What is Opportunity? đŻ
Opportunity is a legendary Assassin item in League of Legends, categorized under Assassin, Attack Damage, Armor Penetration, and Movement. It provides +55 AD and +18 Lethality as its base stats alongside two passives built around the out-of-combat engage window that defines assassination patterns.
The item sits in a crowded lethality item pool alongside Edge of Night, Youmuu’s Ghostblade, Voltaic Cyclosword, and The Collector. What distinguishes Opportunity is PREPARATION’s out-of-combat lethality bonus â a conditional lethality buff that rewards assassins who approach from stealth or extended distance before engaging, and EXTRACTION’s 200 MS escape burst after securing a kill within the 3-second damage window.
At 2,700 Gold, it’s slightly more expensive than Edge of Night (2,900g) and comparable to Youmuu’s Ghostblade (2,700g). Sell price: 1,890 Gold. ID: 6701. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.
đ Base Statistics
| Statistic | Value |
| Total Cost | 2,700 Gold |
| Combine Cost | 475 Gold |
| Sell Price | 1,890 Gold |
| Attack Damage | +55 AD |
| Lethality | +18 Lethality |
| Item ID | 6701 |
| Availability | SR 5v5, ARAM, Nexus Blitz, Arena |
| đ Opportunity vs Other Lethality Items â Stat ComparisonEdge of Night â +50 AD, +15 Lethality, +325 HP, spell shield passive â 2,900gYoumuu’s Ghostblade â +55 AD, +18 Lethality, +10% MS active with ghost â 2,700gVoltaic Cyclosword â +55 AD, +15 Lethality, +15 AH, GALVANIZE + PARALYZE on-hit slow â 3,000gThe Collector â +55 AD, +15 Lethality, +20% Crit, DEATH TAX execute below 5% HP â 3,000gSerpent’s Fang â +55 AD, +15 Lethality, SERPENT’S FANG shield reduction â 2,600gOpportunity â +55 AD, +18 Lethality, PREPARATION out-of-combat lethality + EXTRACTION MS on kill â 2,700gOpportunity has the highest Lethality of any lethality item in the game at +18 (base stat). |
đ¨ Recipe & Components
Opportunity builds from Pickaxe + Serrated Dirk + Long Sword with a very low 475g combine cost:
| Component | Cost | Notes |
| Pickaxe | 875 Gold | Pure AD â straightforward first-back item for assassins |
| Serrated Dirk | 1,000 Gold (+300 combine) | 2x Long Sword â AD + Lethality foundation; strong mid-item |
| Long Sword | 350 Gold | Part of Serrated Dirk â first AD input |
| Long Sword | 350 Gold | Part of Serrated Dirk â second AD input |
| Long Sword | 350 Gold | Standalone third Long Sword for final combine |
| Combine Cost | 475 Gold | Final assembly â very low 475g combine |
| Total | 2,700 Gold | Complete Opportunity |
| đĄ Serrated Dirk â Best Assassin Mid-Item Before CompletionSerrated Dirk (1,000g) is the strongest lethality mid-item in the game â +30 AD and +10 Lethality in one component.Buy Serrated Dirk as the first major component â it provides meaningful lethality spike that matters for first-blood windows.Youmuu’s Ghostblade, Edge of Night, and The Collector also build from Serrated Dirk â the choice of final item determines which passive best fits the build pattern.475g combine makes Opportunity one of the cheapest completions from Serrated Dirk â hold the Dirk and complete to Opportunity on first viable gold window. |
⥠Passive Mechanics â PREPARATION & EXTRACTION
PREPARATION â Out-of-Combat Lethality Bonus
PREPARATION grants 11 (+5) lethality after being out-of-combat with enemy champions for 8 seconds. This bonus remains active for 3 seconds after dealing damage to an enemy champion â creating a brief window during the initial combat engagement where the extra lethality is still applying.
Total lethality when PREPARATION is fully active: 18 (base) + 11 = 29 lethality. At champion level 18, lethality provides approximately 1:1 armor penetration â 29 lethality converts to approximately 29 flat armor penetration at level 18 against targets with no bonus armor.
