What is Hexoptics C44? đŻ
Hexoptics C44 is the long-range marksman’s damage amplifier â a legendary crit-AD item that rewards ranged champions who attack from maximum distance. Its MAGNIFICATION passive scales basic attack damage between 0% and +10% based on the edge-to-edge distance between the attacker and target at the moment of impact: the further the auto-attack travels, the more damage it deals. At maximum attack range, MAGNIFICATION fires at full 10% amplification on every basic attack â making the passive essentially a free permanent damage multiplier for champions who already operate at their furthest optimal range.
The second passive, ARCANE AIM, provides a combat reward for successful takedowns: killing or assisting a kill within 3 seconds of damaging an enemy champion grants +100 bonus attack range for 8 seconds. At 100 bonus range, the Hexoptics C44 holder extends their auto-attack distance substantially â which directly feeds back into MAGNIFICATION, since the increased range means the MAGNIFICATION distance bonus is also triggered at a greater baseline distance. In a multi-kill or assist chain, ARCANE AIM keeps the +100 range active repeatedly, creating a compounding cycle of extended range â more MAGNIFICATION damage per auto.
At 2,800 Gold, Hexoptics C44 provides a competitive 55 AD + 25% crit stat line â comparable to Stormrazor (65 AD + 20% crit at 2,800g) but trading some raw AD for the higher crit chance and the unique distance-scaling MAGNIFICATION mechanic. The 25% crit contributes to the crit build threshold calculation (100% crit typically requires 4Ă 25% crit items or 2Ă 50% sources), making Hexoptics C44 a natural fit in multi-crit-item marksman builds. Sell: 1,960 Gold. ID: 2523.
đ Base Statistics
| Statistic | Value |
| Total Cost | 2,800 Gold |
| Combine Cost | 275 Gold |
| Sell Price | 1,960 Gold |
| Attack Damage | +55 AD |
| Critical Strike Chance | +25% critical strike chance |
| MAGNIFICATION: Damage bonus | 0%â10% increased basic damage (based on distance to target) |
| MAGNIFICATION: Distance measurement | Edge of user’s current position â edge of target’s position AT THE TIME THEY ARE DAMAGED |
| MAGNIFICATION: Maximum bonus | +10% increased basic damage at maximum distance |
| MAGNIFICATION: Minimum bonus | 0% increased basic damage at point-blank range (edges touching) |
| MAGNIFICATION: Gangplank exception | Does NOT proc against Gangplank’s Powder Keg |
| ARCANE AIM: Trigger | Scoring a takedown against an enemy champion within 3 seconds of damaging them |
| ARCANE AIM: Effect | +100 bonus attack range for 8 seconds |
| ARCANE AIM: Refreshes | Each qualifying takedown refreshes or extends the 8-second duration |
| Item limit | Limited to 1 Hexoptics C44 |
| Item ID | 2523 |
| Availability | SR 5v5, ARAM, Nexus Blitz, Arena |
| đ MAGNIFICATION â Distance Bonus Damage at Key Attack RangesMAGNIFICATION scales linearly from 0% (edges touching) to +10% (maximum distance). The distance measured is edge-to-edge (not center-to-center) â a large hitbox champion like Cho’Gath takes the MAGNIFICATION hit from a shorter edge distance than a small-hitbox champion at the same center-to-center range.Practical MAGNIFICATION bonus at standard marksman attack ranges: Ashe / Caitlyn / Miss Fortune (525-650 base attack range): at 500-600+ unit real edge-to-edge distance, MAGNIFICATION approaches maximum 10%. These champions naturally attack at a range that nearly always captures the full 10% bonus. Jinx / Tristana long-range (700-900+ units with passive or E): at extended ranges, MAGNIFICATION is at or near maximum. Jinx’s Fishbones (Q) 750-unit range and Tristana’s maximum range with Growing Shot (E) both operate well beyond the MAGNIFICATION maximum threshold. Point-blank melee attack: 0% â if the champion walks into melee contact before auto-attacking, MAGNIFICATION drops to near zero.Approximate damage gain at full 10% MAGNIFICATION bonus: 200 total AD (including item): 200 Ă 10% = +20 bonus basic attack damage per auto. 300 total AD: 300 Ă 10% = +30 bonus per auto. 400 total AD: 400 Ă 10% = +40 bonus per auto (effectively like having 440 AD for basic attacks at max range). With critical strike (crit multiplier ~175% of AD): 400 AD Ă 175% = 700 crit damage Ă 10% MAGNIFICATION = 70 extra crit damage per auto at full range.Over a sustained fight with 10+ auto attacks: 10 autos Ă 30 bonus (300 AD) = 300 extra damage from MAGNIFICATION alone per fight â equivalent to landing a moderate ability hit as a free passive. |
đ¨ Recipe & Components
Hexoptics C44 builds from Pickaxe + Noonquiver + Long Sword with a 275g combine:
| Component | Cost | Notes |
| Pickaxe | 875 Gold | +25 AD at component level; core AD input; pure AD component that also builds into many AD legendary items |
| Noonquiver | 1,300 Gold (+350) | Long Sword + Cloak of Agility + 350 combine; +20 AD + 15% crit at component level; provides both AD and crit chance mid-build; also builds into Stormrazor, Rapid Firecannon, Yun Tal Wildarrows, and other crit AD items |
