stay in extended skirmishes where they absorb continuous auto-attacks from multiple enemies never see ANNUL recharge — they permanently play without the shield. The item rewards clean, rotational aggression over sustained brawling.

Clone Interaction — Baiting with ANNUL

ANNUL activates on clones (Shaco’s Jack in the Box decoys, LeBlanc’s Mirror Image, Wukong’s clone) 2 seconds after the clone spawns. This creates a legitimate baiting scenario: if an enemy champion commits a high-value ability to the clone expecting to CC or damage the real champion, the clone’s ANNUL absorbs it — the ability is wasted, and the real champion can engage with full ANNUL still intact. On Shaco in particular, this is a genuine strategic advantage in ambush scenarios where the clone draws out a CC ability before the actual engage.

⚖ ANNUL vs. Banshee’s Veil — Choosing the Right Spell Shield

Both Edge of Night and Banshee’s Veil provide a spell shield that blocks the next ability, but they serve fundamentally different purposes and belong in different champion archetypes:

FactorEdge of NightBanshee’s Veil
Primary stat50 AD + 15 lethality + 250 HP80 AP + 45 MR + 200 HP
Target championAD assassins, physical damage dealersAP mages, ability-reliant supports
Damage typePhysical burst (lethality amplified)Magic burst
Defensive valueHP cushion for melee dive durabilityMR for sustained magic damage reduction
Passive nameANNUL (ANNUL item limit)Eternal Winter (unique to Banshee’s)
CD on SR40 seconds40 seconds (same)
PlaystyleAggressor — shield consumed diving inDefender — shield used surviving poke
Cost3,000 gold2,600 gold
💡 Simple Decision Rule: If you’re a physical damage dealer who needs a spell shield to survive an engagement window → Edge of Night. If you’re an AP caster who needs magic resistance and protection from poke while moving through the lane or jungle → Banshee’s Veil. The shields are mechanically similar; the stat packages are completely opposite.

🎯 When to Build Edge of Night

Build Edge of Night When:

  • The primary threat in the enemy composition is a single key CC ability: Morgana Q root, Lux E snare, Twisted Fate Gold Card stun, Malzahar R suppress — a single ability that would prevent your assassination window from opening. ANNUL blocks it cleanly, giving you the full engagement window without interruption.
  • Playing an assassin who dives a protected backline target: AD assassins (Zed, Talon, Khazix, Nocturne) who need to reach a specific priority target through front-to-back protection. ANNUL absorbs the CC from the front line, letting you reach the carry unimpeded.
  • Facing a composition heavy on AP CC abilities: Especially relevant when the enemy has multiple champions with high-value targeted or easy-to-land CC. ANNUL effectively removes one of those threats from the engagement equation for each fight window.
  • Wanting a spell shield on an AD item budget: Edge of Night is the only lethality item that provides a spell shield. For assassins who want both a defensive spell-blocking tool and maximum physical burst stats, there is no direct alternative in the lethality item category.
  • Playing champions with clone abilities who can bait with ANNUL: Shaco, Wukong, and LeBlanc gain additional strategic value from the clone interaction — ANNUL on clones can waste high-value CC abilities before the real champion engages.

Do NOT Build Edge of Night When:

  • The enemy team’s primary threat is basic attack damage (AD assassins, auto-attack carries): ANNUL doesn’t block basic attacks. Against Tryndamere, Jinx, or Caitlyn who deal damage through autos, the spell shield provides no protection against the primary source of danger.
  • You need sustained magic resistance: Edge of Night provides zero MR. Against AP-heavy compositions where you’re absorbing continuous magic damage across multiple fights, Maw of Malmortius (AD + MR + Lifegrip shield on low HP) or Banshee’s Veil addresses the AP threat more comprehensively.
  • Your champion stays in extended skirmishes continuously: The 40-second cooldown restart on taking champion damage means Edge of Night’s shield is permanently unavailable for champions who brawl continuously. Frontline fighters and tanks who absorb constant damage are not the target demographic.
  • You’re already building another ANNUL item: Edge of Night shares the ANNUL item limit — you cannot hold it alongside another ANNUL item in the same build. There is currently only one other item with the ANNUL passive, but this constraint prevents deliberate stacking.

