What is Morellonomicon? đ
Morellonomicon is the AP Grievous Wounds item â the primary anti-healing tool for mages, AP supports, and ability-damage champions. Its GRIEVOUS WOUNDS passive fires on magic damage to champions, reducing all healing received by 40% for 3 seconds. Unlike Mortal Reminder (physical damage trigger) or Thornmail (reflect damage trigger), Morellonomicon targets the ability-damage archetype â poke mages, AoE damage dealers, and AP supports who hit champions with spells.
The stat package is unusual: +75 AP, +15 AH, and +350 HP â the health is not standard on pure damage AP items. This combination makes Morellonomicon one of the more durable AP items in the game, providing meaningful survivability alongside damage and anti-heal. The HP enables it on champions who benefit from hybrid AP/HP scaling (Vladimir, Sylas, Cassiopeia) and supports who need survivability (Lulu, Soraka as a flex-damage build).
At 2,850 Gold, it’s cheaper than most full AP items (Rabadon’s Deathcap at 3,500g, Shadowflame at 3,200g) while providing the unique GW utility that cannot be sourced elsewhere for AP damage dealers. Sell price: 1,995 Gold. ID: 3165. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.
đ Base Statistics
| Statistic | Value |
| Total Cost | 2,850 Gold |
| Combine Cost | 400 Gold |
| Sell Price | 1,995 Gold |
| Ability Power | +75 AP |
| Ability Haste | +15 AH |
| Health | +350 HP |
| Item Limit | Limited to 1 Morellonomicon |
| Item ID | 3165 |
| Availability | SR 5v5, ARAM, Nexus Blitz, Arena |
| đ Morellonomicon â Effective Value vs Pure AP AlternativesMorellonomicon: +75 AP, +15 AH, +350 HP, +GW passive. Cost: 2,850g.Shadowflame: +110 AP, +20 AH, +200 HP, +CINDERBLOOM pen. Cost: 3,200g.Rabadon’s Deathcap: +120 AP, +MAGICAL OPUS 30% multiplier. Cost: 3,500g.Cryptbloom: +85 AP, +15 AH, +20% magic pen, +NOURISH ally heal on kills. Cost: 2,850g.Morellonomicon’s 350 HP is its primary differentiator â no other AP item at this price tier provides this much HP alongside AP.Choose Morellonomicon when: enemy has significant healing AND you need survivability alongside AP. The 350 HP is what separates it from pure damage AP alternatives.Choose Shadowflame when: burst damage and magic penetration are the priority; sustain isn’t the threat. |
đš Recipe & Components
Morellonomicon builds from Oblivion Orb + Blasting Wand + Kindlegem with a 400g combine:
| Component | Cost | Notes |
| Oblivion Orb | 800 Gold (+400 combine) | Amplifying Tome â AP + early Grievous Wounds source on ability damage; key early-game anti-heal |
| Amplifying Tome | 400 Gold | Part of Oblivion Orb â pure AP input |
| Blasting Wand | 850 Gold | +40 AP mid-item â straightforward AP foundation; shared with many AP items |
| Kindlegem | 800 Gold (+150 combine) | Ruby Crystal + Glowing Mote â HP + AH mid-item |
| Ruby Crystal | 400 Gold | Part of Kindlegem â HP input |
| Glowing Mote | 250 Gold | Part of Kindlegem â AH input |
| Combine Cost | 400 Gold | Final assembly |
| Total | 2,850 Gold | Complete Morellonomicon |
| đĄ Oblivion Orb â The Earliest AP Grievous Wounds SourceOblivion Orb (800g) applies Grievous Wounds on ability damage â identical trigger to completed Morellonomicon but at 800g.Against healing-heavy matchups: buy Oblivion Orb on first or second back (800g) before completing Morellonomicon.Oblivion Orb fully upgrades into Morellonomicon â zero gold wasted.Kindlegem (800g): adds AH and HP immediately on purchase â if GW isn’t urgently needed, Kindlegem first provides AH for faster ability cycling before completing the item.Blasting Wand (850g) is shared with Rabadon’s Deathcap, Nashor’s Tooth, Lich Bane, and Void Staff â buying Blasting Wand early keeps all AP build paths open. |
𩞠GRIEVOUS WOUNDS â Complete Mechanics for AP Champions
Trigger Condition: Magic Damage to Champions
Morellonomicon’s GRIEVOUS WOUNDS fires on magic damage dealt to enemy champions. This is a broader trigger than it appears â virtually every ability a mage casts deals magic damage and will trigger GW on each champion hit. AoE abilities that hit multiple champions apply GW to each champion independently â a Lux E (Final Spark) traveling through a team applies GW to every champion in its path, each with their own 3-second independent GW timer.