| Long Sword | 350 Gold | Part of Noonquiver â AD input |
| Cloak of Agility | 600 Gold | Part of Noonquiver â crit chance input (+15% crit at component level) |
| Long Sword | 350 Gold | Standalone third input â additional +20 AD at component level before final combine |
| Combine Cost | 275 Gold | Lowest combine cost among crit AD legendaries â nearly all gold is in the components |
| Total | 2,800 Gold | Complete Hexoptics C44 â 55 AD + 25% crit; 275g combine is among the lowest of any legendary item in the game |
| đĄ Noonquiver Mid-Build â 15% Crit Available Before Full Item CompletionNoonquiver (1,300g): +20 AD + 15% crit at component level. The 15% crit is immediately active at Noonquiver purchase â before the full Hexoptics C44 is completed. This means partial crit chance scaling is online from the 1,300g component purchase rather than waiting for the full 2,800g.Pre-completion stat value: Pickaxe (25 AD) + Noonquiver (20 AD + 15% crit) + Long Sword (20 AD) = 65 AD + 15% crit available before the 275g combine. The Noonquiver component stage is the point where MAGNIFICATION testing becomes possible (if crit procs occur), and ARCANE AIM’s takedown tracking begins once the full item is complete.Noonquiver also builds into: Stormrazor (65 AD + 20% crit + STATIC CHARGE stasis), Rapid Firecannon (30 AD + 25% crit + SHARPSHOOTER range extension), Yun Tal Wildarrows (60 AD + 25% crit + stacking bonus), among others â making Noonquiver a flexible first-back purchase that can pivot into multiple crit-AD legendaries if the Hexoptics C44 build plan changes.The 275g combine cost means that after purchasing Pickaxe + Noonquiver + Long Sword (2,525g total component cost), the full Hexoptics C44 completes with just 275g more at the next available back â providing a very short window between near-completion and full MAGNIFICATION + ARCANE AIM passive activation. |
đ MAGNIFICATION â Complete Mechanics Reference
Edge-to-Edge Distance Measurement
The MAGNIFICATION distance is not center-to-center â it measures from the edge of the attacker’s hitbox to the edge of the target’s hitbox at the exact moment the target is damaged. This edge-to-edge measurement has a specific practical consequence: large-hitbox champions (Cho’Gath, Malphite, Sion) present a larger target edge that extends toward the attacker, reducing the effective edge-to-edge distance compared to a small-hitbox champion at the same center position. Against large-hitbox tanks, MAGNIFICATION yields slightly less than the full 10% at a given range â the target’s edge is closer than a smaller champion’s edge at the same center distance.
The timing qualifier â at the time they are damaged â means MAGNIFICATION snapshots the distance at the damage event, not at the moment the auto-attack was fired. For long-range projectile attacks, the target may have moved between the auto-attack release point and the damage landing. MAGNIFICATION calculates based on where the target actually is when the arrow/projectile connects, not where they were when the attack left the attacker. If the target moved closer during the projectile flight, the MAGNIFICATION bonus is reduced; if they moved further away, it increases.
0%â10% Linear Distance Scaling
MAGNIFICATION scales linearly: zero bonus when edges are touching, maximum 10% when at maximum auto-attack distance. The exact distance breakpoints for the linear scale are not publicly documented with precise unit values â the mechanic is designed so that champions who maintain their natural attack range receive approximately maximum MAGNIFICATION benefit. For standard marksmen with 500-650 base attack range who attack from near their maximum range in standard positioning, MAGNIFICATION operates at or near the 10% ceiling during most non-close-range fights.
The practical guidance: kiting backwards to maintain maximum attack range maximizes MAGNIFICATION. Rushing forward to chase a retreating target while auto-attacking at closer range than optimal reduces MAGNIFICATION. Marksmen who naturally kite (Ashe, Caitlyn, Miss Fortune) and maintain 600+ unit distance during auto-attack sequences capture MAGNIFICATION’s full value â champions who close-range dive or auto-attack inside 200-300 units capture minimal MAGNIFICATION.
Gangplank’s Powder Keg Exception
The wiki notes: MAGNIFICATION does not proc against Gangplank’s Powder Keg. This is a specific champion-ability exception: Gangplank places Powder Kegs (W) on the terrain as explosive barrels â when an auto-attack detonates a Powder Keg, MAGNIFICATION does not apply to that hit. The exception is presumably mechanical: Powder Kegs are objects/barrels rather than champion hitboxes, and the edge-to-edge distance calculation to a Powder Keg would behave differently than against a champion. MAGNIFICATION functions normally against Gangplank himself as a champion target â only the Powder Keg barrel detonation is excluded.