đŸ‘„ Best Champions for Edge of Night

Optimal — AD Assassins & Divers

  • Zed: Living Shadow (W) and Death Mark (R) engage patterns bring Zed into close proximity of CC-protected carries. ANNUL blocks the key CC from the front line (Lux snare, Lissandra Q) that would otherwise interrupt Death Mark application. Lethality amplifies Razor Shuriken and Living Shadow damage. The disengage-recharge loop aligns with Zed’s in-and-out shadow usage.
  • Talon: Assassin’s Path (E) wall-hopping creates flanking engage angles. ANNUL on approach blocks the first CC from a surprised defender. Rake (W) and Noxian Diplomacy (Q) burst window executes before the enemy can land a second CC attempt. Lethality maximises the one-shot pattern during the burst window.
  • Kha’Zix: Void Assault (R) provides invisibility for repeated gap-close attempts. ANNUL blocks the CC that would interrupt Taste Their Fear (Q) isolation kills. Isolated target executes are enhanced by lethality’s armour penetration. The disengage loop is natural — Kha’Zix jumps in, kills, jumps out with evolved E to reset ANNUL safely.
  • Nocturne: Paranoia (R) global engage is the ultimate in predictable CC vulnerability — the moment Nocturne R lands, the entire enemy team knows to prepare CC for his arrival. ANNUL absorbs the first CC cast on landing, giving Nocturne the full Unspeakable Horror (E) fear window and Duskbringer (Q) burst unimpeded.
  • Qiyana: Supreme Display of Talent (R) requires clean approach to maximise the crowd control chain. ANNUL blocks the intercepting CC that prevents her from reaching optimal R placement. High AD ratios on her abilities benefit from lethality’s physical damage amplification.
  • Rengar: Thrill of the Hunt (R) invisibility approach aligns perfectly with ANNUL — jumping on a target from invisibility triggers ANNUL on the first CC they flash-cast in reaction. Lethality synergises with Ferocity-stacked Bola Strike. The HP from Edge of Night supplements his melee-range brawling durability after the initial burst.
  • Shaco: Two-Shiv Poison (E) and Hallucinate (R) clone interact with ANNUL’s 2-second clone activation — clones can waste a key CC ability before Shaco re-engages. Deceive (Q) blink creates the separation needed for ANNUL’s cooldown timer to reset in safety.

Situational

  • Pyke (Support): AD + lethality matches Pyke’s stat scaling; ANNUL protects him during Death from Below (R) approach. Niche — support itemisation typically deprioritises 3,000-gold lethality items.
  • Pantheon: Comet Spear (Q) and Grand Starfall (R) dive engage benefit from ANNUL blocking the CC from the landing target’s allies. Lethality scales Mortal Will procs. Works but Pantheon’s naturally front-loaded engage sometimes means ANNUL is consumed before the kill window opens.

Not Recommended

  • Tank fighters and bruisers: No defensive stats beyond 250 HP — no armour, no MR. Tanks need both offensive and defensive stats in their items; Edge of Night provides neither armour nor magic resistance alongside its AD.
  • AP assassins (Fizz, Ekko): The AD and lethality provide no AP scaling. AP assassins have their own AP-oriented defensive tools (Shadowflame, Banshee’s Veil) and don’t benefit from physical damage amplification.
  • ADC marksmen: 250 HP is too low for the front-line exposure marksmen occasionally experience, and the lack of attack speed or crit chance makes Edge of Night a poor stat package for standard ADC builds.

⚙ Recommended Build Paths

Zed — Lethality Burst Full Build

  1. Serrated Dirk — First back (1,000g): 30 AD + 10 lethality; immediate burst amplification in laning; maintains build flexibility to redirect into Dusk and Dawn or The Collector if needed
  2. Edge of Night — First full item (3,000g): ANNUL active for the first dive window; lethality amplifies Living Shadow and Razor Shuriken; 50 AD contributes to Death Mark scaling
  3. Youmuu’s Ghostblade — Second item: movement speed active for gap closing before R; additional lethality stacks additively with Edge of Night for higher flat armour penetration total
  4. The Collector — Third item: execute passive at 5% HP threshold; additional lethality; critical strike for bonus damage on Q interactions
  5. Serpent’s Fang — Fourth item: shield-breaking passive (Shield Reaver) reduces enemy shields after hitting shielded targets; AD + lethality; counters Sterak’s Gage and Shields that protect carries Edge of Night is designed to reach
  6. Opportunity — Fifth item: ambush passive grants bonus movement speed and lethality when out of combat; synergises with Zed’s rotational playstyle between kills; maximises lethality total for 1-shot potential

