Nidalee is a champion in League of Legends played in the Jungle, classified as a Specialist (legacy: Assassin/Mage). She uses Mana (295 – 1179.93 at max level) with 525 ranged attack in Human form and 125 melee in Cougar form. Released on December 17, 2009, Nidalee is in patch V26.03. Here’s the uncomfortable truth about Nidalee: she has a 48–50% win rate in Emerald+ but a 53.7% win rate among Grandmaster+ one-tricks. That 5% gap is the biggest skill-ceiling indicator in the game. If you’re not committed to mastering her 7-ability kit, animation cancels, and hunt combos – don’t pick Nidalee. She’ll lose you games. But if you invest the 200+ games to learn her properly, she becomes the most dominant early-game jungler in League with unmatched map mobility, objective control, and pick potential.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 610 | 2753.49 |
| Mana (MP) | 295 | 1179.93 |
| Attack Damage (AD) | 58 | 126.83 |
| Armor (AR) | 32 | 130.33 |
| Magic Resist (MR) | 30 | 58.51 |
| Movement Speed (MS) | 335 | 335 (fixed) |
| Attack Range | 525 (Human) / 125 (Cougar) | Variable by form |
💡 Key Identity: Nidalee is the only champion with 7 abilities from level 1 (she starts with 1 rank in R). 335 MS base + Prowl passive (30% bonus MS in brush/toward Hunted) gives her incredible jungle traversal speed. 525 human range for poking + 125 cougar melee for executing = the ultimate poke-then-dive assassin. 58 base AD is solid for jungle clearing. The 2500 missile speed on Javelin Toss makes it one of the fastest skillshots in the game. 610 base HP is average – she’s not tanky, but Primal Surge sustain compensates.
🐆 Passive: Prowl
PROWL: While in brush, Nidalee gains ghosting and 10% bonus MS (increased to 30% while facing a visible enemy champion within 1400 range). Persists for 2 seconds after leaving brush.
HUNT: Hitting monsters or enemy champions with Javelin Toss (Q) or Bushwhack (W) applies a Hunted mark for 4 seconds. Hunted targets are revealed (True Sight), grant Nidalee 10% MS (30% toward them), and the first cast of Takedown and Pounce against Hunted targets is enhanced. Prowl + Hunt MS caps at 30%.
| Parameter | Value |
| Brush MS | 10% (30% facing enemy champ within 1400) |
| Hunt MS | 10% (30% toward Hunted target) |
| Hunt Duration | 4 seconds (True Sight + 300-unit vision) |
| Hunt Triggers | Javelin Toss (Q) or Bushwhack (W) hitting enemy |
| Enhanced Abilities | Cougar Takedown (+30% damage) and Pounce (extended range) |
| R Reset | Applying Hunted in Human form resets R cooldown |
⚠️ Prowl Is Why Nidalee Is the Fastest Jungler: Every jungle camp is surrounded by brush. Prowl’s 10–30% MS bonus in brush means Nidalee permanently moves faster between camps than any other jungler. Combined with Pounce’s wall-hop and cougar form’s gap-closing, Nidalee’s full clear speed is elite. The Hunt mechanic is her entire kit’s linchpin: Q or W marks a target → Hunted mark resets R cooldown → instant R to Cougar → extended-range Pounce onto Hunted target → enhanced Takedown (+30% damage) for execute. Miss Q? No hunt. No enhanced combo. No kill. Hit Q? Target is dead in 2 seconds. That’s Nidalee’s entire gameplay loop.
