Katarina is a champion in League of Legends played in the Mid Lane, classified as an Assassin (legacy: Assassin, Mage). The Sinister Blade is manaless and deals Magic adaptive damage. Released September 19, 2009, last changed V26.03. With an S-tier ranking at 50.3% WR and 6.9% pickrate, Katarina is the definition of feast-or-famine. When she gets her first kill, Voracity triggers, all cooldowns drop by 15 seconds, and she has every ability back. Pick up a Dagger for AoE burst, Shunpo resets, blink to next target – within 3 seconds the entire enemy team is dead. That’s the fantasy. The reality is Katarina has one of the weakest laning phases: melee, no waveclear, no poke. She’s entirely dependent on getting that first kill or roam lead. But the payoff? Nothing compares to a fed Katarina cleaning up a teamfight. One kill turns into two, two into three, and before anyone reacts she’s picked up every Dagger and the enemy team is in grey screen. This is the champion you play for pure mechanical execution and carry potential.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 672 | 2795.82 |
| Resource | None (Manaless) | N/A |
| Attack Damage (AD) | 58 | 120.93 |
| Armor (AR) | 32 | 124.43 |
| Magic Resist (MR) | 32 | 72.31 |
| Movement Speed (MS) | 335 | 335 (fixed) |
| Attack Range | 125 | 125 (Melee) |
| Base Attack Speed | 0.658 | 0.658 + 0–53.88% bonus |
💡 Unique Mechanic: Katarina operates on a Dagger system no other champion has. Q throws a Dagger that bounces and lands behind the first target (1.023s later, 350 units behind). W tosses a Dagger up that lands at her feet after 1.25s. Whenever Katarina walks over or Shunpos to a grounded Dagger, she picks it up triggering Sinister Steel: a 340-radius AoE slash dealing 68–275 (+60% bAD)(+70–100% AP) magic damage with on-hit effects AND reducing Shunpo CD by 78–96%. Combined with Voracity’s 15s CDR on kills, this creates infinite reset chains: every kill gives E back, every Dagger pickup gives E back, every E puts you on another Dagger. A Katarina who sequences correctly deals 5–6 Sinister Steel bursts in one teamfight, each 500+ damage. That’s 3000+ AoE magic damage before counting Q, E, and R.
🗡️ Passive: Voracity + Sinister Steel
VORACITY: Scoring a champion takedown within 3 seconds of damaging them reduces ALL current ability cooldowns by 15 seconds.
SINISTER STEEL: Retrieving a Dagger slashes around (340 radius) dealing 68–275 (+60% bAD)(+70/80/90/100% AP by level) magic damage, applying on-hit effects to champions, reducing Shunpo CD by 78/84/90/96% (by level). Daggers grant sight and vanish after 4 seconds.
➡️ Key Mechanic: Voracity powers Katarina’s pentakill potential. 15 seconds off ALL CDs per kill means after one kill: Q (7s CD) instant, W (11s) instant, E (8s) instant, R (45s at rank 3) drops to 30s. Two kills = R to 15. Three kills = R fully reset. Sinister Steel applies on-hit effects to ALL champions in 340 radius – Hextech Gunblade healing, Conqueror stacking, everything procs on every champion caught in the AoE. At level 18, base 275 + 100% AP = a full ability’s damage just from walking over a Dagger.
🗡️ Q: Bouncing Blade
Cost: None | CD: 11/10/9/8/7s | Cast Time: 0.25s | Range: 625 | Radius: 450 | Speed: 1600
ACTIVE: Throws a Dagger dealing magic damage, bouncing to up to 2 additional enemies. Dagger lands 1.023 seconds later, ~350 units behind first target.
| Parameter | Value |
| Q Magic Damage | 80/115/150/185/220 (+40% AP) |
| Bounces | Up to 2 additional targets |
| Dagger Landing | ~350 units behind first target, 1.023s delay |
| Dagger Pickup Damage | 68–275 (+60% bAD)(+70–100% AP) |
💡 Pro Tip: Understanding Q Dagger landing is THE most important Katarina skill. The Dagger drops 350 units BEHIND the first target. Standard trade: Q enemy → wait for Dagger behind them → E to Dagger → pickup AoE hits enemy → E resets → W (Dagger at feet) → walk/auto → second pickup. Double-Dagger trade = Q damage + two Sinister Steel bursts + E damage. At level 6 add R between pickups for full kill combo. Daggers last only 4 seconds so pick them up quickly.
