Lissandra: The Ice Witch

Lissandra is a champion in League of Legends primarily played in the Mid Lane, classified as a Burst Mage (legacy: Mage). She uses Mana (475 – 1064.95 at max level) and deals Magic damage through all her abilities. Lissandra was released on April 30, 2013, and is currently in patch V26.03. Don’t let the “B tier” ranking fool you – in the right hands, Lissandra is one of the most terrifying champions to play against. She doesn’t need to kill you in lane; she needs to kill your entire team in one teamfight.

📊 Base Statistics

StatisticBase ValueMax Value (lvl 20)
HP6202783.15
Mana (MP)4751064.95
Attack Damage (AD)55108.1
Armor (AR)22118.36
Magic Resist (MR)3055.56
Movement Speed (MS)325325 (fixed)
Attack Range550 (Ranged)550 (fixed)

💡 Key Identity: Lissandra has some of the lowest base stats for a mage – 22 base armor and 30 MR are paper-thin. But her kit compensates with self-peel, stasis, and CC that makes assassins absolutely miserable. She’s not designed to stat-check anyone; she’s designed to control the tempo of every fight she enters.

❄️ Passive: Iceborn Subjugation

INNATE: Whenever a nearby enemy champion dies, Lissandra spawns a Frozen Thrall from their corpse. Frozen Thralls are ice spirits that have 33.48 – 325 movement speed (based on seconds alive) and slow nearby enemies by 25%. They chase nearby visible enemies for 4 seconds, prioritizing champions, then shatter to deal 120 – 580 (based on level) (+ 50% AP) magic damage to nearby enemies.

⚠️ Important: Frozen Thralls accelerate over time. They start slow but reach 325 MS by the end of their duration. In chaotic teamfights where multiple enemies die, the thralls create a chain-reaction nightmare – each one slowing enemies and then exploding for massive damage, making cleanup fights devastating.

❄️ Q: Ice Shard

Cost: 55 / 60 / 65 / 70 / 75 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 seconds | Cast Time: 0.25 | Range: 825 / 950 | Width: 150 / 180 | Speed: 2200

ACTIVE: Lissandra launches a shard of ice in the target direction that deals magic damage and slows enemies hit for 1.5 seconds. If Ice Shard hits an enemy, it shatters, increasing its width and maximum range.

ParameterValue
Magic Damage80 / 115 / 150 / 185 / 220 (+ 75% AP)
Slow20 / 24 / 28 / 32 / 36% for 1.5 seconds

💡 Pro Tip: The shatter mechanic is Lissandra’s bread-and-butter waveclear trick. Line up minions so the shard passes through them and shatters – the wider hitbox and extended range hit everything behind. In lane, position so Q passes through melee minions toward the enemy champion for simultaneous push AND poke. At max rank with 4-second cooldown, the spam potential is absurd.

❄️ W: Ring of Frost

Cost: 40 Mana | Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds | Cast Time: NONE | Effect Radius: 275

ACTIVE: Lissandra freezes nearby enemies, dealing magic damage and rooting them for a duration.

ParameterValue
Magic Damage70 / 105 / 140 / 175 / 210 (+ 70% AP)
Root Duration1.25 / 1.35 / 1.45 / 1.55 / 1.65 seconds

⚠️ Key Detail: Ring of Frost has NO cast time. It’s instant. This is what makes Lissandra the ultimate anti-assassin – the moment someone dashes onto you, W roots them in place without any animation delay. Melee assassins like Fizz, Akali, and Yone literally cannot play the game against a well-timed W. The 1.65 second root at max rank is also significant – that’s enough time for a full Q + E follow-up or for your team to collapse.

❄️ E: Glacial Path

Cost: 80 / 85 / 90 / 95 / 100 Mana | Cooldown: 24 / 21 / 18 / 15 / 12 seconds | Cast Time: 0.25 | Range: 1025 | Width: 250 | Speed: 1200 / 640

ACTIVE: Lissandra sends a claw of ice in the target direction that deals magic damage to enemies it passes through, decelerating over 1.25 seconds. Glacial Path can be recast after 0.5 seconds while the claw is active.

RECAST: Lissandra consumes the claw and blinks to its current location.

ParameterValue
Magic Damage70 / 105 / 140 / 175 / 210 (+ 60% AP)

💡 Pro Tip: Glacial Path has a 24-SECOND cooldown at rank 1. That is enormous. If you use E aggressively and it doesn’t result in a kill or significant advantage, you’re a sitting duck for nearly half a minute. This is why experienced Lissandra players max E last and treat it as a precious resource. Also note: the claw’s endpoint is visible to enemies through terrain and fog of war, so they can see where you’re potentially blinking to. Use this to bait – send E in one direction, then DON’T recast and walk the other way.

❄️ R: Frozen Tomb (Ultimate)

Cost: 100 Mana | Cooldown: 120 / 100 / 80 seconds | Cast Time: 0.375 (enemy) / NONE (self) | Target Range: 550 | Effect Radius: 550

ENEMY CAST: Lissandra freezes the target enemy champion, knocking them down and stunning them for 1.5 seconds.