PREPARATION â Lethality Reference
| State | Base Lethality | PREPARATION | Total Lethality | Approx. Armor Pen (Lvl 18) |
| Out of combat 8s+ | +18 | +11 | 29 | ~29 armor pen |
| First 3s in combat | +18 | +11 (active) | 29 | ~29 armor pen |
| After 3s in combat | +18 | +0 (expired) | 18 | ~18 armor pen |
| Arena out of combat | 15 | +15 (flat) | 30 | ~30 armor pen |
| â ď¸ PREPARATION Combat Timer Bug â Important MechanicPREPARATION’s out-of-combat timer resets from dealing damage to ANY unit â not just enemy champions.This means attacking a minion, jungle camp, ward, or tower resets the 8-second timer, preventing PREPARATION from activating.The HUD cooldown display ALSO fails to show this timer reset â so the displayed timer is inaccurate when non-champion damage occurs.Practical implication: do NOT last-hit minions or attack wards in the 8 seconds before engaging an enemy champion â it resets PREPARATION.Approach ganks and kills by walking toward the target without attacking anything for 8 seconds â then PREPARATION activates fully for the kill window. |
EXTRACTION â Post-Takedown Movement Speed Burst
EXTRACTION triggers when a takedown is secured against an enemy champion within 3 seconds of damaging them. On trigger: gain 200 bonus movement speed decaying over 1.5 seconds. This creates an escape window immediately after the kill â the speed burst allows rapid repositioning away from the dead target’s teammates before they can react.
EXTRACTION â Practical Applications
- Escape after solo kill: killing an isolated target triggers 200 MS burst; use this window to dash back to safety before their teammates can follow up
- Chain kill positioning: after the first kill in a fight, EXTRACTION’s 200 MS burst provides positioning speed to reach the next target during the chaos of the teamfight
- 3-second damage window: EXTRACTION requires the takedown within 3 seconds of the last damage dealt â the entire burst combo must complete within this window; if a target runs and escapes for more than 3 seconds after being damaged, EXTRACTION won’t trigger on a subsequent re-engagement kill
- Interaction with Youmuu’s Ghostblade active: Youmuu’s WRAITHSTEP provides 20% MS ghost for 6 seconds on activation; stacking this with EXTRACTION’s 200 MS burst after a kill creates a very fast repositioning window â use Youmuu’s pre-engage for approach, then EXTRACTION fires after the kill for the escape phase
| đĄ PREPARATION + EXTRACTION â The Assassin Engage Cycle1. Approach target without attacking anything for 8 seconds â PREPARATION activates (+11 lethality).2. Engage with PREPARATION’s full 29 lethality active â combo burst is maximized.3. Secure kill within 3 seconds of damage â EXTRACTION triggers 200 MS burst.4. Use 1.5-second MS window to escape or reposition to next target.5. After 8 seconds out-of-combat, PREPARATION reactivates for the next engage.This two-step cycle defines the item’s identity: patience before the engage, speed after the kill. |
đď¸ Arena Mode â Map-Specific Differences
| Stat / Passive | SR 5v5 / ARAM / Nexus Blitz | Arena |
| Attack Damage | +55 AD | +50 AD |
| Lethality | +18 | +15 |
| PREPARATION timer | 8 seconds out of combat | 4 seconds out of combat |
| PREPARATION lethality | +11 (+5) per user | +15 flat for all users |
| EXTRACTION | 200 MS on kill | 200 MS on kill (unchanged) |
Arena significantly changes PREPARATION: the out-of-combat timer drops from 8 seconds to 4 seconds, and the lethality bonus becomes +15 flat for all users rather than +11 (+5). In Arena’s shorter rounds and confined spaces, the 4-second timer means PREPARATION activates almost automatically between rounds â the bonus is nearly always active entering a fight. The flat 15 lethality (vs the scaling 11+5) makes it slightly different for different champion levels but consistent at 15 regardless.
| đĄ Arena PREPARATION Is Essentially Always Active4-second timer means PREPARATION recharges during the brief moment between round endings and new round starts.In Arena’s confined fighting spaces, the time running to reposition between fights frequently exceeds 4 seconds.Practically: treat Opportunity in Arena as always providing the full PREPARATION lethality â the conditional nature almost never prevents it from being active.Total Arena lethality at full PREPARATION: 15 (base) + 15 (PREPARATION) = 30 lethality at all champion levels. |
đŻ Best Champions for Opportunity
Opportunity is strongest on assassins and fighters who engage from stealth, extended distance, or after a clear 8-second roam window â champions whose kill patterns naturally include an approach phase without attacking. The EXTRACTION MS burst after kills is most useful on mobile assassins who need escape speed after isolated kills rather than sustaining in teamfights.