Kha’Zix — Jungle Isolation Burst Build

  1. Edge of Night — First item (3,000g): ANNUL blocks the CC from a target’s nearby ally during isolation kills; HP cushion for melee-range Taste Their Fear executes; lethality amplifies Void Spike and Taste Their Fear
  2. Dusk and Dawn — Second item: SPELLBLADE physical proc on first post-ability auto; lethality; additional AD — the two-item burst combination on an isolated squishy target is near-lethal at this stage
  3. Axiom Arc — Third item: ult haste; ultimate CDR from kills reduces Void Assault cooldown — more evolved R resets per game; directly multiplies Kha’Zix’s repeated dive frequency
  4. Profane Hydra — Fourth item: active AoE cleave for grouped targets; Omnivamp sustain; lethality — transitions Kha’Zix into a teamfight damage contributor beyond pure isolation scenarios
  5. Hubris — Fifth item: stacking AD from kills (Rift Maker passive); significant AD accumulation in snowball games; lethality — by late game, Hubris stacks compound with Edge of Night’s base lethality for substantial armour penetration totals
💡 Edge of Night + Youmuu’s Ghostblade — Lethality Stack Math: Edge of Night provides 15 lethality. Youmuu’s Ghostblade provides 18 lethality. Combined: 33 lethality = 33 flat armour penetration at level 18. Against a target with 40 base armour (no armour items): 33 of 40 armour is negated — effectively reducing their armour to 7. Each of your physical damage abilities deals damage as if the target has only 7 armour, amplifying all AD scaling by approximately 25–30% versus the pre-lethality baseline. This two-item lethality combination is the core reason lethality assassin builds snowball so aggressively once both items are online.

🔄 Similar Items — Assassin & Lethality Family

Edge of Night occupies a unique position: lethality + spell shield. Here’s how it compares to the closest alternatives in the assassin and lethality item family:

ItemProfilevs. Edge of Night
Banshee’s VeilAP + MR + HP; spell shield (Eternal Winter); 40s CD; passive shield for magesChoose Banshee’s for AP mages needing MR + protection. Edge of Night for AD assassins needing lethality + aggressive spell shield
Dusk and DawnAD + lethality; SPELLBLADE physical proc; no spell shieldChoose Dusk and Dawn for maximum physical burst with SPELLBLADE damage. Edge of Night when the spell shield is needed for safe engagement
Youmuu’s GhostbladeAD + lethality + MS active; no shield; out-of-combat speed for approachChoose Youmuu’s for gap-close mobility. Pair both for maximum lethality stack — they synergise rather than compete
The CollectorAD + lethality + crit; execute at 5% HP; no shieldChoose The Collector for execute damage on low-HP targets. Edge of Night when engagement safety via ANNUL is more valuable than the execute
OpportunityAD + lethality; ambush passive MS boost + bonus lethality when out of combatChoose Opportunity for rotational gap-close speed between fights. Edge of Night when the spell shield matters more than the movement passive
Serpent’s FangAD + lethality; Shield Reaver reduces enemy shields on hitChoose Serpent’s Fang when enemy shields (Sterak’s Gage, Immortal Shieldbow, Lulu E) are the primary obstacle. Pair with Edge of Night for spell shield + shield breaking
HubrisAD + lethality; Rift Maker stacks AD from killsChoose Hubris for snowball scaling on kill-heavy games. Edge of Night when ANNUL engagement safety is more valuable than stacking kill rewards
Voltaic CycloswordAD + lethality + AS; Energised slow on first empowered attackChoose Voltaic Cyclosword when attack speed and kite-stopping slow are valued. Edge of Night wins on pure burst + spell shield for pure assassin patterns
Maw of MalmortiusAD + MR + AH; Lifegrip shield on low HP vs magic damageChoose Maw when the enemy has significant magic damage alongside CC. Edge of Night covers CC-blocking only; Maw covers magic damage mitigation

