Neeko is a champion in League of Legends played in the Mid Lane and Support positions, classified as Burst / Catcher (legacy: Mage/Support). She uses Mana (450 – 1039.95 at max level) and is Ranged with 550 attack range. Released on December 5, 2018, Neeko is in patch V26.03. Here’s the reality: Neeko has a 53.3% win rate mid with only 0.5–0.6% pick rate. That means almost nobody plays her, but those who do WIN. She’s a specialist pick with one of the highest win rates in the game because opponents don’t know how to play against her – they see her so rarely that they forget her kit. That 0.8% ban rate? Nobody bans Neeko. Ever. This is the ultimate sleeper pick: an AoE burst mage with 120% AP ratio on R, a 3-second root on E, disguise mind games, and a controllable clone. If you’re looking for a champion that nobody expects and nobody prepares for, Neeko is it.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 610 | 2655.16 |
| Mana (MP) | 450 | 1039.95 |
| Attack Damage (AD) | 48 | 97.16 |
| Armor (AR) | 21 | 123.26 |
| Magic Resist (MR) | 30 | 55.56 |
| Movement Speed (MS) | 340 | 340 (fixed) |
| Attack Range | 550 (Ranged) | 550 (fixed) |
💡 Key Identity: 21 base armor is EXTREMELY low – Neeko is one of the squishiest champions in the game. She’s a glass cannon that relies on burst damage and CC to survive. 550 attack range matches most ADCs, giving her excellent auto-attack poke. 340 MS is above average for a ranged mage, helping her position for R and dodge skillshots. The 0.67 AS ratio with W passive (every 3rd auto = bonus magic damage + MS) rewards weaving auto-attacks between abilities.
🦎 Passive: Inherent Glamour
INNATE: Neeko can disguise herself as an allied champion (0.5-second cooldown). She can also gather Sho’Ma from nearby non-champion units (minions, wards, traps, pets, monsters, jungle plants) to disguise as them. Disguise breaks on: damaging ability/summoner/item use, being immobilized, taking lethal damage to the disguise form, entering enemy spawn, or turret damage. Pop Blossom’s wind-up is invisible while disguised (breaks after 0.5 seconds into the cast).
| Parameter | Value |
| Activation CD | 0.5 seconds |
| Break CD (damage/CC) | 2 seconds |
| Break CD (other) | 1 second |
| Can Disguise As | Allied champions, minions, wards, traps, pets, monsters, plants |
| R Interaction | Pop Blossom wind-up invisible for first 0.5s while disguised |
⚠️ Disguise + R is Neeko’s Signature Play: Disguise as your jungler or support, walk toward the enemy team looking like a harmless frontliner, then R while disguised. The 1.25-second wind-up of Pop Blossom is INVISIBLE to enemies for the first 0.5 seconds while Neeko is in disguise. By the time enemies see the R animation, there’s only 0.75 seconds to react – not enough to flash out. This is how Neeko lands 3–5 person ultimates that should be impossible. Disguise as your tank, walk into the enemy team, surprise R. The mind game is that enemies can’t trust who’s walking toward them. Is that Leona? Or is it Neeko about to R their entire backline?
🦎 Q: Blooming Burst
Cost: 50 / 60 / 70 / 80 / 90 Mana | Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds | Cast Time: 0.25 | Range: 800 | Effect Radius: 250 | Speed: 2000
ACTIVE: Neeko tosses a seed that bursts on landing, dealing initial magic damage. If it kills a unit or hits a champion/large monster, it blooms again after 0.75 seconds for subsequent magic damage. Can bloom up to 2 additional times (3 total hits).
| Parameter | Value |
| Initial Damage | 60 / 110 / 160 / 210 / 260 (+ 60% AP) |
| Subsequent Bloom Damage | 35 / 60 / 85 / 110 / 135 (+ 25% AP) |
| Max Total (3 blooms) | 130 / 230 / 330 / 430 / 530 (+ 110% AP) |
| Bloom Condition | Kills a unit OR hits champion/large monster |
💡 Pro Tip: Q blooms are GUARANTEED against champions. If Q hits an enemy champion, all 3 blooms occur without needing to kill anything. The full 3-bloom Q on a champion at max rank deals 530 + 110% AP damage – that’s enormous poke for a basic ability. In lane, use Q on the minion wave so the first bloom kills a minion, guaranteeing the second bloom. If the second bloom also kills a minion, the third bloom occurs. Position Q so it hits both minions AND the enemy champion for maximum damage + waveclear simultaneously.
🦎 W: Shapesplitter
Cooldown: 16 / 15 / 14 / 13 / 12 seconds | Cast Time: NONE | Target Range: 900
PASSIVE: Neeko’s auto-attacks generate Shapesplitter stacks (up to 2). At 2 stacks, next auto becomes non-projectile, deals bonus magic damage, and grants bonus movement speed for 1 second.
