What is Guardian Angel? đź
Guardian Angel is the quintessential second-life item â a legendary that converts a lethal hit into a 4-second resurrection window before returning the champion to the fight with 50% base health and full mana. Unlike shield items (Immortal Shieldbow, Sterak’s Gage) that absorb damage before death, REBIRTH triggers after the lethal hit lands â the champion enters the coffin state already confirmed dead, then revives. This creates both a survival mechanic and a tactical vulnerability point: enemies who know REBIRTH is active will attempt to position for immediate follow-up the moment the champion becomes targetable again.
The 55 AD + 45 armor stat combination is deliberately designed for carries who need simultaneous offensive output and physical durability. The AD scales basic attacks and AD-scaling abilities, while the armor directly counters the primary kill threat against fragile carries â physical burst from assassins and divers. Guardian Angel is the standard third-item survival purchase for AD carries and assassins who position aggressively and need a safety valve that converts guaranteed-death positions into a 4-second delay.
The 300-second cooldown starts after resurrection ends â not from when REBIRTH triggers. If REBIRTH activates at 15:00 and the 4-second resurrection completes at 15:04, the next REBIRTH is available at 20:04. Sell: 1,280 Gold, ID: 3026. Limited to 1 Guardian Angel.
đ Base Statistics
| Statistic | Value |
| Total Cost | 3,200 Gold |
| Combine Cost | 800 Gold |
| Sell Price | 1,280 Gold |
| Attack Damage | +55 AD |
| Armor | +45 armor |
| REBIRTH: Trigger | Upon taking lethal damage |
| REBIRTH: States | Invulnerable + untargetable + unable to act (simultaneously) |
| REBIRTH: Duration | 4 seconds |
| REBIRTH: Health restore | 50% of BASE health (not max health or bonus HP from items) |
| REBIRTH: Mana restore | 100% of maximum mana |
| REBIRTH: Cooldown | 300 seconds (starts AFTER resurrection ends) |
| REBIRTH: Summoner spells on trigger | All non-CD summoner spells placed on 4-second cooldown |
| REBIRTH: Health regen during window | Set to 0 for the full 4-second duration |
| REBIRTH: Quicksilver exception | Quicksilver CAN be used during REBIRTH |
| REBIRTH: In-flight projectiles | Untargetability does NOT destroy in-flight projectiles |
| REBIRTH: Healing amplification | Health restore IS healing â Spirit Visage increases to 62.5% |
| Priority over | Anivia Rebirth, Zac Cell Division, zombie state effects |
| Does NOT override | Zilean Chronoshift â Chronoshift takes priority |
| Nexus Obelisk | REBIRTH does NOT activate when killed by Nexus Obelisk |
| During REBIRTH: Attacking | Disabled |
| During REBIRTH: Abilities | Disabled |
| During REBIRTH: Movement | Disabled |
| During REBIRTH: Items | All items disabled (Quicksilver exception) |
| During REBIRTH: Ally targeting | Allies cannot target champion â no heals or shields receivable |
| Item limit | Limited to 1 Guardian Angel |
| Item ID | 3026 |
| Availability | SR 5v5, Arena |
| REBIRTH â Health Restoration at Key Base HP ValuesREBIRTH restores 50% of BASE health â the champion’s base HP at their current level, NOT bonus HP from items or runes. Base health varies by champion and level.Approximate base HP restoration at Level 18 for common GA champions: Marksmen (Caitlyn, Jinx ~1,800-2,000 base HP at L18): 50% x 1,900 = 950 HP. With 2,200-2,800 total HP: ~38% effective HP on revival. AD Assassins (Zed, Talon ~2,000-2,200 base HP at L18): 50% x 2,100 = 1,050 HP. With 2,500-3,000 total HP: ~39% effective HP on revival. Fighters (Wukong, Camille ~2,200-2,600 base HP at L18): 50% x 2,400 = 1,200 HP. With 3,000-3,500 total HP: ~37.5% effective HP on revival.Spirit Visage interaction: Boundless Vitality (+25% healing received) increases REBIRTH from 50% to 62.5% base health. At 2,000 base HP: 50% = 1,000 HP vs 62.5% = 1,250 HP (+250 HP bonus). Meaningful for AD fighters building both items.100% mana restore: for mana-dependent AD champions (Gangplank, Jayce, Ezreal, Lucian), full mana on REBIRTH means complete ability resources immediately on revival. Mana-less champions (Renekton, Aatrox, Zed) gain no benefit from the mana component. |