🎯 W: Preparation
Cost: None | CD: 15/14/13/12/11s | Cast Time: None
ACTIVE: Tosses Dagger above current location, gains 50/60/70/80/90% decaying MS + ghosted for 1.25s. Dagger lands at her feet after 1.25s.
➡️ Key Mechanic: W Dagger is your setup tool and escape plan. In the all-in: Q on enemy → E to Q Dagger behind them → immediately W (drops Dagger in enemy’s face) → auto → pick up W Dagger (second burst) → E out with reset. W also serves as escape: press W → 90% MS → E to distant minion/ward. In teamfights, W aggressively: E in, W immediately, R channel, W Dagger lands after R for massive AoE on everyone around you.
⚡ E: Shunpo
Cost: None | CD: 12/11/10/9/8s | Cast Time: 0.15s | Range: 725 (775 to Daggers)
ACTIVE: Blinks to target location near unit or Dagger closest to cursor. Deals 20/30/40/50/60 (+40% AD)(+25% AP) magic damage + on-hit effects. Prioritizes: Daggers > champions > minions > any unit. Resets auto timer.
💡 Pro Tip: At level 16 (96% reset), an 8s Shunpo reset by Dagger = 0.32 seconds effective CD. Combined with Voracity 15s reduction on kills = unlimited blinks. Critical: Daggers take targeting priority. Always E toward Daggers, not enemies directly – pickup deals AoE damage hitting the enemy anyway AND gives E reset as bonus. The 775 range to Daggers (vs 725 to units) also means you can blink further when targeting Daggers.
🌀 R: Death Lotus (Ultimate)
Cost: None | CD: 75/60/45s | Channel: 2.5s | Radius: 550 | Targets: 3 closest champions
ACTIVE: Channels for 2.5s throwing daggers every 0.166s (~15 total). Each deals physical (16% +50% per 100% bonus AS bonus AD) AND magic (25/37.5/50 +19% AP) damage, applies on-hit at 25/30/35% effectiveness, triggers on-attack, inflicts Grievous Wounds 3s. Requires enemy within 500 units.
| Parameter | Value |
| Full Channel Magic/Target | 375/562.5/750 (+285% AP) |
| Full Channel Physical/Target | 240% (+750% per 100% bAS) bonus AD |
| On-Hit Effectiveness | 25/30/35% |
| Grievous Wounds | Built-in, 3s per dagger hit |
➡️ Key Mechanic: Death Lotus is a channel interruptible by ANY hard CC. NEVER R as first ability in a fight. Wait for enemy CC to be blown, THEN E in and R. Full 2.5s channel = 750 (+285% AP) magic damage PER target at rank 3, over 2000 per enemy at full build. Built-in Grievous Wounds means auto-healing reduction without buying anti-heal items. If R gets interrupted, don’t panic – Q/W/E Dagger pickups still deal massive damage, and Voracity resets bring R back fast.
🎯 Strategies and Gameplay Tips
Early Game (Levels 1-6)
- Start Doran’s Blade: Katarina starts Doran’s Blade because Sinister Steel and E scale with bonus AD, the lifesteal sustains her melee laning, and AD helps last-hitting. Use Q to CS caster minions from range when you can’t safely walk up. Being manaless means you can spam Q for CS without resource management – take advantage of that.
- Q Dagger Trading: Throw Q at enemy. Dagger lands behind them. E to Dagger for Sinister Steel AoE + E damage. Don’t E directly onto enemies – you need the Dagger pickup for burst AND the E reset. Without pickup, you have no damage and no escape. This is the only winning trade pattern levels 1–5.
