Camille is a champion in League of Legends primarily played in the top lane position, classified as a Diver (legacy class: Fighter / Assassin). The Steel Shadow uses Mana (339 – 1361.58 at max level) and deals Physical damage as her adaptive type. Camille was released on December 7, 2016, and is currently in patch V26.03.
📊 Base Statistics
| Statistic | Base Value | Max Value (lvl 20) |
| HP | 650 | 2596.84 |
| Mana (MP) | 339 | 1361.58 |
| Attack Damage (AD) | 68 | 142.73 |
| Movement Speed (MS) | 340 | 340 (fixed) |
| Attack Range | 125 (Melee) | 125 (fixed) |
| Attack Speed | 0.644 | 0.644 + 49.16% bonus |
| Armor (AR) | 35 | 123.49 |
| Magic Resist (MR) | 32 | 72.31 |
| Crit. DMG | 200% | 200% |
💡 Unique Mechanic: Camille’s Precision Protocol (Q) is what makes her truly terrifying. The second Q cast, if delayed by at least 1.5 seconds, converts 40-100% of the total attack’s damage into true damage. This means tanks, bruisers, squishies — nobody is safe from her damage. Combined with Sheen/Trinity Force procs on both Q casts, a single trade rotation chunks almost any opponent.
🛡️ Passive: Adaptive Defenses
INNATE: Periodically, Camille’s next basic attack on-hit against an enemy champion grants her a shield equal to 20% of her maximum health, lasting for 2 seconds and absorbing damage from either exclusively physical damage or magic damage, based on which type the target has previously dealt most of against champions as well as on Camille’s current armor and magic resistance.
| Parameter | Value |
| Shield Strength | 20% of maximum health |
| Shield Duration | 2 seconds |
| Static Cooldown | 18 / 14 / 10 seconds (based on level) |
⚔️ Q: Precision Protocol
Cost: 25 Mana | Cooldown: 9 / 8 / 7 / 6 / 5 seconds | Cast Time: NONE
ACTIVE: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain +50 bonus range, deal bonus physical damage and grant her bonus movement speed for 1 second. This attack cannot critically strike.
RECAST: After 0.25 seconds, Precision Protocol can be recast within the next 3.5 seconds at no additional cost. Camille mimics the first cast’s effects. If the recast hits at least 1.5 seconds after the first attack, the bonus damage is doubled, and 40% – 100% (based on level) of the total damage will be dealt as true damage. Both casts reset Camille’s basic attack timer.
| Parameter | Value |
| Bonus Physical Damage (1st cast) | 20 / 25 / 30 / 35 / 40% AD |
| Increased Mixed Damage (2nd cast) | 40 / 50 / 60 / 70 / 80% AD |
| Bonus Movement Speed | 25 / 30 / 35 / 40 / 45% |
| True Damage Conversion | 40 – 100% (based on level) |
🦵 W: Tactical Sweep
Cost: 50 / 55 / 60 / 65 / 70 Mana | Cooldown: 15 / 14 / 13 / 12 / 11 seconds | Cast Time: NONE
ACTIVE: Camille sweeps her leg in a cone in the target direction over 1.1 seconds, during which she is ghosted and unable to declare basic attacks. She deals physical damage to all enemies within.
Enemies hit by the outer half of the cone take additional physical damage based on the target’s maximum health, and are slowed by 80% decaying over 2 seconds. Camille is healed for 100% of this additional damage dealt (post-mitigation) against enemy champions in the outer half.
| Parameter | Value |
| Physical Damage | 60 / 85 / 110 / 135 / 160 (+ 60% bonus AD) |
| Outer Cone Additional Damage | 6 / 6.5 / 7 / 7.5 / 8% (+ 2.5% per 100 bonus AD) of target’s max HP |
| Effect Radius | 325 / 650 (inner / outer) |
| Angle | 70° |
🪝 E: Hookshot / Wall Dive
Cost: 70 Mana | Cooldown: 16 / 15 / 14 / 13 / 12 seconds | Cast Time: NONE
HOOKSHOT: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and attach to the terrain for 0.75 seconds, during which she gains the ability to cast Wall Dive. Camille will be knocked down by any immobilizing or polymorphing crowd control during the dash.
WALL DIVE: Camille dashes in the target direction, dealing physical damage to enemies near the landing location. Wall Dive’s range is doubled towards enemy champions within 1400 units. Camille stops prematurely upon colliding with an enemy champion, knocking back all nearby enemy champions and stunning them for 0.75 seconds, while gaining bonus attack speed for 5 seconds.
| Parameter | Value |
| Physical Damage (Wall Dive) | 60 / 90 / 120 / 150 / 180 (+ 75% bonus AD) |
| Bonus Attack Speed | 40 / 45 / 50 / 55 / 60% |
| Target Range (Hookshot) | 800 |
| Wall Dive Range | 400 / 800 (doubled toward champions) |
🔷 R: The Hextech Ultimatum (Ultimate)
Cost: 100 Mana | Cooldown: 140 / 115 / 90 seconds | Cast Time: NONE
ACTIVE: Camille becomes untargetable and leaps with displacement immunity towards the target enemy champion over 0.5 seconds, revealing them for the duration and disrupting their ongoing channels.