đ¨ Recipe & Components
Guardian Angel builds from Steel Sigil + B.F. Sword with an 800g combine:
| Component | Cost | Notes |
| Steel Sigil | 1,100 Gold (+150) | Cloth Armor + Long Sword + 150 combine; +20 armor + 10 AD at component; hybrid AD/armor input |
| Cloth Armor | 300 Gold | Part of Steel Sigil â armor input |
| Long Sword | 350 Gold | Part of Steel Sigil â AD input |
| B.F. Sword | 1,300 Gold | +40 AD at component; highest-cost single AD component; also builds into Infinity Edge, Immortal Shieldbow, The Collector |
| Combine Cost | 800 Gold | |
| Total | 3,200 Gold | 55 AD + 45 armor + REBIRTH passive; highest cost item in AD carry builds |
| B.F. Sword First â Purchase Order RecommendationB.F. Sword (1,300g): +40 AD at component. The most expensive single AD component â completing it first on a large back gives maximum AD contribution before full GA.Recommended purchase order: B.F. Sword (1,300g) first back: +40 AD immediately. Maximum AD before full item. Steel Sigil (1,100g) second: +20 armor + 10 AD mid-build stats. 800g combine: completes Guardian Angel; REBIRTH live.B.F. Sword flexibility: also builds into Infinity Edge, Immortal Shieldbow, The Collector â building it first maintains the option to redirect into a different AD legendary if the match situation changes. |
REBIRTH â Complete Mechanics Reference
4-Second Resurrection Window â Three Simultaneous States
When REBIRTH triggers, the champion enters simultaneous invulnerability, untargetability, and inability to act for 4 seconds. Invulnerability: no damage type penetrates. Untargetability: abilities and auto-attacks cannot target the champion. Unable to act: no attacks, abilities, movement, items, or summoner spells â except Quicksilver.
The three-state combination means: enemies cannot finish off the champion during REBIRTH, but allies cannot heal or shield the reviving champion either. No external influence â positive or negative â reaches them for the full 4-second window.
Critically, REBIRTH untargetability does NOT destroy in-flight projectiles. Any projectile launched before REBIRTH triggered continues traveling and lands when targetability returns at second 4. The first action on revival should always be a movement command away from the death position â not an attack â to vacate the incoming-projectile zone.
Summoner Spell 4-Second CD on Trigger
Upon REBIRTH triggering, all summoner spells not already on cooldown are placed on a 4-second cooldown. Flash, Ignite, Exhaust â all available summoner spells are briefly locked. The 4-second summoner CD matches the resurrection duration exactly: by the time the champion revives, the summoner spell CD has expired and they are immediately available on full revival.
Summoner spells already on CD when REBIRTH triggered are unaffected â they continue their existing cooldown timer independently. Only fully available summoner spells receive the 4-second pause.
Priority System â REBIRTH vs Other Revival Effects
REBIRTH takes priority over Anivia Rebirth, Zac Cell Division, and zombie state effects. When multiple revival effects are simultaneously available, REBIRTH fires first â the champion enters GA coffin state rather than Anivia egg form or Zac bloblets.
REBIRTH does NOT take priority over Zilean Chronoshift (E ally ability). If Zilean has applied Chronoshift to the GA holder, Chronoshift revives the champion first and Guardian Angel is NOT consumed. This is the primary Zilean synergy: Chronoshift preserves REBIRTH for the next lethal hit, giving the champion two sequential death-prevention mechanics â Chronoshift fires first, then REBIRTH on the following death.
REBIRTH does not activate when killed by Nexus Obelisk â the game-ending laser executes permanently. This prevents the item from interfering with match-ending mechanics.