The 3-second duration refreshes on every magic damage hit. Sustained AoE damage champions (Cassiopeia W Miasma, Brand E Conflagration DoT, Malzahar R Nether Grasp) maintain GW indefinitely as long as damage ticks continue hitting the target. A single-hit poke mage (Lux Q) applies GW for 3 seconds and then must land another ability within that window to refresh â failing which the target’s healing resumes at full rate.
GRIEVOUS WOUNDS â Full Interaction Table
| Mechanic | GRIEVOUS WOUNDS Behavior |
| Trigger source | Magic damage to champions â all ability magic damage; DoTs; AoE |
| Applies through shields? | YES â GW applies even if magic damage is absorbed by a shield |
| Duration | 3 seconds â refreshes on each magic damage hit |
| Healing reduced | ALL healing: life steal, omnivamp, spell vamp, regen, ability heals, drain abilities |
| Shields reduced? | NO â GW reduces healing, not shielding; shields absorb at full value |
| Stacks with other GW sources? | No â 40% is the cap; multiple GW items don’t stack above 40% (or 60% enhanced) |
| Applies to regen (Warmog’s)? | YES â base regen, Warmog’s, Doran’s Shield all reduced |
| Applies to ability heals (Soraka)? | YES â Soraka W, Nami W, Aatrox Q all reduced |
| Works on structures? | NO â GW only applies when magic damage hits champions |
| Multiple targets from one ability? | Each champion hit has independent GW timer â AoE applies GW to all simultaneously |
| â ïž GRIEVOUS WOUNDS Critical Rules for AP ChampionsGW applies through shields â magic damage absorbed by a shield still inflicts GW on the champion.GW does NOT reduce shields themselves â Lulu E, Seraph’s Embrace shield, Immortal Shieldbow are unaffected in shield value.GW reduces ALL healing simultaneously: life steal, omnivamp, regeneration, ability heals, drain effects.AoE ability hits multiple champions â each receives independent GW application.DoT damage (Cassiopeia W, Brand passive, Malzahar passive) refreshes GW continuously for as long as DoT ticks deal damage to the champion.GW from Morellonomicon applies only from YOUR magic damage â allies’ damage does not extend your GW application. |
GW Applies Through Shields â AP Champion Context
The shield-bypass rule matters specifically for AP champions facing common shield items: if Sterak’s Gage LIFELINE shield activates on an enemy fighter, the next spell that deals magic damage into that shield still applies GW â even if the spell damage is fully absorbed. If Banshee’s Veil‘s passive spell-blocking bubble deflects a spell entirely, GW does NOT apply to that deflected spell (the spell was fully blocked). However, if any magic damage lands despite spell shield presence (separate spell, area damage), GW applies.
Against Immortal Shieldbow on ADCs: the LIFELINE shield absorbs damage but GW still applies through it. This is the same rule as Mortal Reminder â shields absorb damage value but the GW debuff still fires on the target regardless.