- Roaming IS Your Lane Phase: Katarina’s lane is bad against most mages. Instead of fighting Syndra or Orianna, push wave with Q bounces and roam. E over walls for surprise flanks, W for MS, R for AoE in ganks. One successful roam bot getting 1–2 kills puts you ahead of any CS lost mid. Always look for roam timings when opponent backs or bot is overextended.
Mid Game (Levels 7-13)
- Hextech Gunblade Spike: THE first item. Omnivamp sustains through fights, AP scales everything, and active bolt provides slow + burst for guaranteed R channels. Post-Gunblade, a full Q → E → Dagger → W → R combo kills squishies from 70–80% HP. Play like an assassin – roam to kills, don’t sit mid farming.
- Teamfight Entry: Golden rule: NEVER go in first. Wait 2–3 seconds for initial CC to fly. Once Leona R, Amumu Q, Malzahar R are used – THEN E in. One stun interrupts R and you deal zero damage. Patience separates pentakills from instant deaths.
- Reset Chains: First kill triggers Voracity: all CDs -15s. Q, W, E all instant. Throw Q at next target, W at feet, E to Q Dagger (AoE), E to W Dagger (second AoE). Two kills = R almost back (45 – 30 = 15s). Practice this until it’s muscle memory – it’s what creates pentakills.
Late Game (Level 14+)
- Full-Build Assassination: Gunblade + Shadowflame + Zhonya’s + Rabadon’s + Void Staff = one-shot any squishy in under 1 second. E to Q Dagger (600+ AoE) → W → R 0.5s (200+) → W Dagger pickup (600+). Total: 1400+ in 1.5 seconds. With Shadowflame pen and Rabadon’s multiplier, kills from 80–100% HP.
- Zhonya’s Integration: Core on Katarina. E in → burst target → Zhonya’s stasis (2.5s) → Voracity resets bring abilities back during stasis → come out with everything available → continue chain. Also delays while W Daggers land and allies follow up.
- Wall Flanking: E to wards over walls for surprise flanks. Carry Control Ward. Place ward over Baron/Dragon pit wall, E to it, land behind enemy team, Q → E → Dagger pickup → R on backline. No one expects the Katarina flank from over terrain.
❌ Common Mistakes and How to Avoid Them
- Going In First: #1 Katarina mistake. E into 5 enemies as opener = eat every CC, R interrupted 0.3s, dead. Wait for CC to be used, then enter. Even 2–3 seconds makes the difference between death and pentakill.
- Ignoring Dagger Placement: E’ing directly onto enemies instead of to Daggers loses 275 (+100% AP) AoE damage AND the E reset. Always E toward Daggers, not enemy character models.
- Not Tracking Enemy CC: Before every fight, mentally list enemy CC. You need ALL hard CC used before going in. One stun during R = zero damage output. Advanced players track every CC cooldown.
- Full-Channeling R in 1v1s: Basic combo (Q → E → Daggers) often deals comparable burst faster without rooting you. Only R in 1v1s when: you need Grievous Wounds, target is running, or basic abilities are on CD and R finishes the kill.
⚙️ Recommended Build and Itemization
Core Items (Mid – 51.2% WR build)
- Hextech Gunblade: AP, AD, omnivamp, and active bolt slow+burst. Every stat Katarina wants in one item. Active slow guarantees R channel against slowed targets. Always rush first.
- Sorcerer’s Shoes: Flat magic pen amplifying entire kit. Stacks with Shadowflame + Sudden Impact for devastating squishy damage.
- Shadowflame: High AP + magic pen vs low-HP targets. Synergizes with reset playstyle: kill first target (Shadowflame pen strongest), get resets, repeat on next target.
Situational Items
- Zhonya’s Hourglass: Stasis buys time for resets, Dagger landings, ally follow-up. Armor vs AD threats. Third item against AD-heavy or when teamfights happen frequently.