REBIRTH â Full Mechanics Table
| Mechanic | Detail |
| Trigger | Upon taking lethal damage |
| States | Invulnerable + untargetable + unable to act (simultaneously) |
| Duration | 4 seconds |
| Health restore | 50% of BASE health (not max HP, not bonus HP from items) |
| Mana restore | 100% of maximum mana |
| CD length | 300 seconds |
| CD start | After resurrection ENDS â not when REBIRTH triggers |
| Summoner spells on trigger | All non-CD summoner spells on 4-second cooldown |
| Health regen during REBIRTH | Set to 0 for 4-second duration |
| Quicksilver | CAN be used during REBIRTH |
| In-flight projectiles | Untargetability does NOT destroy in-flight projectiles |
| Healing amplification | Restore IS healing â Spirit Visage: 62.5% total |
| Priority: Anivia Rebirth | REBIRTH takes priority |
| Priority: Zac Cell Division | REBIRTH takes priority |
| Priority: Zombie state effects | REBIRTH takes priority |
| Priority: Zilean Chronoshift | REBIRTH does NOT take priority â Chronoshift fires first; GA preserved |
| Nexus Obelisk | Does NOT activate vs Nexus Obelisk |
| During REBIRTH: Attacking | Disabled |
| During REBIRTH: Abilities | Disabled |
| During REBIRTH: Movement | Disabled |
| During REBIRTH: Items | All disabled (Quicksilver exception) |
| Ally targeting during REBIRTH | Allies cannot target champion â no heals or shields receivable |
| Item limit | Limited to 1 Guardian Angel |
| REBIRTH â Critical Rules (7 Must-Know)300-second CD starts AFTER resurrection ends. REBIRTH at 15:00 + 4s window = 15:04 end; next REBIRTH available 20:04 (not 20:00).Untargetability does NOT destroy in-flight projectiles. Move immediately on revival to vacate the death position â in-flight projectiles land when targetability returns.Health regeneration is set to ZERO during the 4-second window. Passive regen, fountain regen, all regen effects provide nothing during resurrection â only the 50% base HP restore on revival completes.Chronoshift (Zilean E) takes PRIORITY over REBIRTH. Zilean’s ability fires first, Guardian Angel is not consumed â preserving REBIRTH for the next lethal hit. Two sequential death-prevention mechanics from Zilean + GA.REBIRTH triggers place ALL non-CD summoner spells on a 4-second cooldown â but this 4-second CD expires exactly when the 4-second resurrection ends. Summoner spells are immediately available on full revival.Quicksilver can be activated during REBIRTH. If crowd control was applied before or during the window, Quicksilver cleanses it â the champion revives free and mobile rather than into a stunned/suppressed state.REBIRTH does NOT activate vs Nexus Obelisk. The game-ending laser permanently eliminates â no second life. |
| REBIRTH During-State Interaction TableAttacking: Disabled â no basic attacks during resurrection.Abilities: Disabled â all Q/W/E/R and passive activations disabled.Movement: Disabled â champion stationary at death position for full 4 seconds.Usable items: N/A â no item actives except Quicksilver.Disabled items: All items are disabled.Interrupted by: N/A â REBIRTH cannot be interrupted; runs full 4-second duration.Quicksilver exception: the only active usable during REBIRTH. Cleanse CC applied before or during the window so the champion revives free of debuffs. Cleansing a suppression or stun during REBIRTH prevents follow-up hold from those effects immediately post-revival. |
| REBIRTH vs Champion Revive Mechanics â Priority ReferenceREBIRTH takes priority over:Anivia Rebirth (P): egg form overridden; champion enters GA coffin rather than egg state.Zac Cell Division (P): bloblet revival overridden; champion enters GA resurrection.Zombie state effects: all overridden when REBIRTH is available.REBIRTH does NOT take priority over:Zilean Chronoshift (E ally): Chronoshift fires first â GA is preserved. Ideal synergy: Zilean applies Chronoshift to GA carry; if lethal hit lands, Chronoshift fires; GA REBIRTH preserved for subsequent death in same fight. Two deaths before permanent death.Does NOT activate vs:Nexus Obelisk â permanently eliminated; REBIRTH does not trigger. |
When to Build Guardian Angel
Guardian Angel is purchased when the champion is the primary carry targeted first by the enemy team â and when both AD stats and physical defense are simultaneously necessary. At 3,200 Gold it’s one of the most expensive items in the game; the REBIRTH passive justifies the cost only when lethal damage is a realistic risk in the specific matchup.