| đĄ GW Through Shields vs Banshee’s Veil â Critical DistinctionSterak’s Gage LIFELINE shield: magic damage fires into the shield â damage absorbed â GW STILL APPLIES to champion. Shield reduces damage, not GW.Immortal Shieldbow LIFELINE shield: same â GW applies through the shield absorption.Banshee’s Veil passive spell-blocking bubble: spell is FULLY DEFLECTED â no magic damage lands â GW does NOT apply. The spell must make contact with the champion to apply GW.Edge of Night spell shield (on enemy): same as Banshee’s â deflected spells don’t land â no GW.Rule: GW fires if magic damage CONTACTS the target (even absorbed). GW does not fire if the ability is fully deflected before contact. |
GRIEVOUS WOUNDS â Full Anti-Heal Item Comparison
| Item | Trigger | GW Rate | Role | vs. Morellonomicon |
| Morellonomicon | Magic damage to champs | 40% | Mage/Support | Self â AP GW source |
| Mortal Reminder | Physical damage | 40% | ADC | Physical GW vs magic GW |
| Thornmail | Reflect on attacker | 40% | Tank | Melee attacker gets GW â tank-side |
| Chempunk Chainsword | Physical damage | 40%-60% | Fighter | Enhanced GW at 60% on prolonged hits |
| Oblivion Orb | Ability damage (any) | 40% | AP (component) | Component â upgrades to Morellonomicon |
| Executioner’s Calling | Basic attack hit | 40% | ADC (early) | Early GW before Mortal Reminder |
đïž Arena Mode â Map-Specific Differences
| Stat / Passive | SR 5v5 / ARAM / Nexus Blitz | Arena |
| Ability Power | +75 AP | +90 AP (buffed) |
| Health | +350 HP | +250 HP (nerfed) |
| Ability Haste | +15 AH | +15 AH (unchanged) |
| GW standard | 40% healing reduction | 40% (unchanged) |
| Arena NEW EFFECT | N/A | If target heals 60%+ max HP while continuous GW: healing reduction increases to 80% |
Arena trades 100 HP for +15 additional AP (90 vs 75). The AP buff makes Morellonomicon stronger for pure damage output in Arena’s faster-paced rounds. The HP reduction (350â250) is meaningful â 100 HP less survivability â but the +15 AP increase compensates with increased ability damage and higher ICATHIAN BITE-equivalent scaling on AP on-hit builds. The Arena NEW EFFECT (80% GW threshold) is identical to the Mortal Reminder Arena mechanic: maintaining continuous GW while the target heals 60%+ of their max HP triggers 80% healing reduction, effectively negating virtually all sustain in extended Arena fights.
| đĄ Arena 80% GW â AP Champion ApplicationTarget must heal 60%+ of max HP while CONTINUOUSLY under GW (no 3-second lapse).AP champions with sustained AoE damage (Cassiopeia, Brand, Malzahar) maintain GW effortlessly â DoT ticks refresh GW every second.Burst mages (Lux, Orianna) must chain spells within 3 seconds to maintain continuous GW for the 80% threshold.Against Aatrox (3,000 HP) in Arena: threshold = 1,800 HP of healing while under GW â 80% reduction fires â Aatrox’s Q heals reduced from say 300 to 60 HP per cast.The Arena 90 AP also increases the effective healing being ‘denied’ â higher AP = larger ability hits that apply GW at a faster rate per second. |
đŻ Best Champions for Morellonomicon
Morellonomicon is strongest on AP champions and AP-focused supports who deal magic damage consistently and face enemies whose healing is preventing kill completion. The 350 HP makes it particularly relevant for AP champions who need both damage and survivability, not just pure burst mages who can skip HP entirely.
â Ideal Picks
- Cassiopeia â Twin Fang (E) fires every 0.75 seconds on poisoned targets â each E application triggers GW independently. Cassiopeia literally maintains GW at near-maximum uptime in close range. Miasma (W) DoT also refreshes GW on affected targets. Morellonomicon provides the HP she needs for close-range combat durability. At 400+ AP, the 75 base AP is meaningful damage alongside the GW utility. Standard build includes Morellonomicon for sustain matchups.
- Brand â Conflagration (E) and Pyroclasm (R) bounce apply magic damage to multiple champions simultaneously â each independently receives GW. Brand’s passive (Blaze) DoT also ticks magic damage, refreshing GW on the burning target. Against healing-heavy compositions, Morellonomicon ensures GW is maintained through DoT ticks between active ability rotations.
- Lux â Final Spark (R) travels through the team â every champion hit receives GW from the single R cast. In teamfights, Lux R applies GW to 3-5 enemies simultaneously with independent 3-second timers. The HP from Morellonomicon compensates for Lux’s naturally low base stats at 600 range.