Upon landing, she becomes targetable again and creates a hexagonal zone around her current location, knocking away all other nearby enemies on impact. The target cannot escape the zone through any means. While within the zone, Camille’s basic attacks against the target deal bonus magic damage. The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.
| Parameter | Value |
| Zone Duration | 2.5 / 3.25 / 4 seconds |
| Bonus Magic Damage | 4 / 6 / 8% of target’s current health |
| Target Range | 475 |
| Effect Radius | 425 |
💡 Pro Tip: The Hextech Ultimatum makes Camille untargetable during the leap, meaning you can dodge abilities and turret shots with proper timing. The zone also knocks away all enemies except your target — isolating a carry from their team’s peeling support. Use R on the enemy ADC or mid laner in teamfights, execute them with your Q true damage combo, then E out.
🎮 Strategies and Gameplay Tips
Early Game (Levels 1-6)
- Trade with Passive Shield: Adaptive Defenses is your early laning crutch. Walk up, auto the enemy to proc your shield, then trade with Q1 → wait 1.5s → Q2 for true damage. The shield absorbs their retaliation damage, making the trade one-sided in your favor.
- Q Timing is Everything: The 1.5-second delay between Q1 and Q2 is the core of your champion. If you Q2 too early, you lose the true damage conversion entirely. Practice weaving autos and W between both Q casts.
- W for Sustain: The outer half of Tactical Sweep heals you for 100% of the bonus damage dealt to champions. In tough lanes, use W to sustain while farming from range. Just make sure to hit the enemy with the outer portion.
- Respect E Cooldown: Hookshot is a 16-second cooldown at rank 1. If you use it to engage and the trade goes poorly, you have zero escape for a very long time. Until you know the matchup, save E defensively.
Mid Game (Levels 7-13)
- Split-Push Pressure: Camille is one of the best split-pushers in the game after Trinity Force. Your Q true damage destroys towers, your E gives escape routes over walls, and your R lets you 1v1 anyone who comes to answer your push.
- Roam with E + R: If your lane opponent is playing safe, use Hookshot to roam into mid lane or the enemy jungle. A Camille flank with E stun into R isolation is one of the most devastating ganks in the game.
- Full Combo Execution: E into the wall → Wall Dive toward enemy (stun + AS buff) → Q1 auto → W during Q delay → Q2 (true damage). This entire rotation happens in roughly 2 seconds and does catastrophic burst damage.
Late Game (Level 14+)
- Flank in Teamfights: Never run at the enemy team face-first. Camille excels at flanking from the side using E over a wall, then using R on the ADC or mid laner to isolate them from their team. With 100% true damage on Q2, you can delete squishies in under 2 seconds.
- Objective Control: Your R prevents the target from leaving the zone, making it incredible for Dragon and Baron fights. Ult the enemy jungler to prevent a smite steal, or ult a carry to remove them from the fight entirely.
- Tower Diving Mastery: R makes you untargetable during the leap, which drops turret aggro for that brief window. Combined with your passive shield, Camille is one of the safest tower divers in the game at 2+ items.
❌ Common Mistakes and How to Avoid Them
- Casting Q2 Too Early: The entire purpose of Precision Protocol is the true damage on the second cast. If you Q2 before the 1.5-second threshold, you lose the true damage conversion and deal significantly less. Practice the timing religiously.
- Engaging Without Passive Shield: Adaptive Defenses cooldown is 18 seconds at level 1. Engaging a trade without your shield means you’re taking a fight with 20% of your max HP less effective health. Always check the passive indicator before going in.
- Wasting E Offensively in Lane: Hookshot is your escape, engage, and gank setup all in one ability. Using it aggressively when the enemy jungler’s position is unknown is suicide. Keep E for escapes unless you have vision or know the jungler is far away.
- Standing in W Inner Cone: Tactical Sweep only slows and heals from the outer half. If enemies stand inside the inner half, they take reduced damage with no slow and you get no healing. Position W so the outer half connects with the target.
- R on the Wrong Target: The Hextech Ultimatum locks YOU in the zone too. If you ult a tank or bruiser who can easily kill you in a 1v1, you’ve trapped yourself with someone you can’t finish off. Always R the squishy carry — ADC, mid laner, or support.
