Talon is a champion in League of Legends played exclusively in the Mid lane, classified as an Assassin. He uses Mana (400 – 1127.61 at max level) and deals Physical damage. Talon was released on August 24, 2011, making him one of the older assassins in the roster. He was last updated in patch V25.22. Store price: 1575 Blue Essence / 790 RP.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 18) |
| HP | 658 | 2801.49 |
| Mana (MP) | 400 | 1127.61 |
| Attack Damage (AD) | 68 | 128.96 |
| Armor (AR) | 30 | 122.43 |
| Magic Resist (MR) | 36 | 76.31 |
| Movement Speed (MS) | 335 | 335 (fixed) |
| Attack Range | 125 (Melee) | 125 (fixed) |
| Base AS | 0.625 | — |
| Bonus AS | 0 – 57.03% | — |
| Crit. DMG | 200% | 200% |
💡 Key Stat Note: Talon has one of the highest base AD values at level 1 (68) among assassins, which directly amplifies his passive bleed and Q damage from minute one. He also has a very short 125 attack range — respect this in melee trades and don’t auto-attack without Q reset ready. Every auto matters at that range.
🩸 Passive: Blade’s End
INNATE: Talon’s abilities apply a stack of Wound to enemy champions and large monsters hit for 6 seconds, refreshing on basic attacks and subsequent applications, stacking up to 3 times.
Talon’s next basic attack against an enemy with 3 Wound stacks is empowered to consume them all, causing the target to bleed and dealing 80 – 303.53 total physical damage (based on level) + 210% bonus AD over 2 seconds. The target cannot gain Wound stacks during this bleeding window.
💡 Bleed Timing: The bleed ticks over 2 seconds — don’t second-guess and cast everything before the bleed even finishes. W → Q → auto (trigger bleed) → R is the standard assassination sequence. Let the bleed damage stack while you’re invisible in R. At full build, the bleed alone can finish off targets who Flash away thinking they survived the burst.
🗡️ Q: Noxian Diplomacy
| Parameter | Value |
| Cost | 40 Mana |
| Cooldown | 8 / 7.5 / 7 / 6.5 / 6 seconds |
| Cast Time | None / 100% of Talon’s Windup Time (0.198s at base AS) |
| Target Range | 575 / 170 (close range) |
| Speed | 1400 |
| Physical Damage | 65 / 85 / 105 / 125 / 145 (+ 100% bonus AD) |
| Close-Range Crit | 150% + 30% crit damage |
| Kill Heal | 9 – 55 (based on level) |
| Kill CD Refund | 50% cooldown reduction on kill |
| Bonus Auto Range (close) | +75 on next basic attack within 1 second |
ACTIVE: Talon dashes toward the target enemy, stabbing them upon arrival to deal physical damage. If cast within close range, Talon dashes to the target over the cast time instead and Noxian Diplomacy critically strikes for (150% + 30%) damage, as well as granting him +75 bonus attack range on his next basic attack within 1 second.
If Noxian Diplomacy kills the target, Talon heals for 9–55 HP (based on level) and the ability’s cooldown is reduced by 50%. Noxian Diplomacy resets Talon’s basic attack timer.
⚠️ Close-Range Priority: The close-range crit version of Q is dramatically stronger. Always aim to activate Q at point-blank range for the guaranteed crit. In the full assassination combo, W first creates the gap-close setup, then Q from melee range for the crit. Shadow Assault can be cast during the Q dash — timing this correctly compresses your entire combo into under 1 second.
🔪 W: Rake
| Parameter | Value |
| Cost | 50 / 55 / 60 / 65 / 70 Mana |
| Cooldown | 9 / 8.5 / 8 / 7.5 / 7 seconds |
| Cast Time | 0.25 seconds |
| Range (outward) | 900 |
| Range (return) | 850 |
| Width | 150 |
| Angle | 22° |
| Speed | 2571 / 2429 / 3000 (return) |
| Outward Physical Damage | 50 / 60 / 70 / 80 / 90 (+ 40% bonus AD) |
| Return Physical Damage | 60 / 90 / 120 / 150 / 180 (+ 90% bonus AD) |
| Return Slow | 40 / 45 / 50 / 55 / 60% |
ACTIVE: Talon throws a fan of daggers in a cone in the target direction, dealing physical damage to enemies hit. At maximum range, the daggers linger for 0.7 seconds before homing back to Talon, dealing physical damage to enemies hit on return and slowing them for 1 second. Enemies can be hit only once per pass (once outward, once on return).