❌ Common Mistakes & How to Avoid Them

  • Staying in a fight after ANNUL is consumed and expecting safety: ANNUL blocks exactly one ability. After it’s consumed, you have 50 AD and 250 HP — no additional defensive value beyond those stats. Assassins who linger after the shield pops are exposed to every subsequent CC ability. Use ANNUL to survive the opening, execute the kill, and disengage before further CC lands.
  • Letting ANNUL recharge cooldown reset by taking hits mid-fight: Every auto-attack and ability hit from an enemy champion resets the 40-second cooldown. In a two-minute fight window, ANNUL never recharges. Dedicate time between fights to being completely free of champion damage — retreat behind towers, enter unwarded brushes, or leave the combat zone entirely.
  • Building Edge of Night against primarily basic-attack-focused compositions: Against Tryndamere, Jinx, or an auto-attack-heavy top lane, ANNUL provides no protection against the primary damage source. Lethality is the relevant offensive stat here, but the spell shield is wasted gold. Consider Dusk and Dawn or The Collector for equivalent or superior lethality without the unused passive.
  • Not accounting for the death cooldown penalty: Dying puts ANNUL on cooldown. If you die in a teamfight, you respawn without the shield for the full timer period. Plays that involve trading your life for a kill leave you shieldless for the re-engage — a compounding disadvantage that edges toward losing teamfights on cooldown after your own deaths.
  • Assuming ANNUL blocks DoT effects already applied before shield activation: Ignite already ticking, Darius Hemorrhage already stacked, Singed Poison already applied — these ongoing effects are not blocked by ANNUL. The shield only blocks new ability applications. If a DoT is already killing you, ANNUL does nothing to prevent it.
  • Expecting the clone ANNUL interaction to work immediately: Clones require 2 full seconds after spawning before their ANNUL activates. A clone spawned at second 0 has no spell shield at second 1 — enemies can safely cast abilities on it immediately. Only after the 2-second window does the clone begin absorbing a hostile ability. Factor this delay into any clone-baiting strategy.

✅ Best Practices

  • Identify the single CC ability ANNUL needs to block before engaging: Enter each fight knowing exactly which ability you’re planning to absorb. Morgana Q? Lux E? Gold Card? Pre-commit to the ability source and position or approach in a way that guarantees ANNUL intercepts that specific ability rather than being wasted on a non-threatening secondary CC.
  • Disengage immediately after kill to begin the ANNUL recharge timer: After completing an assassination, your highest priority is reaching a position free from all champion damage. Every second away from champion hits is a second closer to ANNUL being available for the next engagement. Retreat to safety as the default follow-up action after each kill.
  • Stack lethality from multiple items for compounding armour penetration: Edge of Night’s 15 lethality works additively with Youmuu’s Ghostblade (18), The Collector (12), and Opportunity (10). A three-to-four item lethality build reaches 40–50+ flat armour penetration, effectively bypassing most of a squishy target’s base armour. Plan the full build path before purchasing the first item to maximise total lethality at peak build.
  • Use tower cover to recharge ANNUL between fights: Tower shots don’t restart the ANNUL cooldown — only champion damage does. After disengaging post-kill, retreating under your own tower while it’s not under attack is one of the safest locations to wait out the 40-second recharge. The 6-minute timer cycles reset approximately twice in the windows between teamfights in a standard game.
  • On Shaco: spawn clones in visible areas of fights to bait CC before engaging: The 2-second clone ANNUL window creates baiting opportunities — if you can position a Hallucinate clone where enemies will instinctively CC it 2+ seconds after spawning, both the clone absorbs their CC and the real Shaco can engage with ANNUL still intact. Requires reading enemy CC timing but delivers outsized value when executed correctly.

🎬 Final Summary

Edge of Night is the only lethality item that provides a spell shield — a legendary that combines pure physical damage stats (+50 AD, +15 lethality) with a protective ability-blocking mechanic that directly enables the engagement pattern AD assassins rely on. The ANNUL passive solves the fundamental problem of a high-value CC ability protecting a priority target: block it cleanly on approach, eliminate the target in the open engagement window, disengage to let the shield recharge in safety.

The 40-second cooldown restart on champion damage is the defining mechanical constraint that separates Edge of Night users by play pattern. Players who understand the recharge mechanic and actively create safe reset windows between fights maintain near-permanent ANNUL availability. Players who brawl continuously never have the shield and are paying 3,000 gold for +50 AD and +15 lethality alone — an overpriced stat purchase relative to alternatives like The Collector or Dusk and Dawn.