🐆 Human Q: Javelin Toss
Cost: 50 / 55 / 60 / 65 / 70 Mana | Cooldown: 6 seconds | Cast Time: 0.25 | Range: 1500 | Width: 80 | Speed: 1300
ACTIVE: Nidalee hurls a javelin dealing magic damage to the first enemy hit. Damage is increased by 0–225% based on distance traveled (max at ~1500 range). Marks enemy champions and monsters as Hunted.
| Parameter | Value |
| Minimum Damage (point blank) | 70 / 90 / 110 / 130 / 150 (+ 50% AP) |
| Maximum Damage (max range) | 227.5 / 292.5 / 357.5 / 422.5 / 487.5 (+ 162.5% AP) |
| Damage Scaling | 0–225% increase based on distance |
| Range | 1500 units (one of the longest non-ultimate skillshots) |
💡 Pro Tip: Max-range Javelin at full build (400+ AP) deals 487.5 + 650 = 1137.5 magic damage before MR. That’s enough to chunk any squishy from 100% to 30% HP with a single spear. But the practical importance is the Hunted mark, not the damage. Landing Q enables the entire Cougar combo. Point-blank Q deals only 70–150 + 50% AP – practically nothing. Mid-range Q (~750 units) deals roughly 2x minimum. The 80 width is VERY narrow – one of the hardest skillshots to land consistently. 1300 speed is fast but not undodgeable. Prediction, fog of war angles, and bush Q’s are essential. Don’t fish random spears from max range – throw them where the target WILL be, not where they are.
🐆 Human W: Bushwhack
Cost: 30 / 35 / 40 / 45 / 50 Mana | Cooldown: 13 / 12 / 11 / 10 / 9 seconds | Cast Time: 0.25 | Range: 900 | Collision Radius: 150
ACTIVE: Nidalee places an invisible trap (stealthed after 1.5 seconds, lasts 120 seconds). On trigger: deals magic damage per tick for 4 seconds, grants vision, and marks target as Hunted. Max 4/6/8/10 traps active (based on level).
| Parameter | Value |
| Damage Per Tick | 10 / 20 / 30 / 40 / 50 (+ 5% AP) per second |
| Total Damage (4s) | 40 / 80 / 120 / 160 / 200 (+ 20% AP) |
| Trap Duration | 120 seconds (stealthed after 1.5s) |
| Max Active Traps | 4 / 6 / 8 / 10 (levels 1/6/11/16) |
⚠️ Traps Apply Hunted: Bushwhack’s damage is irrelevant – the Hunted mark is everything. Place traps on jungle entrances, river paths, and around objectives. An enemy walking over a trap = Hunted = you get True Sight + enhanced Cougar combo from anywhere nearby. At level 16 with 10 max traps lasting 120 seconds, you can mine-field entire sections of the jungle. Traps also mark jungle monsters as Hunted, which improves your clear speed (enhanced Takedown + Pounce against Hunted camps).
🐆 Human E: Primal Surge
Cost: 50 / 55 / 60 / 65 / 70 Mana | Cooldown: 12 seconds | Cast Time: 0.25 | Range: 900
ACTIVE: Nidalee heals herself or a target allied champion, granting bonus attack speed for 7 seconds. Heal is increased by 0–100% based on target’s missing HP.
| Parameter | Value |
| Minimum Heal (full HP) | 50 / 75 / 100 / 125 / 150 (+ 35% AP) |
| Maximum Heal (1 HP) | 100 / 150 / 200 / 250 / 300 (+ 70% AP) |
| Bonus Attack Speed | 30 / 40 / 50 / 60 / 70% for 7 seconds |
💡 Pro Tip: Primal Surge is why Nidalee stays healthy in the jungle. Self-heal after every camp + the AS steroid for faster clearing. At 300 + 70% AP heal on low HP, it’s significant sustain. The 70% AS buff for 7 seconds on your ADC pre-objective fight is game-changing – it’s the equivalent of giving them a free Phantom Dancer. E self before swapping to Cougar form – the attack speed bonus persists through form change, making Takedown resets faster.
🐆 R: Aspect of the Cougar
Cooldown: 3 seconds | Cast Time: NONE
ACTIVE: Nidalee switches between Human Form (ranged 525, human abilities) and Cougar Form (melee 125, cougar abilities). Available at level 1 (ranks at 6, 11, 16). Cougar abilities scale with R rank. Applying Hunted mark in Human form resets R’s cooldown.