💡 Double-Hit Value: Rake’s return hit deals nearly double the damage of the outward pass (90% bonus AD vs 40%) and applies the slow. In the assassination combo, W applies 2 Wound stacks (outward + return) — meaning one more auto or Q applies the third stack for bleed. The 60% slow at max rank also prevents any kiting attempt while you close the gap with Q.
🧱 E: Assassin’s Path
| Parameter | Value |
| Cooldown | 2 seconds (global) |
| Cast Time | None |
| Target Range | 725 |
| Speed | 100% of Talon’s movement speed |
| Dash Distance | Up to 800 units |
| On-Terrain Cooldown | 160 / 135 / 110 / 85 / 60 seconds (per terrain piece) |
ACTIVE: Talon dashes up to 800 units over the target area of terrain while within proximity of it, during which he gains unobstructed vision. Talon cannot cast Assassin’s Path on the same area of terrain for the on-terrain cooldown duration (160–60 seconds based on rank). Shadow Assault can be cast during the dash.
💡 Why This Ability is Broken: Assassin’s Path vaults over any terrain on the map — not just predefined walls. Every bush, baron pit wall, jungle camp wall, base terrain — all of it is accessible. The global 2-second cooldown means you can chain multiple wall jumps back-to-back by using different terrain pieces. This is Talon’s most skill-expressive ability. Learning unconventional vault paths creates completely unpredictable gank routes that enemies have no way to ward against. Invest the time to learn off-meta vault spots on every lane and jungle quadrant.
🌑 R: Shadow Assault
| Parameter | Value |
| Cost | 100 Mana |
| Cooldown | 100 / 80 / 60 seconds |
| Cast Time | None |
| Effect Radius | 550 |
| Width | 280 |
| Speed (outward / return) | 2400 / 4000 |
| Physical Damage (per hit) | 90 / 135 / 180 (+ 100% bonus AD) |
| Total Physical Damage (both hits) | 180 / 270 / 360 (+ 200% bonus AD) |
| Bonus Movement Speed | 40 / 55 / 70% |
| Invisibility Duration | Up to 2.5 seconds (breaks on attack or non-R ability) |
ACTIVE: Talon disperses a ring of blades around him that deals physical damage to enemies hit and lingers at maximum range for up to 2.5 seconds, during which he gains invisibility and 40/55/70% bonus movement speed.
Shadow Assault can be recast after 1 second within the duration (or automatically triggers after 2.5 seconds or when Talon breaks stealth). RECAST: Talon breaks stealth and converges all blades back to him, dealing the same physical damage to enemies hit. Breaking stealth with a basic attack or Noxian Diplomacy will converge the blades toward that target instead
💡 R Flexibility: Shadow Assault has two modes of play. Combat R: activate it mid-combo to deal both blade hits on the same target (cast R → stay on target → basic attack to converge blades = 200% bonus AD total damage + invisibility during bleed). Escape R: activate it after killing your target, sprint invisibly out of the fight and recast from safety. The 70% bonus movement speed at R3 makes the escape version practically uncatchable in most scenarios.
🎯 Strategies and Gameplay Tips
Early Game (Levels 1–6)
- Wound Stack Setup: Learn to proc Blade’s End efficiently — W applies 2 stacks (outward + return), one auto applies the third. Practice the W → auto → Q bleed trigger in training mode. Early bleed damage with high base AD is surprisingly chunky before opponents have resistance items.
- Close-Range Q Priority: Never cast Q at maximum range when you can dash in for the close-range crit version. The damage difference is enormous. Use W to slow the enemy first, then close gap for point-blank Q crit. This is the foundation of every trade pattern.