⚙️ Recommended Build and Itemization
Core Items
- Trinity Force: The single best item on Camille, period. Sheen proc on every Q cast, attack speed for passive stacking, movement speed for chasing, and HP for survivability. This is always your first item.
- Ravenous Hydra: Provides wave clear that Camille desperately needs, lifesteal for sustain, and raw AD that amplifies your Q true damage. The omnivamp keeps you healthy during split-pushing.
- Sterak’s Gage: The Lifeline shield stacks with your passive shield for massive effective health during dives. The bonus AD and tenacity make Camille a nightmare to peel off a carry once she commits.
Situational Items
- Death’s Dance: Against heavy AD comps. The bleed passive prevents burst damage from one-shotting you during dives, and the cleanup heal on takedowns means surviving a kill attempt often leads to a pentakill-level turnaround.
- Spear of Shojin: Reduces cooldowns on basic abilities when you deal damage. This means more E dashes, more W sustain, and most importantly — more Q rotations with true damage in extended fights.
- Guardian Angel: When you need to dive backlines in teamfights and can’t afford to die. GA revive gives your team time to follow up on the chaos you create with your R isolation.
⚔️ Counter Picks & Matchups
✅ Camille Counters
1. Jayce
Why: Jayce has no reliable way to deal with Camille’s all-in. Your E closes the gap instantly past his ranged poke, and your passive shield absorbs his burst combo. Once you have Trinity Force, his hammer form can’t outduel your Q true damage.
2. Gangplank
Why: Gangplank’s orange removes your E stun, but he’s immobile and squishy. Your R zone prevents him from running, and your Q2 true damage ignores any armor he builds. Pre-6, punish every barrel attempt with passive shield trades.
3. Irelia
Why: While Irelia is strong in extended fights, Camille’s short trade pattern (E stun → Q1 → W → Q2) doesn’t give Irelia time to stack her passive. Your R isolates her from minion resets, removing her main source of dashes and sustain.
❌ Camille is Countered By
1. Mordekaiser
Why: Mordekaiser’s Realm of Death (R) overrides your Hextech Ultimatum completely, pulling you into his shadow realm where his sustained damage and tankiness demolish you. He outstat-checks you at every stage of the game, and his passive shield makes your Q true damage less impactful.
2. Gnar
Why: Mini Gnar pokes you relentlessly from range, making it impossible to reach him without E. When you finally do engage, his hop creates distance. In Mega Gnar form, he stuns and pushes you away from reaching squishies in teamfights. Both forms make your life miserable.
3. Dr. Mundo
Why: Mundo’s passive blocks your E stun, his raw health stacking makes your %HP W damage feel meaningless, and his R regeneration out-sustains your burst. Even your Q true damage can’t burn through his effective health pool fast enough. He simply stat-checks you from mid game onward.
FAQ
Q: When exactly does Q2 deal true damage?
A: The second cast of Precision Protocol must land at least 1.5 seconds after the first cast. When the Q icon on your HUD changes color (glows), it’s ready for the empowered true damage hit. The true damage conversion scales from 40% at level 1 to 100% at level 18 — meaning at max level, the ENTIRE attack’s damage becomes true damage.
Q: How does Adaptive Defenses choose which shield type to give?
A: The passive analyzes the target champion’s primary damage output against champions and compares it with Camille’s current armor and magic resist. It then grants a shield against whichever damage type would mitigate the most incoming damage. Against a Zed, you’ll get a physical shield. Against a Syndra, you’ll get a magic shield.
Q: Can the target escape The Hextech Ultimatum?
A: No. The target literally cannot leave the hexagonal zone through any means — no flash, no dashes, no blinks. The only ways to end it early are killing Camille, or Camille choosing to leave the zone herself (which causes it to expire within 1 second). However, note that Mordekaiser’s R can override it.
Q: Is Camille good for beginners?
A: Not really. Camille has one of the highest skill ceilings among top laners. The Q timing, E wall-attachment mechanics, W positioning for outer half healing, and R target selection all require practice and game knowledge. She’s rewarding to master but punishing to learn. Consider starting with simpler fighters like Garen or Darius first.
Q: What’s the optimal trade combo for Camille?
A: Short trade: Auto (proc passive shield) → Q1 → W (outer half) → walk away, then Q2 when it glows. All-in: E to wall → Wall Dive (stun) → Q1 → R → W during Q delay → Q2 (true damage). The full combo locks the target in your ult zone while you wait for the perfect Q2 timing.
Q: What runes should I take on Camille?A: Grasp of the Undying is the most popular keystone for Camille. Take Shield Bash, Bone Plating, and Unflinching in the Resolve tree, with Biscuit Delivery and Magical Footwear from Inspiration as secondary runes. Grasp enhances your short trade pattern perfectly — proc it alongside your passive shield for devastating poke trades.