Lulu: The Fae Sorceress

Lulu is a champion in League of Legends played exclusively as a Support, classified as an Enchanter (legacy: Support/Mage). She uses Mana (350 – 1431.58 at max level) and deals Magic damage. Lulu was released on March 20, 2012, and is currently in patch V26.03. With a 10.9% pick rate, S+ tier ranking, and 50.2% win rate, Lulu is consistently one of the most popular and reliable supports in the game. If your ADC is your win condition, Lulu is the support that guarantees they reach their potential.

📊 Base Statistics

StatisticBase ValueMax Value (lvl 20)
HP5652374.18
Mana (MP)3501431.58
Attack Damage (AD)4798.13
Armor (AR)26116.46
Magic Resist (MR)3055.56
Movement Speed (MS)330330 (fixed)
Attack Range550 (Ranged)550 (fixed)

💡 Key Identity: Lulu has deceptively high base stats for an enchanter. Her 550 attack range is tied for the longest among supports, and Pix’s bonus bolts make her auto-attack trades surprisingly painful in the early laning phase. Don’t be fooled by her cute appearance – Lulu is a lane bully that transitions into the strongest peel support in the game.

✨ Passive: Pix, Faerie Companion

INNATE: Lulu is assisted by Pix, an untargetable faerie who follows her around and fires a barrage of 3 bolts towards her target whenever she uses a basic attack (on-attack). Each bolt deals 5–43 (based on level) (+ 5% AP) magic damage to the first enemy it collides with, for a total of 15–129 (based on level) (+ 15% AP) on hitting a single target with all three bolts.

Casting Help, Pix! (E) on an ally champion transfers Pix’s help to them, causing Pix to fire the bolts based on their basic attacks instead of Lulu’s. Pix snaps back to Lulu if she is too far away.

⚠️ Important: The Pix bolts are homing missiles but CAN be blocked by minions and other units. In lane, position so minions don’t intercept the bolts when you auto-attack the enemy. The key interaction: when you E an ally (like Kog’Maw or Jinx), Pix fires from THEIR position on THEIR attacks. This means your ADC gets bonus magic damage on every single auto-attack, making hypercarries absolutely devastating.

✨ Q: Glitterlance

Cost: 50 / 55 / 60 / 65 / 70 Mana | Cooldown: 7 seconds | Cast Time: 0.25 | Range: 950 | Width: 120 | Speed: 1450

ACTIVE: Lulu AND Pix each fire a magic bolt towards the target point. Each bolt deals magic damage to enemies hit (reduced to 70% against minions), and slows them by 80% decaying over 2 seconds. Enemies take 50% damage from the second bolt.

ParameterValue
Magic Damage60 / 95 / 130 / 165 / 200 (+ 50% AP)
Reduced Damage (2nd bolt)30 / 47.5 / 65 / 82.5 / 100 (+ 25% AP)
Slow80% decaying over 2 seconds

💡 Pro Tip: The critical detail: Q fires from BOTH Lulu AND Pix. If Pix is attached to an ally champion (via E) or following an enemy (via E on enemy), Q fires from Pix’s location too. This means you can E an ally who’s near the enemy, then Q to create two converging bolts from different angles. In teamfights, E your frontliner, then Q from Pix’s position to hit enemies who thought they were safe behind their team. The 80% slow is also one of the strongest in the game – even after decay, it’s a meaningful movement impairment.

✨ W: Whimsy

Cost: 65 Mana | Cooldown: 18 seconds (flat) | Cast Time: 0.2419 (enemy) / NONE (self/ally) | Target Range: 650 | Speed: 2250

ENEMY CAST: Lulu launches a spell that polymorphs the target enemy champion into a harmless critter, during which their movement speed is reduced by 60 and they are disarmed for the same duration.

SELF / ALLY CAST: Lulu instantly grants the target bonus attack speed and 25% (+ 5% per 100 AP) bonus movement speed for a duration.

ParameterValue
Polymorph Duration (Enemy)1.2 / 1.4 / 1.6 / 1.8 / 2 seconds
Bonus Attack Speed (Ally)20 / 22.5 / 25 / 27.5 / 30%
Buff Duration (Ally)3 / 3.25 / 3.5 / 3.75 / 4 seconds

⚠️ Key Detail: Whimsy is THE single most impactful basic ability in the support role. A 2-second polymorph at max rank is essentially a 2-second stun that also prevents the target from using any abilities AND reduces their movement speed. When a Zed ults your ADC? Polymorph him the moment he appears. Katarina starts channeling Death Lotus? Instant polymorph. The ally cast is equally powerful – buffing your ADC with 30% attack speed and movement speed turns them into a kiting machine. The decision between offensive (ally) and defensive (enemy) W is what defines a great Lulu player. 18-second flat cooldown means you get ONE W per fight early – make it count.