- E Wall Learning: Spend real time in training mode mapping out every wall jump available from mid lane — top side river wall, drake pit wall, blue buff wall, wraith camp wall. The more vault paths you know, the more unpredictable your roaming becomes. Start with 3–4 core paths and expand from there.
Mid Game (Levels 7–13)
- Full Assassination Combo: The complete sequence — W (apply 2 stacks + slow) → Q close-range crit (3rd stack) → auto (trigger bleed) → R (both blade hits + invisibility during bleed). At 2 items completed, this deletes most squishy targets. Time R so blades converge onto the target while bleed is ticking.
- Wall Jump Gank Routes: Talon’s best roam paths go through terrain, not river. Learn the specific wall jumps from mid to bot (drake pit wall) and mid to top (blue side wall). These routes bypass wards entirely and arrive before any ward vision would even trigger.
- Snowball Priority: Talon is one of the steepest snowball assassins in the game. A first blood or early solo kill into a second item spike makes him nearly unplayable against most mid laners. Prioritize solo kill opportunities over team play during this window — every assist and trade matters less than a clean solo kill.
Late Game (Level 14+)
- Target Priority: Talon should exclusively hunt ADCs, support enchanters, and mages with no mobility tools. Never waste a combo on a tank or bruiser — even at full build, you won’t kill them fast enough and you’ll burn R on nothing.
- Invisibility Discipline: R invisibility in teamfights is for repositioning, not just damage. If you use both hits immediately on the frontline, you’ve wasted the invisibility. Instead, drop R for the first hit, sprint past the frontline while invisible, reach the carry, then recast to converge blades and follow with Q + bleed.
- Late-Game Escape Planning: Talon becomes increasingly risky to play past 40 minutes as enemies build armor. Have your E escape path mapped before every assassination attempt. Know exactly which terrain you’re vaulting through after the kill — hesitation costs your life.
❌ Common Mistakes and How to Avoid Them
- Long-Range Q Cast: Casting Q at maximum range for the non-crit version is a massive DPS loss. Always commit to the close-range crit by using W slow first, then dash in. If you can’t safely reach melee range — don’t trade.
- Wasting R as Pure Damage: Activating R and immediately recasting it for double damage without using the invisibility window wastes the ability’s most valuable component. The invisibility repositioning and escape potential is often worth more than 200% bonus AD raw damage.
- Forgetting Wound Stack Count: Trading without knowing your current Wound stack count leads to missed bleed procs or wasted autos. Get in the habit of tracking stacks — W landing = 2 stacks, one more auto or Q = bleed trigger. Every combo starts by mentally counting to 3.
- Reusing Same Terrain with E: Each terrain piece has its own 60–160 second cooldown. Using E on the same wall twice in quick succession locks that vault path for the duration. Map out at least 2–3 alternative escape/engage terrain pieces per quadrant so you always have options.
- Fighting into Hard CC: Talon has zero CC immunity and no built-in defensive tools outside of R invisibility. Against champions with reliable point-and-click CC (Lissandra, Veigar, Malzahar), the assassination window is extremely tight. Either burst them before they can react or don’t engage at all.
⚙️ Recommended Build and Itemization
Core Items
- Prowler’s Claw: The defining Talon mythic — the Sandswipe active dashes through the target and applies a crit, perfectly synergizing with his close-range Q crit mechanic. Grants lethality, AD, and haste. Non-negotiable first item.
- Serpent’s Fang: Shield-breaking is essential against enchanters (Lulu, Janna, Shields) and self-shielding targets. The passive completely deletes defensive shields, ensuring your burst combo doesn’t get partially absorbed. Second item standard.
- Edge of Night: Spell Shield as an item. Against ability-heavy targets, the passive spell shield absorbs one CC attempt, giving Talon just enough window to complete the combo. Also provides strong lethality and AD scaling.
Situational Items
- Youmuu’s Ghostblade: Maximum lethality stacking into squishies. The active movement speed stacks with R invisibility speed for absurd post-kill escape velocity.