SELF CAST: Lissandra instantly entombs herself in ice, entering stasis for 2.5 seconds and healing herself every 0.25 seconds over the duration. The healing is increased by 0% – 100% based on missing health at the time of cast.

In both cases, Frozen Tomb creates a field of ice that spreads from the target over 1.5 seconds and persists for 3 seconds, dealing magic damage to enemies and slowing them (refreshing every 0.25 seconds while they remain).

ParameterValue
Magic Damage (Field)150 / 250 / 350 (+ 75% AP)
Slow (Field)45 / 60 / 75%
Stun (Enemy Cast)1.5 seconds
Stasis (Self Cast)2.5 seconds
Min Total Heal (Self)100 / 150 / 200 (+ 55% AP)

💡 Pro Tip: The decision between self-cast and enemy-cast R is what separates average Lissandra players from great ones. Enemy-cast when you need to lock down a specific carry who MUST be deleted (fed ADC, Katarina channeling, etc.). Self-cast when you’ve already used E to engage deep into the enemy team and need the stasis to survive while your team follows up. Self-cast R also creates the same AoE slow field, so you’re still zoning the entire team even while invulnerable. The healing is also massive at low health – up to 200% of the base amount when cast at very low HP.

🎯 Strategies and Gameplay Tips

Early Game (Levels 1-6)

  • Q Poke Through Minions: This is your primary laning pattern. Position so your Q passes through minions first (triggering the shatter for wider hitbox and extended range), then hits the enemy champion behind them. You push AND poke simultaneously. At level 1-3, focus on building a CS lead through superior waveclear.
  • Mana Management: Lissandra’s early mana costs are steep. Don’t spam Q off cooldown until you have a mana item or Manaflow Band stacked. A Lissandra without mana is a glorified caster minion.
  • E Respect: 24-second cooldown at rank 1. Use it ONLY for escaping ganks or guaranteed kills pre-6. The moment your E is down, the enemy jungler will come. Keep mental track of this cooldown at all times.
  • Level 6 Spike: This is where Lissandra transforms. E into range → W root → R stun = 3+ seconds of hard CC. Combined with jungler ganks, this is a near-guaranteed kill on anyone without Flash.

Mid Game (Levels 7-13)

  • Roaming: Shove the wave with Q, then E toward side lanes. Lissandra’s gank setup is terrifying – blink behind enemies with E, W root them in place, and R to finish. Your CC chain is longer than most supports’.
  • Malignance Spike: Your first item is a massive powerspike. Malignance reduces R cooldown via Ultimate Hunter + Cosmic Insight, and the burn zone from R becomes devastating in teamfights. At this point, you’re looking for skirmishes around objectives.
  • Flanking: One of Lissandra’s greatest strengths is that E lets you flank from unexpected angles. Send E through terrain, blink behind the enemy team, W + R, and suddenly you’ve CC’d their entire backline. Always look for flank angles before teamfights.

Late Game (Level 14+)

  • Teamfight Initiation: E through the frontline → blink into the backline → W root multiple enemies → self-cast R for stasis + AoE slow field. Your team follows up during your 2.5 seconds of invulnerability. When you emerge, Q anything still alive. This combo single-handedly wins teamfights.
  • Peeling for ADC: If your team’s win condition is a fed carry, save W and R to peel instead of engage. Enemy-cast R on the diver, W root anyone who gets close. Lissandra is one of the few mid laners who can effectively play as a second support.
  • Frozen Thrall Pressure: In extended teamfights, each enemy death spawns a Frozen Thrall dealing up to 580 (+ 50% AP) damage. After killing 2-3 enemies, the thralls create a chain-reaction that makes cleanup fights nearly impossible for the remaining enemies.

❌ Common Mistakes and How to Avoid Them

  • Using E Aggressively Without a Plan: E is your ONLY escape AND your primary engage tool. Using it to poke or for a bad trade means you have NO mobility for 12–24 seconds. Every time you press E, ask yourself: “If I blink forward, can I survive?” If the answer isn’t clearly yes, don’t recast.
  • Wrong R Cast Decision: Self-casting R when you should lock down a carry, or enemy-casting when you’re about to die. In general: self-cast when you’ve engaged deep and need to survive; enemy-cast when picking off a priority target. This decision must be made in under 0.5 seconds, so practice it.
  • Standing Inside the Wave to Q: Lissandra’s Q is most effective when it passes THROUGH minions and shatters. If you’re standing in the middle of the wave, you lose the shatter range extension. Position behind your own minions so Q travels through the entire wave.
  • Neglecting Vision Before Flanks: Sending E through a wall to flank without knowing who’s on the other side is suicide. Ward before flanking. One Control Ward in the right spot enables your entire engage pattern.