✨ E: Help, Pix!

Cost: 60 / 65 / 70 / 75 / 80 Mana | Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds | Cast Time: NONE | Target Range: 650

ENEMY CAST: Lulu sends Pix to the far side of the target enemy for 4 seconds, dealing magic damage and revealing them for the same duration.

SELF / ALLY CAST: Lulu sends Pix to the target ally for 6.25 seconds. If the target is a champion, they are granted a shield for 2.5 seconds.

ParameterValue
Magic Damage (Enemy)70 / 110 / 150 / 190 / 230 (+ 50% AP)
Shield Strength (Ally)70 / 110 / 150 / 190 / 230 (+ 50% AP)

💡 Pro Tip: E is Lulu’s most versatile ability. In lane, self-cast E before auto-attacking enemies – Pix’s bolts fire from your position without minion interference. Casting E on an ally transfers Pix, giving THEM bonus damage on their autos AND enabling Q from their position. Casting E on an enemy reveals them (counters stealth champions like Shaco, Akali’s shroud) and sends Pix to their position for a guaranteed Q hit. E max first is the current meta because the shield value is identical to the damage value – you get maximum utility regardless of whether you’re playing offensively or defensively.

✨ R: Wild Growth (Ultimate)

Cost: 100 Mana | Cooldown: 120 / 100 / 80 seconds | Cast Time: NONE | Target Range: 900 | Effect Radius: 400

ACTIVE: Lulu enlarges herself or the target allied champion, knocking up nearby enemies for 1 second. For the next 7 seconds, the target gains bonus health and 40% increased size, while continuously slowing nearby enemies (refreshing every 0.25 seconds while they remain in range).

ParameterValue
Bonus Health275 / 425 / 575 (+ 55% AP)
Slow Aura30 / 45 / 60%
Knockup Duration1 second
Buff Duration7 seconds

💡 Pro Tip: Wild Growth is INSTANT CAST with 900 range. This is what makes it one of the most reliable counter-engage abilities in the game. No cast time means no counterplay – the moment an assassin lands on your ADC, R them and the assassin gets knocked up while your carry gets 575 bonus HP. The persistent slow aura for 7 seconds also creates a massive zone of control around your carry. Think of it this way: at rank 3, your ADC essentially gains 575 HP, an AoE knockup, and a 60% slow field for 7 straight seconds. That’s a full tank’s worth of disruption on a support budget.

🎯 Strategies and Gameplay Tips

Early Game (Levels 1-6)

  • Auto-Attack Trading: Lulu’s Pix bolts deal surprising damage at level 1. Each auto fires 3 bonus bolts dealing up to 15 total magic damage at level 1 (scaling to 129 at max level). In the early laning phase, your auto-attacks outdamage most supports. Walk up, auto the enemy ADC, and walk back. E yourself for the shield if they trade back.
  • E Self-Cast for Trades: At levels 1-2, self-cast E before trading. The shield absorbs their retaliation damage, and Pix fires bolts from your position (avoiding minion block). This is your primary harassment pattern: E self → auto → auto → Q if they try to fight back.
  • Level 2 Spike: With E + Q or E + W, Lulu has a strong level 2. E on the enemy sends Pix to them, then Q from Pix’s position is nearly impossible to dodge. Alternatively, E self + auto harass while having W polymorph as a safety net.
  • Ward and Protect: Stay near your ADC at all times. Lulu’s entire value comes from being in range to cast W and E on the right target at the right time. If you’re caught warding alone, you’re wasting 100% of her kit’s potential.

Mid Game (Levels 7-13)

  • Dream Maker Spike: Your first completed item is a massive power boost. Dream Maker amplifies your shielding and provides bonus damage when you shield allies, making your E even more impactful. At this point, every E on your ADC is both a shield AND a damage buff.
  • Priority Targeting for W: In skirmishes, identify WHO you need to polymorph. Is the enemy team’s win condition an assassin? Save W for them. Is your ADC the win condition? W your ADC for attack speed. This decision must be made before the fight starts.
  • Objective Control: Lulu provides incredible safety around Dragon and Baron fights. Your ADC can DPS the objective while you E shield them, W for attack speed, and R if the enemy team tries to engage. The enemy has to fight through your entire kit just to reach your carry.