â Ideal Picks
- Zed â His roaming pattern between lanes after recalling easily generates the 8-second PREPARATION window. Approaching from outside vision with Living Shadow (W) ensures no pre-engage combat timer reset. EXTRACTION’s 200 MS after securing a kill with Death Mark (R) provides the escape window from the target’s teammates. Pairs naturally with Youmuu’s Ghostblade for W approach + WRAITHSTEP ghost pre-engage.
- Talon â His Assassin’s Path (E) wall-jumping already creates long approach trajectories where no combat occurs â PREPARATION activates naturally during the wall jump approach sequence. SHADOW ASSAULT (R) stealth approach ensures no combat timer reset before engagement. EXTRACTION after Noxian Diplomacy (Q) burst finishes the kill window cleanly.
- Kha’Zix â Void Assault (R) stealth charges allow repeated isolated re-engagements between stealth instances. Each stealth re-entry begins a new out-of-combat phase â if the 8-second timer elapses between R stealth uses (rare in extended fight but possible in multi-kill scenarios), PREPARATION re-activates. His isolated target bonus from Unseen Threat (P) compounds with PREPARATION’s lethality.
- Nocturne â Paranoia (R) global charge approaches from 100% out-of-combat state â PREPARATION is always active for the initial R engage. Shroud of Darkness (W) spell shield from Edge of Night can be replaced by Opportunity when the lethality spike matters more than the shield. The 8 seconds during R flight easily completes the PREPARATION timer.
- Qiyana â Her multi-dash engagement from Youmuu’s Ghostblade ghost into a stealth approach in brush provides natural PREPARATION windows. EXTRACTION’s 200 MS after Supreme Display of Talent (R) cluster kill allows repositioning between targets in the teamfight chaos.
- Rengar â His Thrill of the Hunt (R) stealth creates an explicit out-of-combat period where PREPARATION activates. The R stealth timer (varying by distance) almost always exceeds 8 seconds for off-screen ganks. At full PREPARATION during his R, Rengar’s opening burst in the 3-second window combines his Ferocity combo lethality with the 29 total lethality for maximum first-hit damage.
â Suboptimal Picks
- Sustained fighters who never disengage: Champions like Darius or Trundle who stay in extended melee combat never trigger PREPARATION’s 8-second timer once combat begins. The item’s conditional lethality is permanently inactive during sustained fights â Voltaic Cyclosword or Serpent’s Fang provide more consistent value for these patterns.
- ADC marksmen: lethality doesn’t amplify ranged attack patterns as efficiently as crit or on-hit items. The PREPARATION conditional is also less reliable on ADCs who are constantly auto-attacking in lane or fights â any non-champion attack resets the timer.
- Champions who farm-approach through minions: any champion whose pattern involves last-hitting minions before approaching an enemy will frequently reset PREPARATION before the engage. This is the bug’s practical impact â champions who can approach from non-combat trajectories (jungle assassins, roaming midlaners) maintain PREPARATION more reliably than laning champions who must clear waves to approach.