ACTIVE: Creates a clone of Neeko’s current form. Both Neeko and the clone become invisible for 0.5 seconds and gain bonus movement speed for 3 seconds. Clone lasts 3 seconds, moves in target direction, and mimics Q, E, and R animations.
| Parameter | Value |
| Passive Damage (3rd hit) | 30 / 65 / 100 / 135 / 170 (+ 60% AP) |
| Passive MS | 10 / 17.5 / 25 / 32.5 / 40% for 1 second |
| Clone MS | 20 / 25 / 30 / 35 / 40% for 3 seconds |
| Invisibility | 0.5 seconds (on cast) |
⚠️ The Clone Mimics Everything: The W clone copies Q, E, and R casting animations. When Neeko casts Q, the clone plays the Q animation. When Neeko channels R, the clone shows the R wind-up. This creates two identical Neekos casting the same abilities – enemies can’t tell which is real. The W passive (3rd hit bonus) deals 170 + 60% AP at max rank. That’s essentially a free Lich Bane proc. In lane, auto-auto-empowered auto is a chunky trade that costs zero mana. The empowered auto is non-projectile, meaning it can’t be blocked by Yasuo Wind Wall or Braum shield.
🦎 E: Tangle-Barbs
Cost: 60 / 65 / 70 / 75 / 80 Mana | Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds | Cast Time: 0.25 | Range: 1000 | Width: 140 / 200 | Speed: 1300 / 1500
ACTIVE: Neeko slings a magical spiral that deals magic damage and roots enemies. If the spiral hits at least one enemy, it grows in size (140 → 200 width), increases speed (1300 → 1500), and root duration DOUBLES.
| Parameter | Value |
| Magic Damage | 70 / 105 / 140 / 175 / 210 (+ 65% AP) |
| Root Duration (initial) | 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds |
| Empowered Root (through enemy) | 1.8 / 2.1 / 2.4 / 2.7 / 3.0 seconds |
| Width Increase | 140 → 200 (43% wider after hitting first target) |
⚠️ 3-Second Root is Absurd: At max rank, Tangle-Barbs roots for 1.5 seconds normally. But if it passes through a minion or another enemy first, the root jumps to 3.0 SECONDS. That’s the longest basic ability root in the game – longer than Morgana’s Q at most ranks. The practical application: throw E through the minion wave so it hits a minion first, empowers, then hits the enemy champion behind for a 3-second root. The skill also grows wider (140 → 200) and faster (1300 → 1500 speed) after empowering, making it HARDER to dodge the further it travels. A 3-second root at max rank sets up a guaranteed full Q combo, W empowered auto, and even R wind-up if positioned correctly.
🦎 R: Pop Blossom (Ultimate)
Cost: 100 Mana | Cooldown: 120 / 105 / 90 seconds | Cast Time: 0.6 | Effect Radius: 590 / 600
ACTIVE: Neeko channels for 1.25 seconds (visible unless disguised). Then leaps upward, knocking up nearby enemies for 0.6 seconds. On landing, deals massive magic damage and stuns for 0.75 seconds. If disguised when R starts, the wind-up is invisible for the first 0.5 seconds.
| Parameter | Value |
| Magic Damage | 150 / 350 / 550 (+ 120% AP) |
| Knockup | 0.6 seconds (on leap) |
| Stun | 0.75 seconds (on landing) |
| Total CC Duration | 1.35 seconds (knockup + stun) |
| Disguise Stealth Window | Wind-up invisible for first 0.5s if disguised |
💡 Pro Tip: 550 + 120% AP on an AoE ability is one of the highest AP ratios in the game. At 400 AP, Pop Blossom deals 550 + 480 = 1030 magic damage to everyone hit. In a 600-unit radius. With knockup + stun totaling 1.35 seconds. The Zhonya’s combo: start R → Zhonya’s during the 1.25-second wind-up → Neeko is invulnerable while R charges → Zhonya’s ends → R detonates. This makes R essentially unstoppable. With Hextech Rocketbelt: dash into enemy team with Rocketbelt → immediately R → Zhonya’s. The combo guarantees R lands on grouped enemies.
🦎 The 0.6% Pick Rate Secret: Why Nobody Plays Neeko But She Wins Anyway
Let me be direct about something the community overlooks: Neeko has one of the highest win rates in mid lane at 53.3%, but almost nobody plays her. Here’s why that matters.
- Opponent Unfamiliarity: When you face a Yasuo, you know every ability, every combo, every powerspike – because you’ve faced him 500 times. When you face Neeko? Most players see her once every 50–100 games. They forget E empowers through minions. They don’t know the R disguise trick. They don’t respect the 3-second root. Opponent unfamiliarity is a MASSIVE advantage that never appears in patch notes.