The Arena version’s 20-second ANNUL cooldown creates a meaningfully different gameplay experience — in shorter 2v2 rounds with gaps between engagements, ANNUL potentially recharges between rounds and is available at the start of multiple consecutive fights. For assassin compositions in Arena, Edge of Night’s value proposition improves substantially relative to SR where the 40-second window requires disciplined reset management.

Key Action Items:1. Identify the one key CC ability ANNUL needs to block before each engage — know your target, know the ability, position to guarantee the shield absorbs that specific threat rather than a secondary or irrelevant cast2. Disengage to a champion-damage-free zone immediately after each kill — every second without champion hits advances the 40-second ANNUL recharge; tower cover and unwarded brushes are valid reset locations between fight windows3. Stack lethality across 3–4 items for compounding armour penetration — Edge of Night (15) + Youmuu’s Ghostblade (18) + Opportunity (10) reaches 43 lethality, effectively bypassing a squishy target’s entire base armour pool4. Never expect ANNUL to block already-applied DoT effects (Ignite, Darius Hemorrhage, Singed Poison) — the shield only blocks new ability applications; pre-existing damage-over-time effects continue regardless of ANNUL status

📝 SEO & Meta Information

FieldContent
Meta TitleEdge of Night — Complete Item Guide 2026 | MagicStark
Meta DescriptionEdge of Night guide 2026: ANNUL spell shield mechanics, cooldown restart explained, lethality stack builds, Zed Kha’Zix Nocturne synergies, Arena & ARAM differences.
URL/edge-of-night-item-guide-league-of-legends/
KeywordsEdge of Night, Edge of Night LoL, ANNUL spell shield, Edge of Night lethality, Edge of Night Zed, Edge of Night assassin build, LoL lethality items 2026, MagicStark
Item ID3814
Sell Value2,100 gold
AvailabilitySR 5v5, ARAM, Nexus Blitz, Arena

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FAQ

Q: Does ANNUL block summoner spells like Ignite or Exhaust?

A: Yes — summoner spell casts are treated as abilities by the ANNUL spell shield. Ignite and Exhaust are both blocked on activation. Note that if Ignite is already applied and ticking before ANNUL is up, the ongoing DoT is not removed — ANNUL only blocks new applications.

Q: Does dying reset ANNUL or put it on cooldown?

A: Dying puts ANNUL on cooldown — you respawn without the spell shield active and must wait the full 40 seconds (without taking champion damage) before it becomes available again. In a game where you die multiple times, ANNUL may rarely be up at the moment you need it if you’re not actively managing the cooldown timer.

Q: Can I combine Edge of Night with Banshee’s Veil for two spell shields?

A: No — Edge of Night shares the ANNUL item limit. However, Banshee’s Veil uses a different passive called Eternal Winter, not ANNUL. The ANNUL item limit specifically restricts items sharing the ANNUL passive — Banshee’s Veil is a separate shield mechanic. Check the current patch notes for exact item exclusivity interactions, as passive naming and limitations are subject to change.

Q: Does ANNUL block tower shots or neutral objective damage?

A: No — ANNUL only blocks hostile abilities from enemy champions. Tower shots, Baron, Dragon, and jungle camp abilities do not interact with the spell shield. Similarly, tower shots do not restart the ANNUL recharge cooldown, making towers safe cover for cooldown recovery.

Q: How does Edge of Night compare to Dusk and Dawn for Zed?

A: Dusk and Dawn provides a SPELLBLADE physical proc that adds significant burst on the first post-ability auto-attack — a pure damage advantage. Edge of Night sacrifices that proc damage in exchange for the ANNUL spell shield and 250 HP. In matchups where a single CC ability would prevent Zed’s assassination window from opening, Edge of Night’s ANNUL is worth the damage trade. In matchups without high-value intercepting CC, Dusk and Dawn provides higher raw burst output.

Q: Is Edge of Night worth buying in ARAM?

A: It’s available in ARAM with a reduced 30-second ANNUL cooldown (down from 40 in SR). The shorter cooldown is beneficial given ARAM’s constant engagement environment, but the cooldown-restart-on-champion-damage mechanic is significantly more punishing in ARAM’s forced fight lane where you’re continuously taking hits. ANNUL rarely fully recharges between engagements in ARAM — evaluate whether the initial shield value justifies the purchase over alternative lethality items.

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