- Soraka (AP damage flex build) â Starcall (Q) deals magic damage and applies GW to hit targets. In AP damage-oriented support builds, Morellonomicon’s GW from Q provides anti-heal while the HP adds survivability in the support role. The irony of Soraka applying GW isn’t lost â she reduces enemy sustain while healing her own team.
- Vladimir â Morellonomicon’s HP scales his Crimson Pact passive (every 40 HP = 1 AP; every 1 AP = 14 HP â simplified). The +350 HP provides AP from Crimson Pact. Additionally, Vladimir’s Sanguine Pool (W) and Hemoplague (R) deal magic damage â triggering GW on targets hit. Against enemy healing compositions, Morellonomicon provides him GW while also feeding his HP-to-AP conversion.
- Malzahar â Malefic Visions (E) is a DoT that spreads on target death â it continuously applies magic damage ticks that refresh GW. Nether Grasp (R) deals sustained magic damage while rooting â maintaining continuous GW for the full suppress duration. Morellonomicon’s HP provides survivability during the R channel window when Malzahar is stationary and vulnerable.
- Sylas â His abilities deal magic damage on contact â Abscond/Abduct (E) and Hijack (R) both trigger GW on champion hit. His kit is built around drain tanking (Petricite Burst and healing); Morellonomicon’s HP stack on top of his base HP-scaling thresholds. Against enemy drain tanks, his Morellonomicon applies GW to suppress their healing while he applies his own.
â Suboptimal Picks
- Pure burst one-shot mages without sustained damage: if the primary pattern is one-combo-kill (Zed, LeBlanc, Veigar full combo), GW’s 3-second duration is barely relevant â targets die too fast for healing to matter. Rabadon’s Deathcap or Shadowflame provide more consistent one-combo damage amplification.
- Champions with no HP scaling who need pure burst: 350 HP is valuable when it contributes to survival in drawn-out fights. On glass cannon mages who want 6 pure damage items and always play from 1,000+ range (Xerath, Ziggs), the HP barely changes survivability. Shadowflame or Void Staff are better alternatives when magic pen is the priority over HP.
- AD champions â completely incompatible: GW fires on magic damage only. AD champions dealing zero magic damage never trigger the passive. Morellonomicon is AP-locked.
âïž Recommended Build Paths
Sustained AP Mage vs Healing Comp (Cassiopeia / Brand / Malzahar)
- Morellonomicon â First item â GW online from first ability rotation; +75 AP + 15 AH immediately reduces healing threat from minute 12+
- Rylai’s Crystal Scepter â Second item â RIMEFROST slow on all ability damage + GW maintained through slow window; HP stacking
- Void Staff â Third item â 40% magic penetration amplifies all ability damage alongside GW suppression; magic pen makes healing reduction more punishing since each ability hit also deals more
- Rabadon’s Deathcap â Fourth item â MAGICAL OPUS 30% AP multiplier; Morellonomicon’s 75 AP â effectively 97.5 AP with Deathcap present
- Shadowflame â Fifth item â CINDERBLOOM execute pen + magic pen vs low-HP targets; +200 HP compounds with Morellonomicon HP for total ~550 HP from two items
AP Support vs Healing (Soraka / Lux / Karma)
- Oblivion Orb â First back (800g) â early GW pressure before completing Morellonomicon; immediate ability-damage GW from level 6+
- Morellonomicon â First full item â GW completion; +350 HP crucial for support survivability in teamfights
- Rylai’s Crystal Scepter â Second item â slow on all ability hits; HP stacking for support durability; GW + slow = sustained pressure on priority healing targets
- Cryptbloom â Third item â 20% magic pen + NOURISH ally heal on kills; magic pen makes GW-suppressed healing targets take more damage simultaneously
- Rabadon’s Deathcap â Fourth item â AP amplification for support damage scaling in late game
Vladimir â HP-AP Hybrid Build with GW
- Riftmaker â First item â VOID CORRUPTION sustain + VOID INFUSION HP â AP; HP feeds Crimson Pact AP simultaneously
- Morellonomicon â Second item â +350 HP (feeds Crimson Pact for ~8-9 bonus AP) + 75 AP + GW vs enemy healing comps