Late Game (Level 14+)

  • The Full Peel Combo: Enemy dives your ADC? E (shield) → R (knockup + bonus HP + slow aura) → W (polymorph the diver or buff the ADC). This triple-layered peel is the reason hypercarries paired with Lulu are practically unkillable. Your ADC effectively has 575 bonus HP, a 230 shield, polymorph CC, and 80% slow from Q.
  • Pix Transfer for Q Angles: In teamfights, E your frontliner or a bruiser who’s in the middle of the enemy team. Then Q from Pix’s position to hit enemies from an unexpected angle. Two Q bolts from different positions can slow an entire team.
  • Hypercarry Empowerment: With Kog’Maw, Jinx, or Vayne, your entire late-game job is: E them (shield + Pix bolts on their attacks), W them (attack speed + movement speed), and R them when engaged on. A full-build Kog’Maw with Lulu buffs is the scariest thing in League of Legends. Period.

❌ Common Mistakes and How to Avoid Them

  • Wasting W Offensively When You Need It Defensively: W has an 18-second flat cooldown. If you polymorph a random enemy during a poke trade, and then Zed ults your ADC 5 seconds later, your ADC is dead because your most important peeling tool is on cooldown. In tense moments, SAVE W for the biggest threat.
  • Not Using Pix Repositioning: Most Lulu players forget that Pix moves when you E. If Pix is attached to an ally in the enemy backline, your Q fires from their position. If Pix is following an enemy (E on enemy), you can Q from their position. This dramatically increases Q’s effective range and angle. Use it.
  • R-ing Too Early or Too Late: Wild Growth is instant, so there’s no excuse for being late. The mistake is usually using R when the ally is ALREADY low health. R grants bonus health – it doesn’t heal. Using R at 100 HP and 500 HP gives the same bonus HP, but the ally at 500 HP lives much longer. Use R earlier rather than later.
  • Standing Too Far From Your ADC: Every ability in your kit requires you to be within 650-900 range of your carry. If you’re warding, roaming, or standing too far away when a fight starts, your ADC has zero protection. In teamfights, glue yourself to your carry.

⚙️ Recommended Build and Itemization

Core Items

  • Dream Maker: First completed item. Amplifies your shielding and provides bonus effects when you shield allies. Synergizes perfectly with E’s already strong shield value.
  • Ionian Boots of Lucidity: Ability Haste is Lulu’s most important stat. More CDR = more shields, more polymorphs, more Q slows. The summoner spell CDR is also massive for Flash and Heal/Exhaust.
  • Ardent Censer: Shielding or healing allies grants them attack speed and bonus on-hit damage. Since Lulu shields constantly with E and Aery procs, Ardent is active on your ADC nearly permanently. Combined with W’s attack speed buff, your carry becomes a machine gun.
  • Moonstone Renewer: Provides sustained healing/shielding amplification in extended teamfights. Every spell you cast chains to heal nearby allies. With Lulu’s low cooldowns, Moonstone procs constantly.

Situational Items

  • Shurelya’s Battlesong: When your team needs engagement speed or disengage. The active movement speed burst stacked with W’s movement speed makes your team incredibly mobile.
  • Redemption: Area heal for teamfights. Effective when fights are clustered around objectives and your team needs additional sustain.
  • Mikael’s Blessing: Against heavy CC compositions. The active cleanse removes CC from your carry – combined with W, E, and R, your ADC becomes essentially untouchable.

Runes

Primary Tree (Sorcery): Summon Aery (keystone), Manaflow Band, Transcendence, Scorch

Secondary Tree (Resolve): Bone Plating, Revitalize

Rune Shards: Ability Haste, Adaptive Force, Health Scaling

Summoner Spells: Flash + Heal (standard) or Flash + Exhaust

Skill Max Order: E → W → Q

💡 Pro Tip: Summon Aery is perfect on Lulu because it procs on BOTH offensive and defensive abilities. Auto-attack? Aery goes to the enemy for damage. E an ally? Aery returns as a mini-shield. Throughout a teamfight, Aery bounces constantly between damage and shielding, providing consistent value on every single spell cast.