ARCANE AIM â +100 Range for 8 Seconds on Takedown
ARCANE AIM activates when the Hexoptics C44 holder scores a takedown (kill or assist) against an enemy champion within 3 seconds of having damaged them. The 3-second damage window is generous enough to cover most burst kill sequences: dealing damage to a target and then finishing them within 3 seconds triggers ARCANE AIM in virtually all standard kill patterns. The resulting +100 bonus attack range for 8 seconds extends the auto-attack range by 100 units â for a 600-range champion, this means 700-unit attack range during the ARCANE AIM window.
The ARCANE AIM interaction with MAGNIFICATION is the mechanic’s compounding benefit: at +100 extended range, the edge-to-edge distance to targets is approximately 100 units greater at the same positioning. MAGNIFICATION’s 0%â10% scaling based on distance is thus triggered at a higher effective distance during ARCANE AIM â the damage amplification approaches or reaches 10% at a shorter positioning effort, and at maximum extended range, the MAGNIFICATION bonus may exceed what it would achieve at the base attack range without ARCANE AIM. The takedown reward cycle creates a feedback loop: kills extend range â extended range maximizes MAGNIFICATION â MAGNIFICATION adds damage â more kills â more ARCANE AIM triggers.
MAGNIFICATION + ARCANE AIM â Full Mechanics Table
| Mechanic | Detail |
| MAGNIFICATION: Damage bonus | 0%â10% increased basic damage, linear scaling based on distance |
| MAGNIFICATION: Distance | Edge of attacker’s current position â edge of target’s position AT time of damage (not at cast time) |
| MAGNIFICATION: Distance type | Edge-to-edge, NOT center-to-center |
| MAGNIFICATION: Large hitbox | Larger target hitbox = edge is closer = slightly less MAGNIFICATION at same center distance |
| MAGNIFICATION: Projectile timing | Calculated at damage event â if target moves during projectile flight, distance reflects movement |
| MAGNIFICATION: Max bonus | +10% at maximum auto-attack range (edges at furthest separation) |
| MAGNIFICATION: Min bonus | 0% at point-blank (edges touching) |
| MAGNIFICATION: Gangplank Keg | Does NOT proc against Gangplank’s Powder Keg |
| ARCANE AIM: Trigger | Takedown on enemy champion within 3 seconds of damaging them |
| ARCANE AIM: Effect | +100 bonus attack range |
| ARCANE AIM: Duration | 8 seconds |
| ARCANE AIM: Refreshes | Each qualifying takedown within the window refreshes / extends 8-second duration |
| ARCANE AIM + MAGNIFICATION | +100 range increases edge-to-edge distance, pushing MAGNIFICATION toward 10% at the same relative positioning |
| Item limit | Limited to 1 Hexoptics C44 |
| â ď¸ MAGNIFICATION â Critical RulesEdge-to-edge distance, NOT center-to-center: large hitbox tanks (Cho’Gath, Malphite, Sion) present closer target edges â MAGNIFICATION yields slightly less than maximum at the same positioning vs a small-hitbox champion.Measured at TIME OF DAMAGE, not at time of auto-attack release: if the target closes distance during projectile flight, MAGNIFICATION is reduced at damage landing. Auto-attack and immediately back-step to maximize edge distance at the damage event.Linear 0%â10% scale: maintaining maximum attack range captures full 10% bonus on every auto. Kiting backwards and auto-attacking at extended range is the correct macro to maximize MAGNIFICATION value.Does NOT proc against Gangplank’s Powder Keg: detonating a Keg with an auto-attack does not trigger MAGNIFICATION’s damage bonus. MAGNIFICATION functions normally against Gangplank as a direct champion target.ARCANE AIM +100 range feeds MAGNIFICATION: the extended range post-takedown means MAGNIFICATION operates at a greater baseline distance, approaching or reaching 10% even at slightly closer physical positioning. Take kills â immediately auto-attack from the now-extended range for maximum MAGNIFICATION amplification.The 3-second ARCANE AIM damage window is generous: dealing any damage to a champion (including abilities, items, DoTs) and then securing the kill within 3 seconds activates ARCANE AIM â the window covers nearly all standard kill patterns. |
| đĄ MAGNIFICATION Ă ARCANE AIM â The Compounding Range Feedback LoopMAGNIFICATION: deals more damage the farther the auto-attack travels edge-to-edge. More range = more MAGNIFICATION damage per auto.ARCANE AIM: taking kills within 3s of damage grants +100 bonus attack range for 8s. More kills = more uptime at +100 range.The feedback loop in a multi-kill fight: 1. Attack at base range (e.g., 525 units) â MAGNIFICATION at ~8-10% (near maximum). 2. Secure kill within 3s â ARCANE AIM activates: now at 625 effective attack range for 8 seconds. 3. Immediately auto-attack the next target at 625-unit effective range â MAGNIFICATION at full 10% from a wider edge distance; each auto deals the full +10% bonus damage. 4. Secure second kill within 3s â ARCANE AIM refreshes: 8-second timer restarts at full 625-unit range. 5. Multi-kill chain: ARCANE AIM is essentially permanent during a fight where kills come every 3-8 seconds; every auto during ARCANE AIM is at extended range = full MAGNIFICATION.Result: in teamfights or snowball scenarios where Hexoptics C44 user is getting kills, the item effectively operates at maximum MAGNIFICATION for the full fight duration â compounding free damage from both the range extension and the distance-scaling bonus stacking together. |
đŻ When to Build Hexoptics C44
Hexoptics C44 is the right purchase when the marksman consistently maintains maximum attack range during fights and benefits from both the sustained MAGNIFICATION auto damage and the ARCANE AIM range extension on kills. The item excels in two scenarios: 1) kiting-focused marksmen who attack from their furthest effective range as standard play, and 2) teamfight carry scenarios where multi-kills trigger repeated ARCANE AIM activations, creating a compounding range and damage advantage that accelerates through a fight.