- Clone Mind Games: In mid to high ELO, Neeko’s W clone creates information chaos. Is that Neeko or the clone? Do I waste cooldowns on the clone? The clone mimics R animation – is the REAL R coming or is it a bluff? These decisions cost enemies time and cooldowns. No other champion forces this cognitive load.
- Disguise Roams: Neeko disguised as her jungler walking through river looks completely normal to enemies. They don’t ping danger because it appears to be a friendly pathing. Then the “jungler” walks into lane and suddenly it’s a Neeko with E root + R ready.
- The Trade-Off – Honestly: Neeko’s low pick rate exists for a reason. She has clear weaknesses: R is telegraphed without disguise (1.25-second visible wind-up), she’s extremely squishy (21 base armor), she has no escape besides W invisibility (0.5 seconds), and her damage falls off against targets who build MR. Against coordinated teams who know her kit, Neeko’s tricks become predictable. This is why she’s B tier in pro play but S tier in solo queue.
🎯 Strategies and Gameplay Tips
Early Game (Levels 1-6)
- E Through Minions – Always: Never throw E directly at the enemy. Throw it through the minion wave so it empowers (wider, faster, doubled root). A 3-second root at level 9 from 1000 range is a kill setup at any stage of the game.
- W Passive for Trading: Auto-auto-empowered auto costs zero mana and deals 30–170 + 60% AP bonus damage on the third hit. In lane, weave W passive empowered autos between ability casts for free damage.
- Level 6 Kill Combo: E through minion (3s root) → walk into R range during root → R (invisible wind-up if disguised) → Q (during root/stun). Full combo deals ~1000+ magic damage at level 6 with standard items.
- Disguise Roams: Push the wave with Q, disguise as your jungler, walk through river to bot. Enemies see your “jungler” pathing and don’t retreat. E from fog of war → R = double kill bot lane.
Mid Game (Levels 7-13)
- Rocketbelt + R Engage: With Hextech Rocketbelt, Neeko has a dash. Disguise as tank/support → walk toward grouped enemies → Rocketbelt in → R → Zhonya’s. The disguise hides R’s wind-up for 0.5 seconds, Rocketbelt closes the gap, R detonates, Zhonya’s keeps you alive.
- Clone Baiting: Send W clone into a bush or toward an enemy. If they waste abilities on the clone, engage on them during their cooldowns. The clone dies in one hit from an enemy, but the information it provides (which abilities the enemy used) is valuable.
- Dragon/Baron Setup: E through the pit wall roots enemies inside the pit. R from disguise catches enemies grouped around objectives. Neeko’s AoE is devastating in narrow objective areas.
Late Game (Level 14+)
- Teamfight Bomb: At 400+ AP, R deals 1030+ magic damage in a 600-radius area. One good R wins the teamfight. Position to flank – disguise as an ally walking from the side, then R the backline.
- E for Picks: 3-second root on a squishy target in late game = death. Land empowered E on the enemy ADC and your team deletes them before they can move.
- Zhonya’s Every Fight: R → Zhonya’s is mandatory in late game. Without Zhonya’s, Neeko dies during R’s 1.25-second wind-up. With Zhonya’s, she’s invulnerable while R charges = guaranteed AoE nuke.
❌ Common Mistakes and How to Avoid Them
- E Directly at Champions: Unempowered E roots for 0.7–1.5 seconds. Empowered E roots for 1.8–3.0 seconds. That’s DOUBLE. Always throw E through at least one minion or enemy before it reaches your primary target.
- R Without Zhonya’s: R has a 1.25-second wind-up where Neeko stands still charging. Without Zhonya’s, enemies kill Neeko during the channel. After first back, Zhonya’s components (Stopwatch from runes works too) are essential.
- Forgetting W Passive: W passive deals 170 + 60% AP at max rank – that’s free damage on every 3rd auto. In lane trades and teamfights, always weave auto-attacks for the empowered hit.
- Wasting Disguise: Don’t disguise randomly. Disguise with PURPOSE: before R engage, during roams, when approaching objectives. A disguise wasted is a mind game tool lost.
- R in Open Field: R without disguise is visible for 1.25 seconds. Enemies simply walk out. Always R from disguise (0.5s hidden wind-up), from fog of war, or with Rocketbelt gap close. R in the open field is suicide.
⚙️ Recommended Build and Itemization
Core Items – Mid Lane (53.3% WR)
- Hextech Rocketbelt: First item. The dash closes the gap for R. Rocketbelt → R → Zhonya’s is Neeko’s bread-and-butter teamfight combo. Also provides AP, ability haste, and magic penetration.
- Sorcerer’s Shoes: Magic penetration for burst damage. Neeko needs targets to die during R + E + Q combo – flat pen ensures squishies can’t survive.