âď¸ Recommended Build Paths
Roaming Assassin Core Build (Zed / Talon / Nocturne)
- Opportunity â First item â PREPARATION online for every roam gank; EXTRACTION escape after first blood
- Youmuu’s Ghostblade â Second item â WRAITHSTEP pre-engage ghost + Voltaic Cyclosword alternative for on-hit slow; both compound with PREPARATION’s lethality on roam engages
- Edge of Night â Third item â spell shield passive; PREPARATION lethality + Serrated Dirk lethality + Edge of Night lethality creates maximum armor penetration on the initial burst; HP provides survivability in burst windows
- The Collector â Fourth item â DEATH TAX execute ensures kills before target escapes; EXTRACTION fires reliably when Collector’s execute threshold guarantees sub-5% HP death
- Serpent’s Fang â Fifth item â shield-reduction passive vs shield-heavy compositions; flat lethality stacking at this point creates near-complete armor penetration against most targets
Stealth Assassin Build (Kha’Zix / Rengar)
- Opportunity â First item â PREPARATION activates during stealth approach R; EXTRACTION escape after kill
- Edge of Night â Second item â HP survivability for melee assassination range; spell shield prevents interrupt on stealth commit
- The Collector â Third item â execute threshold ensures kills in stealth window before target flashes; crit compounds AD output
- Serpent’s Fang â Fourth item â shield reduction vs Locket/Immortal Shieldbow users; lethality stacking reaches maximum
- Axiom Arc â Fifth item â ability haste for R reset; reduces Paranoia/Thrill of the Hunt cooldown via FLUX passive on kills
| đĄ Opportunity + Youmuu’s Ghostblade â Full Engage Cycle in PracticeStep 1: Walk toward target for 8 seconds without attacking â PREPARATION activates.Step 2: Activate Youmuu’s Ghostblade WRAITHSTEP for 20% bonus MS ghost â approach from outside ward vision.Step 3: Engage with 29 total lethality (18 base + 11 PREPARATION) active â full burst combo.Step 4: Secure kill within 3 seconds â EXTRACTION fires 200 bonus MS decaying over 1.5 seconds.Result: pre-engage MS boost from Youmuu’s + 29 lethality burst + post-kill escape MS â complete assassin mobility cycle. |
đ Similar Items â The Lethality Item Family
| Item | AD | Lethality | Unique Passive | Best For |
| Opportunity | +55 | +18 | PREPARATION out-of-combat bonus + EXTRACTION kill MS | Roaming assassins with approach phase |
| Youmuu’s Ghostblade | +55 | +18 | WRAITHSTEP: 20% MS ghost active | Gap-closing approach, same lethality as Opportunity |
| Edge of Night | +50 | +15 | Spell shield + HP | Melee assassins needing HP and spell shield |
| Voltaic Cyclosword | +55 | +15 | GALVANIZE Energized slow + AH | Attack-speed-weaving fighters |
| The Collector | +55 | +15 | DEATH TAX execute below 5% HP + Crit | Crit-lethality hybrid burst assassins |
| Serpent’s Fang | +55 | +15 | SERPENT’S FANG shield reduction | Anti-shield burst composition |
| Axiom Arc | +55 | +15 | FLUX: R CDR on takedown + AH | R-dependent assassins (Zed, Talon, Nocturne) |
| Umbral Glaive | +40 | +15 | Control ward detection + low cost | Vision denial + early lethality budget |
â Common Mistakes & How to Avoid Them
- Attacking any unit in the 8 seconds before an engage: PREPARATION’s bug resets the combat timer on any unit damage â attacking a minion, ward, jungle camp, or tower resets the 8-second countdown. Always approach the target from a non-combat trajectory. Route through unwarded terrain and don’t last-hit the approaching wave if intending to gank immediately afterward.
- Trusting the HUD timer: the HUD cooldown display also fails to reflect non-champion combat resets (second documented bug). If a minion or ward was attacked, the HUD may still show PREPARATION as active when it has actually reset. Mentally track the 8-second window independently of the HUD display in high-stakes engagements.
- Missing EXTRACTION’s 3-second window: EXTRACTION requires the kill within 3 seconds of damaging the target. Damaging an enemy and then being kited away before securing the kill prevents EXTRACTION from firing. Burst combo completeness within 3 seconds is prerequisite â ensure the full combination lands before the target can escape beyond the 3-second reset window.
- Building it without an out-of-combat approach pattern: Opportunity’s primary lethality advantage over Youmuu’s Ghostblade is PREPARATION â if the champion never has 8-second out-of-combat windows before fighting (e.g., it’s the 15th minute and fights are constant), the items are functionally identical except Youmuu’s active provides an additional engage tool. Evaluate whether the roam pattern actually generates 8-second out-of-combat windows before prioritizing Opportunity over Ghostblade.