â Build Hexoptics C44 When:
- Playing a long-range or kiting marksman (Caitlyn, Ashe, Miss Fortune, Jinx): these champions‘ base attack ranges (525-650) and combat patterns (kiting backwards, maintaining maximum distance) naturally maximize MAGNIFICATION; their standard positioning already captures near-10% MAGNIFICATION bonus on every auto; ARCANE AIM’s +100 extended range further pushes them to 625-750 effective attack range post-kill, where MAGNIFICATION fires at full value across every subsequent auto
- Enemy team is melee-heavy and chases: against melee engage compositions that close distance, the MAGNIFICATION reward for staying at range is highest because the contrast between ‚maximum range auto‘ and ‚point-blank panicked auto‘ is most pronounced; the ARCANE AIM range extension also gives a meaningful escape margin â 100 extra units of attack range means the marksman can auto and kite at a distance that previously required stepping forward to reach
- Teamfight carry scenario where multi-kills are realistic: ARCANE AIM stacks most aggressively in teamfights where the ADC chains kills; each kill refreshes 8 seconds of +100 range, keeping MAGNIFICATION maximized throughout; champions who can reliably chain assists and kills in grouped fights (Jinx with passive resets, Tristana with kill resets) make ARCANE AIM feel nearly permanent
- Building a 4-item 100% crit build: Hexoptics C44’s 25% crit is a standard crit-build component; combined with three other 25% crit items (e.g., Infinity Edge 20% + Phantom Dancer 20% + other sources), building to 100% total crit makes every auto deal maximum crit damage; MAGNIFICATION applies to the full crit damage output â at 175% AD crit multiplier, +10% MAGNIFICATION further multiplies the already-amplified crit hit
- Against compositions where vision and long-range positioning gives safety advantages: ARCANE AIM’s +100 range means the marksman can reach targets that are slightly beyond standard auto-attack range â enabling attacks on enemies who believe they are safely positioned outside poke range; the 8-second window after kills means the extended reach persists long enough to punish post-fight positioning errors by opponents who back off to just-outside-range distances
â Do NOT Build Hexoptics C44 When:
- Playing a short-range ADC who frequently fights at close range (Draven, Samira): MAGNIFICATION requires distance â Draven operates at 550 range but his Spinning Axe (Q) catching pattern often involves closing distance; Samira constantly dashes through enemies with Flair (E); point-blank combat range = near-0% MAGNIFICATION bonus on many autos; Infinity Edge (20% crit amplification for crits), The Collector (execute passive + AD + crit), or Immortal Shieldbow (shield survivability for dive-in marksmen) provide more value without the range dependency
- Building a non-crit ADC itemization (Lucian, Ezreal lethality): Hexoptics C44’s 25% crit is wasted on crit-independent builds; Lucian’s Lightslinger (P) double-tap pattern benefits more from Essence Reaver (crit + AH + mana) or lethality items; Ezreal’s Q Mystic Shot doesn’t interact with crit in the same way; pure AD + AH + lethality builds extract no value from the 25% crit stat
- Against extremely mobile champions who close distance instantly: against Zed, Talon, Rengar who appear at melee range instantly with no warning, MAGNIFICATION registers 0% bonus on the attacked-at-melee-range retaliatory autos; the MAGNIFICATION benefit collapses in close-range brawl scenarios; Immortal Shieldbow (survivability) or items with self-peel utility are more appropriate vs assassin-heavy compositions
đĽ Best Champions for Hexoptics C44
â Optimal â Long-Range Kiting Marksmen
- Caitlyn â Piltover Peacemaker (Q) 1,300-unit line, Yordle Snap Trap (W), 90 Caliber Net (E), Ace in the Hole (R). Caitlyn has the highest base attack range among standard marksmen at 650 units â and her headshot passive (P) empowers every 6th auto-attack (reduced by trap placement). With Hexoptics C44, MAGNIFICATION fires at near-maximum on every standard auto from Caitlyn’s 650-unit baseline. ARCANE AIM’s +100 extends her to 750-unit attack range post-kill â one of the longest auto-attack ranges in the game. From 750 units with ARCANE AIM active, Caitlyn’s headshots and standard autos all land at the furthest edge-to-edge distances, maximizing MAGNIFICATION throughout the entire post-kill window. Trap-enhanced headshots from Ace in the Hole (R) positions well outside enemy retaliation distance.