Build Guardian Angel When:
- Playing an AD carry who is kill priority #1: Caitlyn, Jinx, Aphelios, Jhin â marksmen whose death is immediately game-losing; REBIRTH provides the second life for aggressive attack positioning; 55 AD maintains full damage output while armor + REBIRTH address the physical assassination threat
- Playing an AD assassin diving into dangerous positions: Zed, Talon, Kha’Zix, Rengar â assassins who commit to lethal flanks where the return path is cut off; REBIRTH enables deeper dives; after killing the primary target and entering REBIRTH, the assassin revives with 50% base HP and can potentially escape
- Enemy team has multiple AD assassins or physical burst: when physical damage is the confirmed primary kill threat (Zed + Kha’Zix + ADC), GA’s 45 armor + REBIRTH addresses both the sustained armor reduction and the lethal burst threshold; compare with Immortal Shieldbow (HP shield) â GA armor is better against pure physical burst kill patterns
- Late game when teamfights are spaced 5+ minutes apart: REBIRTH’s 300-second CD is most valuable when fights are spaced enough for it to reset; in early frequent skirmishes, REBIRTH may not reset between fights
Do NOT Build Guardian Angel When:
- Primary kill threat is magic damage: 45 armor provides zero MR; Maw of Malmortius (magic shield + AD + MR) is correct for AP burst matchups; for AP carries, Zhonya’s Hourglass provides the same 4-second invulnerability window with AP stats and player-controlled active activation
- First or second item: at 3,200 Gold GA delays the damage power spike; complete 1-2 offensive items first before adding GA as the survivability purchase
- Tank builds: tanks who rarely reach the lethal threshold from bulk HP/resistances don’t yield REBIRTH procs efficiently; HP and resistance items have consistent per-fight value vs REBIRTH’s single-use per 5 minutes
Best Champions for Guardian Angel
Optimal â AD Carries and AD Assassins
- Caitlyn: 650 base attack range makes Caitlyn the #1 dive target in teamfights. REBIRTH allows maintaining maximum 650-range positioning without permanent death consequence. Post-REBIRTH revival at 50% base HP at 650 range is often enough to continue contributing Headshots (P) and Ace in the Hole (R) before the fight concludes. 45 armor addresses Zed/Kha’Zix physical burst patterns specifically.
- Zed: Death Mark (R) is a full-commit assassination where escape isn’t guaranteed. REBIRTH enables deeper R dives: kill primary target, Death Mark applies, take lethal damage in the exchange, REBIRTH triggers â revive with 50% base HP, W shadow return, escape. 45 armor counters the physical auto-attacks that kill Zed in his post-assassination window.
- Jinx: Get Excited (P) movement speed on takedown creates a powerful REBIRTH synergy â REBIRTH triggers, Jinx revives, lands Fishbones R or secures another kill, Get Excited fires providing instant escape speed or additional attack positioning. The kill-chain passive and REBIRTH combine into a scenario where a REBIRTH proc in a teamfight cleanup can convert a death into continued multi-kill contributions.
- Kha’Zix: Taste Their Fear (Q) isolation requirements push Kha’Zix into flanks where escape routes are secondary. REBIRTH provides the same deep-dive safety: assassinate in isolation, take lethal damage, revive with 50% base HP, Void Assault (R) stealth available immediately for clean escape.
- Yasuo / Yone: Steel Tempest (E) and Sweeping Blade dash chains into the backline put both carries in dangerous positions. Guardian Angel third item is a standard purchase for both â 45 armor reduces physical damage during E approach dashes; REBIRTH provides second life after aggressive frontline commits.
Situational
- Aphelios: weapon-switching unavailable during REBIRTH’s 4-second disable, but 100% mana restore on revival ensures weapon rotation continues from full resource immediately.
- Jhin: 4-shot reload windows create vulnerability between final and first shot; REBIRTH’s 4-second window can cover this pattern; full mana restore ensures Q and W resources available immediately post-revival.