- Ravenous Hydra: AoE wave clear solution for sieged lanes plus sustain from the passive lifesteal. Useful when you need to safely farm rather than kill — also synergizes with Q attack timer reset for faster Hydra proc.
- Lord Dominik’s Regards: When enemies start building armor. Percent armor penetration at this lethality level ensures your physical damage doesn’t fall off into tanky targets and bruisers who sit between you and the carry.
⚔️ Counter Picks & Matchups
✅ Talon Counters
1. Orianna
Orianna’s ball is her only peel option — and Talon’s W slow + Q dash completely bypasses ball positioning. She can’t kite Talon’s point-blank Q crit, and her lack of hard CC means she can’t interrupt the assassination combo once it starts. R invisibility walks through her Command: Shockwave zone safely.
2. Syndra
Syndra needs to pre-place spheres and has no mobility. Talon’s wall jump approach from unexpected terrain angles bypasses all her sphere setups. Once inside her range, she has no escape and the full combo kills her before she can react. E over the side walls of mid lane completely circumvents her warding.
3. Twisted Fate
Zero mobility, predictable Gold Card timing, and completely squishy. Talon’s wall jump from unexpected angles skips TF’s ward coverage. Once in melee range, the combo resolves faster than TF can stun. Even if he Gold Cards, the bleed continues during the stun and usually finishes the kill.
❌ Talon is Countered By
1. Diana
Diana’s Pale Cascade shield absorbs a portion of Talon’s burst, her Lunar Rush gap-close means she can follow any E vault path, and her Moonfall R pulls Talon back to her. The combination of burst absorption and pursuit mobility makes her one of the most frustrating matchups for Talon in the mid lane.
2. Kassadin
The ultimate Talon counter. Kassadin’s passive reduces magic damage, and while Talon deals physical — Kassadin’s Riftwalk post-6 makes him permanently elusive. Every assassination attempt ends with Kassadin teleporting away. He outscales, out-maneuvers, and out-sustains Talon in the 2-item+ window.
3. Lissandra
Lissandra’s Glacial Path (E) lets her displace herself away from Talon’s dive. Ring of Frost (W) and Frozen Tomb (R) both provide hard CC that interrupts the assassination combo mid-execution. Even Lissandra’s R on herself gives her stasis immunity to wait out the bleed window. A coordinated Lissandra player dismantles Talon’s combo cleanly.
FAQ
Q: How many Wound stacks does each ability apply?
A: Each ability cast applies 1 stack on hit, but Rake (W) hits twice — outward and return — applying 2 stacks total if both connect. Standard stack build: W outward (1 stack) → W return (2 stacks) → basic attack or Q (3 stacks) → empowered auto triggers bleed. Efficiently building 3 stacks quickly is the core skill check.
Q: Can Talon E over any terrain?
A: Yes — literally any terrain on the map. This includes all jungle walls, baron and dragon pit walls, base terrain, blue and red buff camp walls, and lane bushes with walls. The only restriction is the per-terrain-piece cooldown (60–160 seconds based on rank) preventing reuse of the same wall. Different terrain pieces have separate cooldowns.
Q: What’s the optimal assassination combo?
A: W (slow + 2 stacks) → Q close-range crit (3rd stack) → auto attack (trigger bleed) → R (both blade hits while bleed ticks). Shadow Assault can be cast during Q’s dash to compress timing. Breaking R’s stealth with a basic attack converges the blades to that target specifically — use this for the guaranteed second blade hit on the carry.
Q: When should I use R for escape versus combat?
A: Post-kill escape R is usually higher value than sticking around for the second blade hit in a dangerous teamfight situation. After a successful assassination, activate R → sprint invisibly in the direction of safety → recast R once you’re at a safe distance. At R3, 70% bonus movement speed makes you effectively uncatchable.
Q: Is Talon viable against tanky compositions?
A: Talon is fundamentally a single-target assassin with almost no AoE sustained damage. Against 3+ tank compositions, his impact drops off dramatically. Consider alternate assassin picks or wait for moments to dive the isolated backline carries. If forced to play Talon into tanks, stack lethality as high as possible and strictly target only the squishiest enemy in every fight.