Cougar Q: Takedown
No Cost | CD: 5 seconds – Nidalee empowers her next auto with +75 range, dealing modified magic damage increased by 1–1.75% per 1% target’s missing HP (based on R rank). Hunted bonus: +30% increased damage. Resets basic attack timer. Execute potential scales to massive damage on low-HP targets.
Cougar W: Pounce
No Cost | CD: 5 seconds – Nidalee leaps forward a fixed distance, dealing magic damage on landing. Hunted bonus: extended range (up to ~750 units) toward Hunted targets. Kills or Hunted Pounce reduce CD to ~1.5 seconds. Can hop over walls. The core mobility tool.
Cougar E: Swipe
No Cost | CD: 5 seconds – Nidalee slashes in an arc, dealing AoE magic damage in a cone in front of her. Primary camp-clearing ability in Cougar form. Position to hit all monsters in multi-unit camps (Raptors, Wolves).
🐆 The Hunt Combo: Nidalee’s 7-Ability Execution Chain
Nidalee has 7 abilities. Every other jungler has 4. Here’s the exact combo sequence that makes this matter.
- The Full Hunt Combo (Standard): Human Q (spear, marks Hunted) → R (instant swap, CD was reset by Hunt) → Cougar W (extended-range Pounce onto Hunted target) → Cougar E (Swipe for AoE damage) → Cougar Q (Takedown execute, +30% on Hunted, missing HP scaling). Total time: ~1.5 seconds. Target goes from 70% HP (after spear) to dead.
- The Trap Hunt Combo: Human W (trap, target walks into it) → Hunted applied → R resets → R (swap) → Cougar W (Pounce) → E (Swipe) → Q (Takedown execute). Same combo, different Hunt trigger. Used for catching enemies walking through trapped areas.
- The Burst Combo (Maximum Damage): Human Q (max range spear for maximum distance damage) → R → Cougar W (Pounce in) → Human E on self before swapping (AS steroid persists) → Cougar E (Swipe) → Cougar Q (Takedown execute). Advanced variant: weave an auto-attack between each Cougar ability for Lich Bane procs.
- The Disengage: Cougar W (Pounce over a wall) → R (swap to Human) → Human E (heal self) → run with Prowl MS through brush. Nidalee’s escape is exceptional – Pounce hops walls that most champions can’t, and Human form E heals while Prowl gives 30% MS in brush.
- Why This Matters: The 7-ability combo outputs more damage in a shorter window than any other jungler in the game. The entire sequence takes 1.5–2 seconds. Lee Sin has a similar combo length but less burst. Elise has 7 abilities too but lower execute damage. Nidalee’s Q (spear) → R → W → E → Q (Takedown) is the fastest assassination chain from a jungler – and the missing HP scaling on Takedown means the target’s HP evaporates exponentially.
🎯 Strategies and Gameplay Tips
Early Game (Levels 1-5)
- Full Clear Speed: Nidalee’s passive gives MS in brush between camps. Cougar W hops walls for pathing shortcuts. E self for sustain + AS buff. Start Red → Krugs → Raptors (Cougar E + W for AoE) → Wolves → Gromp → Blue → contest Scuttler. Full clear by 3:15–3:20 is achievable.
- Early Ganks Are Everything: Nidalee’s early game is her strongest point. After level 3, look for ganks where you can land Q from fog of war. Q hit = Hunted = R → Pounce in → Swipe → Takedown execute. Most laners die to this at levels 3–5.
- Invade When Ahead: If your early ganks succeed, invade the enemy jungler. Nidalee wins most 1v1s in the jungle because of Prowl MS, heal sustain, and the 7-ability burst. Place traps in their jungle for Hunted vision – you’ll see them coming.
Mid Game (Levels 6-13)
- Pick Potential: Nidalee doesn’t teamfight well. She picks off isolated targets. Sit in fog of war near common rotation paths, throw Q. If it hits: R → W → E → Q execute. If it misses: wait 6 seconds, throw another. Patience wins games on Nidalee.