- Rylai’s Crystal Scepter â Third item â RIMEFROST slow on Transfusion (Q) hits; HP â AP via Crimson Pact; slow maintains GW refresh on fleeing targets
- Rabadon’s Deathcap â Fourth item â MAGICAL OPUS amplifies all AP including AP generated from HP via Crimson Pact
- Void Staff â Fifth item â magic pen vs building-MR tanks; penetration applies on top of GW healing suppression
| đĄ Morellonomicon + Rylai’s Crystal Scepter â Anti-Heal + Slow SynergyRylai’s Crystal Scepter‘s RIMEFROST slow fires on magic damage â the same trigger as Morellonomicon’s GW.Result: every spell that applies GW also applies a RIMEFROST slow simultaneously.GW reduces healing. Slow prevents escape. Together they trap healing targets under GW without allowing the 3-second lapse that would reset the debuff.On Cassiopeia: E fires every 0.75s â each E applies both GW and RIMEFROST slow. The target cannot escape the GW window and takes damage faster than they can heal even at reduced rates.This combination is particularly strong against Vladimir â slow prevents his pool escape before GW expires, and GW reduces his W heal and E lifesteal recovery.Both items provide HP â combined ~750 HP from Morellonomicon (350) + Rylai’s (400) gives significant durability alongside the utility passives. |
đ Similar Items â AP Anti-Heal & Mage Utility
| Item | AP | HP | AH | GW? | Unique | vs. Morellonomicon |
| Shadowflame | +110 | +200 | +20 AH | No | CINDERBLOOM pen at low HP | More AP + pen, no HP survival, no GW |
| Cryptbloom | +85 | None | +15 AH | No | 20% magic pen + NOURISH ally heal on kills | Magic pen utility vs anti-heal + HP |
| Rylai’s Crystal Scepter | +75 | +400 | None | No | RIMEFROST slow on all AP damage | Similar AP+HP, slow vs GW â often built together |
| Rabadon’s Deathcap | +120 | None | None | No | MAGICAL OPUS 30% AP multiplier | Pure AP amplification â no utility |
| Void Staff | +70 | None | None | No | 40% magic penetration | Magic pen vs GW â often both in same build |
| Riftmaker | +80 | +250 | 15 AH | No | VOID CORRUPTION + VOID INFUSION sustain + HPâAP | Sustain-focused vs anti-heal GW item |
| Mortal Reminder | None | +35 AD | None | YES | Physical GW + 30% armor pen + 25% crit | AD GW source vs AP GW source â different roles |
â Common Mistakes & How to Avoid Them
- Building it when the enemy has no meaningful healing: Morellonomicon’s GW is dead weight against compositions with no sustain. Against a burst assassin + engage tank + poke mage enemy lineup with no healing sources, Shadowflame provides 35 more AP, better magic pen, and an execute bonus â all more impactful than unused GW. Evaluate the enemy roster before confirming the purchase.
- Delaying Oblivion Orb when healing is the clear threat: against Vladimir, Aatrox, or Soraka-supported carries, buying Oblivion Orb at 800g as a first-back emergency purchase suppresses their healing for 10+ minutes before Morellonomicon is completed. Delayed GW means extended healing windows â the 800g investment is immediately impactful.
- Expecting GW to reduce shields: GW reduces healing, not shielding. Lulu E shield, Karma W shield, and Immortal Shieldbow absorb at full value regardless of GW. If the primary enemy survivability is shielding rather than healing, Shadowflame‘s CINDERBLOOM (magic pen vs shielded targets) or Serpent’s Fang (for AD supports) are the correct counters to shields.
- Letting GW expire between spell rotations: GW lasts 3 seconds and must be refreshed by another magic damage hit. On low-AH builds where ability CDs are 8-12 seconds, there will be GW gaps. Prioritize completing the Morellonomicon recipe with Kindlegem for the +15 AH â shorter ability CDs mean more consistent GW maintenance. Alternatively, pair with a teammate who applies GW from a separate source (Thornmail tank) to cover GW gaps.
- Not combining with Rylai’s Crystal Scepter on sustained damage champs: the GW + slow combination is one of the most complete anti-healing patterns in the game. RIMEFROST prevents the healing target from escaping the 3-second GW window. Against mobile healing targets (Vladimir, Kassadin), missing Rylai’s Crystal Scepter means they escape GW range and sustain back before the next spell rotation.