⚔️ Counter Picks & Matchups

✅ Lulu Counters (Favorable)

1. Yuumi

Why: Yuumi is permanently attached to her ADC, meaning she can’t trade or pressure lane at all. Lulu’s aggressive auto-attack harass with Pix bolts completely dominates the 2v1.5 laning phase. Polymorph also interrupts Yuumi’s ultimate channel. Yuumi’s entire identity is out-sustained – and Lulu just outaggresses her.

2. Leona

Why: Leona needs to all-in to be useful. Lulu’s polymorph completely shuts down Leona’s engage – the moment Leona E’s forward, W her into a critter and she’s a useless melee minion in your backline. R on your ADC adds another layer of disruption. Leona can’t play her champion against a reactive Lulu.

3. Swain

Why: Swain support relies on landing E pull into W for his combo. Lulu’s E shield absorbs his poke, polymorph interrupts his R drain, and your superior auto-attack trading with Pix means he can’t walk up to harass without losing the trade.

❌ Lulu is Countered By

1. Blitzcrank

Why: Blitzcrank hook bypasses all of Lulu’s protection. If your ADC gets hooked, they’re in Blitzcrank’s knockup range before you can even react with E shield or R. The constant hook threat also zones Lulu from auto-attack trading, removing her lane pressure entirely. One hook = one kill, and Lulu can’t prevent the displacement.

2. Sona

Why: Sona outscales Lulu hard. Her sustained healing, damage aura, and team-wide ultimate provide more value in extended teamfights. Sona doesn’t need to engage (so polymorph is less impactful), and her poke with Q + Power Chord outtrades Lulu’s auto-attack harass. In the late game, Sona’s passive + items make her team-wide buffs superior.

3. Braum

Why: Braum’s shield blocks ALL projectiles – including Pix bolts, Q, and E damage. He negates Lulu’s entire damage output with a single ability. His passive stun also provides hard CC that Lulu’s shields can’t prevent, and his tankiness means Lulu’s poke is meaningless against him.

🤝 Best ADC Synergies

ADCWhy It Works
Kog’MawTHE classic pairing. E gives Pix bolts on Kog’s attacks, W gives attack speed, R makes him unkillable. A protected Kog’Maw with Lulu buffs has the highest DPS in the game. No contest.
JinxJinx needs to survive to her 3-item spike. Lulu ensures she gets there. E shield + R knockup + W polymorph means Jinx can freely fire rockets without fear of assassins. Late-game Jinx with Lulu peel is a teamfight nightmare.
VayneVayne’s short range (550) means she needs peel constantly. Lulu provides exactly that. W movement speed helps Vayne kite, E shield keeps her alive, R knockup disrupts divers. Vayne’s % max HP damage + Lulu’s attack speed buff shreds tanks.
TwitchE on Twitch during stealth sends Pix with him. When Twitch emerges from invis, Pix bolts fire on every auto. Combined with Twitch R (Spray and Pray), Pix bolts apply to every target hit. Devastating surprise engages.

FAQ

Q: Should I polymorph or buff my ADC with W?

A: Defensive polymorph (enemy cast) when there’s a clear diver threatening your carry – Zed, Katarina, Irelia, etc. Offensive buff (ally cast) when your ADC is free-hitting and needs more DPS. General rule: if an assassin or diver exists on the enemy team, save W for them. If the enemy team is all tanks/poke, buff your ADC.

Q: Why max E first instead of Q?

A: E’s shield and damage scale equally (70–230 + 50% AP). Maxing E gives you both stronger shields AND stronger poke. Q’s slow is 80% at all ranks – the slow doesn’t improve with levels, only the damage. E gives more versatile value per skill point.

Q: How does Pix interact with E on enemies?

A: When you E an enemy, Pix travels to their far side and follows them for 4 seconds. During this time, you can cast Q from Pix’s position (the enemy’s location). This is nearly unavoidable poke since Q fires from directly on top of them. E also reveals the enemy, so it counters stealth champions like Akali, Shaco, and Teemo.

Q: Is Lulu viable as a mid laner or top laner?

A: In current patch 26.03, Lulu is exclusively played as support. Her base damages and ratios have been specifically balanced for the support role. While she WAS played solo lane in earlier seasons, repeated nerfs have made it non-viable in the current meta.

Q: When should I use R on myself versus my ADC?A: Almost always on your ADC. Self-cast R is only correct in very specific scenarios: you’re being dove and your ADC is safe, or the knockup on enemies near YOU is more valuable than the bonus HP on your carry. In 95% of situations, R your ADC.

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