- Objective Control: Nidalee takes Dragon/Baron faster than most junglers because of Primal Surge AS buff + Cougar form DPS. Mark the objective with W trap for Hunted bonus. E self for attack speed. Swap between Human (ranged poke) and Cougar (melee burst) for maximum damage.
- Vision Warfare: Place 8–10 traps around Baron/Dragon pit, river entrances, and enemy jungle. Any enemy stepping on a trap = Hunted vision for 4 seconds + you know exactly where they are. Nidalee’s trap vision network is the most comprehensive of any jungler.
Late Game (Level 14+)
- Poke Before Fights: In late game, Nidalee transitions to a poke mage. Throw Q spears from 1500 range. At full build, max-range Q chunks 40–50% HP. After 2–3 spears, the enemy team is too low to fight. Then engage on the Hunted targets.
- Heal Your Carries: Primal Surge on your ADC = 300+ HP heal + 70% AS buff for 7 seconds. In teamfights, swap to Human, E your ADC, swap back to Cougar for diving/peeling as needed.
- She Falls Off – Accept It: Nidalee’s late game is significantly weaker than her early/mid game. She can’t teamfight frontline like tanky junglers. If the game goes to 35+ minutes, play poke/pick and avoid 5v5 teamfights where you’ll get CC’d and killed.
❌ Common Mistakes and How to Avoid Them
- Going In Without Hunted: The #1 Nidalee mistake. Pouncing on a target that ISN’T Hunted = normal range Pounce, no enhanced Takedown, significantly less damage. Always land Q or W trap BEFORE switching to Cougar. No Hunt = no kill.
- Max-Range Fishing: Throwing Q from max range (1500) looks cool but has the lowest hit rate. The spear is 80 units wide at 1300 speed – at max range, enemies have ~1.15 seconds to react. Throw Q from mid-range (~800–1000) for higher hit chance with still-meaningful damage scaling.
- Forgetting to Heal: E heals 300+ HP at max rank on low HP targets. Many Nidalee players die in fights because they forgot to E self in Human form before diving. The combo should include E self → R → Cougar combo.
- Trying to Teamfight: Nidalee is NOT a teamfighter. She’s a skirmisher/assassin. In a 5v5, she gets CC’d and one-shot. Play around picks, flanks, and poke – never front-to-back teamfight.
- Ignoring Traps: W traps last 120 seconds and you can have 10 active. Not placing traps = losing free Hunted marks, free vision, and free objective control. Trap CONSTANTLY.
⚙️ Recommended Build and Itemization
Core Items (50%+ WR Build)
- Lich Bane: First item. Spellblade proc on Cougar Q (Takedown) is devastating. Takedown is an auto-attack reset – it ALWAYS procs Lich Bane. With 400 AP, Lich Bane adds ~250 bonus magic damage to every Takedown. On a 5-second CD ability that executes based on missing HP, this is absurd burst.
- Sorcerer’s Shoes: Magic penetration for spear poke and Cougar combo burst. Flat pen is strongest early when enemies have low MR.
- Shadowflame: AP + flat magic pen. Synergizes with Sorcerer’s Shoes – stacked flat pen against squishy targets means near-true-damage spears and Takedowns.
- Zhonya’s Hourglass: Mandatory defensive item. After Pouncing into Cougar and executing Q, Zhonya’s keeps Nidalee alive while her team follows up. Without Zhonya’s, diving with Cougar is suicide.
Situational Items
- Mejai’s Soulstealer: High-risk, high-reward. Nidalee snowballs HARD – if ahead early, Mejai’s stacks amplify the lead exponentially. Dark Harvest + Mejai’s stacks = one-shot spears.
- Rabadon’s Deathcap: Late game AP multiplier. Turns 400 AP into 520+ AP. Max-range Q goes from ~1100 to ~1400+ damage.
- Banshee’s Veil: Against CC-heavy compositions. Spell shield prevents the one CC that kills Nidalee during a Cougar dive.
- Void Staff: Against MR-stacking teams. 40% magic pen when flat pen isn’t enough.