â Best Practices
- Buy Oblivion Orb at first back against healing-heavy enemies: 800g provides GW from minute 8-10 without waiting for full Morellonomicon completion; upgrades with zero wasted gold
- Pair with Rylai’s Crystal Scepter: RIMEFROST slow fires on the same trigger as GW â same magic damage hit applies both simultaneously; slow prevents escape from GW range; the combination is particularly powerful on sustained damage mages (Cassiopeia, Brand)
- Against DoT champions: use your own DoTs to maintain GW passively: Cassiopeia W Miasma, Brand passive Blaze, Malzahar E Malefic Visions all tick magic damage continuously â each tick refreshes GW without requiring additional spell casts; GW uptime is effectively 100% during DoT phases
- Apply GW through shields: don’t stop casting when LIFELINE or Sterak’s shield activates â magic damage absorbed by the shield still applies GW; the healing reduction is active during and after the shield window
- In Arena: chain spells without gaps to activate 80% threshold: the 80% GW requires continuous application; AoE sustained damage builds (Cassiopeia, Brand) achieve this naturally; burst mages must chain within 3 seconds without gap
FAQ
Q: Does Morellonomicon’s GW apply from all magic damage or only direct abilities?
A: All magic damage to champions triggers GW â direct ability hits, DoT ticks (Brand passive Blaze, Cassiopeia W, Malzahar E), AoE area damage (Lux R traveling), and any other source dealing magic damage to a champion. The only requirement is that magic damage contacts the enemy champion. GW does not apply when hitting minions, monsters, or structures â only champions trigger the passive.
Q: Does GW apply through Banshee’s Veil spell shield?
A: No â Banshee’s Veil‘s passive bubble and Edge of Night‘s spell shield fully deflect the ability before it contacts the champion. Since GW requires magic damage to contact the champion, a fully deflected spell (zero damage lands) does not apply GW. This is the key distinction: shield that absorbs damage (Sterak’s, Immortal Shieldbow) â GW still applies. Spell shield that deflects the ability entirely (Banshee’s, Edge of Night) â GW does not apply from the deflected ability.
Q: Can Morellonomicon and Thornmail cover GW for the entire team?
A: Yes â different team members building different GW sources provides comprehensive healing suppression. Thornmail applies GW when melee champions attack the tank (reflect damage). Morellonomicon applies GW from magic ability damage. Mortal Reminder applies GW from physical attacks. Having all three on different teammates means virtually any damage the enemy takes from any source applies GW â preventing any gap in healing suppression throughout a fight.
Q: Does Morellonomicon reduce Aatrox’s passive (Deathbringer Stance) healing?
A: A: Yes â Aatrox’s Deathbringer Stance (P) healing is reduced by GW. His World Ender (R) healing amplification is also reduced â GW applies to the healed amount regardless of amplification bonuses, reducing the final number. Against Aatrox, maintaining continuous GW from Morellonomicon’s magic damage through his full World Ender duration is the most effective counter to his sustain pattern.
Q: Is the 350 HP from Morellonomicon meaningful for pure damage mages?
A: 350 HP translates to approximately 2-4 additional basic attack survivals at mid-game levels, depending on target AD. For champions who play at extended range (Lux, Xerath, Syndra), the HP adds relatively little to practical survival since positioning is the primary defense. For close-range AP champions (Cassiopeia, Vladimir, Sylas), the 350 HP is meaningful additional buffer during extended fights and dives. Building Morellonomicon on close-range AP champions primarily for the HP + GW combination is consistently justified.
Q: Does the Arena 80% GW threshold reset if GW expires once?
A: A: Yes â the 80% threshold requires the target to heal 60%+ of max HP CONTINUOUSLY under GW. If GW expires for even 3 seconds (no magic damage contact during that window) and reapplies, the healing accumulation counter resets to zero. To activate the 80% effect in Arena, sustained damage without any 3-second gap is mandatory. Sustained AoE mages (Cassiopeia, Brand, Malzahar) with DoT damage maintain this effortlessly. Single-target burst mages must chain spells within 3 seconds without rotation gaps.