- Ashe â Frost Shot (P) perma-slow, Ranger’s Focus (Q) flurry, Volley (W) cone, Hawkshot (E) scouting, Enchanted Crystal Arrow (R) global stun. Ashe’s combat pattern revolves around kiting â her Frost Shot passive slows every target hit, creating a growing speed differential between Ashe backing up and the slowed enemy chasing. From 600 base range, MAGNIFICATION activates near-maximum every auto. The slower target creates the ideal MAGNIFICATION scenario: the target is always slightly further from Ashe than they want to be during the slow-sustained kite, maintaining the edge-to-edge distance that captures the 10% bonus. ARCANE AIM’s +100 range lets Ashe auto-attack from 700 units during the kill window â the combined slow + extended range makes it extremely difficult for enemies to close into the near-zero MAGNIFICATION zone.
- Miss Fortune â Love Tap (P) dual-damage on new targets, Double Up (Q) bounce, Strut (W) movement speed, Make It Rain (E), Bullet Time (R). Miss Fortune’s Strut (W) passive movement speed rewards maintaining distance â she naturally wants to stay away from enemies to preserve Strut stacking. From 550 base attack range, MAGNIFICATION at near-maximum range. ARCANE AIM’s +100 range post-kill extends Miss Fortune to 650 effective attack range, where MAGNIFICATION bonus is maximized and the Strut movement speed advantage makes closing that 650 units harder for pursuing enemies. Bullet Time (R) during ARCANE AIM window fires from 650-unit effective range â making the channel more damage-efficient via MAGNIFICATION on every tick.
- Jinx â Switcheroo (Q) Minigun/Fishbones toggle, Zap (W) long-range slow, Flame Chompers (E) traps, Super Mega Death Rocket (R) global. Jinx’s Fishbones (Q) rocket launcher extends auto-attack range to 750 units with reduced base AD â at 750-unit range, MAGNIFICATION fires at maximum 10% bonus, partially compensating for Fishbones’ lower per-shot damage. In Minigun mode (525 range), MAGNIFICATION is lower per auto but compensated by higher damage. ARCANE AIM is particularly powerful on Jinx because her Get Excited (P) passive movement speed on kills enables extended range + speed simultaneously â chasing at 625+ unit effective range with Get Excited ensures MAGNIFICATION stays at maximum throughout a snowball kill chain.
- Tristana â Draw a Bead (P) range growth per level, Rapid Fire (Q) attack speed, Rocket Jump (W) leap, Explosive Charge (E) bomb stack, Buster Shot (R) knockback. Tristana’s passive Draw a Bead increases attack range with level â at level 18, Tristana’s base attack range reaches 703 units. At 703-unit base range, MAGNIFICATION operates at or near maximum for the entire late game. ARCANE AIM’s +100 further extends Tristana to 803 effective attack range post-kill at level 18 â making her one of the longest-range auto-attackers in the game during ARCANE AIM windows. Combined with Rocket Jump (W) reset on kills, Tristana’s kill chains maintain both ARCANE AIM range extension AND Rocket Jump repositioning freedom simultaneously.
Situational Picks
- Sivir: On the Hunt (R) movement speed surge. Sivir’s standard 500-unit range is lower, but her Spell Shield (E) lets her survive close-range assassination attempts and return to range positioning. MAGNIFICATION is near-maximum during Sivir’s standard poke autos at 500 units; ARCANE AIM extends to 600 units. Situational choice over Stormrazor if the MAGNIFICATION sustain damage is preferred over STATIC CHARGE burst.
- Kai’Sa: Second Skin (P) plasma stacking, Icathian Rain (Q) void swarm, Void Seeker (W) long-range mark, Supercharge (E) stealth, Killer Instinct (R) dash. Kai’Sa’s Supercharge (E) provides a brief dash that can reposition to maximum range after a burst combo. Post-Killer Instinct (R) dash, Kai’Sa can auto-attack from ARCANE AIM extended range. Hexoptics C44 is a secondary consideration for hybrid AP/AD Kai’Sa builds where the MAGNIFICATION distance bonus adds physical damage across the auto-attack weaving between ability casts.
