Brand: The Burning Vengeance

Brand is a champion in League of Legends primarily played in the jungle or support positions, classified as a Burst mage. This Burning Vengeance uses Mana (469 – 881.97 at max level) and deals Magic damage. Brand was released on April 12, 2011, and is currently in patch V25.19.

📊 Base Statistics

StatisticBase ValueMax Value (lvl 20)
HP5702634.83
Mana (MP)469881.97
Attack Damage (AD)57116
Movement Speed (MS)340340 (fixed)
Attack Range550 (Ranged)550 (fixed)

💡 Ablaze Mechanic: 3 Ablaze stacks = fiery ring explosion dealing 8-12% max health damage! ALL abilities empowered when target has Ablaze!

🔥 Passive: Blaze

Effect Radius: 475

INNATE: Brand’s abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores 20 – 40 (based on level) mana.

ABLAZE: While afflicted with Ablaze, the target is dealt magic damage equal to 2% of their maximum health over 4 seconds. Each stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 265% damage per tick to monsters; this damage is capped at 10 / 20 / 30 (based on Ablaze stacks) per tick against non-epic monsters and 20 / 40 / 60 (based on Ablaze stacks) per tick against epic monsters.

Upon applying 3 stacks of Ablaze to a large monster or enemy champion, the fire becomes unstable, causing it form a fiery ring around the target that grants sight within its radius and, after 2 seconds, consumes their stacks to explode. All enemies within the detonation are applied a stack of Ablaze and dealt magic damage equal to 8% – 12% (based on level) (+ 2% per 100 AP) of their maximum health, capped at 270 / 355 / 440 / 525 (based on level) against monsters.

Q: Sear

Cost: 70 Mana  |  Cooldown: 8 / 7.5 / 7 / 6.5 / 6s  |  Cast Time: 0.25s  |  Range: 1100 / 1040

ACTIVE: Brand launches a fireball in the target direction that deals magic damage to the first enemy hit.

ABLAZE BONUS: The target is stunned for 1.75 seconds.

ParameterValue
Magic Damage70 / 100 / 130 / 160 / 190 (+ 65% AP)

🔥 W: Pillar of Flame

Cost: 60 / 70 / 80 / 90 / 100 Mana  |  Cooldown: 10 / 9.5 / 9 / 8.5 / 8s  |  Cast Time: 0.25s  |  Range: 900

ACTIVE: After a 0.627 seconds delay, Brand erupts a pillar of flame at the target location that deals magic damage to enemies hit.

ABLAZE BONUS: The target takes 25% increased damage.

ParameterValue
Magic Damage75 / 120 / 165 / 210 / 255 (+ 70% AP)
Increased Damage (Ablaze)93.75 / 150 / 206.25 / 262.5 / 318.75 (+ 87.5% AP)

💥 E: Conflagration

Cost: 70 / 75 / 80 / 85 / 90 Mana  |  Cooldown: 13 / 12 / 11 / 10 / 9s  |  Cast Time: 0.25s  |  Range: 675

ACTIVE: Brand sets the target enemy aflame, which creates a blast that deals magic damage to them and causes the flame to spread from the target to nearby enemies, dealing them the same damage.

ABLAZE BONUS: Conflagration’s spread range is doubled.

ParameterValue
Magic Damage55 / 80 / 105 / 130 / 155 (+ 60% AP)

🌪️ R: Pyroclasm (Ultimate)

Cost: 100 Mana  |  Cooldown: 100 / 90 / 80s  |  Cast Time: 0.25s  |  Range: 750

ACTIVE: Brand launches a fireball at the target enemy that bounces between nearby enemies and Brand up to four times, dealing magic damage to enemies each time and having a 0.15 second delay between bounces.

Pyroclasm prioritizes Ablaze enemy champions, then other enemy champions, then any valid bounce target, then Brand.

ABLAZE BONUS: The target is slowed for 0.25 seconds. This can affect the same enemy more than once.

ParameterValue
Magic Damage (per bounce)100 / 175 / 250 (+ 30% AP)
Slow (Ablaze)30 / 45 / 60%

💡 Pro Tip: R prioritizes Ablaze champions! Apply Ablaze before R for guaranteed bounces to carries!

🎯 Strategies and Gameplay Tips

Early Game (Levels 1-6)

  • Ablaze Stacking: Apply 3 stacks for 8-12% max health explosion! Each stack = 2% max HP damage over 4s!
  • Q Stun Combo: Land W/E for Ablaze → Q for 1.75s stun! Guaranteed stun with setup!
  • W Positioning: W has 0.627s delay! Predict enemy movement. Ablaze targets = 25% increased damage!

Mid Game (Levels 7-13)

  • E Spread Mechanic: E spreads to nearby enemies! Ablaze = DOUBLED spread range! Use in teamfights!
  • R Priority System: R prioritizes Ablaze champions first! Apply Ablaze to carries before R!
  • Passive Explosion: 3 stacks = 8-12% max health explosion! Massive AoE damage in teamfights!

Late Game (Level 14+)

  • Full Combo Mastery: R (applies Ablaze) → W (25% damage) → E (spread doubled) → Q (1.75s stun)!
  • Percentage Damage: Passive = 2% max HP per stack! Melts tanks with 3-stack explosion (8-12% max HP)!

Common Mistakes and How to Avoid Them

  • Not Applying Ablaze Before Q: Q only stuns if target has Ablaze! Always W/E first!
  • Poor W Timing: W has 0.627s delay! Predict movement – don’t spam where they are!
  • Using R Without Ablaze: R prioritizes Ablaze champions! Apply Ablaze before R for controlled bounces!
  • Not Tracking Stacks: 3 stacks = 8-12% max HP explosion! Track stacks for max damage!

⚙️ Recommended Build and Itemization

Core Items

  • Liandry’s Torment: PERFECT for Brand! Synergizes with passive % health damage!
  • Sorcerer’s Shoes: Magic penetration for burst damage!
  • Rylai’s Crystal Scepter: Every ability applies slow! Great for kiting + passive explosion!

Situational Items

⚔️ Counter Picks & Matchups

Brand Counters

1. Zyra

Why: Brand outranges Zyra. Passive explosion kills her plants. AoE clears her zone control.

2. Swain

Why: Passive % health damage melts Swain. Long range poke wins lane. R bounces kill him in teamfights.

3. Lux

Why: Brand outranges Lux Q. Passive explosion after 3 stacks. R bounces through her team.

Brand is Countered By

1. Xerath

Why: Xerath outranges Brand significantly. Pokes from safe distance. Brand can’t reach him.

2. Zed

Why: Death Mark one-shots Brand. No mobility to escape. Shadows dodge Brand skillshots.

3. Fizz

Why: Fizz E dodges ALL Brand abilities. High mobility. Burst kills Brand before he can react.

FAQ

Q: How does Ablaze work?

A: Abilities apply Ablaze stacks (up to 3). Each stack = 2% max HP over 4s. 3 stacks = 8-12% max HP explosion! ALL abilities empowered!

Q: How do I guarantee Q stun?

A: Q only stuns if target has Ablaze! Always land W or E first, then Q for guaranteed 1.75s stun!

Q: How does R prioritize bounces?

A: Priority: Ablaze champions → other champions → any target → Brand! Apply Ablaze to carries before R!

Q: Is Brand good for beginners?

A: MODERATE. Simple concept but requires W delay prediction + Ablaze management. Practice W timing!

Champions

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