⚙️ Recommended Build and Itemization

Core Items

  • Malignance: First item in most games. The ultimate cooldown reduction synergy with Ultimate Hunter means your R is available for almost every skirmish. The burn zone on ultimate cast also stacks with your R’s AoE slow field, creating a massive damage zone. 52.9% win rate build.
  • Sorcerer’s Shoes: Magic penetration is essential for Lissandra’s burst pattern. The flat pen amplifies your combo damage significantly against squishies.
  • Shadowflame: Pure AP + magic penetration. Combined with Sorc Shoes, you’re hitting squishies as if they have zero MR. This is your damage spike item.
  • Zhonya’s Hourglass: Self-cast R + Zhonya’s gives you up to 5 seconds of effective invulnerability (2.5s stasis from R + 2.5s from Zhonya’s). That’s an eternity in a teamfight for your team to follow up.

Situational Items

  • Rabadon’s Deathcap: When snowballing and you want maximum burst. Amplifies all your ratios and makes Frozen Thralls hit like trucks.
  • Void Staff: Against MR-stacking teams. % magic penetration ensures tanks can’t just ignore your damage.
  • Banshee’s Veil: Against poke-heavy or pick-focused compositions. The spell shield protects your E engage from being interrupted.

Runes

Primary Tree (Domination): Electrocute (keystone), Cheap Shot, Grisly Mementos, Ultimate Hunter

Secondary Tree (Sorcery): Manaflow Band, Transcendence

Rune Shards: Adaptive Force, Adaptive Force, Health Scaling

Summoner Spells: Flash + Teleport (standard) or Flash + Ignite (kill pressure)

Skill Max Order: Q → W → E

💡 Pro Tip: The Arcane Comet + Blackfire Torch + Liandry’s build is an alternative with a 54% win rate. It trades burst for sustained DPS and is extremely effective in poke-heavy compositions or when your team needs more consistent damage rather than burst.

⚔️ Counter Picks & Matchups

✅ Lissandra Counters (Favorable)

1. Yasuo / Yone

Why: Both Wind Brothers rely on dashing through minions and committing to aggressive trades. Lissandra’s instant W root punishes every single dash attempt. When they inevitably dash onto you, W → Q → walk away. Post-6, any aggressive play from them gets answered with R stun into full combo. They physically cannot play their champions against a patient Lissandra.

2. Fizz

Why: Fizz needs to jump on you to deal damage. When he E’s in, your W is waiting. Self-cast R negates his entire all-in. Lissandra doesn’t need to out-damage Fizz – she just needs to not die, and her entire kit is designed to survive burst. He’s permanently zoned from any aggressive play.

3. Akali

Why: Akali’s shroud doesn’t stop W (it’s AoE around Lissandra, not targeted). Her dashes get root-punished every time. R targeted stun goes through shroud. Lissandra is the single hardest counter to Akali’s entire playstyle.

❌ Lissandra is Countered By

1. Xerath

Why: Xerath outranges Lissandra completely. All his abilities hit from well beyond Lissandra’s 825 Q range. She can’t push him in, she can’t reach him for W root, and E engage means eating multiple free Xerath abilities before even arriving. He bullies her out of lane and scales equally well into teamfights.

2. Vel’Koz

Why: Same principle as Xerath – extreme range poke that Lissandra cannot answer. Vel’Koz’s passive true damage also ignores any defensive stats Lissandra might build. He zones her from the wave and makes her life miserable from 1000+ range.

3. Aurelion Sol

Why: Aurelion Sol outscales Lissandra hard and farms safely from range. Even if Lissandra engages with E, his R knockback and stun disrupt her combo completely. In late game, his sustained damage output dwarfs Lissandra’s burst, and his flight provides roaming advantage.

FAQ

Q: When should I self-cast R versus enemy-cast R?

A: Self-cast when you’ve E’d deep into the enemy team and need to survive until your team arrives. Enemy-cast when there’s a specific target that MUST be locked down immediately (fed carry, channeling ultimate, escaping enemy). If in doubt and you’re low health, self-cast is usually safer.

Q: Why is Lissandra good against assassins?

A: Three reasons: instant W root catches dashes, self-cast R gives 2.5 seconds of stasis against burst, and Zhonya’s gives another 2.5 seconds. Assassins need to kill you in under 1 second – Lissandra has 5+ seconds of invulnerability available. Their entire game plan simply doesn’t work.

Q: Can Lissandra be played support?

A: Yes, and it’s actually quite strong as an off-meta pick. Her CC chain, engage tools, and Iceborn Subjugation passive all function identically without gold. She currently holds a surprisingly decent win rate in the support role.

Q: How does Ice Shard shatter mechanic work exactly?

A: Q starts at 825 range and 150 width. When it hits ANY enemy (minion, champion, monster), it shatters and the remaining projectile becomes wider (180 width) and extends further (950 total range). This means hitting a minion first INCREASES your ability to hit champions behind them.

Q: What’s the best combo for a full engage?A: E toward enemy team → recast E to blink → immediately W (roots everyone nearby) → Q for damage → self-cast R for stasis + AoE slow. If you have Zhonya’s, use it right after R stasis ends for maximum invulnerability. This gives your team nearly 5 seconds to follow up on a fully CC’d enemy team.

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