â Not Recommended
- Close-range dive marksmen (Draven, Samira, Kalista): combat patterns frequently below the MAGNIFICATION threshold; Draven’s axe-catching movement creates variable range; Samira’s Flair (E) dashes through enemies at melee range; Kalista’s Martial Poise (P) rend-hop pattern; The Collector, Immortal Shieldbow, or Stormrazor provide more consistent value
- Non-crit lethality ADC builds (Ezreal, Lucian): 25% crit wasted on lethality-primary builds; Essence Reaver or lethality items are correct choices for mana-dependent or lethality-stacking ADCs
âď¸ Recommended Build Paths
Caitlyn â Maximum Range MAGNIFICATION Carry
- Noonquiver â First back (1,300g) â +20 AD + 15% crit; crit scaling starts from first back; flexible pivot to Rapid Firecannon or Stormrazor if game plan shifts
- Hexoptics C44 â First full item â MAGNIFICATION active from 650-unit baseline; ARCANE AIM provides 750-unit range post-kill; headshot passive benefits from extended range by reaching further targets without stepping forward
- Infinity Edge â Second item â PERFECTION: at 60%+ crit chance, crits deal 235% AD instead of 175%; 25% (Hexoptics) + 20% (IE) = 45% crit total; third item needed for 60%+ threshold; MAGNIFICATION at full 10% on EVERY crit means each maximized crit auto at long range deals 235% AD Ă 110% MAGNIFICATION = 258.5% effective AD equivalent per auto
- Rapid Firecannon â Third item â SHARPSHOOTER: charges to deal increased damage on next auto from 100-unit extended range; +25% crit (now 90% crit total); SHARPSHOOTER’s range extension stacks with ARCANE AIM for moments where both are active: 650 (base) + 100 (ARCANE AIM) + 100 (Sharpshooter) = 850-unit attack range on SHARPSHOOTER procs; MAGNIFICATION at 850 units = maximum 10%
- Phantom Dancer â Fourth item â SPECTRAL WALTZ: 7-second attack speed boost after first auto on champion; +25% crit (now 115% total, hard-capped at 100% effective); provides movement speed for kiting; keeps MAGNIFICATION at maximum by enabling sustained kiting speed without walking into melee range
- Lord Dominik’s Regards â Fifth item situational â GIANT SLAYER: +0â25% damage vs champions with more HP; PRESS THE ATTACK: bonus armor pen; when enemy team builds HP/armor to counter sustained MAGNIFICATION auto damage, Lord Dom’s pen compounds with the +10% MAGNIFICATION bonus
Ashe â Kite-Loop MAGNIFICATION + Slow Synergy
- Hexoptics C44 â First full item â MAGNIFICATION maximized by Frost Shot perma-slow maintaining enemy distance; slowed enemies cannot close the edge distance, keeping MAGNIFICATION near 10% throughout the fight
- Infinity Edge â Second item â crit amplification; Ashe’s crits double Frost Shot slow (40-62% slow at max crit rate); with IE and Hexoptics C44 = 45% crit total; crits both deal amplified damage AND apply doubled slow + MAGNIFICATION bonus
- Runaan’s Hurricane â Third item â WIND’S FURY: autos release bolts hitting 2 additional targets; +25% crit (70% total); all three targets receive Frost Shot slow from Ashe’s Frost Shot passive; MAGNIFICATION applies to all three targets if all three are at maximum range; mass-slow of three targets simultaneously while Ashe maintains maximum range = MAGNIFICATION at full 10% across all three bolts
- Phantom Dancer â Fourth item â +25% crit (95% total); kiting speed for maintaining MAGNIFICATION distance
- Mortal Reminder â Fifth item situational â GRIEVOUS WOUNDS: 40% reduced healing on basic attack; when enemy carries build sustain (LifeSteal, Omnivamp), Mortal Reminder applies grievous wounds on every auto â including MAGNIFICATION-boosted long-range autos; the combination of perma-slow + reduced healing + MAGNIFICATION damage creates a kite-lock pattern that healing-dependent enemies cannot sustain through
| đĄ Hexoptics C44 + Rapid Firecannon â Double Range Extension for Maximum MAGNIFICATIONHexoptics C44: ARCANE AIM +100 attack range for 8s after kills. MAGNIFICATION 0%â10% based on edge-to-edge distance.Rapid Firecannon: SHARPSHOOTER â charges after moving and attacking; fully charged auto hits from 100 additional units. Charged auto also deals increased damage.Combined range extension scenarios: Base case (Caitlyn, 650 range): 650 base â standard MAGNIFICATION near 10%. ARCANE AIM active (post-kill): 650 + 100 = 750 effective range â MAGNIFICATION at maximum 10% from standard positioning. SHARPSHOOTER proc: 650 + 100 = 750 range auto (independent of ARCANE AIM). Both active simultaneously (ARCANE AIM + SHARPSHOOTER): 650 + 100 + 100 = 850 effective range. At 850 units, MAGNIFICATION is absolutely at maximum 10% â the attacker is essentially at the far edge of the combat zone. For context, 850 units exceeds most champions‘ visual awareness range in standard gameplay.The 850-unit double-extension auto can hit targets who believe they are completely safe from auto-attack distance. Combined with MAGNIFICATION’s full 10% damage bonus at that distance, a SHARPSHOOTER-ARCANE AIM Caitlyn headshot from 850 units can secure kills on fleeing low-HP enemies at ranges that feel like a long-range ability rather than a basic attack. |