Not Recommended
- AP mages/carries: 55 AD wasted on non-AD scaling; Zhonya’s Hourglass is strictly correct â same 4-second invulnerability with player control, +65 AP, 120s CD vs GA’s passive 300s CD
- Pure tank champions: rarely reach lethal threshold; consistent HP/resistance items outperform single-use 300s CD REBIRTH
Recommended Build Paths
Caitlyn â AD Carry Full Build with GA Safety Net
- Kraken Slayer â First full item â BRING IT DOWN true damage; +45 AD + 25% AS + 25% crit; core DPS spike
- Rapid Firecannon â Second item â SHARPSHOOTER range extension + 25% crit; Caitlyn’s 650 range + Firecannon = maximum safe poke distance in teamfights
- Guardian Angel â Third item (3,200g) â REBIRTH active; 55 AD maintains damage; 45 armor addresses physical assassin threat at Caitlyn’s now-established kill-priority status; safety net for aggressive 650-range positioning
- Infinity Edge â Fourth item â PERFECTION: 50%+ crit activates +40% crit damage; Kraken 25% + Firecannon 25% + IE 20% = 70% crit total
- Lord Dominik’s Regards â Fifth item vs tanks â armor pen + GIANT SLAYER
Zed â AD Assassin Dive Safety Build
- Serylda’s Grudge â First full item â 30% armor pen + slow on ability hits; W and R hit with REND slow
- The Collector â Second item â DEATH execute at 5% HP; lethality; confirms kills at low HP threshold
- Guardian Angel â Third item (3,200g) â REBIRTH enables deeper R Death Mark dives; 55 AD scales Death Mark bonus AD; 45 armor counters physical follow-up during post-assassination vulnerability; 4-second REBIRTH window after a Death Mark kill often outlasts enemy remaining burst damage
- Opportunity â Fourth item â PREPARATION: movement speed + lethality pre-first ability; primes Zed’s entry gap-close before R
- Edge of Night â Fifth item â NIGHT’S EDGE: physical spell shield on combat entry; layered survival with REBIRTH
| Guardian Angel vs Zhonya’s Hourglass â Active vs Passive Stasis ComparisonGuardian Angel: REBIRTH passive â triggers automatically on lethal damage. 4 seconds. 50% base HP + 100% mana on revival. 300s CD. +55 AD + 45 armor.Zhonya’s Hourglass: STASIS active â player-activated at any time (not just on lethal damage). 2.5 seconds. No HP/mana restore. 120s CD. +65 AP + 45 armor.Key differences: Activation: GA is passive/automatic. Zhonya’s requires player-controlled use â can be proactive before lethal damage, used to bait abilities, or deployed mid-combo. Duration: GA 4 seconds vs Zhonya’s 2.5 seconds (+1.5s for GA). HP restore: GA restores 50% base HP + full mana. Zhonya’s provides no HP restore â champion exits stasis at whatever HP they entered with. Cooldown: GA 300s vs Zhonya’s 120s. Zhonya’s available 2.5x more frequently. Stats: GA = +55 AD + 45 armor (AD champions, physical defense). Zhonya’s = +65 AP + 45 armor (AP champions, physical defense). Strategic implication: GA is better when surviving AFTER committing to a fight and taking lethal damage (passive safety net). Zhonya’s is better when controlling the stasis timing proactively â baiting abilities, stalling cooldowns, surviving mid-ability-combo. |
Similar Items â Survival and Second Life Family
| Item | AD | Other Stats | Unique | vs. Guardian Angel |
| Immortal Shieldbow | +50 | +25% crit, +150 HP | LIFELINE: HP shield when below 30% HP | Shield before death vs REBIRTH after death; crit vs armor |
| Sterak’s Gage | +50 | +400 HP | LIFELINE: bonus-HP shield below 30% HP | HP shield pre-death vs REBIRTH post-death; fighter vs carry |
| Maw of Malmortius | +60 | +30 MR, +15 AH | LIFEGRIP: magic shield + omnivamp burst | MR + magic shield vs armor + REBIRTH; different damage type |
| Zhonya’s Hourglass | â | +65 AP, +45 armor | STASIS active: 2.5s, 120s CD | Active AP (player control) vs passive AD (automatic); AP vs AD |
| Edge of Night | +50 | +15 lethality | NIGHT’S EDGE: spell shield on combat | Spell shield absorption vs REBIRTH full revival; different purpose |
| Serpent’s Fang | +55 | +15 lethality | SHIELD REAVER: reduce enemy shields 50% | Offensive anti-shield vs defensive REBIRTH; different motivation |
Common Mistakes & How to Avoid Them
- Standing still after revival: the death location has in-flight projectiles incoming and enemy follow-up prepared; first action on revival is always a movement command, not an attack or ability; vacate the death position before engaging
- Expecting allies to heal during REBIRTH: the champion is untargetable â Soraka heals, Lulu W, Janna E, Nami waves cannot reach them; coordinate with supports to wait until resurrection completes before applying heals and shields
- Miscounting the 300s CD: CD starts after resurrection ends, not when REBIRTH triggers; REBIRTH at 15:00 + 4s = next available 20:04, not 20:00; plan around 5 minutes unavailability from the trigger moment