Runes
Primary Tree (Domination): Dark Harvest (keystone), Sudden Impact, Sixth Sense / Grisly Mementos, Treasure Hunter / Relentless Hunter
Secondary Tree (Sorcery): Transcendence, Waterwalking / Absolute Focus
Rune Shards: Adaptive Force, Adaptive Force, Tenacity and Slow Resist
Summoner Spells: Smite + Flash
Skill Max Order: Q → E → W
💡 Pro Tip: Dark Harvest is the standard keystone because Nidalee’s entire kit is about bursting low-HP targets. Max-range Q pokes them to ~50% → Cougar combo executes → Dark Harvest procs on the low-HP target = guaranteed kill. Sudden Impact procs on every Cougar W Pounce (dash = lethality/magic pen for 5s). Waterwalking gives AP + MS in river – perfect for river skirmishes around Scuttler and objective fights. Q max first for spear damage. E second for heal/AS scaling. W last because trap damage is negligible.
⚔️ Counter Picks & Matchups
✅ Nidalee Counters (Favorable)
1. Sylas
Why: Sylas’s stolen Nidalee R is weak (he can’t shapeshift effectively). Nidalee out-clears Sylas, invades him easily, and her Hunt combo outdamages his burst in 1v1 jungle fights. Sylas is melee with no gap close vs Nidalee’s 1500-range Q poke.
2. Master Yi
Why: Yi is weak pre-6 and needs to farm. Nidalee dominates pre-6. Invade Yi constantly, steal his camps, and kill him when he’s low from farming. By the time Yi reaches his power spike, Nidalee’s team should be far ahead from her early ganks.
3. Karthus
Why: Karthus is the ultimate farming jungler – no combat threat early. Nidalee invades freely, kills Karthus in his own jungle, and steals every camp. Karthus’s slow clear speed means he falls further behind with each invasion. Nidalee ends the game before Karthus scales.
❌ Nidalee is Countered By
1. Xin Zhao
Why: Xin Zhao wins every 1v1 against Nidalee at all stages. His E dash gap-closes through Nidalee’s poke, his W knocks her up, and his sustained DPS kills her before the Hunt combo finishes. Xin’s ult blocks Nidalee’s Q spear from outside melee range.
2. Diana
Why: Diana’s shield and sustained damage win extended trades. Nidalee’s burst isn’t enough to kill Diana through her HP pool and shield. Diana’s gap close (E) is reliable and ignores Nidalee’s poke. Diana also clears camps faster and healthier.
3. Jarvan IV
Why: Jarvan’s E+Q combo locks Nidalee in his R (Cataclysm). Nidalee trapped inside J4 ult can’t poke from range, can’t Pounce out (walls), and gets one-shot. J4 also matches Nidalee’s early game aggression with strong early ganks.
FAQ
Q: How many abilities does Nidalee have?
A: 7. Three Human form abilities (Q, W, E), three Cougar form abilities (Q, W, E), and R (form swap). She’s the only champion in the game with 7 abilities from level 1.
Q: Can Cougar W Pounce go over walls?
A: Yes. Pounce can leap over thin walls, including Dragon/Baron pit walls, jungle camp walls, and most terrain. This is essential for pathing, escaping, and surprising enemies.
Q: Does Hunted mark reset R cooldown?
A: Yes. Hitting Q or W on an enemy champion while in Human form resets Aspect of the Cougar’s cooldown, allowing instant form swap into Cougar for the enhanced combo.
Q: Is Nidalee good for beginners?
A: No. Nidalee is one of the hardest champions in the game. 7 abilities, form-swapping, animation cancels, narrow skillshot Q, and she requires jungle knowledge + mechanical skill. 200+ games to become proficient.
Q: Why is Nidalee’s win rate low but pros play her?
A: Nidalee’s overall 48–50% WR includes all players – many picking her without the skill required. Grandmaster+ OTPs have 53.7% WR. Pros play her because in coordinated environments, her early game pressure, vision control, and pick potential are unmatched.