- Stormsurge: Burst AP item that procs bonus damage after burst combos. Neeko’s E → Q → R combo easily triggers Stormsurge’s threshold. 57.1% WR as first item in some datasets.
- Zhonya’s Hourglass: MANDATORY. R without Zhonya’s = death. R with Zhonya’s = guaranteed AoE bomb. No exceptions. Build this every game.
Core Items – Support (51.8% WR)
- Celestial Opposition: Support tank/AP item providing durability for engaging. Neeko support engages with E + R, so surviving the dive matters.
- Ionian Boots of Lucidity: Ability haste for more E roots and lower R cooldown. Cheaper than Sorcerer’s for support budget.
- Hextech Rocketbelt: Second core for engage. Same Rocketbelt → R combo as mid, but later in the build.
Runes
Mid – Primary (Domination): Electrocute, Taste of Blood, Grisly Mementos, Treasure Hunter
Mid – Secondary (Sorcery): Manaflow Band, Scorch
Support – Primary (Sorcery): Arcane Comet, Manaflow Band, Transcendence, Scorch
Support – Secondary (Inspiration): Biscuit Delivery, Cosmic Insight
Summoner Spells: Flash + Ignite (mid) / Flash + Ignite or Exhaust (support)
Skill Max Order: Q → E → W
💡 Pro Tip: Electrocute on mid Neeko gives lethal burst. E → Q → auto procs Electrocute within 3 seconds easily. At level 6, Electrocute + Ignite + full combo kills from 70% HP. Arcane Comet on support trades range poke for burst – E root guarantees Comet lands (rooted targets can’t dodge). Q max first because it’s the primary damage ability. E second because root duration scales dramatically (1.5s → 3.0s empowered). W last because passive damage scales well but isn’t the priority.
⚔️ Counter Picks & Matchups
✅ Neeko Counters (Favorable)
1. Rakan (Support)
Why: Rakan dashes in with W knockup. Neeko E roots Rakan during his predictable dash trajectory. Rakan caught in a 3-second root during engage = dead support. Neeko R during Rakan’s engage window catches both Rakan and his ADC.
2. Rell (Support)
Why: Rell’s engage (W crash down) makes her SLOW for 3 seconds. Neeko E roots slow Rell easily. R catches Rell during her movement speed penalty. Rell’s predictable engage pattern is exactly what Neeko’s CC punishes.
3. Syndra (Mid)
Why: Syndra is immobile (no dash). Neeko’s empowered E through minions roots Syndra for 3 seconds at max rank. Syndra can’t R Neeko if Neeko W-clones and becomes invisible for 0.5 seconds. Neeko’s burst window (E → R) kills Syndra before Syndra can out-DPS her.
❌ Neeko is Countered By
1. Vel’Koz
Why: Vel’Koz outranges Neeko entirely. His Q, W, and R all outrange Neeko’s abilities. Neeko can’t get close enough for R without being poked to death. Vel’Koz’s true damage passive also ignores any MR Neeko builds.
2. Karma
Why: Karma’s Mantra E (team-wide shield + movement speed) counters Neeko’s R engage. The speed boost helps allies escape Pop Blossom’s radius. Karma’s poke (Q) outranges Neeko and her root (W) punishes Neeko for walking into R range.
3. Nami
Why: Nami’s sustained healing outheals Neeko’s poke damage. Nami’s Q bubble suspends Neeko during R wind-up, canceling the ultimate. Nami’s passive movement speed boost helps allies dodge E roots and escape R radius.
FAQ
Q: Does Neeko’s disguise copy the ally’s HP bar?
A: Yes. Neeko’s health bar displays the allied champion’s current HP percentage. If the ally is at 50% HP, disguised Neeko shows a 50% HP bar. But the actual damage to Neeko still tracks her real HP pool.
Q: Can enemies see Neeko’s R if she’s disguised?
A: R’s wind-up is invisible for the first 0.5 seconds while disguised, then the disguise breaks. Enemies get approximately 0.75 seconds of visible warning instead of the full 1.25 seconds.
Q: Does E empowerment work through minions?
A: Yes. Any enemy unit (minion, monster, champion, ward) that E passes through triggers the empowerment. The projectile grows wider, moves faster, and root duration doubles for all subsequent targets.
Q: Should I play Neeko mid or support?
A: Mid has higher win rate (53.3%) but requires solo lane mechanics. Support has more consistent utility and doesn’t require CS. If you want burst, play mid. If you want CC and engage, play support.
Q: Does W clone block skillshots?
A: The clone is untargetable for the first 0.5 seconds but becomes targetable after. Yes, enemy skillshots that hit the clone are “blocked” – Blitzcrank Q hooking the clone, Morgana Q rooting the clone, etc. The clone dies in one hit from any source.