- Not using Quicksilver during REBIRTH: Quicksilver is the only item usable during the 4-second window; if CC was applied before or during REBIRTH (stun, suppression, slow), Quicksilver used during the window cleanses it â revival is free and mobile rather than into a crowd-controlled state
- Building GA as a first item: at 3,200 Gold, GA as first item delays the damage power spike; complete 1-2 offensive items first; GA adds safety on top of existing damage, not instead of it
Best Practices
- Buy GA as third item when already kill priority: the correct timing is when the carry has established enough damage threat that the enemy team specifically targets them first; GA at this point converts ‚focused kill priority‘ into a liability â killing the carry results in a REBIRTH revival where the champion returns while the enemy spent resources on a target that didn’t stay dead
- Pre-plan revival route during the 4-second window: the moment REBIRTH activates, mentally map the path from the death location to the nearest safe position; the 4 seconds is enough time to plan the first movement command; the champion who exits REBIRTH moving toward safety outperforms the one making reactive decisions from a standing death position
- Pair with Spirit Visage on AD fighters for 62.5% revival: Spirit Visage Boundless Vitality (+25% healing received) applies to REBIRTH’s healing classification â 50% becomes 62.5%; for AD fighters (Wukong, Camille, Garen) building both items, the additional 12.5% base HP on revival is often the difference between an actionable HP threshold and reviving too low to contribute
- Coordinate Zilean Chronoshift to preserve REBIRTH: when Zilean is in the team, the correct support priority is applying Chronoshift to the GA holder before fights; Chronoshift priority fires first and preserves GA for the next death; properly coordinated: Zilean + GA = two sequential death-prevention mechanics on the same carry in the same fight
FAQ
Q: Can enemies prevent the REBIRTH revival during the 4-second window?
A: A: No â the champion is completely invulnerable during REBIRTH. No damage type (physical, magic, true damage) penetrates the invulnerability state. However, enemies should immediately surround the revival location and prepare follow-up abilities to fire the moment targetability returns at second 4. In-flight projectiles already launched toward the revival location will land when the champion reappears â positioning to intercept post-REBIRTH is the correct counterplay.
Q: Does Zilean Chronoshift save Guardian Angel’s REBIRTH?
A: A: Yes â Zilean’s Chronoshift takes priority over REBIRTH. If Chronoshift is active on the GA holder and they take lethal damage, Chronoshift revives them and Guardian Angel’s 300-second CD is fully preserved for a subsequent lethal hit. This is the premier Zilean synergy: the carry has two sequential death-prevention mechanics available â Chronoshift fires first, REBIRTH fires on the following death in the same fight.
Q: Can I use Flash or abilities during the REBIRTH 4-second window?
A: A: No â all abilities, summoner spells, and item actives are disabled during REBIRTH. The only exception is Quicksilver, which CAN be activated during the resurrection window to cleanse crowd control. The 4-second summoner spell cooldown placed on trigger expires exactly when resurrection ends â summoner spells are immediately available on full revival, but cannot be used during the window itself.
Q: What happens when both Guardian Angel and Anivia’s Rebirth passive are available?
A: REBIRTH takes priority over Anivia’s Rebirth passive. When Anivia with Guardian Angel takes lethal damage and both are available, Guardian Angel REBIRTH fires instead of the egg form. The champion enters the GA coffin animation. The same priority applies to Zac’s Cell Division â REBIRTH overrides both passive revival mechanics when simultaneously available. The priority reversal only applies to Zilean Chronoshift, which is an ally-applied active effect rather than the holder’s own passive.
Q: Does GA’s 45 armor help against AP assassins like Akali or Katarina?
A: A: Partially â the 45 armor reduces the physical damage portion of their mixed damage. Akali and Katarina deal both physical and magic damage, so the armor mitigates the physical fraction but not the magic fraction. Against pure AP-damage mages (Veigar R, Syndra R), the armor provides zero mitigation. Guardian Angel is specifically correct when physical damage â from AD assassins (Zed, Kha’Zix), marksman auto-attacks, or physical-damage fighters â is the primary kill source. For primarily magic damage threats, Maw of Malmortius (magic shield) or building MR is the correct defensive response.