- Ignoring that PREPARATION lethality expires 3 seconds into combat: The +11 lethality only lasts 3 seconds after the first hit. Extended sustained fights beyond the 3-second opening window operate at the base 18 lethality. Build the full burst combo within 3 seconds of the first hit â after that, PREPARATION is inactive until the next 8-second out-of-combat phase.
â Best Practices
- Never attack non-champions before engaging: approach through terrain, never through creep waves or jungle camps â PREPARATION’s bug resets on any unit damage
- Combine with Youmuu’s Ghostblade for the full cycle: Youmuu’s WRAITHSTEP pre-engage approach + PREPARATION lethality burst + EXTRACTION escape after kill â the three effects chain into a complete assassin rotation
- In Arena: treat Opportunity as providing permanent 30 lethality (15 base + 15 PREPARATION) since the 4-second timer recharges between rounds; build with confidence that the conditional is almost always active
- Stack with Edge of Night and The Collector for maximum lethality penetration: Opportunity’s 18 + Edge of Night’s 15 + Collector’s 15 = 48 total lethality, providing near-complete flat armor penetration vs non-tank targets
- Track the 3-second EXTRACTION window independently: the burst combo must complete within 3 seconds of first damage â front-load the highest-damage abilities first to ensure the kill lands within the window
FAQ
Q: Why does PREPARATION sometimes not activate even though the HUD shows it should?
A: A: PREPARATION has a documented bug where the combat timer resets from ANY unit damage â not just enemy champion damage. Attacking a minion, ward, jungle camp, or structure resets the 8-second out-of-combat countdown without the HUD displaying the reset. The HUD counter continues from the reset point silently. This means the HUD is an unreliable reference â track 8 seconds manually after the last non-champion attack to confirm PREPARATION’s activation state.
Q: Does EXTRACTION fire if I deal damage but an ally secures the kill?
A: A: No. EXTRACTION requires the Opportunity holder to score the takedown â not just deal damage. If the kill is secured by an allied champion after you damaged the target within 3 seconds, EXTRACTION does not fire. The takedown credit (kill or assist that secures the death) must be on the Opportunity user.
Q: What is the total lethality achievable with PREPARATION active?
A: At full PREPARATION with standard lethality stacking: Opportunity (18) + PREPARATION (11) = 29 on Opportunity alone. Building Edge of Night (15), The Collector (15), Youmuu’s Ghostblade (18), and Serpent’s Fang (15) alongside: 29 + 15 + 15 + 18 + 15 = 92 lethality at PREPARATION active. Against a 60 armor target this eliminates armor entirely at level 18.
Q: How does Opportunity compare to Youmuu’s Ghostblade since they have the same stats?
A: Both provide +55 AD and +18 Lethality at the same 2,700g cost. The distinction is passive utility: Youmuu’s Ghostblade‚s WRAITHSTEP is an active ghost (20% MS, unit collision removal, 6 seconds, 45s CD) â a reliable pre-engage approach tool used on demand. Opportunity’s PREPARATION is a passive conditional (8s out-of-combat) that provides +11 additional lethality during the opening attack window, plus EXTRACTION’s 200 MS after kills. Ghostblade’s active is consistent; Opportunity’s benefits are conditional but free (no activation). Most assassin builds that justify one also justify the other â they are frequently built together.
Q: Does the Axiom Arc passive (FLUX) reduce Opportunity’s cooldown?
A: A: Opportunity has no cooldown mechanic â its passives (PREPARATION and EXTRACTION) have internal timers but no explicit ability cooldown. FLUX reduces ultimate ability cooldowns on takedowns. Opportunity itself is not affected by Axiom Arc’s FLUX. However, building both together is common since Axiom Arc’s R CDR complements the same assassin playstyle that Opportunity’s burst window serves.
Q: In Arena, does PREPARATION always provide +15 lethality since the timer is 4 seconds?
A: A: In Arena, PREPARATION provides +15 flat lethality (for all players) after 4 seconds out of combat. In practice, the time between Arena rounds and during repositioning phases frequently exceeds 4 seconds â making PREPARATION effectively permanent for most Arena fights. Track 4 seconds without attacking anything (including Arena creeps or dummies if present) before the round engages to confirm full 30 total lethality is active.