đ Similar Items â Crit AD Marksman Family
| Item | AD | Crit | Other | Unique | vs. Hexoptics C44 |
| Stormrazor | +65 | +20% | 0 | STATIC CHARGE: empowered slowing auto after stasis; DREAD: movement speed during combat | Higher AD (65 vs 55), lower crit (20 vs 25%); burst-slow vs sustained distance damage |
| Infinity Edge | +70 | +20% | 0 | PERFECTION: 60%+ crit â 235% AD crits (vs 175%) | Higher AD + crit amplification vs MAGNIFICATION range bonus; crit multiplier vs distance scaling |
| The Collector | +55 | +20% | +10 lethality | DEATH TAX: execute at 5% HP | Same AD, less crit; execute passive vs distance scaling; lethality for armor-heavy targets |
| Immortal Shieldbow | +55 | +20% | +150 HP | LIFELINE: shield when HP drops below 30% | Survivability shield vs MAGNIFICATION range damage; defensive vs offensive orientation |
| Yun Tal Wildarrows | +60 | +25% | 0 | SERRATED EDGE: stacking crit damage bonus on ability kills | Same crit; stacking crit damage vs constant distance amplification; different kill-reward pattern |
| Rapid Firecannon | +30 | +25% | 0 | SHARPSHOOTER: 100-range auto proc; ENERGIZED charge | Less AD; range extension auto proc vs MAGNIFICATION sustained range bonus; often built together |
| Essence Reaver | +55 | +20% | +20 AH | SPELLBLADE: crit resets AH, ability after crit empowers next auto | AH + mana synergy vs range scaling; non-crit mages or crit + ability builds |
â Common Mistakes & How to Avoid Them
- Attacking at close range and losing all MAGNIFICATION value: the most common Hexoptics C44 error is chasing retreating enemies forward, closing to 200-300 unit range and auto-attacking from near-melee distance. MAGNIFICATION at 200 units edges = approximately 1-3% bonus damage â functionally nothing. The correct play is always to let the enemy come to you or maintain distance during kiting: every step toward the enemy costs MAGNIFICATION damage, every step backward preserves it
- Ignoring the edge-to-edge vs center-to-center distinction against large tanks: against Cho’Gath (very large hitbox after stacks), Malphite, or Sion in front line, the target’s hitbox edge extends toward the Hexoptics C44 user â the effective MAGNIFICATION edge distance is shorter than against a smaller champion. This means slightly less MAGNIFICATION damage per auto against large tanks at the same positioning. Against small-hitbox carries and supports, MAGNIFICATION fires at closer-to-maximum values. Be aware that MAGNIFICATION is weakest against large-hitbox tank frontlines
- Not utilizing ARCANE AIM to secure extended range for the next fight target: after killing the first target, ARCANE AIM grants +100 range for 8 seconds. Many players secure a kill and immediately move toward the next target, reducing the edge-to-edge distance and undermining MAGNIFICATION. The correct play is to pause after the kill and auto the next closest target from the ARCANE AIM +100 extended range â the next target is reachable at range rather than requiring forward movement
- Building Hexoptics C44 on non-crit or close-range ADC builds: 25% crit is wasted on Ezreal lethality Q-max builds or Lucian pattern-attack builds that don’t scale with crit multiplication; the entire stat distribution of Hexoptics C44 (AD + crit + distance scaling passive) assumes a kiting, long-range, crit-stacking marksman; purchasing it on a champion whose crit doesn’t scale effectively or whose range is too short to trigger MAGNIFICATION consistently underperforms every alternative item at the same gold cost
- Forgetting the Gangplank Powder Keg exception: when laning or fighting Gangplank, autos that detonate Powder Kegs do not receive MAGNIFICATION’s damage bonus. This is a corner case but matters in Gangplank matchups where explosive Keg chains deal significant mixed damage â the MAGNIFICATION rider doesn’t compound the Keg explosion, only direct champion hits receive the distance-based amplification
â Best Practices
- Kite backwards on every auto attack to maximize edge-to-edge distance for MAGNIFICATION: the standard kiting pattern â auto-attack, move back, auto-attack â naturally maintains maximum edge distance for MAGNIFICATION; champions who attack-move correctly never close distance between autos; each backward step keeps the MAGNIFICATION value near 10% on the subsequent auto; consistent kiting discipline is the primary way to extract full MAGNIFICATION value every fight
- After ARCANE AIM activates, immediately auto-attack the next enemy target without closing distance: the +100 range from ARCANE AIM means the next target is reachable at 100 more units than the previous range required; don’t step forward after a kill â stay at the kill position and the ARCANE AIM range extension reaches the next target automatically; auto from the extended range to maximize MAGNIFICATION on the first post-kill auto