- Rabadon’s Deathcap: Max AP multiplier. Each Dagger pickup deals 1000+ AoE at 700+ AP. Build 4th/5th when snowballing.
- Void Staff: % magic pen when 2+ enemies build MR. Combined with Sorc Shoes + Shadowflame, even tanks take real damage.
🔶 Runes
Primary – Domination:
- Electrocute: Standard burst keystone. Q → E → Dagger pickup = 3 unique damage instances triggering Electrocute in under 1 second. Amplifies combo damage and secures kills for Voracity resets.
- Sudden Impact: Magic pen for 5s after Shunpo blink. Always active during burst since Katarina E’s into every fight.
- Grisly Mementos: Stacking AP from unique takedowns. Roaming + teamfight resets stack this faster than most mid laners.
- Relentless Hunter: Out-of-combat MS for roaming. Makes lane rotations faster, increasing roam success and map pressure.
Secondary – Precision:
- Triumph: 10% missing HP heal on takedown. Critical for multi-kill chains – survives incidental damage between kills.
- Coup de Grace: Bonus damage below 40% HP. Synergizes with assassination pattern targeting low-HP enemies for Voracity resets.
⚔️ Counter Picks & Matchups
✅ Katarina Counters
1. Taliyah
Why: No reliable R interrupt – E (Unraveled Earth) requires dashes but Katarina R is a channel. Immobile = perfect assassination target post-6. Can’t escape Shunpo + Daggers. Her waveclear push gives Katarina free roam timers.
2. Azir
Why: Katarina bypasses soldier zone by blinking directly onto him. Emperor’s Divide pushable but Katarina E’s back through. Extremely squishy vs burst. Katarina roams circles around Azir’s immobility.
3. Corki
Why: Poke playstyle collapses against all-in burst. No hard CC to interrupt Death Lotus. Mediocre base HP. Valkyrie escape too slow to dodge Shunpo + Dagger pickup. Katarina zones him off wave and kills in one rotation post-6.
❌ Katarina is Countered By
1. Galio
Why: Hardest counter. W (Shield of Durand) taunt charges while Katarina Rs, guaranteeing interrupt. Passive AoE wins melee trades. Natural MR + tank items reduce damage. R follows Katarina’s roams globally – any roam bot, Galio ults bot and turns it against her.
2. Diana
Why: W shield absorbs initial burst. E has no cast time and sticks through Shunpo. R pulls Katarina back interrupting Death Lotus. Builds AP bruiser surviving combos while dealing comparable damage. 1v1 Diana-favored at every stage.
3. Kassadin
Why: Q interrupts R channel, passive reduces magic damage 10%, Q shield absorbs additional magic. Post-6 Riftwalks away from Dagger setups. While Katarina has early advantage (Kass weak pre-6), Kassadin outscales after level 11 and one-shots her before Dagger combo completes.
FAQ
Q: Why is skill order Q > E > W?
A: Q max = highest ranged damage (220 +40% AP). E second for base damage/CD scaling making Dagger pickups more frequent. W last because pickup damage scales with LEVEL not W rank – W ranks only improve MS bonus.
Q: What’s the full level 6 kill combo?
A: Q enemy → E to Q Dagger behind them (pickup AoE) → W (Dagger above) → R channel → pick up W Dagger when lands (second AoE) → Ignite. Total ~1500–2000 damage at level 6 with Gunblade components.
Q: Electrocute or Conqueror?
A: Electrocute (51.2% WR) for most games – better burst and roam kills. Conqueror viable vs 2+ tanks where fights last 10+ seconds and you need sustained damage + healing.
Q: How to handle CC-heavy teams?A: 1) Wait for CC to be used before entering. 2) Build Zhonya’s to bait CC. 3) Flank over walls bypassing frontline CC. In extreme cases (Leona + Amumu + Malzahar), consider not picking Katarina at all – draft is too hostile.