- Pair with Rapid Firecannon for SHARPSHOOTER + ARCANE AIM simultaneous double-range extension: when both ARCANE AIM and Rapid Firecannon’s SHARPSHOOTER are simultaneously active, the combined +200 range extension creates 850-unit auto-attack range on Caitlyn (750-unit base + 100 ARCANE AIM + 100 Sharpshooter) â an auto-attack at this range guarantees MAGNIFICATION at full 10% and reaches targets at distances that feel like long-range ability range rather than basic attacks
- Understand that MAGNIFICATION is measured at damage time, not at cast time: for slow-projectile champions (Ashe Volley W arrows, Sivir’s Boomerang Blade Q), the target may have moved during travel time; if the target moves closer during flight, MAGNIFICATION decreases; if they move further away, it increases; recognize that chasing enemies who are fleeing away from you during projectile flight actually maximizes MAGNIFICATION (the target moves further from the attacker as the projectile travels) â auto-attack chases in the same direction as the fleeing target’s movement
- Use ARCANE AIM tracking as a range-control tool: ARCANE AIM’s 3-second damage window before the kill means any recent damage qualifies the takedown â a W ability hit, an E ability hit, or even a damaging item proc starts the 3-second clock; in chaotic teamfights, dealing any damage to multiple enemies effectively means the first kill obtained after touching any enemy qualifies for ARCANE AIM; spread damage broadly during a teamfight to maximize the probability that the first takedown secured qualifies for ARCANE AIM’s 8-second range extension
FAQ
Q: Why does MAGNIFICATION measure edge-to-edge rather than center-to-center distance?
A: A: Edge-to-edge measurement is the mechanic as documented on the wiki â the distance is calculated from the edge of the user’s current position to the edge of the target’s position at the time they are damaged. This matters practically because champion hitboxes vary in size: large champions like Cho’Gath (especially after Feast stacks) or Malphite have larger radius hitboxes, meaning their target edge extends closer to the attacker at the same center-to-center positioning. A Cho’Gath has a meaningfully closer edge distance at the same center range as a Lulu or Yuumi. Against large-hitbox tanks, MAGNIFICATION yields slightly less than maximum at any given positioning â against small-hitbox supports and carries, MAGNIFICATION reaches maximum at shorter effective center distances.
Q: Does MAGNIFICATION proc on critical strikes, and how does it interact with Infinity Edge?
A: Yes â MAGNIFICATION applies to basic damage, including critical strikes. At full 10% MAGNIFICATION, a critical hit is calculated as: crit damage Ă MAGNIFICATION multiplier. With Infinity Edge’s PERFECTION passive (crits deal 235% AD at 60%+ crit chance), the damage chain is: 235% AD base crit â then MAGNIFICATION adds 10% on top of that crit damage â effective damage = 235% Ă 110% = 258.5% AD equivalent per crit auto at maximum range. The +10% MAGNIFICATION on full crits is the highest absolute bonus because it multiplies an already-amplified crit damage number â 10% of 235% AD is more bonus damage than 10% of a non-crit 100% AD base hit.
Q: Can ARCANE AIM be triggered by assists or only by kills?
A: A: ARCANE AIM is triggered by takedowns â which includes both kills AND assists in League of Legends terminology. Any participation in a champion’s death where the Hexoptics C44 holder dealt damage within 3 seconds of the takedown completing qualifies. In a teamfight where the holder deals damage to multiple enemies but a teammate secures the final kill on each target, the holder still triggers ARCANE AIM from the assists â provided the damage was dealt within 3 seconds of the kill occurring.
Q: Does MAGNIFICATION apply to Jinx’s Fishbones (Q) extended-range rockets?
A: A: MAGNIFICATION applies to basic attacks, and Jinx’s Fishbones (Q) rockets are modified basic attacks fired at extended range (750 units). At 750-unit Fishbones range, the edge-to-edge distance is at or near MAGNIFICATION’s maximum 10% threshold â the Fishbones range extension directly captures maximum MAGNIFICATION on every rocket auto. The MAGNIFICATION bonus partially offsets Fishbones’ reduced base AD (each rocket deals less damage than Minigun autos), making the net damage per Fishbones auto at maximum range closer to Minigun damage than the raw AD reduction suggests.
Q: How does ARCANE AIM interact with Tristana’s range growth from Draw a Bead (passive)?
A: A: Tristana’s Draw a Bead (P) passive increases base attack range with level â reaching 703 base range at level 18. ARCANE AIM adds 100 bonus range on top of Tristana’s current base range at the time of the takedown trigger. At level 18, ARCANE AIM brings Tristana to 803 effective attack range for 8 seconds â making her the longest-range auto-attacker in the game during the ARCANE AIM window. Combined with Rocket Jump (W) reset on kills, Tristana mid-ARCANE AIM can auto-attack from 803 units, reposition with reset W, and continue auto-attacking from 803 units at the new position â maintaining MAGNIFICATION at maximum throughout the entire kill chain.